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Updated HTML docs
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@ -87,6 +87,11 @@ to turn on/off the mob.”</p>
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<code class="sig-name descname">lock_storage</code><em class="property"> = 'cmd:superuser()'</em><a class="headerlink" href="#evennia.contrib.tutorial_world.mob.CmdMobOnOff.lock_storage" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.mob.CmdMobOnOff.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'moboff', 'category': 'general', 'key': 'mobon', 'tags': '', 'text': "\n Activates/deactivates Mob\n\n Usage:\n mobon <mob>\n moboff <mob>\n\n This turns the mob from active (alive) mode\n to inactive (dead) mode. It is used during\n building to activate the mob once it's\n prepared.\n "}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.mob.CmdMobOnOff.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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<dl class="py class">
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@ -122,7 +127,7 @@ the way it came. If unset, the mob will remain
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stationary (idling) until attacked.</p>
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</dd>
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<dt>aggressive: if set, will attack Characters in</dt><dd><p>the same room using whatever Weapon it
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carries (see tutorial_world.objects.Weapon).
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carries (see tutorial_world.objects.TutorialWeapon).
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if unset, the mob will never engage in combat
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no matter what.</p>
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</dd>
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