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Cleanup some doc strings
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1 changed files with 90 additions and 61 deletions
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@ -99,33 +99,40 @@ on combining fields, like `.base` and `.mod` - which fields are available and ho
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each other depends on the trait type.
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```python
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>>> obj.traits.strength.value
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> obj.traits.strength.value
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12 # base + mod
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>>> obj.traits.strength.base += 5
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>>> obj.traits.strength.value
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> obj.traits.strength.base += 5
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obj.traits.strength.value
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17
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>>> obj.traits.hp.value
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> obj.traits.hp.value
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102 # base + mod
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>>> obj.traits.hp.base -= 200
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>>> obj.traits.hp.value
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> obj.traits.hp.base -= 200
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> obj.traits.hp.value
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0 # min of 0
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>>> obj.traits.hp.reset()
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>>> obj.traits.hp.value
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> obj.traits.hp.reset()
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> obj.traits.hp.value
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100
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# you can also access properties like a dict
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>>> obj.traits.hp["value"]
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> obj.traits.hp["value"]
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100
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# you can store arbitrary data persistently for easy reference
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>>> obj.traits.hp.effect = "poisoned!"
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>>> obj.traits.hp.effect
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> obj.traits.hp.effect = "poisoned!"
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> obj.traits.hp.effect
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"poisoned!"
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# with TraitProperties:
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>>> obj.hunting.value
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> obj.hunting.value
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12
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>>> obj.strength.value += 5
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>>> obj.strength.value
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> obj.strength.value += 5
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> obj.strength.value
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17
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```
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@ -139,12 +146,14 @@ Traits can also be combined to do arithmetic with their .value, if both have a
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compatible type.
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```python
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>>> trait1 + trait2
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> trait1 + trait2
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54
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>>> trait1.value
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> trait1.value
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3
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>>> trait1 + 2
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>>> trait1.value
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> trait1 + 2
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> trait1.value
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5
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```
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@ -167,15 +176,17 @@ of a static trait would be a Strength stat or Skill value. That is, something
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that varies slowly or not at all, and which may be modified in-place.
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```python
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>>> obj.traits.add("str", "Strength", trait_type="static", base=10, mod=2)
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>>> obj.traits.mytrait.value
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> obj.traits.add("str", "Strength", trait_type="static", base=10, mod=2)
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> obj.traits.mytrait.value
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12 # base + mod
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>>> obj.traits.mytrait.base += 2
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>>> obj.traits.mytrait.mod += 1
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>>> obj.traits.mytrait.value
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> obj.traits.mytrait.base += 2
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> obj.traits.mytrait.mod += 1
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> obj.traits.mytrait.value
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15
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>>> obj.traits.mytrait.mod = 0
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>>> obj.traits.mytrait.value
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> obj.traits.mytrait.mod = 0
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> obj.traits.mytrait.value
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12
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```
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@ -196,18 +207,20 @@ modifier, which will both be added to the base and to current (forming
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remove it. A suggested use for a Counter Trait would be to track skill values.
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```python
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>>> obj.traits.add("hunting", "Hunting Skill", trait_type="counter",
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> obj.traits.add("hunting", "Hunting Skill", trait_type="counter",
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base=10, mod=1, min=0, max=100)
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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11 # current starts at base + mod
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>>> obj.traits.hunting.current += 10
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>>> obj.traits.hunting.value
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> obj.traits.hunting.current += 10
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> obj.traits.hunting.value
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21
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# reset back to base+mod by deleting current
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>>> del obj.traits.hunting.current
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>>> obj.traits.hunting.value
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> del obj.traits.hunting.current
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> obj.traits.hunting.value
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11
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>>> obj.traits.hunting.max = None # removing upper bound
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> obj.traits.hunting.max = None # removing upper bound
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# for TraitProperties, pass the args/kwargs of traits.add() to the
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# TraitProperty constructor instead.
