mirror of
https://github.com/evennia/evennia.git
synced 2026-04-03 22:47:16 +02:00
Reshuffling the Evennia package into the new template paradigm.
This commit is contained in:
parent
2846e64833
commit
2b3a32e447
371 changed files with 17250 additions and 304 deletions
|
|
@ -1,504 +0,0 @@
|
|||
"""
|
||||
This module implements the main Evennia server process, the core of
|
||||
the game engine.
|
||||
|
||||
This module should be started with the 'twistd' executable since it
|
||||
sets up all the networking features. (this is done automatically
|
||||
by game/evennia.py).
|
||||
|
||||
"""
|
||||
import time
|
||||
import sys
|
||||
import os
|
||||
if os.name == 'nt':
|
||||
# For Windows batchfile we need an extra path insertion here.
|
||||
sys.path.insert(0, os.path.dirname(os.path.dirname(
|
||||
os.path.dirname(os.path.abspath(__file__)))))
|
||||
from twisted.web import server, static
|
||||
from twisted.application import internet, service
|
||||
from twisted.internet import reactor, defer
|
||||
import django
|
||||
django.setup()
|
||||
|
||||
from django.db import connection
|
||||
from django.conf import settings
|
||||
|
||||
from src.players.models import PlayerDB
|
||||
from src.scripts.models import ScriptDB
|
||||
from src.server.models import ServerConfig
|
||||
from src.server import initial_setup
|
||||
|
||||
from src.utils.utils import get_evennia_version, mod_import, make_iter
|
||||
from src.comms import channelhandler
|
||||
from src.server.sessionhandler import SESSIONS
|
||||
|
||||
# setting up server-side field cache
|
||||
|
||||
from django.db.models.signals import post_save
|
||||
from src.server.caches import field_post_save
|
||||
#pre_save.connect(field_pre_save, dispatch_uid="fieldcache")
|
||||
post_save.connect(field_post_save, dispatch_uid="fieldcache")
|
||||
|
||||
#from src.server.caches import post_attr_update
|
||||
#from django.db.models.signals import m2m_changed
|
||||
|
||||
# connect to attribute cache signal
|
||||
#m2m_changed.connect(post_attr_update, sender=TypedObject.db_attributes.through)
|
||||
|
||||
_SA = object.__setattr__
|
||||
|
||||
if os.name == 'nt':
|
||||
# For Windows we need to handle pid files manually.
|
||||
SERVER_PIDFILE = os.path.join(settings.GAME_DIR, 'server.pid')
|
||||
|
||||
# a file with a flag telling the server to restart after shutdown or not.
|
||||
SERVER_RESTART = os.path.join(settings.GAME_DIR, 'server.restart')
|
||||
|
||||
# module containing hook methods called during start_stop
|
||||
SERVER_STARTSTOP_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
|
||||
|
||||
# module containing plugin services
|
||||
SERVER_SERVICES_PLUGIN_MODULES = [mod_import(module) for module in make_iter(settings.SERVER_SERVICES_PLUGIN_MODULES)]
|
||||
|
||||
#------------------------------------------------------------
|
||||
# Evennia Server settings
|
||||
#------------------------------------------------------------
|
||||
|
||||
SERVERNAME = settings.SERVERNAME
|
||||
VERSION = get_evennia_version()
|
||||
|
||||
AMP_ENABLED = True
|
||||
AMP_HOST = settings.AMP_HOST
|
||||
AMP_PORT = settings.AMP_PORT
|
||||
AMP_INTERFACE = settings.AMP_INTERFACE
|
||||
|
||||
WEBSERVER_PORTS = settings.WEBSERVER_PORTS
|
||||
WEBSERVER_INTERFACES = settings.WEBSERVER_INTERFACES
|
||||
|
||||
GUEST_ENABLED = settings.GUEST_ENABLED
|
||||
|
||||
# server-channel mappings
|
||||
WEBSERVER_ENABLED = settings.WEBSERVER_ENABLED and WEBSERVER_PORTS and WEBSERVER_INTERFACES
|
||||
IMC2_ENABLED = settings.IMC2_ENABLED
|
||||
IRC_ENABLED = settings.IRC_ENABLED
|
||||
RSS_ENABLED = settings.RSS_ENABLED
|
||||
WEBCLIENT_ENABLED = settings.WEBCLIENT_ENABLED
|
||||
|
||||
|
||||
#------------------------------------------------------------
|
||||
# Evennia Main Server object
|
||||
#------------------------------------------------------------
|
||||
class Evennia(object):
|
||||
|
||||
"""
|
||||
The main Evennia server handler. This object sets up the database and
|
||||
tracks and interlinks all the twisted network services that make up
|
||||
evennia.
