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Migration needed. Changed how connection screens are defined, rather than being a database model, they are created on-the fly. I didn't migrate over the screen data into the new module file though, so if you had custom connection screens, you need to manually add them to the new module in gamesrc/world/connection_screen.py.
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12 changed files with 110 additions and 174 deletions
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@ -96,7 +96,10 @@ IDLE_COMMAND = "idle"
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# Add sets for languages/regions your players are likely to use.
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# (see http://en.wikipedia.org/wiki/Character_encoding)
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ENCODINGS = ["utf-8", "latin-1", "ISO-8859-1"]
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# The module holding text strings for the connection screen.
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# This module should contain one ore more variables
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# with strings defining the look of the screen.
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CONNECTION_SCREEN_MODULE = "game.gamesrc.world.connection_screens"
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###################################################
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# Evennia Database config
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