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similarity index 100% rename from docs/versions/0.9.1/_static/underscore-1.3.1.js rename to docs/0.9.1/_static/underscore-1.3.1.js diff --git a/docs/versions/0.9.1/_static/underscore.js b/docs/0.9.1/_static/underscore.js similarity index 100% rename from docs/versions/0.9.1/_static/underscore.js rename to docs/0.9.1/_static/underscore.js diff --git a/docs/versions/0.9.1/api/evennia-api.html b/docs/0.9.1/api/evennia-api.html similarity index 100% rename from docs/versions/0.9.1/api/evennia-api.html rename to docs/0.9.1/api/evennia-api.html diff --git a/docs/versions/0.9.1/api/evennia.accounts.html b/docs/0.9.1/api/evennia.accounts.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.accounts.html rename to docs/0.9.1/api/evennia.accounts.html diff --git a/docs/versions/0.9.1/api/evennia.commands.default.html b/docs/0.9.1/api/evennia.commands.default.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.commands.default.html rename to docs/0.9.1/api/evennia.commands.default.html index 9b36f24fff..5aafe8ad68 100644 --- a/docs/versions/0.9.1/api/evennia.commands.default.html +++ b/docs/0.9.1/api/evennia.commands.default.html @@ -64,7 +64,7 @@ method. Otherwise all text will be returned to all connected sessions.

Look in the ooc state.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -79,7 +79,7 @@ method. Otherwise all text will be returned to all connected sessions.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -110,7 +110,7 @@ method. Otherwise all text will be returned to all connected sessions.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
@@ -133,7 +133,7 @@ account. In principle <character> can be any in-game object as long as you the account have access right to puppet it.

-_keyaliases = ('ic', 'puppet')
+_keyaliases = ('puppet', 'ic')
@@ -197,7 +197,7 @@ as you the account have access right to puppet it.

This will leave your current character and put you in a incorporeal OOC state.

-_keyaliases = ('ooc', 'unpuppet')
+_keyaliases = ('unpuppet', 'ooc')
@@ -1050,7 +1050,7 @@ accidentally block innocent users connecting from the same country or region.

-_keyaliases = ('bans', 'ban')
+_keyaliases = ('ban', 'bans')
@@ -1192,7 +1192,7 @@ limited forms of emit, for sending to rooms and to accounts respectively.

-_keyaliases = ('emit', 'pemit', 'remit')
+_keyaliases = ('pemit', 'emit', 'remit')
@@ -1526,7 +1526,7 @@ skipping, reloading etc.

Runs batches of commands from a batch-cmd text file (*.ev).

-_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')
+_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')
@@ -1742,7 +1742,7 @@ changing the object in question, making those aliases usable by everyone.

-_keyaliases = ('alias', 'setobjalias')
+_keyaliases = ('setobjalias', 'alias')
@@ -2127,7 +2127,7 @@ object of this type like this:

describe the current room.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -2649,7 +2649,7 @@ It is also a convenient target of the “home” command.

to a user. Defaults to yourself.

-_keyaliases = ('listcmsets', 'cmdsets')
+_keyaliases = ('cmdsets', 'listcmsets')
@@ -2708,7 +2708,7 @@ to a user. Defaults to yourself.

rename an account.

-_keyaliases = ('rename', 'name')
+_keyaliases = ('name', 'rename')
@@ -3042,7 +3042,7 @@ module is searched from the default typeclass directory, as defined in the server settings.

-_keyaliases = ('swap', 'update', 'type', 'typeclass', 'parent')
+_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')
@@ -3052,7 +3052,7 @@ server settings.

-aliases = ['type', 'swap', 'parent', 'update']
+aliases = ['parent', 'update', 'swap', 'type']
@@ -3083,7 +3083,7 @@ server settings.

-search_index_entry = {'aliases': 'type swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -3256,7 +3256,7 @@ If object is not specified, the current location is examined.

Append a * before the search string to examine an account.

-_keyaliases = ('examine', 'ex', 'exam')
+_keyaliases = ('ex', 'exam', 'examine')
@@ -3271,7 +3271,7 @@ If object is not specified, the current location is examined.

-aliases = ['ex', 'exam']
+aliases = ['exam', 'ex']
@@ -3327,7 +3327,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -3356,7 +3356,7 @@ limits matches to within the given dbrefs range, or above/below if only one is given.

-_keyaliases = ('search', 'locate', 'find')
+_keyaliases = ('search', 'find', 'locate')
@@ -3366,7 +3366,7 @@ one is given.

-aliases = ['locate', 'search']
+aliases = ['search', 'locate']
@@ -3397,7 +3397,7 @@ one is given.

-search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
@@ -3592,7 +3592,7 @@ should be used with restrain - tags on their own are usually enough to for most grouping schemes.

-_keyaliases = ('tags', 'tag')
+_keyaliases = ('tag', 'tags')
@@ -4007,7 +4007,7 @@ name. Subsequent calls of this command can be used to add multiple aliases to an already joined channel.

-_keyaliases = ('aliaschan', 'addcom', 'chanalias')
+_keyaliases = ('addcom', 'chanalias', 'aliaschan')
@@ -4074,7 +4074,7 @@ unsubscribe. If the ‘all’ switch is used, remove all aliases for that channel.

-_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')
+_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')
@@ -4089,7 +4089,7 @@ for that channel.

-aliases = ['delaliaschan', 'delchanalias']
+aliases = ['delchanalias', 'delaliaschan']
@@ -4120,7 +4120,7 @@ for that channel.

-search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
@@ -4207,7 +4207,7 @@ Use ‘comlist’ to only view your current channel subscriptions. Use addcom/delcom to join and leave channels

-_keyaliases = ('comlist', 'all channels', 'channels', 'channellist', 'clist', 'chanlist')
+_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')
@@ -4222,7 +4222,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['comlist', 'all channels', 'channellist', 'clist', 'chanlist']
+aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']
@@ -4253,7 +4253,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'comlist all channels channellist clist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -5052,7 +5052,7 @@ look *<accou

Observes your location or objects in your vicinity.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -5062,7 +5062,7 @@ look *<accou
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -5098,7 +5098,7 @@ look *<accou
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
@@ -5150,7 +5150,7 @@ are only available to you. If you want to permanently add keywords to an object for everyone to use, you need build privileges and the alias command.

-_keyaliases = ('nicks', 'nickname', 'nick')
+_keyaliases = ('nicks', 'nick', 'nickname')
@@ -5160,7 +5160,7 @@ for everyone to use, you need build privileges and the alias command.

-aliases = ['nickname', 'nicks']
+aliases = ['nicks', 'nickname']
@@ -5197,7 +5197,7 @@ for everyone to use, you need build privileges and the alias command.

-search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -5545,7 +5545,7 @@ placing it in their inventory.

Talk to those in your current location.

-_keyaliases = ('"', 'say', "'")
+_keyaliases = ('say', '"', "'")
@@ -5671,7 +5671,7 @@ pose’s <pose text>

automatically begin with your name.

-_keyaliases = ('pose', ':', 'emote')
+_keyaliases = ('emote', 'pose', ':')
@@ -5740,7 +5740,7 @@ space.

which permission groups you are a member of.

-_keyaliases = ('hierarchy', 'groups', 'access')
+_keyaliases = ('groups', 'access', 'hierarchy')
@@ -5750,7 +5750,7 @@ which permission groups you are a member of.

-aliases = ['hierarchy', 'groups']
+aliases = ['groups', 'hierarchy']
@@ -5786,7 +5786,7 @@ which permission groups you are a member of.