|
||||
"""
|
||||
|
||||
def __init__(self, application):
|
||||
"""
|
||||
Setup the server.
|
||||
|
||||
application - an instantiated Twisted application
|
||||
|
||||
"""
|
||||
sys.path.append('.')
|
||||
|
||||
# create a store of services
|
||||
self.services = service.IServiceCollection(application)
|
||||
self.amp_protocol = None # set by amp factory
|
||||
self.sessions = SESSIONS
|
||||
self.sessions.server = self
|
||||
|
||||
# Database-specific startup optimizations.
|
||||
self.sqlite3_prep()
|
||||
|
||||
# Run the initial setup if needed
|
||||
self.run_initial_setup()
|
||||
|
||||
self.start_time = time.time()
|
||||
|
||||
# initialize channelhandler
|
||||
channelhandler.CHANNELHANDLER.update()
|
||||
|
||||
# set a callback if the server is killed abruptly,
|
||||
# by Ctrl-C, reboot etc.
|
||||
reactor.addSystemEventTrigger('before', 'shutdown',
|
||||
self.shutdown, _reactor_stopping=True)
|
||||
|
||||
self.game_running = True
|
||||
|
||||
self.run_init_hooks()
|
||||
|
||||
# Server startup methods
|
||||
|
||||
def sqlite3_prep(self):
|
||||
"""
|
||||
Optimize some SQLite stuff at startup since we
|
||||
can't save it to the database.
|
||||
"""
|
||||
if ((".".join(str(i) for i in django.VERSION) < "1.2" and settings.DATABASE_ENGINE == "sqlite3")
|
||||
or (hasattr(settings, 'DATABASES')
|
||||
and settings.DATABASES.get("default", {}).get('ENGINE', None)
|
||||
== 'django.db.backends.sqlite3')):
|
||||
cursor = connection.cursor()
|
||||
cursor.execute("PRAGMA cache_size=10000")
|
||||
cursor.execute("PRAGMA synchronous=OFF")
|
||||
cursor.execute("PRAGMA count_changes=OFF")
|
||||
cursor.execute("PRAGMA temp_store=2")
|
||||
|
||||
def update_defaults(self):
|
||||
"""
|
||||
We make sure to store the most important object defaults here, so
|
||||
we can catch if they change and update them on-objects automatically.
|
||||
This allows for changing default cmdset locations and default
|
||||
typeclasses in the settings file and have them auto-update all
|
||||
already existing objects.
