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Reshuffling the Evennia package into the new template paradigm.
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371 changed files with 17250 additions and 304 deletions
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"""
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Default Typeclass for Comms.
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See objects.objects for more information on Typeclassing.
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"""
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from src.typeclasses.models import TypeclassBase
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from src.comms.models import Msg, TempMsg, ChannelDB
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from src.comms.managers import ChannelManager
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from src.utils import logger
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from src.utils.utils import make_iter
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class Channel(ChannelDB):
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"""
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This is the base class for all Comms. Inherit from this to create different
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types of communication channels.
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"""
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__metaclass__ = TypeclassBase
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objects = ChannelManager()
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def at_first_save(self):
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"""
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Called by the typeclass system the very first time the channel
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is saved to the database. Generally, don't overload this but
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the hooks called by this method.
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"""
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self.at_channel_creation()
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if hasattr(self, "_createdict"):
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# this is only set if the channel was created
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# with the utils.create.create_channel function.
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cdict = self._createdict
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if not cdict.get("key"):
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if not self.db_key:
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self.db_key = "#i" % self.dbid
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elif cdict["key"] and self.key != cdict["key"]:
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self.key = cdict["key"]
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if cdict.get("keep_log"):
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self.db_keep_log = cdict["keep_log"]
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if cdict.get("aliases"):
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self.aliases.add(cdict["aliases"])
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if cdict.get("locks"):
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self.locks.add(cdict["locks"])
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if cdict.get("keep_log"):
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self.attributes.add("keep_log", cdict["keep_log"])
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if cdict.get("desc"):
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self.attributes.add("desc", cdict["desc"])
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def at_channel_creation(self):
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"""
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Called once, when the channel is first created.
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"""
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pass
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# helper methods, for easy overloading
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def has_connection(self, player):
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"""
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Checks so this player is actually listening
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to this channel.
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"""
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if hasattr(player, "player"):
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player = player.player
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return player in self.db_subscriptions.all()
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def connect(self, player):
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"Connect the user to this channel. This checks access."
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if hasattr(player, "player"):
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player = player.player
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# check access
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if not self.access(player, 'listen'):
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return False
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# pre-join hook
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connect = self.pre_join_channel(player)
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if not connect:
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return False
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# subscribe
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self.db_subscriptions.add(player)
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# post-join hook
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self.post_join_channel(player)
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return True
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def disconnect(self, player):
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"Disconnect user from this channel."
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if hasattr(player, "player"):
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player = player.player
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# pre-disconnect hook
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disconnect = self.pre_leave_channel(player)
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if not disconnect:
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return False
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# disconnect
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self.db_subscriptions.remove(player)
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# post-disconnect hook
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self.post_leave_channel(player)
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return True
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def access(self, accessing_obj, access_type='listen', default=False):
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"""
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Determines if another object has permission to access.
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accessing_obj - object trying to access this one
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access_type - type of access sought
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default - what to return if no lock of access_type was found
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"""
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return self.locks.check(accessing_obj, access_type=access_type, default=default)
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def delete(self):
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"""
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Deletes channel while also cleaning up channelhandler
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"""
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self.attributes.clear()
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self.aliases.clear()
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super(Channel, self).delete()
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from src.comms.channelhandler import CHANNELHANDLER
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CHANNELHANDLER.update()
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def channel_prefix(self, msg=None, emit=False):
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"""
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How the channel should prefix itself for users. Return a string.
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"""
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return '[%s] ' % self.key
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def format_senders(self, senders=None):
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"""
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Function used to format a list of sender names.
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This function exists separately so that external sources can use
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it to format source names in the same manner as normal object/player
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names.
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"""
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if not senders:
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return ''
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return ', '.join(senders)
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def pose_transform(self, msg, sender_string):
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"""
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Detects if the sender is posing, and modifies the message accordingly.
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"""
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pose = False
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message = msg.message
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message_start = message.lstrip()
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if message_start.startswith((':', ';')):
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pose = True
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message = message[1:]
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if not message.startswith((':', "'", ',')):
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if not message.startswith(' '):
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message = ' ' + message
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if pose:
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return '%s%s' % (sender_string, message)
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else:
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return '%s: %s' % (sender_string, message)
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def format_external(self, msg, senders, emit=False):
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"""
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Used for formatting external messages. This is needed as a separate
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operation because the senders of external messages may not be in-game
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objects/players, and so cannot have things like custom user
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preferences.
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senders should be a list of strings, each containing a sender.
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msg should contain the body of the message to be sent.
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"""
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if not senders:
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emit = True
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if emit:
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return msg.message
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def format_message(self, msg, emit=False):
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"""
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Formats a message body for display.
