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Updated HTML docs
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@ -14,11 +14,11 @@
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<script src="../_static/underscore.js"></script>
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<script src="../_static/doctools.js"></script>
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<script src="../_static/language_data.js"></script>
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<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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<link rel="search" title="Search" href="../search.html" />
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<link rel="next" title="Dialogues in events" href="Contrib-Ingame-Python-Tutorial-Dialogue.html" />
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<link rel="prev" title="Email-based login system" href="Contrib-Email-Login.html" />
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</head><body>
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<div class="related" role="navigation" aria-label="related navigation">
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<h3>Navigation</h3>
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@ -29,7 +29,14 @@
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<li class="right" >
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Contrib-Ingame-Python-Tutorial-Dialogue.html" title="Dialogues in events"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="Contrib-Email-Login.html" title="Email-based login system"
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accesskey="P">previous</a> |</li>
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<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
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<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" accesskey="U">Contribs</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Evennia in-game Python system</a></li>
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</ul>
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<div class="develop">develop branch</div>
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@ -907,6 +914,8 @@ The best way to do this is to use a custom setting, in your setting file
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</div>
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<p>The in-game Python system will still be accessible (you will have access to the <code class="docutils literal notranslate"><span class="pre">call</span></code> command, to debug),
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but no event will be called automatically.</p>
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<div class="toctree-wrapper compound">
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</div>
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<hr class="docutils" />
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<p><small>This document page is generated from <code class="docutils literal notranslate"><span class="pre">evennia/contrib/base_systems/ingame_python/README.md</span></code>. Changes to this
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file will be overwritten, so edit that file rather than this one.</small></p>
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@ -979,6 +988,12 @@ file will be overwritten, so edit that file rather than this one.</small></p>
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</li>
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</ul>
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<h4>Previous topic</h4>
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<p class="topless"><a href="Contrib-Email-Login.html"
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title="previous chapter">Email-based login system</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="Contrib-Ingame-Python-Tutorial-Dialogue.html"
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title="next chapter">Dialogues in events</a></p>
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<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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<ul class="this-page-menu">
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@ -1015,7 +1030,14 @@ file will be overwritten, so edit that file rather than this one.</small></p>
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<li class="right" >
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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<li class="right" >
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<a href="Contrib-Ingame-Python-Tutorial-Dialogue.html" title="Dialogues in events"
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>next</a> |</li>
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<li class="right" >
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<a href="Contrib-Email-Login.html" title="Email-based login system"
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>previous</a> |</li>
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<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
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<li class="nav-item nav-item-1"><a href="Contribs-Overview.html" >Contribs</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Evennia in-game Python system</a></li>
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</ul>
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<div class="develop">develop branch</div>
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