|
||||
"""
|
||||
# setting names
|
||||
settings_names = ("CMDSET_CHARACTER", "CMDSET_PLAYER",
|
||||
"BASE_PLAYER_TYPECLASS", "BASE_OBJECT_TYPECLASS",
|
||||
"BASE_CHARACTER_TYPECLASS", "BASE_ROOM_TYPECLASS",
|
||||
"BASE_EXIT_TYPECLASS", "BASE_SCRIPT_TYPECLASS",
|
||||
"BASE_CHANNEL_TYPECLASS")
|
||||
# get previous and current settings so they can be compared
|
||||
settings_compare = zip([ServerConfig.objects.conf(name) for name in settings_names],
|
||||
[settings.__getattr__(name) for name in settings_names])
|
||||
mismatches = [i for i, tup in enumerate(settings_compare) if tup[0] and tup[1] and tup[0] != tup[1]]
|
||||
if len(mismatches): # can't use any() since mismatches may be [0] which reads as False for any()
|
||||
# we have a changed default. Import relevant objects and
|
||||
# run the update
|
||||
from src.objects.models import ObjectDB
|
||||
from src.comms.models import ChannelDB
|
||||
#from src.players.models import PlayerDB
|
||||
for i, prev, curr in ((i, tup[0], tup[1]) for i, tup in enumerate(settings_compare) if i in mismatches):
|
||||
# update the database
|
||||
print " %s:\n '%s' changed to '%s'. Updating unchanged entries in database ..." % (settings_names[i], prev, curr)
|
||||
if i == 0:
|
||||
[obj.__setattr__("cmdset_storage", curr) for obj in ObjectDB.objects.filter(db_cmdset_storage__exact=prev)]
|
||||
if i == 1:
|
||||
[ply.__setattr__("cmdset_storage", curr) for ply in PlayerDB.objects.filter(db_cmdset_storage__exact=prev)]
|
||||
if i == 2:
|
||||
[ply.__setattr__("typeclass_path", curr) for ply in PlayerDB.objects.filter(db_typeclass_path__exact=prev)]
|
||||
if i in (3, 4, 5, 6):
|
||||
[obj.__setattr__("typeclass_path", curr) for obj in ObjectDB.objects.filter(db_typeclass_path__exact=prev)]
|
||||
if i == 7:
|
||||
[scr.__setattr__("typeclass_path", curr) for scr in ScriptDB.objects.filter(db_typeclass_path__exact=prev)]
|
||||
if i == 8:
|
||||
[scr.__setattr__("typeclass_path", curr) for scr in ChannelDB.objects.filter(db_typeclass_path__exact=prev)]
|
||||
# store the new default and clean caches
|
||||
ServerConfig.objects.conf(settings_names[i], curr)
|
||||
ObjectDB.flush_instance_cache()
|
||||
PlayerDB.flush_instance_cache()
|
||||
ScriptDB.flush_instance_cache()
|
||||
ChannelDB.flush_instance_cache()
|
||||
# if this is the first start we might not have a "previous"
|
||||
# setup saved. Store it now.
|
||||
[ServerConfig.objects.conf(settings_names[i], tup[1])
|
||||
for i, tup in enumerate(settings_compare) if not tup[0]]
|
||||
|
||||
def run_initial_setup(self):
|
||||
"""
|
||||
This attempts to run the initial_setup script of the server.
|
||||
It returns if this is not the first time the server starts.
|
||||
Once finished the last_initial_setup_step is set to -1.
|
||||
"""
|
||||
last_initial_setup_step = ServerConfig.objects.conf('last_initial_setup_step')
|
||||
if not last_initial_setup_step:
|
||||
# None is only returned if the config does not exist,
|
||||
# i.e. this is an empty DB that needs populating.
|
||||
print ' Server started for the first time. Setting defaults.'
|
||||
initial_setup.handle_setup(0)
|
||||
print '-' * 50
|
||||
elif int(last_initial_setup_step) >= 0:
