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docs/0.9.1/api/evennia.commands.default.html index 9b36f24fff..5aafe8ad68 100644 --- a/docs/versions/0.9.1/api/evennia.commands.default.html +++ b/docs/0.9.1/api/evennia.commands.default.html @@ -64,7 +64,7 @@ method. Otherwise all text will be returned to all connected sessions.
Look in the ooc state.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
_keyaliases = ('ic', 'puppet')¶_keyaliases = ('puppet', 'ic')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('bans', 'ban')¶_keyaliases = ('ban', 'bans')¶
_keyaliases = ('emit', 'pemit', 'remit')¶_keyaliases = ('pemit', 'emit', 'remit')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
_keyaliases = ('alias', 'setobjalias')¶_keyaliases = ('setobjalias', 'alias')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
_keyaliases = ('listcmsets', 'cmdsets')¶_keyaliases = ('cmdsets', 'listcmsets')¶
_keyaliases = ('rename', 'name')¶_keyaliases = ('name', 'rename')¶
_keyaliases = ('swap', 'update', 'type', 'typeclass', 'parent')¶_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')¶
aliases = ['type', 'swap', 'parent', 'update']¶aliases = ['parent', 'update', 'swap', 'type']¶
search_index_entry = {'aliases': 'type swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'ex', 'exam')¶_keyaliases = ('ex', 'exam', 'examine')¶
aliases = ['ex', 'exam']¶aliases = ['exam', 'ex']¶
search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'locate', 'find')¶_keyaliases = ('search', 'find', 'locate')¶
aliases = ['locate', 'search']¶aliases = ['search', 'locate']¶
search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
_keyaliases = ('tags', 'tag')¶_keyaliases = ('tag', 'tags')¶
_keyaliases = ('aliaschan', 'addcom', 'chanalias')¶_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶
_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')¶_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('comlist', 'all channels', 'channels', 'channellist', 'clist', 'chanlist')¶_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')¶
aliases = ['comlist', 'all channels', 'channellist', 'clist', 'chanlist']¶aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']¶
search_index_entry = {'aliases': 'comlist all channels channellist clist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Observes your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
_keyaliases = ('nicks', 'nickname', 'nick')¶_keyaliases = ('nicks', 'nick', 'nickname')¶
aliases = ['nickname', 'nicks']¶aliases = ['nicks', 'nickname']¶
search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ('say', '"', "'")¶
_keyaliases = ('pose', ':', 'emote')¶_keyaliases = ('emote', 'pose', ':')¶
_keyaliases = ('hierarchy', 'groups', 'access')¶_keyaliases = ('groups', 'access', 'hierarchy')¶
aliases = ['hierarchy', 'groups']¶aliases = ['groups', 'hierarchy']¶
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'listscripts', 'scripts')¶_keyaliases = ('globalscript', 'scripts', 'listscripts')¶
aliases = ['listscripts', 'globalscript']¶aliases = ['globalscript', 'listscripts']¶
search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶
_keyaliases = ('listobjects', 'listobjs', 'db', 'objects', 'stats')¶_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶
aliases = ['listobjects', 'stats', 'listobjs', 'db']¶aliases = ['listobjs', 'listobjects', 'db', 'stats']¶
search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
Display info about the game engine.
_keyaliases = ('version', 'about')¶_keyaliases = ('about', 'version')¶
_keyaliases = ('serverload', 'serverprocess', 'server')¶_keyaliases = ('serverload', 'server', 'serverprocess')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('co', 'conn', 'con', 'connect')¶_keyaliases = ('connect', 'co', 'conn', 'con')¶
aliases = ['co', 'conn', 'con']¶aliases = ['con', 'conn', 'co']¶
search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cr', 'cre', 'create')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('qu', 'q', 'quit')¶_keyaliases = ('quit', 'qu', 'q')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('evaluate', 'eval')¶_keyaliases = ('eval', 'evaluate')¶
_keyaliases = ('deal', 'offers', 'status')¶_keyaliases = ('status', 'offers', 'deal')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
_keyaliases = ('roll', 'dice', '@dice')¶_keyaliases = ('dice', '@dice', 'roll')¶
aliases = ['roll', '@dice']¶aliases = ['@dice', 'roll']¶
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('co', 'conn', 'con', 'connect')¶_keyaliases = ('connect', 'co', 'conn', 'con')¶
aliases = ['co', 'conn', 'con']¶aliases = ['con', 'conn', 'co']¶
search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cr', 'cre', 'create')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('qu', 'q', 'quit')¶_keyaliases = ('quit', 'qu', 'q')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('+desc', 'desc')¶_keyaliases = ('desc', '+desc')¶
_keyaliases = ('recog', 'recognize', 'forget')¶_keyaliases = ('recog', 'forget', 'recognize')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ('say', '"', "'")¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callbacks', '@callback', '@call')¶_keyaliases = ('@callback', '@call', '@calls', '@callbacks')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
… not that there’s much to see in the dark.