-search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
@@ -6827,7 +6827,7 @@ py evennia.managers.__doc__

should only be accessible by trusted server admins/superusers.|n

-_keyaliases = ('!', 'py')
+_keyaliases = ('py', '!')
@@ -6900,7 +6900,7 @@ required since whole classes of scripts often have the same name.

Use script for managing commands on objects.

-_keyaliases = ('globalscript', 'listscripts', 'scripts')
+_keyaliases = ('globalscript', 'scripts', 'listscripts')
@@ -6910,7 +6910,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['listscripts', 'globalscript']
+aliases = ['globalscript', 'listscripts']
@@ -6946,7 +6946,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -6970,7 +6970,7 @@ a list of <nr> latest objects in database. If not given, <nr> defaults to 10.

-_keyaliases = ('listobjects', 'listobjs', 'db', 'objects', 'stats')
+_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')
@@ -6980,7 +6980,7 @@ given, <nr> defaults to 10.

-aliases = ['listobjects', 'stats', 'listobjs', 'db']
+aliases = ['listobjs', 'listobjects', 'db', 'stats']
@@ -7011,7 +7011,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -7100,7 +7100,7 @@ in the list.

Display info about the game engine.

-_keyaliases = ('version', 'about')
+_keyaliases = ('about', 'version')
@@ -7237,7 +7237,7 @@ caches may not show you a lower Residual/Virtual memory footprint, the released memory will instead be re-used by the program.

-_keyaliases = ('serverload', 'serverprocess', 'server')
+_keyaliases = ('serverload', 'server', 'serverprocess')
@@ -7930,7 +7930,7 @@ connect “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('co', 'conn', 'con', 'connect')
+_keyaliases = ('connect', 'co', 'conn', 'con')
@@ -7940,7 +7940,7 @@ connect “account name” “pass word”

-aliases = ['co', 'conn', 'con']
+aliases = ['con', 'conn', 'co']
@@ -7980,7 +7980,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -7999,7 +7999,7 @@ create “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cr', 'cre', 'create')
@@ -8009,7 +8009,7 @@ create “account name” “pass word”

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -8045,7 +8045,7 @@ create “account name” “pass word”

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -8064,7 +8064,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('qu', 'q', 'quit')
+_keyaliases = ('quit', 'qu', 'q')
@@ -8183,7 +8183,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -8193,7 +8193,7 @@ for simplicity. It shows a pane of info.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -8224,7 +8224,7 @@ for simplicity. It shows a pane of info.

-search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
diff --git a/docs/versions/0.9.1/api/evennia.commands.html b/docs/0.9.1/api/evennia.commands.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.commands.html rename to docs/0.9.1/api/evennia.commands.html diff --git a/docs/versions/0.9.1/api/evennia.comms.html b/docs/0.9.1/api/evennia.comms.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.comms.html rename to docs/0.9.1/api/evennia.comms.html diff --git a/docs/versions/0.9.1/api/evennia.contrib.html b/docs/0.9.1/api/evennia.contrib.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.contrib.html rename to docs/0.9.1/api/evennia.contrib.html index c97c527d1b..b34ef409c0 100644 --- a/docs/versions/0.9.1/api/evennia.contrib.html +++ b/docs/0.9.1/api/evennia.contrib.html @@ -332,7 +332,7 @@ decline the old offer.

determine if it’s worth your while.

-_keyaliases = ('evaluate', 'eval')
+_keyaliases = ('eval', 'evaluate')
@@ -513,7 +513,7 @@ change your deal. You might also want to use ‘say’, ‘emote’ etc to try to influence the other part in the deal.

-_keyaliases = ('deal', 'offers', 'status')
+_keyaliases = ('status', 'offers', 'deal')
@@ -2082,7 +2082,7 @@ have an in-game existence, there is no concept of location or at them with this command.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -2092,7 +2092,7 @@ at them with this command.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -2129,7 +2129,7 @@ that is checked by the @ic command directly.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
@@ -3237,7 +3237,7 @@ with. The hidden/secret switches will hide all or parts of the roll from everyone but the person rolling.

-_keyaliases = ('roll', 'dice', '@dice')
+_keyaliases = ('dice', '@dice', 'roll')
@@ -3247,7 +3247,7 @@ everyone but the person rolling.

-aliases = ['roll', '@dice']
+aliases = ['@dice', 'roll']
@@ -3278,7 +3278,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
@@ -3395,7 +3395,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

Use the create command to first create an account before logging in.

-_keyaliases = ('co', 'conn', 'con', 'connect')
+_keyaliases = ('connect', 'co', 'conn', 'con')
@@ -3405,7 +3405,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['co', 'conn', 'con']
+aliases = ['con', 'conn', 'co']
@@ -3440,7 +3440,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -3457,7 +3457,7 @@ there is no object yet before the account has logged in)

This creates a new account account.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cr', 'cre', 'create')
@@ -3467,7 +3467,7 @@ there is no object yet before the account has logged in)

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -3508,7 +3508,7 @@ name enclosed in quotes:

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
@@ -3522,7 +3522,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('qu', 'q', 'quit')
+_keyaliases = ('quit', 'qu', 'q')
@@ -3631,7 +3631,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -3641,7 +3641,7 @@ for simplicity. It shows a pane of info.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -3672,7 +3672,7 @@ for simplicity. It shows a pane of info.

-search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
@@ -3781,7 +3781,7 @@ timeslot. The available times are night, morning, afternoon and evening.

version of the desc command.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -3979,7 +3979,7 @@ look *<account

Observes your location, details at your location or objects in your vicinity.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -3989,7 +3989,7 @@ look *<account
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -4015,7 +4015,7 @@ look *<account
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
@@ -4916,7 +4916,7 @@ reply - Replies to a received message, appending the original message to the b @mail/reply 9=Thanks for the info!

-_keyaliases = ('@mail', 'mail')
+_keyaliases = ('mail', '@mail')
@@ -5067,7 +5067,7 @@ reply - Replies to a received message, appending the original message to the b @mail/reply 9=Thanks for the info!

-_keyaliases = ('@mail', 'mail')
+_keyaliases = ('mail', '@mail')
@@ -5519,7 +5519,7 @@ as plain text. Use e.g. ansi line break ||/ to add a new paragraph and + + or ansi space ||_ to add extra whitespace.

-_keyaliases = ('+desc', 'desc')
+_keyaliases = ('desc', '+desc')
@@ -7120,7 +7120,7 @@ forget griatch

Using the command without arguments will list all current recogs.

-_keyaliases = ('recog', 'recognize', 'forget')
+_keyaliases = ('recog', 'forget', 'recognize')
@@ -7130,7 +7130,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['recognize', 'forget']
+aliases = ['forget', 'recognize']
@@ -7162,7 +7162,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -7179,7 +7179,7 @@ Using the command without arguments will list all current recogs.

Talk to those in your current location.

-_keyaliases = ('"', 'say', "'")
+_keyaliases = ('say', '"', "'")
@@ -8229,7 +8229,7 @@ close <door>

-_keyaliases = ('close', 'open')
+_keyaliases = ('open', 'close')
diff --git a/docs/versions/0.9.1/api/evennia.contrib.ingame_python.html b/docs/0.9.1/api/evennia.contrib.ingame_python.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.contrib.ingame_python.html rename to docs/0.9.1/api/evennia.contrib.ingame_python.html index 638a076108..efe2186d55 100644 --- a/docs/versions/0.9.1/api/evennia.contrib.ingame_python.html +++ b/docs/0.9.1/api/evennia.contrib.ingame_python.html @@ -320,7 +320,7 @@ object’s callbacks, return an empty list.

