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Start documenting evadventure
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@ -458,6 +458,7 @@ and rule implementation like character traits, dice rolling and emoting._
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```{toctree}
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:maxdepth: 1
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Contrib-Buffs.md
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Contrib-Dice.md
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Contrib-Health-Bar.md
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Contrib-RPSystem.md
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@ -465,6 +466,17 @@ Contrib-Traits.md
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```
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### Contrib: `buffs`
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_Contribution by Tegiminis 2022_
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A buff is a timed object, attached to a game entity. It is capable of modifying values, triggering code, or both.
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It is a common design pattern in RPGs, particularly action games.
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[Read the documentation](./Contrib-Buffs.md) - [Browse the Code](evennia.contrib.rpg.buffs)
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### Contrib: `dice`
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_Contribution by Griatch, 2012_
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@ -643,6 +655,7 @@ and more._
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Contrib-Auditing.md
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Contrib-Fieldfill.md
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Contrib-Name-Generator.md
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Contrib-Random-String-Generator.md
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Contrib-Tree-Select.md
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```
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@ -676,6 +689,19 @@ to any callable of your choice.
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### Contrib: `name_generator`
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_Contribution by InspectorCaracal (2022)_
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A module for generating random names, both real-world and fantasy. Real-world
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names can be generated either as first (personal) names, family (last) names, or
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full names (first, optional middles, and last). The name data is from [Behind the Name](https://www.behindthename.com/)
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and used under the [CC BY-SA 4.0 license](https://creativecommons.org/licenses/by-sa/4.0/).
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[Read the documentation](./Contrib-Name-Generator.md) - [Browse the Code](evennia.contrib.utils.name_generator)
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### Contrib: `random_string_generator`
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_Contribution by Vincent Le Goff (vlgeoff), 2017_
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