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@ -232,16 +245,18 @@ By calling `.desc()` on the Counter, you will get the text matching the current
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```python
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# (could also have passed descs= to traits.add())
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>>> obj.traits.hunting.descs = {
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> obj.traits.hunting.descs = {
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0: "unskilled", 10: "neophyte", 50: "trained", 70: "expert", 90: "master"}
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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11
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>>> obj.traits.hunting.desc()
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> obj.traits.hunting.desc()
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"neophyte"
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>>> obj.traits.hunting.current += 60
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>>> obj.traits.hunting.value
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> obj.traits.hunting.current += 60
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> obj.traits.hunting.value
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71
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>>> obj.traits.hunting.desc()
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> obj.traits.hunting.desc()
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"expert"
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```
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@ -261,24 +276,29 @@ a previous value.
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```python
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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71
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>>> obj.traits.hunting.ratetarget = 71
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> obj.traits.hunting.ratetarget = 71
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# debuff hunting for some reason
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>>> obj.traits.hunting.current -= 30
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>>> obj.traits.hunting.value
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> obj.traits.hunting.current -= 30
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> obj.traits.hunting.value
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41
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>>> obj.traits.hunting.rate = 1 # 1/s increase
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> obj.traits.hunting.rate = 1 # 1/s increase
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# Waiting 5s
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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46
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# Waiting 8s
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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54
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# Waiting 100s
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>>> obj.traits.hunting.value
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> obj.traits.hunting.value
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71 # we have stopped at the ratetarget
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>>> obj.traits.hunting.rate = 0 # disable auto-change
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> obj.traits.hunting.rate = 0 # disable auto-change
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```
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@ -294,9 +314,10 @@ If both min and max are defined, the `.percent()` method of the trait will
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return the value as a percentage.
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```python
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>>> obj.traits.hunting.percent()
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> obj.traits.hunting.percent()
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"71.0%"
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>>> obj.traits.hunting.percent(formatting=None)
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> obj.traits.hunting.percent(formatting=None)
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71.0
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```
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@ -320,14 +341,16 @@ This trait is useful for showing commonly depletable resources like health,
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stamina and the like.
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```python
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>>> obj.traits.add("hp", "Health", trait_type="gauge", base=100)
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>>> obj.traits.hp.value # (or .current)
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> obj.traits.add("hp", "Health", trait_type="gauge", base=100)
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> obj.traits.hp.value # (or .current)
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100
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>>> obj.traits.hp.mod = 10
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>>> obj.traits.hp.value
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> obj.traits.hp.mod = 10
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> obj.traits.hp.value
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110
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>>> obj.traits.hp.current -= 30
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>>> obj.traits.hp.value
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> obj.traits.hp.current -= 30
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> obj.traits.hp.value
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80
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```
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@ -355,11 +378,12 @@ like a glorified Attribute.
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```python
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>>> obj.traits.add("mytrait", "My Trait", trait_type="trait", value=30)
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>>> obj.traits.mytrait.value
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> obj.traits.add("mytrait", "My Trait", trait_type="trait", value=30)
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> obj.traits.mytrait.value
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30
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>>> obj.traits.mytrait.value = "stringvalue"
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>>> obj.traits.mytrait.value
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> obj.traits.mytrait.value = "stringvalue"
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> obj.traits.mytrait.value
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"stringvalue"
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```
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@ -404,10 +428,15 @@ To add your custom RageTrait to Evennia, add the following to your settings file
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Reload the server and you should now be able to use your trait:
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```python
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>>> obj.traits.add("mood", "A dark mood", rage=30, trait_type='rage')
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>>> obj.traits.mood.rage
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> obj.traits.add("mood", "A dark mood", rage=30, trait_type='rage')
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> obj.traits.mood.rage
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30
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# as TraitProperty
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class Character(DefaultCharacter):
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rage = TraitProperty("A dark mood", rage=30, trait_type='rage')
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```
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----
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