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If emit is True, it means the message is intended to be posted detached
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from an identity.
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"""
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# We don't want to count things like external sources as senders for
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# the purpose of constructing the message string.
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senders = [sender for sender in msg.senders if hasattr(sender, 'key')]
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if not senders:
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emit = True
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if emit:
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return msg.message
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else:
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senders = [sender.key for sender in msg.senders]
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def message_transform(self, msg, emit=False, prefix=True,
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sender_strings=None, external=False):
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"""
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Generates the formatted string sent to listeners on a channel.
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"""
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if sender_strings or external:
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body = self.format_external(msg, sender_strings, emit=emit)
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else:
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body = self.format_message(msg, emit=emit)
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if prefix:
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body = "%s%s" % (self.channel_prefix(msg, emit=emit), body)
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msg.message = body
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return msg
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def pre_join_channel(self, joiner):
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"""
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Run right before a channel is joined. If this returns a false value,
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channel joining is aborted.
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"""
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return True
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def post_join_channel(self, joiner):
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"""
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Run right after an object or player joins a channel.
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"""
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return True
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def pre_leave_channel(self, leaver):
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"""
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Run right before a user leaves a channel. If this returns a false
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value, leaving the channel will be aborted.
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"""
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return True
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def post_leave_channel(self, leaver):
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"""
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Run right after an object or player leaves a channel.
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"""
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pass
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def pre_send_message(self, msg):
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"""
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Run before a message is sent to the channel.
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This should return the message object, after any transformations.
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If the message is to be discarded, return a false value.
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"""
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return msg
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def post_send_message(self, msg):
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"""
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Run after a message is sent to the channel.
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"""
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pass
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def at_init(self):
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"""
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This is always called whenever this channel is initiated --
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that is, whenever it its typeclass is cached from memory. This
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happens on-demand first time the channel is used or activated
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in some way after being created but also after each server
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restart or reload.
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"""
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pass
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def distribute_message(self, msg, online=False):
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"""
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Method for grabbing all listeners that a message should be sent to on
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this channel, and sending them a message.
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"""
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# get all players connected to this channel and send to them
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for player in self.db_subscriptions.all():
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try:
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# note our addition of the from_channel keyword here. This could be checked
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# by a custom player.msg() to treat channel-receives differently.
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player.msg(msg.message, from_obj=msg.senders, from_channel=self.id)
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except AttributeError, e:
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logger.log_trace("%s\nCannot send msg to player '%s'." % (e, player))
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def msg(self, msgobj, header=None, senders=None, sender_strings=None,
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persistent=False, online=False, emit=False, external=False):
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"""
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Send the given message to all players connected to channel. Note that
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no permission-checking is done here; it is assumed to have been
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done before calling this method. The optional keywords are not used if
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persistent is False.
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msgobj - a Msg/TempMsg instance or a message string. If one of the
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former, the remaining keywords will be ignored. If a string,
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this will either be sent as-is (if persistent=False) or it
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will be used together with header and senders keywords to
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create a Msg instance on the fly.
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senders - an object, player or a list of objects or players.
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Optional if persistent=False.
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sender_strings - Name strings of senders. Used for external
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connections where the sender is not a player or object. When
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this is defined, external will be assumed.
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external - Treat this message agnostic of its sender.
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persistent (default False) - ignored if msgobj is a Msg or TempMsg.
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If True, a Msg will be created, using header and senders
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keywords. If False, other keywords will be ignored.
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online (bool) - If this is set true, only messages people who are
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online. Otherwise, messages all players connected. This can
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make things faster, but may not trigger listeners on players
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that are offline.
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emit (bool) - Signals to the message formatter that this message is
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not to be directly associated with a name.
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"""
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if senders:
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senders = make_iter(senders)
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else:
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senders = []
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if isinstance(msgobj, basestring):
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# given msgobj is a string
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msg = msgobj
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if persistent and self.db.keep_log:
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msgobj = Msg()
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msgobj.save()
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else:
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# Use TempMsg, so this message is not stored.
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msgobj = TempMsg()
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msgobj.header = header
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msgobj.message = msg
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msgobj.channels = [self] # add this channel
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if not msgobj.senders:
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msgobj.senders = senders
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msgobj = self.pre_send_message(msgobj)
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if not msgobj:
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return False
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msgobj = self.message_transform(msgobj, emit=emit,
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sender_strings=sender_strings,
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external=external)
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self.distribute_message(msgobj, online=online)
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self.post_send_message(msgobj)
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return True
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def tempmsg(self, message, header=None, senders=None):
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"""
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A wrapper for sending non-persistent messages.
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"""
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self.msg(message, senders=senders, header=header, persistent=False)
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