From 3407dd0ec76955580a4d38a79cbaff9fe54373d6 Mon Sep 17 00:00:00 2001
From: Evennia docbuilder action charcreate commandAccount.at_lookAccount
Account.at_look¶The contrib version works mostly the same as core evennia, but adds an
-additional check to recognize an in-progress character. If you’ve modified your
-own The contrib version works mostly the same as core evennia, but modifies If you’ve modified your own Test the batch processor. Bases: A modified Account class that makes minor changes to the OOC look
-output to incorporate in-progress characters. A modified Account class that changes the OOC look output to better match the contrib and
+incorporate in-progress characters. E^Nt&|iyF>f>nZ;@*QPk1C%
zA9%_ww%wibiC%Q3d)oLaw6I7`fmX~CP@ff>=*n|Ti(ls&=_rabGw@g~fkp{r;RG5x
zGU$C=6R@%sD}H5`3l}*ZL>FJXuXdtLe Up
zulbW3%%XtuC`#5< R3QaTPKz#1`w|DZ(;7xH1t@qy$SB7m0
zFQxZ1fYs;gx)2Gd>$Wm=N*8(f5wI^9!X#r+iGxYQv4#Ybl2z3RCK0zf5llutat_look hook, it’s an easy addition to make: just add this section to the
+Changes to
+Account¶ooc_appearance_template
+to match the contrib’s command syntax, and the at_look method to recognize an in-progress
+character.at_look hook, it’s an easy change to add: just add this section to the
playable character list loop. for char in characters:
+
# the beginning of the loop starts here
+ for char in characters:
+ # ...
# contrib code starts here
if char.db.chargen_step:
# currently in-progress character; don't display placeholder names
diff --git a/docs/latest/_modules/evennia/contrib/rpg/character_creator/character_creator.html b/docs/latest/_modules/evennia/contrib/rpg/character_creator/character_creator.html
index 958db633cd..9f01af7d5f 100644
--- a/docs/latest/_modules/evennia/contrib/rpg/character_creator/character_creator.html
+++ b/docs/latest/_modules/evennia/contrib/rpg/character_creator/character_creator.html
@@ -190,10 +190,27 @@
@@ -362,7 +362,7 @@ to accounts respectively.
diff --git a/docs/latest/api/evennia.commands.default.batchprocess.html b/docs/latest/api/evennia.commands.default.batchprocess.html
index 9b80e97757..5a7b88c2de 100644
--- a/docs/latest/api/evennia.commands.default.batchprocess.html
+++ b/docs/latest/api/evennia.commands.default.batchprocess.html
@@ -152,7 +152,7 @@ skipping, reloading etc.
search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
@@ -183,7 +183,7 @@ skipping, reloading etc.
diff --git a/docs/latest/api/evennia.commands.default.building.html b/docs/latest/api/evennia.commands.default.building.html
index 8e3a9ee29a..20dbf95080 100644
--- a/docs/latest/api/evennia.commands.default.building.html
+++ b/docs/latest/api/evennia.commands.default.building.html
@@ -647,7 +647,7 @@ You can specify the /force switch to bypass this confirmation.
search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
@@ -688,7 +688,7 @@ You can specify the /force switch to bypass this confirmation.
@@ -1415,7 +1415,7 @@ server settings.
search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
aliases = ['@type', '@typeclasses', '@swap', '@parent', '@update']¶aliases = ['@parent', '@typeclasses', '@update', '@type', '@swap']¶
@@ -1446,7 +1446,7 @@ server settings.
@@ -1908,7 +1908,7 @@ one is given.
search_index_entry = {'aliases': '@type @typeclasses @swap @parent @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type typeclasses swap parent update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': '@parent @typeclasses @update @type @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent typeclasses update type swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
@@ -1939,7 +1939,7 @@ one is given.
diff --git a/docs/latest/api/evennia.commands.default.general.html b/docs/latest/api/evennia.commands.default.general.html
index 481a868183..7f5b497bce 100644
--- a/docs/latest/api/evennia.commands.default.general.html
+++ b/docs/latest/api/evennia.commands.default.general.html
@@ -337,7 +337,7 @@ inv
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
@@ -368,7 +368,7 @@ inv
@@ -722,7 +722,7 @@ automatically begin with your name.
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
@@ -763,7 +763,7 @@ space.
