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Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected.
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8 changed files with 321 additions and 251 deletions
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@ -147,7 +147,8 @@ class ObjectDB(TypedObject):
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ndb - non-persistent attribute storage
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The ObjectDB adds the following properties:
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player - optional connected player
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player - optional connected player (always together with sessid)
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sessid - optional connection session id (always together with player)
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location - in-game location of object
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home - safety location for object (handler)
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