Fixed all links

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Griatch 2020-10-11 19:31:05 +02:00
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@ -1,9 +1,12 @@
# Tutorial Tweeting Game Stats
This tutorial will create a simple script that will send a tweet to your already configured twitter account. Please see: [How to connect Evennia to Twitter](./How-to-connect-Evennia-to-Twitter) if you haven't already done so.
This tutorial will create a simple script that will send a tweet to your already configured twitter
account. Please see: [How to connect Evennia to Twitter](./How-to-connect-Evennia-to-Twitter) if you
haven't already done so.
The script could be expanded to cover a variety of statistics you might wish to tweet about regularly, from player deaths to how much currency is in the economy etc.
The script could be expanded to cover a variety of statistics you might wish to tweet about
regularly, from player deaths to how much currency is in the economy etc.
```python
# evennia/typeclasses/tweet_stats.py
@ -21,7 +24,7 @@ class TweetStats(DefaultScript):
This implements the tweeting of stats to a registered twitter account
"""
# standard Script hooks
# standard Script hooks
def at_script_creation(self):
"Called when script is first created"
@ -50,12 +53,15 @@ class TweetStats(DefaultScript):
nobjs = ObjectDB.objects.count()
base_char_typeclass = settings.BASE_CHARACTER_TYPECLASS
nchars = ObjectDB.objects.filter(db_typeclass_path=base_char_typeclass).count()
nrooms = ObjectDB.objects.filter(db_location__isnull=True).exclude(db_typeclass_path=base_char_typeclass).count()
nexits = ObjectDB.objects.filter(db_location__isnull=False, db_destination__isnull=False).count()
nrooms = ObjectDB.objects.filter(db_location__isnull=True).exclude(db_typeclass_path=bas
e_char_typeclass).count()
nexits = ObjectDB.objects.filter(db_location__isnull=False,
db_destination__isnull=False).count()
nother = nobjs - nchars - nrooms - nexits
tweet = "Chars: %s, Rooms: %s, Objects: %s" %(nchars, nrooms, nother)
else:
if tweet_output == 2: ##Number of prototypes and 3 random keys - taken from @spawn command
else:
if tweet_output == 2: ##Number of prototypes and 3 random keys - taken from @spawn
command
prototypes = spawner.spawn(return_prototypes=True)
keys = prototypes.keys()
@ -65,20 +71,26 @@ class TweetStats(DefaultScript):
tweet += " %s" % keys[randint(0,len(keys)-1)]
for x in range(0,2): ##tweet 3
tweet += ", %s" % keys[randint(0,len(keys)-1)]
# post the tweet
# post the tweet
try:
response = api.PostUpdate(tweet)
except:
logger.log_trace("Tweet Error: When attempting to tweet %s" % tweet)
```
In the `at_script_creation` method, we configure the script to fire immediately (useful for testing) and setup the delay (1 day) as well as script information seen when you use `@scripts`
In the `at_script_creation` method, we configure the script to fire immediately (useful for testing)
and setup the delay (1 day) as well as script information seen when you use `@scripts`
In the `at_repeat` method (which is called immediately and then at interval seconds later) we setup the Twitter API (just like in the initial configuration of twitter). numberTweetOutputs is used to show how many different types of outputs we have (in this case 2). We then build the tweet based on randomly choosing between these outputs.
In the `at_repeat` method (which is called immediately and then at interval seconds later) we setup
the Twitter API (just like in the initial configuration of twitter). numberTweetOutputs is used to
show how many different types of outputs we have (in this case 2). We then build the tweet based on
randomly choosing between these outputs.
1. Shows the number of Player Characters, Rooms and Other/Objects
2. Shows the number of prototypes currently in the game and then selects 3 random keys to show
2. Shows the number of prototypes currently in the game and then selects 3 random keys to show
[Scripts Information](./Scripts) will show you how to add it as a Global script, however, for testing it may be useful to start/stop it quickly from within the game. Assuming that you create the file as `mygame/typeclasses/tweet_stats.py` it can be started by using the following command
[Scripts Information](./Scripts) will show you how to add it as a Global script, however, for testing
it may be useful to start/stop it quickly from within the game. Assuming that you create the file
as `mygame/typeclasses/tweet_stats.py` it can be started by using the following command
@script Here = tweet_stats.TweetStats