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Scripts and Exits updated. Fixed some deep issues with Scripts that caused object-based scripts to not properly shut down in some situations, as well as spawn multiple instances of themselves. I think this should resolve all "at_repeat doubling" issues reported. Due to optimizations in the typeclass cache loader in a previous update, the Exit cmdsets were not properly loaded (they were loaded at cache time, which now doesn't happen as often). So Exits instead rely on the new "at_cmdset_get" hook called by the cmdhandler. It allows dynamic modification of cmdsets just before they are accessed. Resolves issue173 (I hope). Resolves issue180. Resolves issue 181.
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13 changed files with 135 additions and 68 deletions
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@ -182,7 +182,7 @@ class SessionBase(object):
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self.log('Logged in: %s' % self)
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# start (persistent) scripts on this object
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reloads.reload_scripts(obj=self.player.character, init_mode=True)
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reloads.reload_scripts(obj=self.player.character)
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#add session to connected list
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SESSIONS.add_loggedin_session(self)
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