Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.

This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like.

Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
This commit is contained in:
Griatch 2011-04-23 11:54:08 +00:00
parent ce2a8e9ffe
commit 28fe2ad3f4
37 changed files with 1622 additions and 555 deletions

View file

@ -174,3 +174,128 @@ def cmdparser(raw_string):
wordlist = raw_string.split(" ")
candidates.extend(produce_candidates(nr_candidates, wordlist))
return candidates
#------------------------------------------------------------
# Search parsers and support methods
#------------------------------------------------------------
#
# Default functions for formatting and processing searches.
#
# This is in its own module due to them being possible to
# replace from the settings file by setting the variables
#
# SEARCH_AT_RESULTERROR_HANDLER
# SEARCH_MULTIMATCH_PARSER
#
# The the replacing modules must have the same inputs and outputs as
# those in this module.
#
def at_search_result(msg_obj, ostring, results, global_search=False):
"""
Called by search methods after a result of any type has been found.
Takes a search result (a list) and
formats eventual errors.
msg_obj - object to receive feedback.
ostring - original search string
results - list of found matches (0, 1 or more)
global_search - if this was a global_search or not
(if it is, there might be an idea of supplying
dbrefs instead of only numbers)
Multiple matches are returned to the searching object
as
1-object
2-object
3-object
etc
"""
string = ""
if not results:
# no results.
string = "Could not find '%s'." % ostring
results = None
elif len(results) > 1:
# we have more than one match. We will display a
# list of the form 1-objname, 2-objname etc.
# check if the msg_object may se dbrefs
show_dbref = global_search
string += "More than one match for '%s'" % ostring
string += " (please narrow target):"
for num, result in enumerate(results):
invtext = ""
dbreftext = ""
if hasattr(result, "location") and result.location == msg_obj:
invtext = " (carried)"
if show_dbref:
dbreftext = "(#%i)" % result.id
string += "\n %i-%s%s%s" % (num+1, result.name,
dbreftext, invtext)
results = None
else:
# we have exactly one match.
results = results[0]
if string:
msg_obj.msg(string.strip())
return results
def at_multimatch_input(ostring):
"""
Parse number-identifiers.
This parser will be called by the engine when a user supplies
a search term. The search term must be analyzed to determine
if the user wants to differentiate between multiple matches
(usually found during a previous search).
This method should separate out any identifiers from the search
string used to differentiate between same-named objects. The
result should be a tuple (index, search_string) where the index
gives which match among multiple matches should be used (1 being
the lowest number, rather than 0 as in Python).
This parser version will identify search strings on the following
forms
2-object
This will be parsed to (2, "object") and, if applicable, will tell
the engine to pick the second from a list of same-named matches of
objects called "object".
Ex for use in a game session:
> look
You see: ball, ball, ball and ball.
> get ball
There where multiple matches for ball:
1-ball
2-ball
3-ball
4-ball
> get 3-ball
You get the ball.
"""
if not isinstance(ostring, basestring):
return (None, ostring)
if not '-' in ostring:
return (None, ostring)
try:
index = ostring.find('-')
number = int(ostring[:index])-1
return (number, ostring[index+1:])
except ValueError:
#not a number; this is not an identifier.
return (None, ostring)
except IndexError:
return (None, ostring)