Command to edit callbacks.

-_keyaliases = ('@calls', '@callbacks', '@callback', '@call')
+_keyaliases = ('@callback', '@call', '@calls', '@callbacks')
diff --git a/docs/versions/0.9.1/api/evennia.contrib.security.auditing.html b/docs/0.9.1/api/evennia.contrib.security.auditing.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.contrib.security.auditing.html rename to docs/0.9.1/api/evennia.contrib.security.auditing.html diff --git a/docs/versions/0.9.1/api/evennia.contrib.security.html b/docs/0.9.1/api/evennia.contrib.security.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.contrib.security.html rename to docs/0.9.1/api/evennia.contrib.security.html diff --git a/docs/versions/0.9.1/api/evennia.contrib.turnbattle.html b/docs/0.9.1/api/evennia.contrib.turnbattle.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.contrib.turnbattle.html rename to docs/0.9.1/api/evennia.contrib.turnbattle.html index d082084c9b..613563a2e7 100644 --- a/docs/versions/0.9.1/api/evennia.contrib.turnbattle.html +++ b/docs/0.9.1/api/evennia.contrib.turnbattle.html @@ -335,7 +335,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -1260,7 +1260,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -2311,7 +2311,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -3542,7 +3542,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -4563,7 +4563,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
diff --git a/docs/versions/0.9.1/api/evennia.contrib.tutorial_examples.html b/docs/0.9.1/api/evennia.contrib.tutorial_examples.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.contrib.tutorial_examples.html rename to docs/0.9.1/api/evennia.contrib.tutorial_examples.html index 924039a23e..102a6f8911 100644 --- a/docs/versions/0.9.1/api/evennia.contrib.tutorial_examples.html +++ b/docs/0.9.1/api/evennia.contrib.tutorial_examples.html @@ -214,7 +214,7 @@ the button is pushed.

… not that there’s much to see in the dark.

-_keyaliases = ('examine', 'get', 'look', 'feel', 'ex', 'l', 'listen')
+_keyaliases = ('examine', 'get', 'listen', 'look', 'feel', 'l', 'ex')
@@ -224,7 +224,7 @@ the button is pushed.

-aliases = ['examine', 'l', 'feel', 'ex', 'get', 'listen']
+aliases = ['examine', 'get', 'listen', 'feel', 'l', 'ex']
@@ -255,7 +255,7 @@ the button is pushed.

-search_index_entry = {'aliases': 'examine l feel ex get listen', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'examine get listen feel l ex', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -331,7 +331,7 @@ the button is pushed.

push the lid of the button away.

-_keyaliases = ('nudge lid', 'nudge')
+_keyaliases = ('nudge', 'nudge lid')
@@ -388,7 +388,7 @@ push the lid of the button away.

-_keyaliases = ('open lid', 'open button', 'open')
+_keyaliases = ('open button', 'open lid', 'open')
@@ -398,7 +398,7 @@ push the lid of the button away.

-aliases = ['open', 'open button']
+aliases = ['open button', 'open']
@@ -429,7 +429,7 @@ push the lid of the button away.

-search_index_entry = {'aliases': 'open open button', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
+search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
@@ -455,7 +455,7 @@ push the lid of the button away.

-aliases = ['press button', 'push', 'press']
+aliases = ['press', 'push', 'press button']
@@ -491,7 +491,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -508,7 +508,7 @@ lid-state respectively.

Try to smash the glass of the button.

-_keyaliases = ('smash', 'smash glass', 'break lid', 'smash lid')
+_keyaliases = ('break lid', 'smash glass', 'smash', 'smash lid')
@@ -518,7 +518,7 @@ lid-state respectively.

-aliases = ['smash', 'break lid', 'smash lid']
+aliases = ['break lid', 'smash', 'smash lid']
@@ -550,7 +550,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
diff --git a/docs/versions/0.9.1/api/evennia.contrib.tutorial_world.html b/docs/0.9.1/api/evennia.contrib.tutorial_world.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.contrib.tutorial_world.html rename to docs/0.9.1/api/evennia.contrib.tutorial_world.html index 87084857ba..0aa1f47142 100644 --- a/docs/versions/0.9.1/api/evennia.contrib.tutorial_world.html +++ b/docs/0.9.1/api/evennia.contrib.tutorial_world.html @@ -370,7 +370,7 @@ parry - forgoes your attack but will make you harder to hit on next

-_keyaliases = ('hit', 'attack', 'fight', 'parry', 'pierce', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust')
+_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')
@@ -380,7 +380,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['hit', 'fight', 'pierce', 'parry', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust']
+aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']
@@ -411,7 +411,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'hit fight pierce parry kill defend stab slash chop thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -539,7 +539,7 @@ itself handle all messages.

Creates light where there was none. Something to burn.

-_keyaliases = ('on', 'light', 'burn')
+_keyaliases = ('on', 'burn', 'light')
@@ -603,7 +603,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-aliases = ['press button', 'button', 'push button']
+aliases = ['push button', 'press button', 'button']
@@ -634,7 +634,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -844,7 +844,7 @@ shift green root up/down

-_keyaliases = ('move', 'shift', 'pull', 'shiftroot', 'push')
+_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')
@@ -854,7 +854,7 @@ shift green root up/down

-aliases = ['pull', 'move', 'push', 'shiftroot']
+aliases = ['push', 'pull', 'shiftroot', 'move']
@@ -895,7 +895,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -1491,7 +1491,7 @@ over the bridge a little more interesting.

Overwritten help command while on the bridge.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -1501,7 +1501,7 @@ over the bridge a little more interesting.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -1532,7 +1532,7 @@ over the bridge a little more interesting.

-search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
@@ -1794,7 +1794,7 @@ if they fall off the bridge.

to find something.

-_keyaliases = ('look', 'feel', 'feel around', 'search', 'l', 'fiddle')
+_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')
@@ -1804,7 +1804,7 @@ to find something.

-aliases = ['feel', 'feel around', 'search', 'l', 'fiddle']
+aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']
@@ -1837,7 +1837,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'feel feel around search l fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1855,7 +1855,7 @@ random chance of eventually finding a light source.

about an object or the current location.

-_keyaliases = ('tutorial', 'tut')
+_keyaliases = ('tut', 'tutorial')
@@ -1922,7 +1922,7 @@ actually having to be actual database objects. It uses the return_detail() hook on TutorialRooms for this.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -1932,7 +1932,7 @@ return_detail() hook on TutorialRooms for this.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -1959,7 +1959,7 @@ code except for adding in the details.

