From 342c8a6218b2ba53c6b0528f79ed16164eafd746 Mon Sep 17 00:00:00 2001 From: InspectorCaracal <51038201+InspectorCaracal@users.noreply.github.com> Date: Fri, 17 Jun 2022 13:22:32 -0600 Subject: [PATCH] match line-item syntax, alphabetize --- docs/source/Links.md | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/docs/source/Links.md b/docs/source/Links.md index 89cfd176c8..75f3cfe2ba 100644 --- a/docs/source/Links.md +++ b/docs/source/Links.md @@ -24,15 +24,15 @@ channel](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUm ## Third-party Evennia tools +- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional coloration for Evennia unit-test output. - [Evennia-docker](https://github.com/gtaylor/evennia-docker) - Evennia in a [Docker container](https://www.docker.com/) for quick install and deployment in just a few commands. - [Evennia-wiki](https://github.com/vincent-lg/evennia-wiki) - An Evennia-specific Wiki for your website. -- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional coloration for Evennia unit-test output. - [Paxboards](https://github.com/aurorachain/paxboards) - Evennia bulletin board system (both for telnet/web). -- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source turn-based battle system for an older version of Evennia. - [nextRPI](https://github.com/cluebyte/nextrpi) - A github project for making a toolbox for people to make [RPI](https://www.topmudsites.com/forums/showthread.php?t=4804)-style Evennia games. - [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine. - [vim-evennia](https://github.com/amfl/vim-evennia) - A mode for editing batch-build files (`.ev`) files in the [vim](https://www.vim.org/) text editor (Emacs users can use [evennia- mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mode.el)). +- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source turn-based battle system for an older version of Evennia. - [Other Evennia-related repos on github](https://github.com/search?p=1&q=evennia) ---- @@ -41,9 +41,9 @@ mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mo ### Code bases - [Arx sources](https://github.com/Arx-Game/arxcode) - Open-source code release of the very popular [Arx](https://play.arxmush.org/) Evennia game. [Here are instructions for installing](https://www.evennia.com/docs/1.0-dev/Howtos/Arxcode-Installation.html) +- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for an older version of Evennia with things like races, combat etc. [Summary here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/). - [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and challenges [used during the conference](https://dcdark.net/home#). - [Muddery](https://github.com/muddery/muddery) - A mud framework under development, based on an older fork of Evennia. It has some specific design goals for building and extending the game based on input files. -- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for an older version of Evennia with things like races, combat etc. [Summary here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/). ### Other @@ -62,24 +62,23 @@ mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mo ### Informational -- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation. -- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD telnet protocols. -- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - Greg Taylor gives good advice on mud design. -- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in particular moo). -- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD. -- Mud Dev mailing list archive ([mirror](http://www.disinterest.org/resource/MUD-Dev/)) - Influential mailing list active 1996-2004. Advanced game design discussions. -- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things). - [Imaginary Realities unofficial archive](http://tharsis-gate.org/articles/imaginary.html) - An e-magazine on game and MUD design that has several articles about Evennia. +- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in particular moo). +- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD telnet protocols. +- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation. +- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - Greg Taylor gives good advice on mud design. +- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD. +- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things). ### Community -- [Grapevine MUD community and chat network](https://grapevine.haus/) +- [Grapevine](https://grapevine.haus/) - MUD listings and inter-game chat network - [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack channel](https://slack.mudcoders.com/) with discussions on MUD development. +- [MudBytes](http://www.mudbytes.net/) - MUD listing and forums +- [MudConnector](http://www.mudconnect.com/) - MUD listing and forums +- [MudLab](http://mudlab.org/) - MUD design discussion forum - [MuSoapbox](https://musoapbox.net/) - MU* forum mainly focused on MUSH-type gaming. -- [MudLab](http://mudlab.org/) - Mud design discussion forum -- [MudConnector](http://www.mudconnect.com/) - Mud listing and forums -- [MudBytes](http://www.mudbytes.net/) - Mud listing and forums -- [Top Mud Sites](http://www.topmudsites.com/) - Mud listing and forums +- [Top Mud Sites](http://www.topmudsites.com/) - MUD listing and forums ----