Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected.

This commit is contained in:
Griatch 2013-04-09 15:59:21 +02:00
parent 5100a0561f
commit 26ced2cb90
8 changed files with 321 additions and 251 deletions

View file

@ -147,7 +147,8 @@ class ObjectDB(TypedObject):
ndb - non-persistent attribute storage
The ObjectDB adds the following properties:
player - optional connected player
player - optional connected player (always together with sessid)
sessid - optional connection session id (always together with player)
location - in-game location of object
home - safety location for object (handler)