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Updated HTML docs.
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35 changed files with 197 additions and 113 deletions
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@ -424,7 +424,7 @@ of the object. We overload it with our own version.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -451,7 +451,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' light burn', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'no_prefix': ' burn light', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -778,7 +778,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['stab', 'parry', 'slash', 'hit', 'defend', 'thrust', 'kill', 'pierce', 'bash', 'chop', 'fight']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['fight', 'chop', 'thrust', 'bash', 'kill', 'pierce', 'slash', 'parry', 'hit', 'defend', 'stab']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -804,7 +804,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'stab parry slash hit defend thrust kill pierce bash chop fight', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' stab parry slash hit defend thrust kill pierce bash chop fight', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'fight chop thrust bash kill pierce slash parry hit defend stab', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' fight chop thrust bash kill pierce slash parry hit defend stab', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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