-search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
diff --git a/docs/versions/0.9.1/api/evennia.game_template.commands.html b/docs/0.9.1/api/evennia.game_template.commands.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.commands.html rename to docs/0.9.1/api/evennia.game_template.commands.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.html b/docs/0.9.1/api/evennia.game_template.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.html rename to docs/0.9.1/api/evennia.game_template.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.server.conf.html b/docs/0.9.1/api/evennia.game_template.server.conf.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.server.conf.html rename to docs/0.9.1/api/evennia.game_template.server.conf.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.server.html b/docs/0.9.1/api/evennia.game_template.server.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.server.html rename to docs/0.9.1/api/evennia.game_template.server.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.typeclasses.html b/docs/0.9.1/api/evennia.game_template.typeclasses.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.typeclasses.html rename to docs/0.9.1/api/evennia.game_template.typeclasses.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.web.html b/docs/0.9.1/api/evennia.game_template.web.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.web.html rename to docs/0.9.1/api/evennia.game_template.web.html diff --git a/docs/versions/0.9.1/api/evennia.game_template.world.html b/docs/0.9.1/api/evennia.game_template.world.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.game_template.world.html rename to docs/0.9.1/api/evennia.game_template.world.html diff --git a/docs/versions/0.9.1/api/evennia.help.html b/docs/0.9.1/api/evennia.help.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.help.html rename to docs/0.9.1/api/evennia.help.html diff --git a/docs/versions/0.9.1/api/evennia.html b/docs/0.9.1/api/evennia.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.html rename to docs/0.9.1/api/evennia.html diff --git a/docs/versions/0.9.1/api/evennia.locks.html b/docs/0.9.1/api/evennia.locks.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.locks.html rename to docs/0.9.1/api/evennia.locks.html diff --git a/docs/versions/0.9.1/api/evennia.objects.html b/docs/0.9.1/api/evennia.objects.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.objects.html rename to docs/0.9.1/api/evennia.objects.html diff --git a/docs/versions/0.9.1/api/evennia.prototypes.html b/docs/0.9.1/api/evennia.prototypes.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.prototypes.html rename to docs/0.9.1/api/evennia.prototypes.html diff --git a/docs/versions/0.9.1/api/evennia.scripts.html b/docs/0.9.1/api/evennia.scripts.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.scripts.html rename to docs/0.9.1/api/evennia.scripts.html diff --git a/docs/versions/0.9.1/api/evennia.server.game_index_client.html b/docs/0.9.1/api/evennia.server.game_index_client.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.server.game_index_client.html rename to docs/0.9.1/api/evennia.server.game_index_client.html diff --git a/docs/versions/0.9.1/api/evennia.server.html b/docs/0.9.1/api/evennia.server.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.server.html rename to docs/0.9.1/api/evennia.server.html diff --git a/docs/versions/0.9.1/api/evennia.server.portal.html b/docs/0.9.1/api/evennia.server.portal.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.server.portal.html rename to docs/0.9.1/api/evennia.server.portal.html diff --git a/docs/versions/0.9.1/api/evennia.server.profiling.html b/docs/0.9.1/api/evennia.server.profiling.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.server.profiling.html rename to docs/0.9.1/api/evennia.server.profiling.html diff --git a/docs/versions/0.9.1/api/evennia.server.tests.html b/docs/0.9.1/api/evennia.server.tests.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.server.tests.html rename to docs/0.9.1/api/evennia.server.tests.html diff --git a/docs/versions/0.9.1/api/evennia.typeclasses.html b/docs/0.9.1/api/evennia.typeclasses.html similarity index 100% rename from docs/versions/0.9.1/api/evennia.typeclasses.html rename to docs/0.9.1/api/evennia.typeclasses.html diff --git a/docs/versions/0.9.1/api/evennia.utils.html b/docs/0.9.1/api/evennia.utils.html similarity index 99% rename from docs/versions/0.9.1/api/evennia.utils.html rename to docs/0.9.1/api/evennia.utils.html index d75d83b930..de6ec93370 100644 --- a/docs/versions/0.9.1/api/evennia.utils.html +++ b/docs/0.9.1/api/evennia.utils.html @@ -1898,7 +1898,7 @@ txt - extra text (string), could be encased in quotes.

Commands for the editor

-_keyaliases = (':i', ':j', ':r', ':A', ':s', ':u', ':!', ':fi', ':f', ':x', ':>', ':editor_command_group', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq')
+_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')
@@ -1908,7 +1908,7 @@ txt - extra text (string), could be encased in quotes.

-aliases = [':i', ':j', ':r', ':A', ':s', ':u', ':fi', ':f', ':!', ':x', ':>', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq']
+aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']
@@ -1941,7 +1941,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':i :j :r :A :s :u :fi :f :! :x :> ::: :dw :S := :p :fd : :q :q! :< :: :UU :dd :echo :y :uu :DD :w :I :h :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -1953,7 +1953,7 @@ efficient presentation.

No command match - Inputs line of text into buffer.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2005,7 +2005,7 @@ nomatches (defaults to Yes), and avoid saves only if command was given specifically as “no” or “n”.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2720,7 +2720,7 @@ evennia.utils.evmenu.

Menu options.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2773,7 +2773,7 @@ evennia.utils.evmenu.

Enter your data and press return.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -3570,7 +3570,7 @@ caller.msg() construct every time the page is updated.

Manipulate the text paging

-_keyaliases = ('t', 'top', '__noinput_command', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit')
+_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')
@@ -3580,7 +3580,7 @@ caller.msg() construct every time the page is updated.

-aliases = ['t', 'top', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit']
+aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']
@@ -3611,7 +3611,7 @@ caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 't top a next b back abort q n end e quit', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
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When it is not found, a full rebuild will be done. -config: bad92434aa2662640d145b04597c195c +config: 77c8e498bec040719715c92a38f8cf74 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/versions/1.0-dev/A-voice-operated-elevator-using-events.html b/docs/1.0-dev/A-voice-operated-elevator-using-events.html similarity index 100% rename from docs/versions/1.0-dev/A-voice-operated-elevator-using-events.html rename to docs/1.0-dev/A-voice-operated-elevator-using-events.html diff --git a/docs/versions/1.0-dev/API-refactoring.html b/docs/1.0-dev/API-refactoring.html similarity index 100% rename from docs/versions/1.0-dev/API-refactoring.html rename to docs/1.0-dev/API-refactoring.html diff --git a/docs/versions/1.0-dev/Accounts.html b/docs/1.0-dev/Accounts.html similarity index 100% rename from docs/versions/1.0-dev/Accounts.html rename to docs/1.0-dev/Accounts.html diff --git a/docs/versions/1.0-dev/Add-a-simple-new-web-page.html b/docs/1.0-dev/Add-a-simple-new-web-page.html similarity 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diff --git a/docs/versions/1.0-dev/_static/plus.png b/docs/1.0-dev/_static/plus.png similarity index 100% rename from docs/versions/1.0-dev/_static/plus.png rename to docs/1.0-dev/_static/plus.png diff --git a/docs/versions/1.0-dev/_static/pygments.css b/docs/1.0-dev/_static/pygments.css similarity index 100% rename from docs/versions/1.0-dev/_static/pygments.css rename to docs/1.0-dev/_static/pygments.css diff --git a/docs/versions/1.0-dev/_static/searchtools.js b/docs/1.0-dev/_static/searchtools.js similarity index 100% rename from docs/versions/1.0-dev/_static/searchtools.js rename to docs/1.0-dev/_static/searchtools.js diff --git a/docs/versions/1.0-dev/_static/underscore-1.3.1.js b/docs/1.0-dev/_static/underscore-1.3.1.js similarity index 100% rename from docs/versions/1.0-dev/_static/underscore-1.3.1.js rename to docs/1.0-dev/_static/underscore-1.3.1.js diff --git a/docs/versions/1.0-dev/_static/underscore.js b/docs/1.0-dev/_static/underscore.js similarity index 100% rename from docs/versions/1.0-dev/_static/underscore.js rename to docs/1.0-dev/_static/underscore.js diff --git a/docs/versions/1.0-dev/api/evennia-api.html b/docs/1.0-dev/api/evennia-api.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia-api.html rename to docs/1.0-dev/api/evennia-api.html diff --git a/docs/versions/1.0-dev/api/evennia.accounts.html b/docs/1.0-dev/api/evennia.accounts.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.accounts.html rename to docs/1.0-dev/api/evennia.accounts.html diff --git a/docs/versions/1.0-dev/api/evennia.commands.default.html b/docs/1.0-dev/api/evennia.commands.default.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.commands.default.html rename to docs/1.0-dev/api/evennia.commands.default.html index 25540ac879..4e9822ac05 100644 --- a/docs/versions/1.0-dev/api/evennia.commands.default.html +++ b/docs/1.0-dev/api/evennia.commands.default.html @@ -64,7 +64,7 @@ method. Otherwise all text will be returned to all connected sessions.