_keyaliases = ('examine', 'get', 'listen', 'look', 'feel', 'l', 'ex')¶
aliases = ['examine', 'get', 'listen', 'feel', 'l', 'ex']¶
search_index_entry = {'aliases': 'examine get listen feel l ex', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('open button', 'open lid', 'open')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash glass', 'smash', 'smash lid')¶
aliases = ['break lid', 'smash', 'smash lid']¶
search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('hit', 'attack', 'fight', 'parry', 'pierce', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust')¶_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')¶
aliases = ['hit', 'fight', 'pierce', 'parry', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust']¶aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']¶
search_index_entry = {'aliases': 'hit fight pierce parry kill defend stab slash chop thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'light', 'burn')¶_keyaliases = ('on', 'burn', 'light')¶
aliases = ['press button', 'button', 'push button']¶aliases = ['push button', 'press button', 'button']¶
search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('move', 'shift', 'pull', 'shiftroot', 'push')¶_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')¶
aliases = ['pull', 'move', 'push', 'shiftroot']¶aliases = ['push', 'pull', 'shiftroot', 'move']¶
search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
_keyaliases = ('look', 'feel', 'feel around', 'search', 'l', 'fiddle')¶_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')¶
aliases = ['feel', 'feel around', 'search', 'l', 'fiddle']¶aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']¶
search_index_entry = {'aliases': 'feel feel around search l fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('tutorial', 'tut')¶_keyaliases = ('tut', 'tutorial')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':i', ':j', ':r', ':A', ':s', ':u', ':!', ':fi', ':f', ':x', ':>', ':editor_command_group', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq')¶_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')¶
aliases = [':i', ':j', ':r', ':A', ':s', ':u', ':fi', ':f', ':!', ':x', ':>', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq']¶aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']¶
search_index_entry = {'aliases': ':i :j :r :A :s :u :fi :f :! :x :> ::: :dw :S := :p :fd : :q :q! :< :: :UU :dd :echo :y :uu :DD :w :I :h :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
Menu options.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Enter your data and press return.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Manipulate the text paging
_keyaliases = ('t', 'top', '__noinput_command', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit')¶_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')¶
aliases = ['t', 'top', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit']¶aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']¶
search_index_entry = {'aliases': 't top a next b back abort q n end e quit', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Look in the ooc state.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}¶
_keyaliases = ('ic', 'puppet')¶_keyaliases = ('puppet', 'ic')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('ooc', 'unpuppet')¶_keyaliases = ('unpuppet', 'ooc')¶
_keyaliases = ('bans', 'ban')¶_keyaliases = ('ban', 'bans')¶
_keyaliases = ('emit', 'pemit', 'remit')¶_keyaliases = ('pemit', 'emit', 'remit')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
_keyaliases = ('alias', 'setobjalias')¶_keyaliases = ('setobjalias', 'alias')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
_keyaliases = ('listcmsets', 'cmdsets')¶_keyaliases = ('cmdsets', 'listcmsets')¶
_keyaliases = ('rename', 'name')¶_keyaliases = ('name', 'rename')¶
_keyaliases = ('swap', 'update', 'type', 'typeclass', 'parent')¶_keyaliases = ('typeclass', 'update', 'type', 'parent', 'swap')¶
aliases = ['type', 'swap', 'parent', 'update']¶aliases = ['parent', 'update', 'swap', 'type']¶
search_index_entry = {'aliases': 'type swap parent update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'parent update swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'ex', 'exam')¶_keyaliases = ('ex', 'exam', 'examine')¶
aliases = ['ex', 'exam']¶aliases = ['exam', 'ex']¶
search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'locate', 'find')¶_keyaliases = ('search', 'find', 'locate')¶
aliases = ['locate', 'search']¶aliases = ['search', 'locate']¶
