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Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls.
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261363bae7
commit
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7 changed files with 109 additions and 70 deletions
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@ -199,6 +199,7 @@ class ServerSessionHandler(SessionHandler):
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"""
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session = self.sessions.get(session.sessid, None)
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if session:
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session.at_disconnect()
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sessid = session.sessid
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del self.sessions[sessid]
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# inform portal that session should be closed.
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@ -206,7 +207,7 @@ class ServerSessionHandler(SessionHandler):
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operation=SDISCONN,
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data=reason)
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def login(self, session):
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def login(self, session, player):
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"""
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Log in the previously unloggedin session and the player we by
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now should know is connected to it. After this point we
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@ -214,15 +215,41 @@ class ServerSessionHandler(SessionHandler):
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"""
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# prep the session with player/user info
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# we have to check this first before uid has been assigned
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# this session.
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if not self.sessions_from_player(player):
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player.is_connected = True
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# sets up and assigns all properties on the session
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session.at_login(player)
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# player init
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player.at_init()
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# Check if this is the first time the *player* logs in
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if player.db.FIRST_LOGIN:
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player.at_first_login()
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del player.db.FIRST_LOGIN
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player.at_pre_login()
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session.log(_('Logged in: %(self)s') % {'self': self})
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# start (persistent) scripts on this object
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#ScriptDB.objects.validate(obj=self.player.character)
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if MULTISESSION_MODE == 0:
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# disconnect all previous sessions.
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self.disconnect_duplicate_sessions(session)
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session.logged_in = True
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# sync the portal to this session
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# sync the portal to the session
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sessdata = session.get_sync_data()
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self.server.amp_protocol.call_remote_PortalAdmin(session.sessid,
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operation=SLOGIN,
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data=sessdata)
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player.at_post_login()
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def all_sessions_portal_sync(self):
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"""
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