Look in the ooc state.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -79,7 +79,7 @@ method. Otherwise all text will be returned to all connected sessions.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -110,7 +110,7 @@ method. Otherwise all text will be returned to all connected sessions.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}
@@ -133,7 +133,7 @@ account. In principle <character> can be any in-game object as long as you the account have access right to puppet it.

-_keyaliases = ('ic', 'puppet')
+_keyaliases = ('puppet', 'ic')
@@ -197,7 +197,7 @@ as you the account have access right to puppet it.

This will leave your current character and put you in a incorporeal OOC state.

-_keyaliases = ('ooc', 'unpuppet')
+_keyaliases = ('unpuppet', 'ooc')
@@ -1050,7 +1050,7 @@ accidentally block innocent users connecting from the same country or region.

-_keyaliases = ('bans', 'ban')
+_keyaliases = ('ban', 'bans')
@@ -1192,7 +1192,7 @@ limited forms of emit, for sending to rooms and to accounts respectively.

-_keyaliases = ('emit', 'pemit', 'remit')
+_keyaliases = ('pemit', 'emit', 'remit')
@@ -1526,7 +1526,7 @@ skipping, reloading etc.

Runs batches of commands from a batch-cmd text file (*.ev).

-_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')
+_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')
@@ -1742,7 +1742,7 @@ changing the object in question, making those aliases usable by everyone.

-_keyaliases = ('alias', 'setobjalias')
+_keyaliases = ('setobjalias', 'alias')
@@ -2127,7 +2127,7 @@ object of this type like this:

describe the current room.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -2649,7 +2649,7 @@ It is also a convenient target of the “home” command.

to a user. Defaults to yourself.

-_keyaliases = ('listcmsets', 'cmdsets')
+_keyaliases = ('cmdsets', 'listcmsets')
@@ -2708,7 +2708,7 @@ to a user. Defaults to yourself.

rename an account.

-_keyaliases = ('rename', 'name')
+_keyaliases = ('name', 'rename')
@@ -3042,7 +3042,7 @@ module is searched from the default typeclass directory, as defined in the server settings.

-_keyaliases = ('swap', 'update', 'type', 'typeclass', 'parent')
+_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')
@@ -3052,7 +3052,7 @@ server settings.

-aliases = ['type', 'swap', 'parent', 'update']
+aliases = ['parent', 'update', 'swap', 'type']
@@ -3083,7 +3083,7 @@ server settings.

-search_index_entry = {'aliases': 'type swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -3256,7 +3256,7 @@ If object is not specified, the current location is examined.

Append a * before the search string to examine an account.

-_keyaliases = ('examine', 'ex', 'exam')
+_keyaliases = ('ex', 'exam', 'examine')
@@ -3271,7 +3271,7 @@ If object is not specified, the current location is examined.

-aliases = ['ex', 'exam']
+aliases = ['exam', 'ex']
@@ -3327,7 +3327,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -3356,7 +3356,7 @@ limits matches to within the given dbrefs range, or above/below if only one is given.

-_keyaliases = ('search', 'locate', 'find')
+_keyaliases = ('search', 'find', 'locate')
@@ -3366,7 +3366,7 @@ one is given.

-aliases = ['locate', 'search']
+aliases = ['search', 'locate']
@@ -3397,7 +3397,7 @@ one is given.

-search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
@@ -3592,7 +3592,7 @@ should be used with restrain - tags on their own are usually enough to for most grouping schemes.

-_keyaliases = ('tags', 'tag')
+_keyaliases = ('tag', 'tags')
@@ -4007,7 +4007,7 @@ name. Subsequent calls of this command can be used to add multiple aliases to an already joined channel.

-_keyaliases = ('aliaschan', 'addcom', 'chanalias')
+_keyaliases = ('addcom', 'chanalias', 'aliaschan')
@@ -4074,7 +4074,7 @@ unsubscribe. If the ‘all’ switch is used, remove all aliases for that channel.

-_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')
+_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')
@@ -4089,7 +4089,7 @@ for that channel.

-aliases = ['delaliaschan', 'delchanalias']
+aliases = ['delchanalias', 'delaliaschan']
@@ -4120,7 +4120,7 @@ for that channel.

-search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
+search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}
@@ -4207,7 +4207,7 @@ Use ‘comlist’ to only view your current channel subscriptions. Use addcom/delcom to join and leave channels

-_keyaliases = ('comlist', 'all channels', 'channels', 'channellist', 'clist', 'chanlist')
+_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')
@@ -4222,7 +4222,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['comlist', 'all channels', 'channellist', 'clist', 'chanlist']
+aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']
@@ -4253,7 +4253,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'comlist all channels channellist clist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -5052,7 +5052,7 @@ look *<accou

Observes your location or objects in your vicinity.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -5062,7 +5062,7 @@ look *<accou
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -5098,7 +5098,7 @@ look *<accou
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}
@@ -5150,7 +5150,7 @@ are only available to you. If you want to permanently add keywords to an object for everyone to use, you need build privileges and the alias command.

-_keyaliases = ('nicks', 'nickname', 'nick')
+_keyaliases = ('nicks', 'nick', 'nickname')
@@ -5160,7 +5160,7 @@ for everyone to use, you need build privileges and the alias command.

-aliases = ['nickname', 'nicks']
+aliases = ['nicks', 'nickname']
@@ -5197,7 +5197,7 @@ for everyone to use, you need build privileges and the alias command.

-search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -5545,7 +5545,7 @@ placing it in their inventory.

Talk to those in your current location.

-_keyaliases = ('"', 'say', "'")
+_keyaliases = ('say', '"', "'")
@@ -5671,7 +5671,7 @@ pose’s <pose text>

automatically begin with your name.

-_keyaliases = ('pose', ':', 'emote')
+_keyaliases = ('emote', 'pose', ':')
@@ -5740,7 +5740,7 @@ space.

which permission groups you are a member of.

-_keyaliases = ('hierarchy', 'groups', 'access')
+_keyaliases = ('groups', 'access', 'hierarchy')
@@ -5750,7 +5750,7 @@ which permission groups you are a member of.

-aliases = ['hierarchy', 'groups']
+aliases = ['groups', 'hierarchy']
@@ -5786,7 +5786,7 @@ which permission groups you are a member of.

-search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
@@ -6827,7 +6827,7 @@ py evennia.managers.__doc__

should only be accessible by trusted server admins/superusers.|n

-_keyaliases = ('!', 'py')
+_keyaliases = ('py', '!')
@@ -6900,7 +6900,7 @@ required since whole classes of scripts often have the same name.

Use script for managing commands on objects.

