Scripts and Exits updated. Fixed some deep issues with Scripts that caused object-based scripts to not properly shut down in some situations, as well as spawn multiple instances of themselves. I think this should resolve all "at_repeat doubling" issues reported. Due to optimizations in the typeclass cache loader in a previous update, the Exit cmdsets were not properly loaded (they were loaded at cache time, which now doesn't happen as often). So Exits instead rely on the new "at_cmdset_get" hook called by the cmdhandler. It allows dynamic modification of cmdsets just before they are accessed. Resolves issue173 (I hope). Resolves issue180. Resolves issue 181.

This commit is contained in:
Griatch 2011-08-11 21:16:35 +00:00
parent 16affc284b
commit 2b4e008d18
13 changed files with 135 additions and 68 deletions

View file

@ -191,7 +191,6 @@ class ObjectDB(TypedObject):
self.cmdset = CmdSetHandler(self)
self.cmdset.update(init_mode=True)
self.scripts = ScriptHandler(self)
self.scripts.validate(init_mode=True)
self.nicks = ObjectNickHandler(self)
# Wrapper properties to easily set database fields. These are
@ -804,6 +803,9 @@ class ObjectDB(TypedObject):
if object.__getattribute__(self, 'player') and self.player:
self.player.character = None
self.player = None
for script in self.scripts.all():
script.stop()
# if self.player:
# self.player.user.is_active = False