Scripts and Exits updated. Fixed some deep issues with Scripts that caused object-based scripts to not properly shut down in some situations, as well as spawn multiple instances of themselves. I think this should resolve all "at_repeat doubling" issues reported. Due to optimizations in the typeclass cache loader in a previous update, the Exit cmdsets were not properly loaded (they were loaded at cache time, which now doesn't happen as often). So Exits instead rely on the new "at_cmdset_get" hook called by the cmdhandler. It allows dynamic modification of cmdsets just before they are accessed. Resolves issue173 (I hope). Resolves issue180. Resolves issue 181.

This commit is contained in:
Griatch 2011-08-11 21:16:35 +00:00
parent 16affc284b
commit 2b4e008d18
13 changed files with 135 additions and 68 deletions

View file

@ -182,7 +182,7 @@ class SessionBase(object):
self.log('Logged in: %s' % self)
# start (persistent) scripts on this object
reloads.reload_scripts(obj=self.player.character, init_mode=True)
reloads.reload_scripts(obj=self.player.character)
#add session to connected list
SESSIONS.add_loggedin_session(self)