-_keyaliases = ('globalscript', 'listscripts', 'scripts')
+_keyaliases = ('globalscript', 'scripts', 'listscripts')
@@ -6910,7 +6910,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['listscripts', 'globalscript']
+aliases = ['globalscript', 'listscripts']
@@ -6946,7 +6946,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -6970,7 +6970,7 @@ a list of <nr> latest objects in database. If not given, <nr> defaults to 10.

-_keyaliases = ('listobjects', 'listobjs', 'db', 'objects', 'stats')
+_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')
@@ -6980,7 +6980,7 @@ given, <nr> defaults to 10.

-aliases = ['listobjects', 'stats', 'listobjs', 'db']
+aliases = ['listobjs', 'listobjects', 'db', 'stats']
@@ -7011,7 +7011,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -7100,7 +7100,7 @@ in the list.

Display info about the game engine.

-_keyaliases = ('version', 'about')
+_keyaliases = ('about', 'version')
@@ -7237,7 +7237,7 @@ caches may not show you a lower Residual/Virtual memory footprint, the released memory will instead be re-used by the program.

-_keyaliases = ('serverload', 'serverprocess', 'server')
+_keyaliases = ('serverload', 'server', 'serverprocess')
@@ -7930,7 +7930,7 @@ connect “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('co', 'conn', 'con', 'connect')
+_keyaliases = ('connect', 'co', 'conn', 'con')
@@ -7940,7 +7940,7 @@ connect “account name” “pass word”

-aliases = ['co', 'conn', 'con']
+aliases = ['con', 'conn', 'co']
@@ -7980,7 +7980,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -7999,7 +7999,7 @@ create “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cr', 'cre', 'create')
@@ -8009,7 +8009,7 @@ create “account name” “pass word”

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -8045,7 +8045,7 @@ create “account name” “pass word”

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -8064,7 +8064,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('qu', 'q', 'quit')
+_keyaliases = ('quit', 'qu', 'q')
@@ -8183,7 +8183,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -8193,7 +8193,7 @@ for simplicity. It shows a pane of info.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -8224,7 +8224,7 @@ for simplicity. It shows a pane of info.

-search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
diff --git a/docs/versions/1.0-dev/api/evennia.commands.html b/docs/1.0-dev/api/evennia.commands.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.commands.html rename to docs/1.0-dev/api/evennia.commands.html diff --git a/docs/versions/1.0-dev/api/evennia.comms.html b/docs/1.0-dev/api/evennia.comms.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.comms.html rename to docs/1.0-dev/api/evennia.comms.html diff --git a/docs/versions/1.0-dev/api/evennia.contrib.html b/docs/1.0-dev/api/evennia.contrib.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.contrib.html rename to docs/1.0-dev/api/evennia.contrib.html index a7daad1a14..85abf689c7 100644 --- a/docs/versions/1.0-dev/api/evennia.contrib.html +++ b/docs/1.0-dev/api/evennia.contrib.html @@ -332,7 +332,7 @@ decline the old offer.

determine if it’s worth your while.

-_keyaliases = ('evaluate', 'eval')
+_keyaliases = ('eval', 'evaluate')
@@ -513,7 +513,7 @@ change your deal. You might also want to use ‘say’, ‘emote’ etc to try to influence the other part in the deal.

-_keyaliases = ('deal', 'offers', 'status')
+_keyaliases = ('status', 'offers', 'deal')
@@ -2082,7 +2082,7 @@ have an in-game existence, there is no concept of location or at them with this command.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -2092,7 +2092,7 @@ at them with this command.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -2129,7 +2129,7 @@ that is checked by the @ic command directly.

-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}
@@ -3237,7 +3237,7 @@ with. The hidden/secret switches will hide all or parts of the roll from everyone but the person rolling.

-_keyaliases = ('roll', 'dice', '@dice')
+_keyaliases = ('dice', '@dice', 'roll')
@@ -3247,7 +3247,7 @@ everyone but the person rolling.

-aliases = ['roll', '@dice']
+aliases = ['@dice', 'roll']
@@ -3278,7 +3278,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
@@ -3395,7 +3395,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

Use the create command to first create an account before logging in.

-_keyaliases = ('co', 'conn', 'con', 'connect')
+_keyaliases = ('connect', 'co', 'conn', 'con')
@@ -3405,7 +3405,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['co', 'conn', 'con']
+aliases = ['con', 'conn', 'co']
@@ -3440,7 +3440,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -3457,7 +3457,7 @@ there is no object yet before the account has logged in)

This creates a new account account.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cr', 'cre', 'create')
@@ -3467,7 +3467,7 @@ there is no object yet before the account has logged in)

-aliases = ['cre', 'cr']
+aliases = ['cr', 'cre']
@@ -3508,7 +3508,7 @@ name enclosed in quotes:

-search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
+search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}
@@ -3522,7 +3522,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('qu', 'q', 'quit')
+_keyaliases = ('quit', 'qu', 'q')
@@ -3631,7 +3631,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -3641,7 +3641,7 @@ for simplicity. It shows a pane of info.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -3672,7 +3672,7 @@ for simplicity. It shows a pane of info.

-search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}
@@ -3781,7 +3781,7 @@ timeslot. The available times are night, morning, afternoon and evening.

version of the desc command.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -3979,7 +3979,7 @@ look *<account

Observes your location, details at your location or objects in your vicinity.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -3989,7 +3989,7 @@ look *<account
-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -4015,7 +4015,7 @@ look *<account
-search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}
@@ -4916,7 +4916,7 @@ reply - Replies to a received message, appending the original message to the b @mail/reply 9=Thanks for the info!

-_keyaliases = ('@mail', 'mail')
+_keyaliases = ('mail', '@mail')
@@ -5067,7 +5067,7 @@ reply - Replies to a received message, appending the original message to the b @mail/reply 9=Thanks for the info!

-_keyaliases = ('@mail', 'mail')
+_keyaliases = ('mail', '@mail')
@@ -5519,7 +5519,7 @@ as plain text. Use e.g. ansi line break ||/ to add a new paragraph and + + or ansi space ||_ to add extra whitespace.

-_keyaliases = ('+desc', 'desc')
+_keyaliases = ('desc', '+desc')
@@ -7120,7 +7120,7 @@ forget griatch

Using the command without arguments will list all current recogs.

-_keyaliases = ('recog', 'recognize', 'forget')
+_keyaliases = ('recog', 'forget', 'recognize')
@@ -7130,7 +7130,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['recognize', 'forget']
+aliases = ['forget', 'recognize']
@@ -7162,7 +7162,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -7179,7 +7179,7 @@ Using the command without arguments will list all current recogs.

Talk to those in your current location.

-_keyaliases = ('"', 'say', "'")
+_keyaliases = ('say', '"', "'")
@@ -8229,7 +8229,7 @@ close <door>

-_keyaliases = ('close', 'open')
+_keyaliases = ('open', 'close')
diff --git a/docs/versions/1.0-dev/api/evennia.contrib.ingame_python.html b/docs/1.0-dev/api/evennia.contrib.ingame_python.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.contrib.ingame_python.html rename to docs/1.0-dev/api/evennia.contrib.ingame_python.html index 97908cb829..4489481dcc 100644 --- a/docs/versions/1.0-dev/api/evennia.contrib.ingame_python.html +++ b/docs/1.0-dev/api/evennia.contrib.ingame_python.html @@ -320,7 +320,7 @@ object’s callbacks, return an empty list.

Command to edit callbacks.