|
||||
# a positive value means the setup crashed on one of its
|
||||
# modules and setup will resume from this step, retrying
|
||||
# the last failed module. When all are finished, the step
|
||||
# is set to -1 to show it does not need to be run again.
|
||||
print ' Resuming initial setup from step %(last)s.' % \
|
||||
{'last': last_initial_setup_step}
|
||||
initial_setup.handle_setup(int(last_initial_setup_step))
|
||||
print '-' * 50
|
||||
|
||||
def run_init_hooks(self):
|
||||
"""
|
||||
Called every server start
|
||||
"""
|
||||
from src.objects.models import ObjectDB
|
||||
#from src.players.models import PlayerDB
|
||||
|
||||
#update eventual changed defaults
|
||||
self.update_defaults()
|
||||
|
||||
#print "run_init_hooks:", ObjectDB.get_all_cached_instances()
|
||||
[o.at_init() for o in ObjectDB.get_all_cached_instances()]
|
||||
[p.at_init() for p in PlayerDB.get_all_cached_instances()]
|
||||
|
||||
with open(SERVER_RESTART, 'r') as f:
|
||||
mode = f.read()
|
||||
if mode in ('True', 'reload'):
|
||||
from src.server.oobhandler import OOB_HANDLER
|
||||
OOB_HANDLER.restore()
|
||||
|
||||
from src.scripts.tickerhandler import TICKER_HANDLER
|
||||
TICKER_HANDLER.restore()
|
||||
|
||||
# call correct server hook based on start file value
|
||||
if mode in ('True', 'reload'):
|
||||
# True was the old reload flag, kept for compatibilty
|
||||
self.at_server_reload_start()
|
||||
elif mode in ('reset', 'shutdown'):
|
||||
self.at_server_cold_start()
|
||||
# clear eventual lingering session storages
|
||||
ObjectDB.objects.clear_all_sessids()
|
||||
# always call this regardless of start type
|
||||
self.at_server_start()
|
||||
|
||||
def set_restart_mode(self, mode=None):
|
||||
"""
|
||||
This manages the flag file that tells the runner if the server is
|
||||
reloading, resetting or shutting down. Valid modes are
|
||||
'reload', 'reset', 'shutdown' and None.
|
||||
If mode is None, no change will be done to the flag file.
|
||||
|
||||
Either way, the active restart setting (Restart=True/False) is
|
||||
returned so the server knows which more it's in.
|
||||
"""
|
||||
if mode is None:
|
||||
with open(SERVER_RESTART, 'r') as f:
|
||||
# mode is either shutdown, reset or reload
|
||||
mode = f.read()
|
||||
else:
|
||||
with open(SERVER_RESTART, 'w') as f:
|
||||
f.write(str(mode))
|
||||
return mode
|
||||
|
||||
@defer.inlineCallbacks
|
||||
def shutdown(self, mode=None, _reactor_stopping=False):
|
||||
"""
|
||||
Shuts down the server from inside it.
|
||||
|
||||
mode - sets the server restart mode.
|
||||
'reload' - server restarts, no "persistent" scripts
|
||||
are stopped, at_reload hooks called.
|
||||
'reset' - server restarts, non-persistent scripts stopped,
|
||||
at_shutdown hooks called.
|
||||
'shutdown' - like reset, but server will not auto-restart.
|
||||
None - keep currently set flag from flag file.
|
||||
_reactor_stopping - this is set if server is stopped by a kill
|
||||
command OR this method was already called
|
||||
once - in both cases the reactor is
|
||||
dead/stopping already.
|
||||
"""
|
||||
if _reactor_stopping and hasattr(self, "shutdown_complete"):