search_index_entry = {'aliases': 'locate search', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶search_index_entry = {'aliases': 'search locate', 'category': 'building', 'key': 'find', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}¶
_keyaliases = ('tags', 'tag')¶_keyaliases = ('tag', 'tags')¶
_keyaliases = ('aliaschan', 'addcom', 'chanalias')¶_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶
_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')¶_keyaliases = ('delcom', 'delchanalias', 'delaliaschan')¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('comlist', 'all channels', 'channels', 'channellist', 'clist', 'chanlist')¶_keyaliases = ('all channels', 'channels', 'chanlist', 'clist', 'comlist', 'channellist')¶
aliases = ['comlist', 'all channels', 'channellist', 'clist', 'chanlist']¶aliases = ['all channels', 'chanlist', 'clist', 'comlist', 'channellist']¶
search_index_entry = {'aliases': 'comlist all channels channellist clist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'all channels chanlist clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
Observes your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}¶
_keyaliases = ('nicks', 'nickname', 'nick')¶_keyaliases = ('nicks', 'nick', 'nickname')¶
aliases = ['nickname', 'nicks']¶aliases = ['nicks', 'nickname']¶
search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ('say', '"', "'")¶
_keyaliases = ('pose', ':', 'emote')¶_keyaliases = ('emote', 'pose', ':')¶
_keyaliases = ('hierarchy', 'groups', 'access')¶_keyaliases = ('groups', 'access', 'hierarchy')¶
aliases = ['hierarchy', 'groups']¶aliases = ['groups', 'hierarchy']¶
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'listscripts', 'scripts')¶_keyaliases = ('globalscript', 'scripts', 'listscripts')¶
aliases = ['listscripts', 'globalscript']¶aliases = ['globalscript', 'listscripts']¶
search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶
_keyaliases = ('listobjects', 'listobjs', 'db', 'objects', 'stats')¶_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶
aliases = ['listobjects', 'stats', 'listobjs', 'db']¶aliases = ['listobjs', 'listobjects', 'db', 'stats']¶
search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjs listobjects db stats', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
Display info about the game engine.
_keyaliases = ('version', 'about')¶_keyaliases = ('about', 'version')¶
_keyaliases = ('serverload', 'serverprocess', 'server')¶_keyaliases = ('serverload', 'server', 'serverprocess')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('co', 'conn', 'con', 'connect')¶_keyaliases = ('connect', 'co', 'conn', 'con')¶
aliases = ['co', 'conn', 'con']¶aliases = ['con', 'conn', 'co']¶
search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cr', 'cre', 'create')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('qu', 'q', 'quit')¶_keyaliases = ('quit', 'qu', 'q')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('evaluate', 'eval')¶_keyaliases = ('eval', 'evaluate')¶
_keyaliases = ('deal', 'offers', 'status')¶_keyaliases = ('status', 'offers', 'deal')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n ooc look\n\n Usage:\n look\n look <character>\n\n This is an OOC version of the look command. Since an Account doesn\'t\n have an in-game existence, there is no concept of location or\n "self".\n\n If any characters are available for you to control, you may look\n at them with this command.\n '}¶
_keyaliases = ('roll', 'dice', '@dice')¶_keyaliases = ('dice', '@dice', 'roll')¶
aliases = ['roll', '@dice']¶aliases = ['@dice', 'roll']¶
search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('co', 'conn', 'con', 'connect')¶_keyaliases = ('connect', 'co', 'conn', 'con')¶
aliases = ['co', 'conn', 'con']¶aliases = ['con', 'conn', 'co']¶
search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cr', 'cre', 'create')¶
aliases = ['cre', 'cr']¶aliases = ['cr', 'cre']¶
search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('qu', 'q', 'quit')¶_keyaliases = ('quit', 'qu', 'q')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'general', 'key': 'help', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('+desc', 'desc')¶_keyaliases = ('desc', '+desc')¶
_keyaliases = ('recog', 'recognize', 'forget')¶_keyaliases = ('recog', 'forget', 'recognize')¶
aliases = ['recognize', 'forget']¶aliases = ['forget', 'recognize']¶
search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ('"', 'say', "'")¶_keyaliases = ('say', '"', "'")¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callbacks', '@callback', '@call')¶_keyaliases = ('@callback', '@call', '@calls', '@callbacks')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'hold', 'wait')¶
… not that there’s much to see in the dark.