-_keyaliases = ('@calls', '@callbacks', '@callback', '@call')
+_keyaliases = ('@callback', '@call', '@calls', '@callbacks')
diff --git a/docs/versions/1.0-dev/api/evennia.contrib.security.auditing.html b/docs/1.0-dev/api/evennia.contrib.security.auditing.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.contrib.security.auditing.html rename to docs/1.0-dev/api/evennia.contrib.security.auditing.html diff --git a/docs/versions/1.0-dev/api/evennia.contrib.security.html b/docs/1.0-dev/api/evennia.contrib.security.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.contrib.security.html rename to docs/1.0-dev/api/evennia.contrib.security.html diff --git a/docs/versions/1.0-dev/api/evennia.contrib.turnbattle.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.contrib.turnbattle.html rename to docs/1.0-dev/api/evennia.contrib.turnbattle.html index 7f5cf48d24..8ca8b165f6 100644 --- a/docs/versions/1.0-dev/api/evennia.contrib.turnbattle.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.html @@ -335,7 +335,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -1260,7 +1260,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -2311,7 +2311,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -3542,7 +3542,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
@@ -4563,7 +4563,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'hold', 'wait')
diff --git a/docs/versions/1.0-dev/api/evennia.contrib.tutorial_examples.html b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.contrib.tutorial_examples.html rename to docs/1.0-dev/api/evennia.contrib.tutorial_examples.html index 14997f8c6a..3219f39743 100644 --- a/docs/versions/1.0-dev/api/evennia.contrib.tutorial_examples.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html @@ -214,7 +214,7 @@ the button is pushed.

… not that there’s much to see in the dark.

-_keyaliases = ('examine', 'get', 'look', 'feel', 'ex', 'l', 'listen')
+_keyaliases = ('examine', 'get', 'listen', 'look', 'feel', 'l', 'ex')
@@ -224,7 +224,7 @@ the button is pushed.

-aliases = ['examine', 'l', 'feel', 'ex', 'get', 'listen']
+aliases = ['examine', 'get', 'listen', 'feel', 'l', 'ex']
@@ -255,7 +255,7 @@ the button is pushed.

-search_index_entry = {'aliases': 'examine l feel ex get listen', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'examine get listen feel l ex', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -331,7 +331,7 @@ the button is pushed.

push the lid of the button away.

-_keyaliases = ('nudge lid', 'nudge')
+_keyaliases = ('nudge', 'nudge lid')
@@ -388,7 +388,7 @@ push the lid of the button away.

-_keyaliases = ('open lid', 'open button', 'open')
+_keyaliases = ('open button', 'open lid', 'open')
@@ -398,7 +398,7 @@ push the lid of the button away.

-aliases = ['open', 'open button']
+aliases = ['open button', 'open']
@@ -429,7 +429,7 @@ push the lid of the button away.

-search_index_entry = {'aliases': 'open open button', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
+search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}
@@ -455,7 +455,7 @@ push the lid of the button away.

-aliases = ['press button', 'push', 'press']
+aliases = ['press', 'push', 'press button']
@@ -491,7 +491,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -508,7 +508,7 @@ lid-state respectively.

Try to smash the glass of the button.

-_keyaliases = ('smash', 'smash glass', 'break lid', 'smash lid')
+_keyaliases = ('break lid', 'smash glass', 'smash', 'smash lid')
@@ -518,7 +518,7 @@ lid-state respectively.

-aliases = ['smash', 'break lid', 'smash lid']
+aliases = ['break lid', 'smash', 'smash lid']
@@ -550,7 +550,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
diff --git a/docs/versions/1.0-dev/api/evennia.contrib.tutorial_world.html b/docs/1.0-dev/api/evennia.contrib.tutorial_world.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.contrib.tutorial_world.html rename to docs/1.0-dev/api/evennia.contrib.tutorial_world.html index 0184260594..50f8815bcd 100644 --- a/docs/versions/1.0-dev/api/evennia.contrib.tutorial_world.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_world.html @@ -370,7 +370,7 @@ parry - forgoes your attack but will make you harder to hit on next

-_keyaliases = ('hit', 'attack', 'fight', 'parry', 'pierce', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust')
+_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')
@@ -380,7 +380,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['hit', 'fight', 'pierce', 'parry', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust']
+aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']
@@ -411,7 +411,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'hit fight pierce parry kill defend stab slash chop thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -539,7 +539,7 @@ itself handle all messages.

Creates light where there was none. Something to burn.

-_keyaliases = ('on', 'light', 'burn')
+_keyaliases = ('on', 'burn', 'light')
@@ -603,7 +603,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-aliases = ['press button', 'button', 'push button']
+aliases = ['push button', 'press button', 'button']
@@ -634,7 +634,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -844,7 +844,7 @@ shift green root up/down

-_keyaliases = ('move', 'shift', 'pull', 'shiftroot', 'push')
+_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')
@@ -854,7 +854,7 @@ shift green root up/down

-aliases = ['pull', 'move', 'push', 'shiftroot']
+aliases = ['push', 'pull', 'shiftroot', 'move']
@@ -895,7 +895,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -1491,7 +1491,7 @@ over the bridge a little more interesting.

Overwritten help command while on the bridge.

-_keyaliases = ('h', '?', 'help')
+_keyaliases = ('?', 'h', 'help')
@@ -1501,7 +1501,7 @@ over the bridge a little more interesting.

-aliases = ['h', '?']
+aliases = ['?', 'h']
@@ -1532,7 +1532,7 @@ over the bridge a little more interesting.

-search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
+search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}
@@ -1794,7 +1794,7 @@ if they fall off the bridge.

to find something.

-_keyaliases = ('look', 'feel', 'feel around', 'search', 'l', 'fiddle')
+_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')
@@ -1804,7 +1804,7 @@ to find something.

-aliases = ['feel', 'feel around', 'search', 'l', 'fiddle']
+aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']
@@ -1837,7 +1837,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'feel feel around search l fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1855,7 +1855,7 @@ random chance of eventually finding a light source.

about an object or the current location.

-_keyaliases = ('tutorial', 'tut')
+_keyaliases = ('tut', 'tutorial')
@@ -1922,7 +1922,7 @@ actually having to be actual database objects. It uses the return_detail() hook on TutorialRooms for this.

-_keyaliases = ('ls', 'l', 'look')
+_keyaliases = ('l', 'ls', 'look')
@@ -1932,7 +1932,7 @@ return_detail() hook on TutorialRooms for this.

-aliases = ['ls', 'l']
+aliases = ['l', 'ls']
@@ -1959,7 +1959,7 @@ code except for adding in the details.