@@ -786,7 +786,7 @@ which permission groups you are a member of.
search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}¶
@@ -817,7 +817,7 @@ which permission groups you are a member of.
diff --git a/docs/latest/api/evennia.commands.default.tests.html b/docs/latest/api/evennia.commands.default.tests.html
index 6d761405be..df8460afdf 100644
--- a/docs/latest/api/evennia.commands.default.tests.html
+++ b/docs/latest/api/evennia.commands.default.tests.html
@@ -980,7 +980,7 @@ main test suite started with
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
+
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpgcsq53ey/7551f09fcb101cd8563e480527f3431ca955bf68/evennia/contrib/tutorials/red_button/red_button.py'>¶
diff --git a/docs/latest/api/evennia.commands.default.unloggedin.html b/docs/latest/api/evennia.commands.default.unloggedin.html
index 0aad904baf..528343a0ce 100644
--- a/docs/latest/api/evennia.commands.default.unloggedin.html
+++ b/docs/latest/api/evennia.commands.default.unloggedin.html
@@ -136,7 +136,7 @@ connect “account name” “pass word”
diff --git a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
index c634d4dadb..e7d57657fb 100644
--- a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
+++ b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
@@ -908,7 +908,7 @@ Using the command without arguments will list all current recogs.
@@ -171,7 +171,7 @@ there is no object yet before the account has logged in)
@@ -195,7 +195,7 @@ create “account name” “pass word”
search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
@@ -232,7 +232,7 @@ create “account name” “pass word”
@@ -256,7 +256,7 @@ version is a bit more complicated.
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
@@ -282,7 +282,7 @@ version is a bit more complicated.
diff --git a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
index 9b77346f2c..a256057169 100644
--- a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
@@ -183,7 +183,7 @@ there is no object yet before the account has logged in)
@@ -205,7 +205,7 @@ there is no object yet before the account has logged in)
search_index_entry = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'conn con co', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn con co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
@@ -247,7 +247,7 @@ name enclosed in quotes:
@@ -266,7 +266,7 @@ version is a bit more complicated.
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
@@ -292,7 +292,7 @@ version is a bit more complicated.
diff --git a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
index 9cb93a4627..ca9f71eb11 100644
--- a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
+++ b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
@@ -174,7 +174,7 @@ aliases to an already joined channel.
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
@@ -205,7 +205,7 @@ aliases to an already joined channel.
diff --git a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
index 5bf660b1c4..c10a0476ce 100644
--- a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -225,7 +225,7 @@ the operation will be general or on the room.
search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
@@ -249,7 +249,7 @@ set in self.parse())
@@ -385,7 +385,7 @@ shout
search_index_entry = {'aliases': 'abort q chicken out quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort q chicken out quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶search_index_entry = {'aliases': 'abort quit q chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort quit q chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
@@ -414,7 +414,7 @@ set in self.parse())
@@ -442,7 +442,7 @@ emote /me points to /box and /lever.
search_index_entry = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶search_index_entry = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶
@@ -481,7 +481,7 @@ set in self.parse())
@@ -504,7 +504,7 @@ looks and what actions is available.
search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
@@ -533,7 +533,7 @@ set in self.parse())
@@ -595,7 +595,7 @@ set in self.parse())
search_index_entry = {'aliases': 'ex examine unfocus e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex examine unfocus e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶search_index_entry = {'aliases': 'unfocus ex examine e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus ex examine e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
@@ -619,7 +619,7 @@ set in self.parse())
@@ -640,7 +640,7 @@ set in self.parse())
search_index_entry = {'aliases': 'inventory i inv give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i inv give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶search_index_entry = {'aliases': 'inventory inv give i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory inv give i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
@@ -663,7 +663,7 @@ to all the variables defined therein.
diff --git a/docs/latest/api/evennia.contrib.game_systems.barter.barter.html b/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
index 995664a60e..180d50f58c 100644
--- a/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
+++ b/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
@@ -759,7 +759,7 @@ try to influence the other part in the deal.
search_index_entry = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}¶search_index_entry = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}¶
@@ -785,7 +785,7 @@ try to influence the other part in the deal.
diff --git a/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html b/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
index 8c8be515bb..158896c484 100644
--- a/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
+++ b/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
@@ -636,7 +636,7 @@ inv
search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
@@ -667,7 +667,7 @@ inv
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
index 9dd6a535f0..c662d4ed02 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
@@ -686,7 +686,7 @@ if there are still any actions you can take.
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
@@ -712,7 +712,7 @@ if there are still any actions you can take.
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
index 0bed424fda..b43d0f5a48 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
@@ -581,7 +581,7 @@ if there are still any actions you can take.
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
@@ -601,7 +601,7 @@ if there are still any actions you can take.
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
index 9b7607f915..1e2a340556 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
@@ -704,7 +704,7 @@ if there are still any actions you can take.
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
@@ -724,7 +724,7 @@ if there are still any actions you can take.