|
||||
# this means we have already passed through this method
|
||||
# once; we don't need to run the shutdown procedure again.
|
||||
defer.returnValue(None)
|
||||
|
||||
mode = self.set_restart_mode(mode)
|
||||
# call shutdown hooks on all cached objects
|
||||
|
||||
from src.objects.models import ObjectDB
|
||||
#from src.players.models import PlayerDB
|
||||
from src.server.models import ServerConfig
|
||||
|
||||
if mode == 'reload':
|
||||
# call restart hooks
|
||||
yield [o.at_server_reload() for o in ObjectDB.get_all_cached_instances()]
|
||||
yield [p.at_server_reload() for p in PlayerDB.get_all_cached_instances()]
|
||||
yield [(s.pause(), s.at_server_reload())
|
||||
for s in ScriptDB.get_all_cached_instances()]
|
||||
yield self.sessions.all_sessions_portal_sync()
|
||||
ServerConfig.objects.conf("server_restart_mode", "reload")
|
||||
|
||||
from src.server.oobhandler import OOB_HANDLER
|
||||
OOB_HANDLER.save()
|
||||
from src.scripts.tickerhandler import TICKER_HANDLER
|
||||
TICKER_HANDLER.save()
|
||||
|
||||
self.at_server_reload_stop()
|
||||
|
||||
else:
|
||||
if mode == 'reset':
|
||||
# don't unset the is_connected flag on reset, otherwise
|
||||
# same as shutdown
|
||||
yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
|
||||
yield [p.at_server_shutdown() for p in PlayerDB.get_all_cached_instances()]
|
||||
else: # shutdown
|
||||
yield [_SA(p, "is_connected", False) for p in PlayerDB.get_all_cached_instances()]
|
||||
yield [o.at_server_shutdown() for o in ObjectDB.get_all_cached_instances()]
|
||||
yield [(p.unpuppet_all(), p.at_server_shutdown())
|
||||
for p in PlayerDB.get_all_cached_instances()]
|
||||
yield [s.at_server_shutdown() for s in ScriptDB.get_all_cached_instances()]
|
||||
yield ObjectDB.objects.clear_all_sessids()
|
||||
ServerConfig.objects.conf("server_restart_mode", "reset")
|
||||
|
||||
self.at_server_cold_stop()
|
||||
|
||||
# stopping time
|
||||
from src.utils import gametime
|
||||
gametime.save()
|
||||
|
||||
self.at_server_stop()
|
||||
# if _reactor_stopping is true, reactor does not need to
|
||||
# be stopped again.
|
||||
if os.name == 'nt' and os.path.exists(SERVER_PIDFILE):
|
||||
# for Windows we need to remove pid files manually
|
||||
os.remove(SERVER_PIDFILE)
|
||||
if not _reactor_stopping:
|
||||
# this will also send a reactor.stop signal, so we set a
|
||||
# flag to avoid loops.
|
||||
self.shutdown_complete = True
|
||||
reactor.callLater(0, reactor.stop)
|
||||
|
||||
# server start/stop hooks
|
||||
|
||||
def at_server_start(self):
|
||||
"""
|
||||
This is called every time the server starts up, regardless of
|
||||
how it was shut down.
|
||||
"""
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_start()
|
||||
|
||||
|
||||
def at_server_stop(self):
|
||||
"""
|
||||
This is called just before a server is shut down, regardless
|
||||
of it is fore a reload, reset or shutdown.
|
||||
"""
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_stop()
|
||||
|
||||
|
||||
def at_server_reload_start(self):
|
||||
"""
|
||||
This is called only when server starts back up after a reload.
|
||||
"""
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_reload_start()
|
||||
|
||||
|
||||
def at_server_reload_stop(self):
|
||||
"""
|
||||
This is called only time the server stops before a reload.
|
||||
"""
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_reload_stop()
|
||||
|
||||
|
||||
def at_server_cold_start(self):
|
||||
"""
|
||||
This is called only when the server starts "cold", i.e. after a
|
||||
shutdown or a reset.
|
||||
"""
|
||||
if GUEST_ENABLED:
|
||||
for guest in PlayerDB.objects.all().filter(db_typeclass_path=settings.BASE_GUEST_TYPECLASS):
|
||||
for character in filter(None, guest.db._playable_characters):
|
||||
character.delete()
|
||||
guest.delete()
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_cold_start()
|
||||
|
||||
def at_server_cold_stop(self):
|
||||
"""
|
||||
This is called only when the server goes down due to a shutdown or reset.
|
||||
"""
|
||||
if SERVER_STARTSTOP_MODULE:
|
||||
SERVER_STARTSTOP_MODULE.at_server_cold_stop()
|
||||
|
||||
#------------------------------------------------------------
|
||||
#
|
||||
# Start the Evennia game server and add all active services
|
||||
#
|
||||
#------------------------------------------------------------
|
||||
|
||||
# Tell the system the server is starting up; some things are not available yet
|
||||
ServerConfig.objects.conf("server_starting_mode", True)