-search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
+search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}
diff --git a/docs/versions/1.0-dev/api/evennia.game_template.commands.html b/docs/1.0-dev/api/evennia.game_template.commands.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.commands.html rename to docs/1.0-dev/api/evennia.game_template.commands.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.html b/docs/1.0-dev/api/evennia.game_template.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.html rename to docs/1.0-dev/api/evennia.game_template.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.server.conf.html b/docs/1.0-dev/api/evennia.game_template.server.conf.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.server.conf.html rename to docs/1.0-dev/api/evennia.game_template.server.conf.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.server.html b/docs/1.0-dev/api/evennia.game_template.server.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.server.html rename to docs/1.0-dev/api/evennia.game_template.server.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.typeclasses.html b/docs/1.0-dev/api/evennia.game_template.typeclasses.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.typeclasses.html rename to docs/1.0-dev/api/evennia.game_template.typeclasses.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.web.html b/docs/1.0-dev/api/evennia.game_template.web.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.web.html rename to docs/1.0-dev/api/evennia.game_template.web.html diff --git a/docs/versions/1.0-dev/api/evennia.game_template.world.html b/docs/1.0-dev/api/evennia.game_template.world.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.game_template.world.html rename to docs/1.0-dev/api/evennia.game_template.world.html diff --git a/docs/versions/1.0-dev/api/evennia.help.html b/docs/1.0-dev/api/evennia.help.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.help.html rename to docs/1.0-dev/api/evennia.help.html diff --git a/docs/versions/1.0-dev/api/evennia.html b/docs/1.0-dev/api/evennia.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.html rename to docs/1.0-dev/api/evennia.html diff --git a/docs/versions/1.0-dev/api/evennia.locks.html b/docs/1.0-dev/api/evennia.locks.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.locks.html rename to docs/1.0-dev/api/evennia.locks.html diff --git a/docs/versions/1.0-dev/api/evennia.objects.html b/docs/1.0-dev/api/evennia.objects.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.objects.html rename to docs/1.0-dev/api/evennia.objects.html diff --git a/docs/versions/1.0-dev/api/evennia.prototypes.html b/docs/1.0-dev/api/evennia.prototypes.html similarity index 100% rename from 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docs/versions/1.0-dev/api/evennia.server.portal.html rename to docs/1.0-dev/api/evennia.server.portal.html diff --git a/docs/versions/1.0-dev/api/evennia.server.profiling.html b/docs/1.0-dev/api/evennia.server.profiling.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.server.profiling.html rename to docs/1.0-dev/api/evennia.server.profiling.html diff --git a/docs/versions/1.0-dev/api/evennia.server.tests.html b/docs/1.0-dev/api/evennia.server.tests.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.server.tests.html rename to docs/1.0-dev/api/evennia.server.tests.html diff --git a/docs/versions/1.0-dev/api/evennia.typeclasses.html b/docs/1.0-dev/api/evennia.typeclasses.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.typeclasses.html rename to docs/1.0-dev/api/evennia.typeclasses.html diff --git a/docs/versions/1.0-dev/api/evennia.utils.html b/docs/1.0-dev/api/evennia.utils.html similarity index 99% rename from docs/versions/1.0-dev/api/evennia.utils.html rename to docs/1.0-dev/api/evennia.utils.html index 25aef806f1..00795e5879 100644 --- a/docs/versions/1.0-dev/api/evennia.utils.html +++ b/docs/1.0-dev/api/evennia.utils.html @@ -1899,7 +1899,7 @@ txt - extra text (string), could be encased in quotes.

Commands for the editor

-_keyaliases = (':i', ':j', ':r', ':A', ':s', ':u', ':!', ':fi', ':f', ':x', ':>', ':editor_command_group', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq')
+_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')
@@ -1909,7 +1909,7 @@ txt - extra text (string), could be encased in quotes.

-aliases = [':i', ':j', ':r', ':A', ':s', ':u', ':fi', ':f', ':!', ':x', ':>', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq']
+aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']
@@ -1942,7 +1942,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':i :j :r :A :s :u :fi :f :! :x :> ::: :dw :S := :p :fd : :q :q! :< :: :UU :dd :echo :y :uu :DD :w :I :h :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -1954,7 +1954,7 @@ efficient presentation.

No command match - Inputs line of text into buffer.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2006,7 +2006,7 @@ nomatches (defaults to Yes), and avoid saves only if command was given specifically as “no” or “n”.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2721,7 +2721,7 @@ evennia.utils.evmenu.

Menu options.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -2774,7 +2774,7 @@ evennia.utils.evmenu.

Enter your data and press return.

-_keyaliases = ('__nomatch_command', '__noinput_command')
+_keyaliases = ('__noinput_command', '__nomatch_command')
@@ -3571,7 +3571,7 @@ caller.msg() construct every time the page is updated.

Manipulate the text paging

-_keyaliases = ('t', 'top', '__noinput_command', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit')
+_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')
@@ -3581,7 +3581,7 @@ caller.msg() construct every time the page is updated.

-aliases = ['t', 'top', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit']
+aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']
@@ -3612,7 +3612,7 @@ caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 't top a next b back abort q n end e quit', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
diff --git a/docs/versions/1.0-dev/api/evennia.utils.idmapper.html b/docs/1.0-dev/api/evennia.utils.idmapper.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.utils.idmapper.html rename to docs/1.0-dev/api/evennia.utils.idmapper.html diff --git a/docs/versions/1.0-dev/api/evennia.utils.tests.data.html b/docs/1.0-dev/api/evennia.utils.tests.data.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.utils.tests.data.html rename to docs/1.0-dev/api/evennia.utils.tests.data.html diff --git a/docs/versions/1.0-dev/api/evennia.utils.tests.html b/docs/1.0-dev/api/evennia.utils.tests.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.utils.tests.html rename to docs/1.0-dev/api/evennia.utils.tests.html diff --git a/docs/versions/1.0-dev/api/evennia.web.html b/docs/1.0-dev/api/evennia.web.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.web.html rename to docs/1.0-dev/api/evennia.web.html diff --git a/docs/versions/1.0-dev/api/evennia.web.utils.html b/docs/1.0-dev/api/evennia.web.utils.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.web.utils.html rename to docs/1.0-dev/api/evennia.web.utils.html diff --git a/docs/versions/1.0-dev/api/evennia.web.webclient.html b/docs/1.0-dev/api/evennia.web.webclient.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.web.webclient.html rename to docs/1.0-dev/api/evennia.web.webclient.html diff --git a/docs/versions/1.0-dev/api/evennia.web.website.html b/docs/1.0-dev/api/evennia.web.website.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.web.website.html rename to docs/1.0-dev/api/evennia.web.website.html diff --git a/docs/versions/1.0-dev/api/evennia.web.website.templatetags.html b/docs/1.0-dev/api/evennia.web.website.templatetags.html similarity index 100% rename from docs/versions/1.0-dev/api/evennia.web.website.templatetags.html rename to docs/1.0-dev/api/evennia.web.website.templatetags.html diff --git a/docs/versions/1.0-dev/genindex.html b/docs/1.0-dev/genindex.html similarity index 100% rename from docs/versions/1.0-dev/genindex.html rename to docs/1.0-dev/genindex.html diff --git a/docs/versions/1.0-dev/index.html b/docs/1.0-dev/index.html similarity index 100% rename from docs/versions/1.0-dev/index.html rename to docs/1.0-dev/index.html diff --git a/docs/versions/1.0-dev/objects.inv b/docs/1.0-dev/objects.inv similarity index 100% rename from docs/versions/1.0-dev/objects.inv rename to docs/1.0-dev/objects.inv diff --git a/docs/versions/1.0-dev/py-modindex.html b/docs/1.0-dev/py-modindex.html similarity index 100% rename from docs/versions/1.0-dev/py-modindex.html rename to docs/1.0-dev/py-modindex.html diff --git a/docs/versions/1.0-dev/search.html b/docs/1.0-dev/search.html similarity index 100% rename from docs/versions/1.0-dev/search.html rename to docs/1.0-dev/search.html diff --git a/docs/versions/1.0-dev/searchindex.js b/docs/1.0-dev/searchindex.js similarity index 100% rename from docs/versions/1.0-dev/searchindex.js rename to docs/1.0-dev/searchindex.js diff --git a/docs/versions/1.0-dev/toc.html b/docs/1.0-dev/toc.html similarity index 100% rename from docs/versions/1.0-dev/toc.html rename to docs/1.0-dev/toc.html