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
index 0f29530eac..62ecd7c88e 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
@@ -483,7 +483,7 @@ if there are still any actions you can take.
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
@@ -503,7 +503,7 @@ if there are still any actions you can take.
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
index d06a19f299..66eedd87ae 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
@@ -943,7 +943,7 @@ if there are still any actions you can take.
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
@@ -963,7 +963,7 @@ if there are still any actions you can take.
diff --git a/docs/latest/api/evennia.contrib.rpg.character_creator.character_creator.html b/docs/latest/api/evennia.contrib.rpg.character_creator.character_creator.html
index d42eb745a3..b98665e8e5 100644
--- a/docs/latest/api/evennia.contrib.rpg.character_creator.character_creator.html
+++ b/docs/latest/api/evennia.contrib.rpg.character_creator.character_creator.html
@@ -190,8 +190,13 @@ you left off later.
search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}¶
evennia.contrib.rpg.character_creator.character_creator.ContribChargenAccount(*args, **kwargs)[source]¶evennia.accounts.accounts.DefaultAccount
+
+
ooc_appearance_template = '--------------------------------------------------------------------\n{header}\n\n{sessions}\n\n |whelp|n - more commands\n |wcharcreate|n - create new character\n |wchardelete <name>|n - delete a character\n |wic <name>|n - enter the game as character (|wooc|n to get back here)\n |wic|n - enter the game as latest character controlled.\n\n{characters}\n{footer}\n--------------------------------------------------------------------'¶
at_look(target=None, session=None, **kwargs)[source]¶
@@ -366,7 +366,7 @@ everyone but the person rolling.
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
@@ -935,7 +935,7 @@ Using the command without arguments will list all current recogs.
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
index 98c34b6087..18e51861b5 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
@@ -206,7 +206,7 @@ self.args).
search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
@@ -230,7 +230,7 @@ set in self.parse())
@@ -307,7 +307,7 @@ unwear <item>
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}¶
@@ -331,7 +331,7 @@ set in self.parse())
diff --git a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
index 2e6c063c71..82ce4cdd9e 100644
--- a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.
search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}¶
+
aliases = ['press button', 'push', 'press']¶
@@ -196,7 +196,7 @@ check if the lid is open or closed.
@@ -266,7 +266,7 @@ check if the lid is open or closed.
+
search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}¶
+
aliases = ['smash', 'break lid', 'smash lid']¶
@@ -293,7 +293,7 @@ break.
@@ -393,7 +393,7 @@ be mutually exclusive.
+
search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}¶
+
aliases = ['press button', 'push', 'press']¶
@@ -422,7 +422,7 @@ set in self.parse())
@@ -520,7 +520,7 @@ be mutually exclusive.
+
search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
+
aliases = ['get', 'l', 'examine', 'ex', 'feel', 'listen']¶
@@ -546,7 +546,7 @@ be mutually exclusive.
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 8b1eb69462..0c915d66fc 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -570,7 +570,7 @@ shift green root up/down
+
search_index_entry = {'aliases': 'get l examine ex feel listen', 'category': 'general', 'key': 'look', 'no_prefix': ' get l examine ex feel listen', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
@@ -606,7 +606,7 @@ yellow/green - horizontal roots
@@ -623,7 +623,7 @@ yellow/green - horizontal roots
search_index_entry = {'aliases': 'shiftroot pull push move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot pull push move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'shiftroot push pull move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push pull move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
aliases = ['button', 'push button', 'press button']¶aliases = ['push button', 'press button', 'button']¶
@@ -649,7 +649,7 @@ yellow/green - horizontal roots
@@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next
search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button push button press button', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}¶
aliases = ['hit', 'fight', 'slash', 'thrust', 'kill', 'chop', 'parry', 'defend', 'bash', 'pierce', 'stab']¶aliases = ['parry', 'hit', 'slash', 'bash', 'thrust', 'defend', 'kill', 'stab', 'chop', 'fight', 'pierce']¶
@@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index bcbfa80967..e576d07049 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -982,7 +982,7 @@ to find something.
search_index_entry = {'aliases': 'hit fight slash thrust kill chop parry defend bash pierce stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' hit fight slash thrust kill chop parry defend bash pierce stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'parry hit slash bash thrust defend kill stab chop fight pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' parry hit slash bash thrust defend kill stab chop fight pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
aliases = ['search', 'fiddle', 'feel', 'l', 'feel around']¶aliases = ['l', 'fiddle', 'search', 'feel', 'feel around']¶
@@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.
diff --git a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
index 12efd08939..39b9892423 100644
--- a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
+++ b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
@@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.