|
||||
|
||||
# twistd requires us to define the variable 'application' so it knows
|
||||
# what to execute from.
|
||||
application = service.Application('Evennia')
|
||||
|
||||
# The main evennia server program. This sets up the database
|
||||
# and is where we store all the other services.
|
||||
EVENNIA = Evennia(application)
|
||||
|
||||
print '-' * 50
|
||||
print ' %(servername)s Server (%(version)s) started.' % {'servername': SERVERNAME, 'version': VERSION}
|
||||
|
||||
if AMP_ENABLED:
|
||||
|
||||
# The AMP protocol handles the communication between
|
||||
# the portal and the mud server. Only reason to ever deactivate
|
||||
# it would be during testing and debugging.
|
||||
|
||||
ifacestr = ""
|
||||
if AMP_INTERFACE != '127.0.0.1':
|
||||
ifacestr = "-%s" % AMP_INTERFACE
|
||||
print ' amp (to Portal)%s: %s' % (ifacestr, AMP_PORT)
|
||||
|
||||
from src.server import amp
|
||||
|
||||
factory = amp.AmpServerFactory(EVENNIA)
|
||||
amp_service = internet.TCPServer(AMP_PORT, factory, interface=AMP_INTERFACE)
|
||||
amp_service.setName("EvenniaPortal")
|
||||
EVENNIA.services.addService(amp_service)
|
||||
|
||||
if WEBSERVER_ENABLED:
|
||||
|
||||
# Start a django-compatible webserver.
|
||||
|
||||
from twisted.python import threadpool
|
||||
from src.server.webserver import DjangoWebRoot, WSGIWebServer
|
||||
|
||||
# start a thread pool and define the root url (/) as a wsgi resource
|
||||
# recognized by Django
|
||||
threads = threadpool.ThreadPool(minthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[0]),
|
||||
maxthreads=max(1, settings.WEBSERVER_THREADPOOL_LIMITS[1]))
|
||||
web_root = DjangoWebRoot(threads)
|
||||
# point our media resources to url /media
|
||||
web_root.putChild("media", static.File(settings.MEDIA_ROOT))
|
||||
# point our static resources to url /static
|
||||
web_root.putChild("static", static.File(settings.STATIC_ROOT))
|
||||
web_site = server.Site(web_root, logPath=settings.HTTP_LOG_FILE)
|
||||
|
||||
for proxyport, serverport in WEBSERVER_PORTS:
|
||||
# create the webserver (we only need the port for this)
|
||||
webserver = WSGIWebServer(threads, serverport, web_site, interface='127.0.0.1')
|
||||
webserver.setName('EvenniaWebServer%s' % serverport)
|
||||
EVENNIA.services.addService(webserver)
|
||||
|
||||
print " webserver: %s" % serverport
|
||||
|
||||
ENABLED = []
|
||||
if IRC_ENABLED:
|
||||
# IRC channel connections
|
||||
ENABLED.append('irc')
|
||||
|
||||
if IMC2_ENABLED:
|
||||
# IMC2 channel connections
|
||||
ENABLED.append('imc2')
|
||||
|
||||
if RSS_ENABLED:
|
||||
# RSS feed channel connections
|
||||
ENABLED.append('rss')
|
||||
|
||||
if ENABLED:
|
||||
print " " + ", ".join(ENABLED) + " enabled."
|
||||
|
||||
for plugin_module in SERVER_SERVICES_PLUGIN_MODULES:
|
||||
# external plugin protocols
|
||||
plugin_module.start_plugin_services(EVENNIA)
|
||||
|
||||
print '-' * 50 # end of terminal output
|
||||
|
||||
# clear server startup mode
|
||||
ServerConfig.objects.conf("server_starting_mode", delete=True)
|
||||
|
||||
if os.name == 'nt':
|
||||
# Windows only: Set PID file manually
|
||||
f = open(os.path.join(settings.GAME_DIR, 'server.pid'), 'w')
|
||||
f.write(str(os.getpid()))
|
||||
f.close()
|
||||
Loading…
Add table
Add a link
Reference in a new issue