Migration needed. Changed how connection screens are defined, rather than being a database model, they are created on-the fly. I didn't migrate over the screen data into the new module file though, so if you had custom connection screens, you need to manually add them to the new module in gamesrc/world/connection_screen.py.

This commit is contained in:
Griatch 2011-04-10 14:21:41 +00:00
parent 52785e8f3e
commit 2ee54678ae
12 changed files with 110 additions and 174 deletions

View file

@ -96,7 +96,10 @@ IDLE_COMMAND = "idle"
# Add sets for languages/regions your players are likely to use.
# (see http://en.wikipedia.org/wiki/Character_encoding)
ENCODINGS = ["utf-8", "latin-1", "ISO-8859-1"]
# The module holding text strings for the connection screen.
# This module should contain one ore more variables
# with strings defining the look of the screen.
CONNECTION_SCREEN_MODULE = "game.gamesrc.world.connection_screens"
###################################################
# Evennia Database config