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Simplified bool returns in is_in_combat, is_turn
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parent
6e619d1949
commit
347f161d94
3 changed files with 6 additions and 18 deletions
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@ -239,9 +239,7 @@ def is_in_combat(character):
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Returns:
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(bool): True if in combat or False if not in combat
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"""
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if character.db.combat_turnhandler:
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return True
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return False
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return bool(character.db.combat_turnhandler)
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def is_turn(character):
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@ -256,9 +254,7 @@ def is_turn(character):
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"""
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turnhandler = character.db.combat_turnhandler
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currentchar = turnhandler.db.fighters[turnhandler.db.turn]
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if character == currentchar:
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return True
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return False
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return bool(character == currentchar)
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def spend_action(character, actions, action_name=None):
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@ -284,9 +284,7 @@ def is_in_combat(character):
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Returns:
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(bool): True if in combat or False if not in combat
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"""
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if character.db.combat_turnhandler:
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return True
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return False
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return bool(character.db.combat_turnhandler)
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def is_turn(character):
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@ -301,9 +299,7 @@ def is_turn(character):
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"""
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turnhandler = character.db.combat_turnhandler
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currentchar = turnhandler.db.fighters[turnhandler.db.turn]
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if character == currentchar:
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return True
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return False
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return bool(character == currentchar)
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def spend_action(character, actions, action_name=None):
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@ -415,9 +415,7 @@ def is_in_combat(character):
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Returns:
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(bool): True if in combat or False if not in combat
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"""
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if character.db.combat_turnhandler:
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return True
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return False
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return bool(character.db.combat_turnhandler)
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def is_turn(character):
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@ -432,9 +430,7 @@ def is_turn(character):
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"""
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turnhandler = character.db.combat_turnhandler
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currentchar = turnhandler.db.fighters[turnhandler.db.turn]
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if character == currentchar:
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return True
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return False
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return bool(character == currentchar)
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def spend_action(character, actions, action_name=None):
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