search_index_entry = {'aliases': 'search fiddle feel l feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search fiddle feel l feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l fiddle search feel feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l fiddle search feel feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
directory = '/tmp/tmpc78x5pq2/15c4888f535546a685583beaa9ef42ade391beef/evennia'¶directory = '/tmp/tmpgcsq53ey/7551f09fcb101cd8563e480527f3431ca955bf68/evennia'¶
@@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.
directory = '/tmp/tmpc78x5pq2/15c4888f535546a685583beaa9ef42ade391beef/evennia/game_template'¶directory = '/tmp/tmpgcsq53ey/7551f09fcb101cd8563e480527f3431ca955bf68/evennia/game_template'¶
diff --git a/docs/latest/api/evennia.utils.eveditor.html b/docs/latest/api/evennia.utils.eveditor.html
index e7ada619f4..26e80cd5c7 100644
--- a/docs/latest/api/evennia.utils.eveditor.html
+++ b/docs/latest/api/evennia.utils.eveditor.html
@@ -356,7 +356,7 @@ indentation.
aliases = [':uu', ':fd', ':q!', ':y', ':h', ':', ':fi', ':A', ':f', ':wq', ':=', ':x', ':>', ':::', ':u', ':p', ':I', ':s', ':r', ':!', ':<', ':j', ':w', ':echo', ':dd', ':S', '::', ':dw', ':q', ':UU', ':DD', ':i']¶aliases = [':w', ':x', ':r', ':p', ':f', ':::', ':S', ':', ':uu', ':I', ':<', ':q', ':dw', ':y', ':=', ':!', ':h', ':A', ':>', ':q!', ':j', ':echo', ':wq', '::', ':i', ':fi', ':s', ':u', ':UU', ':fd', ':dd', ':DD']¶
@@ -384,7 +384,7 @@ efficient presentation.
diff --git a/docs/latest/api/evennia.utils.evmenu.html b/docs/latest/api/evennia.utils.evmenu.html
index 80576787da..596af43dad 100644
--- a/docs/latest/api/evennia.utils.evmenu.html
+++ b/docs/latest/api/evennia.utils.evmenu.html
@@ -953,7 +953,7 @@ single question.
search_index_entry = {'aliases': ':uu :fd :q! :y :h : :fi :A :f :wq := :x :> ::: :u :p :I :s :r :! :< :j :w :echo :dd :S :: :dw :q :UU :DD :i', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :uu :fd :q! :y :h : :fi :A :f :wq := :x :> ::: :u :p :I :s :r :! :< :j :w :echo :dd :S :: :dw :q :UU :DD :i', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':w :x :r :p :f ::: :S : :uu :I :< :q :dw :y := :! :h :A :> :q! :j :echo :wq :: :i :fi :s :u :UU :fd :dd :DD', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :w :x :r :p :f ::: :S : :uu :I :< :q :dw :y := :! :h :A :> :q! :j :echo :wq :: :i :fi :s :u :UU :fd :dd :DD', 'tags': '', 'text': '\n Commands for the editor\n '}¶
+
aliases = ['n', 'abort', '__nomatch_command', 'a', 'y', 'yes', 'no']¶
@@ -979,7 +979,7 @@ single question.
diff --git a/docs/latest/api/evennia.utils.evmore.html b/docs/latest/api/evennia.utils.evmore.html
index 2fba1e31ef..92a2c3a573 100644
--- a/docs/latest/api/evennia.utils.evmore.html
+++ b/docs/latest/api/evennia.utils.evmore.html
@@ -151,7 +151,7 @@ the caller.msg() construct every time the page is updated.
+
search_index_entry = {'aliases': 'n abort __nomatch_command a y yes no', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n abort __nomatch_command a y yes no', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}¶
aliases = ['n', 'top', 'previous', 'end', 'next', 'abort', 't', 'quit', 'q', 'a', 'e', 'p']¶aliases = ['n', 'top', 't', 'quit', 'abort', 'next', 'p', 'previous', 'a', 'end', 'q', 'e']¶
@@ -177,7 +177,7 @@ the caller.msg() construct every time the page is updated.
diff --git a/docs/latest/genindex.html b/docs/latest/genindex.html
index ac6559a12f..210c5cba3f 100644
--- a/docs/latest/genindex.html
+++ b/docs/latest/genindex.html
@@ -16797,7 +16797,11 @@
search_index_entry = {'aliases': 'n top previous end next abort t quit q a e p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n top previous end next abort t quit q a e p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶search_index_entry = {'aliases': 'n top t quit abort next p previous a end q e', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n top t quit abort next p previous a end q e', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}¶
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