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(PEP8) Whitespace clean up tp settings_default.py
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commit
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1 changed files with 25 additions and 25 deletions
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@ -100,7 +100,7 @@ EVENNIA_ADMIN = True
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EVENNIA_DIR = os.path.dirname(os.path.abspath(__file__))
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# Path to the game directory (containing the server/conf/settings.py file)
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# This is dynamically created- there is generally no need to change this!
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if sys.argv[1] == 'test' if len(sys.argv)>1 else False:
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if sys.argv[1] == 'test' if len(sys.argv) > 1 else False:
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# unittesting mode
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GAME_DIR = os.getcwd()
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else:
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@ -206,14 +206,14 @@ MAX_CONNECTION_RATE = 2
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# from the client! To turn the limiter off, set to <= 0.
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MAX_COMMAND_RATE = 80
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# The warning to echo back to users if they send commands too fast
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COMMAND_RATE_WARNING ="You entered commands too fast. Wait a moment and try again."
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COMMAND_RATE_WARNING = "You entered commands too fast. Wait a moment and try again."
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# Determine how large of a string can be sent to the server in number
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# of characters. If they attempt to enter a string over this character
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# limit, we stop them and send a message. To make unlimited, set to
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# 0 or less.
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MAX_CHAR_LIMIT = 6000
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# The warning to echo back to users if they enter a very large string
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MAX_CHAR_LIMIT_WARNING="You entered a string that was too long. Please break it up into multiple parts."
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MAX_CHAR_LIMIT_WARNING = "You entered a string that was too long. Please break it up into multiple parts."
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# If this is true, errors and tracebacks from the engine will be
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# echoed as text in-game as well as to the log. This can speed up
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# debugging. OBS: Showing full tracebacks to regular users could be a
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@ -483,7 +483,7 @@ MAX_NR_CHARACTERS = 1
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# The access hierarchy, in climbing order. A higher permission in the
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# hierarchy includes access of all levels below it. Used by the perm()/pperm()
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# lock functions.
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PERMISSION_HIERARCHY = ["Guests", # note-only used if GUEST_ENABLED=True
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PERMISSION_HIERARCHY = ["Guests", # note-only used if GUEST_ENABLED=True
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"Players",
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"PlayerHelpers",
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"Builders",
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@ -537,17 +537,17 @@ GUEST_LIST = ["Guest" + str(s+1) for s in range(9)]
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# general "mud info" channel. Other channels beyond that
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# are up to the admin to design and call appropriately.
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DEFAULT_CHANNELS = [
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# public channel
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{"key": "Public",
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"aliases": ('ooc', 'pub'),
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"desc": "Public discussion",
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"locks": "control:perm(Wizards);listen:all();send:all()"},
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# connection/mud info
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{"key": "MudInfo",
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"aliases": "",
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"desc": "Connection log",
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"locks": "control:perm(Immortals);listen:perm(Wizards);send:false()"}
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]
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# public channel
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{"key": "Public",
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"aliases": ('ooc', 'pub'),
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"desc": "Public discussion",
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"locks": "control:perm(Wizards);listen:all();send:all()"},
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# connection/mud info
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{"key": "MudInfo",
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"aliases": "",
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"desc": "Connection log",
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"locks": "control:perm(Immortals);listen:perm(Wizards);send:false()"}
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]
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# Extra optional channel for receiving connection messages ("<player> has (dis)connected").
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# While the MudInfo channel will also receieve this, this channel is meant for non-staffers.
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CHANNEL_CONNECTINFO = None
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@ -573,8 +573,8 @@ IRC_ENABLED = False
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# active. OBS: RSS support requires the python-feedparser package to
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# be installed (through package manager or from the website
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# http://code.google.com/p/feedparser/)
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RSS_ENABLED=False
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RSS_UPDATE_INTERVAL = 60*10 # 10 minutes
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RSS_ENABLED = False
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RSS_UPDATE_INTERVAL = 60*10 # 10 minutes
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######################################################################
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# Django web features
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@ -590,7 +590,7 @@ DEBUG = False
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TEMPLATE_DEBUG = DEBUG
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# Emails are sent to these people if the above DEBUG value is False. If you'd
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# rather prefer nobody receives emails, leave this commented out or empty.
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ADMINS = () #'Your Name', 'your_email@domain.com'),)
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ADMINS = () # 'Your Name', 'your_email@domain.com'),)
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# These guys get broken link notifications when SEND_BROKEN_LINK_EMAILS is True.
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MANAGERS = ADMINS
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# Absolute path to the directory that holds file uploads from web apps.
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@ -651,13 +651,13 @@ WEBSITE_TEMPLATE = 'website'
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WEBCLIENT_TEMPLATE = 'webclient'
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# The default options used by the webclient
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WEBCLIENT_OPTIONS = {
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"gagprompt": True, # Gags prompt from the output window and keep them
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# together with the input bar
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"helppopup": True, # Shows help files in a new popup window
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"notification_popup": False, # Shows notifications of new messages as
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# popup windows
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"notification_sound": False # Plays a sound for notifications of new
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# messages
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"gagprompt": True, # Gags prompt from the output window and keep them
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# together with the input bar
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"helppopup": True, # Shows help files in a new popup window
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"notification_popup": False, # Shows notifications of new messages as
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# popup windows
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"notification_sound": False # Plays a sound for notifications of new
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# messages
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}
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# We setup the location of the website template as well as the admin site.
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