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Start documenting evadventure
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Taking our new game online and let players try it out
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```
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In part three of the Evennia Beginner tutorial we will go through the creation of several key parts of our tutorial
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game _EvAdventure_. This is a pretty big part with plenty of examples.
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In part three of the Evennia Beginner tutorial we will go through the actual creation of
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our tutorial game _EvAdventure_, based on the [Knave](https://www.drivethrurpg.com/product/250888/Knave)
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RPG ruleset.
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If you followed the previous parts of this tutorial you will have some notions about Python and where to find
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and make use of things in Evennia. We also have a good idea of the type of game we want.
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Even if this is not the game-style you are interested in, following along will give you a lot of experience
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with using Evennia. This be of much use when doing your own thing later.
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This is a big part. You'll be seeing a lot of code and there are plenty of lessons to go through.
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Take your time!
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If you followed the previous parts of this tutorial you will have some notions about Python and where to
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find and make use of things in Evennia. We also have a good idea of the type of game we want.
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Even if this is not the game-style you are interested in, following along will give you a lot
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of experience with using Evennia. This be _really_ helpful for doing your own thing later.
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Fully coded examples of all code we make in this part can be found in the
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[evennia/contrib/tutorials/evadventure](evennia.contrib.tutorials.evadventure) package.
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## Lessons
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_TODO_
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```{toctree}
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:maxdepth: 1
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Implementing-a-game-rule-system
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Turn-based-Combat-System
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A-Sittable-Object
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```
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1. [Changing settings](../../../Unimplemented.md)
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1. [Applying contribs](../../../Unimplemented.md)
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1. [Creating a rule module](../../../Unimplemented.md)
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1. [Tweaking the base Typeclasses](../../../Unimplemented.md)
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1. [Character creation menu](../../../Unimplemented.md)
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1. [Wearing armor and wielding weapons](../../../Unimplemented.md)
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1. [Two types of combat](../../../Unimplemented.md)
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1. [Monsters and AI](../../../Unimplemented.md)
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1. [Questing and rewards](../../../Unimplemented.md)
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1. [Overview of Tech demo](../../../Unimplemented.md)
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Beginner-Tutorial-Utilities
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Beginner-Tutorial-Rule-System
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Beginner-Tutorial-Characters
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Beginner-Tuturial-Objects
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Beginner-Tutorial-Rooms
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Beginner-Tutorial-NPCs
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Beginner-Tutorial-Turnbased-Combat
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Beginner-Tutorial-Quests
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Beginner-Tutorial-Shops
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Beginner-Tutorial-Dungeon
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Beginner-Tutorial-Commands
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## Table of Contents
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_TODO_
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```{toctree}
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:maxdepth: 1
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Implementing-a-game-rule-system
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Turn-Based-Combat-System
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A-Sittable-Object
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Beginner-Tutorial-Utilities
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Beginner-Tutorial-Rule-System
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Beginner-Tutorial-Characters
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Beginner-Tuturial-Objects
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Beginner-Tutorial-Rooms
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Beginner-Tutorial-NPCs
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Beginner-Tutorial-Turnbased-Combat
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Beginner-Tutorial-Quests
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Beginner-Tutorial-Shops
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Beginner-Tutorial-Dungeon
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Beginner-Tutorial-Commands
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```
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