_keyaliases = ('examine', 'get', 'listen', 'look', 'feel', 'l', 'ex')¶
aliases = ['examine', 'get', 'listen', 'feel', 'l', 'ex']¶
search_index_entry = {'aliases': 'examine get listen feel l ex', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('open button', 'open lid', 'open')¶
aliases = ['open button', 'open']¶
search_index_entry = {'aliases': 'open button open', 'category': 'general', 'key': 'open lid', 'tags': '', 'text': '\n open lid\n\n Usage:\n open lid\n\n '}¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('break lid', 'smash glass', 'smash', 'smash lid')¶
aliases = ['break lid', 'smash', 'smash lid']¶
search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('hit', 'attack', 'fight', 'parry', 'pierce', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust')¶_keyaliases = ('parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'attack', 'kill', 'hit', 'chop')¶
aliases = ['hit', 'fight', 'pierce', 'parry', 'kill', 'defend', 'stab', 'slash', 'chop', 'thrust']¶aliases = ['parry', 'thrust', 'stab', 'fight', 'pierce', 'slash', 'defend', 'kill', 'hit', 'chop']¶
search_index_entry = {'aliases': 'hit fight pierce parry kill defend stab slash chop thrust', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'parry thrust stab fight pierce slash defend kill hit chop', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'light', 'burn')¶_keyaliases = ('on', 'burn', 'light')¶
aliases = ['press button', 'button', 'push button']¶aliases = ['push button', 'press button', 'button']¶
search_index_entry = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('move', 'shift', 'pull', 'shiftroot', 'push')¶_keyaliases = ('move', 'push', 'pull', 'shiftroot', 'shift')¶
aliases = ['pull', 'move', 'push', 'shiftroot']¶aliases = ['push', 'pull', 'shiftroot', 'move']¶
search_index_entry = {'aliases': 'pull move push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('?', 'h', 'help')¶
aliases = ['h', '?']¶aliases = ['?', 'h']¶
search_index_entry = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶search_index_entry = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}¶
_keyaliases = ('look', 'feel', 'feel around', 'search', 'l', 'fiddle')¶_keyaliases = ('search', 'look', 'fiddle', 'feel around', 'feel', 'l')¶
aliases = ['feel', 'feel around', 'search', 'l', 'fiddle']¶aliases = ['search', 'l', 'fiddle', 'feel', 'feel around']¶
search_index_entry = {'aliases': 'feel feel around search l fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'search l fiddle feel feel around', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('tutorial', 'tut')¶_keyaliases = ('tut', 'tutorial')¶
_keyaliases = ('ls', 'l', 'look')¶_keyaliases = ('l', 'ls', 'look')¶
aliases = ['ls', 'l']¶aliases = ['l', 'ls']¶
search_index_entry = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶search_index_entry = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}¶
Commands for the editor
_keyaliases = (':i', ':j', ':r', ':A', ':s', ':u', ':!', ':fi', ':f', ':x', ':>', ':editor_command_group', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq')¶_keyaliases = (':<', ':fd', ':u', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':editor_command_group', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f')¶
aliases = [':i', ':j', ':r', ':A', ':s', ':u', ':fi', ':f', ':!', ':x', ':>', ':::', ':dw', ':S', ':=', ':p', ':fd', ':', ':q', ':q!', ':<', '::', ':UU', ':dd', ':echo', ':y', ':uu', ':DD', ':w', ':I', ':h', ':wq']¶aliases = [':<', ':fd', ':h', '::', ':echo', ':dw', ':dd', ':DD', ':x', ':q!', ':fi', ':q', ':s', ':>', ':=', ':', ':::', ':j', ':I', ':S', ':p', ':!', ':y', ':wq', ':uu', ':UU', ':w', ':r', ':i', ':A', ':f', ':u']¶
search_index_entry = {'aliases': ':i :j :r :A :s :u :fi :f :! :x :> ::: :dw :S := :p :fd : :q :q! :< :: :UU :dd :echo :y :uu :DD :w :I :h :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':< :fd :h :: :echo :dw :dd :DD :x :q! :fi :q :s :> := : ::: :j :I :S :p :! :y :wq :uu :UU :w :r :i :A :f :u', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
_keyaliases = ('__nomatch_command', '__noinput_command')¶_keyaliases = ('__noinput_command', '__nomatch_command')¶
Menu options.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Enter your data and press return.
_keyaliases = ('__noinput_command', '__nomatch_command')¶
Manipulate the text paging
_keyaliases = ('t', 'top', '__noinput_command', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit')¶_keyaliases = ('next', 'a', 'back', 'end', 'quit', 'n', 't', 'abort', 'q', 'top', '__noinput_command', 'e', 'b')¶
aliases = ['t', 'top', 'a', 'next', 'b', 'back', 'abort', 'q', 'n', 'end', 'e', 'quit']¶aliases = ['q', 'top', 'end', 'quit', 'n', 't', 'abort', 'next', 'back', 'b', 'e', 'a']¶
search_index_entry = {'aliases': 't top a next b back abort q n end e quit', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'q top end quit n t abort next back b e a', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