From 25185a6b2c76903efd613a201757cde2f7a58564 Mon Sep 17 00:00:00 2001 From: Griatch Date: Sat, 15 Feb 2025 11:26:01 +0100 Subject: [PATCH] Update changelog/docs --- docs/source/Coding/Changelog.md | 6 +++++- docs/source/Contribs/Contrib-Godotwebsocket.md | 5 +++-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/docs/source/Coding/Changelog.md b/docs/source/Coding/Changelog.md index 6f80893593..4ee241282c 100644 --- a/docs/source/Coding/Changelog.md +++ b/docs/source/Coding/Changelog.md @@ -29,11 +29,13 @@ drop 3.10 support as part of next major release. - [Fix][issue3688]: Made TutorialWorld possible to build cleanly without being a superuser (Griatch) - [Fix][issue3687]: Fixed batchcommand/interactive with developer perms (Griatch) - [Fix][issue3723]: Bug in `ingame-map-display` contrib when using ordinal alises (aMiss-aWry) +- [Fix][issue3726]: Fix Twisted v25 issue with returnValue() +- [Fix][issue3729]: Godot client text2bbcode mxp link conversion error (ChrisLR) - Fix: Make `\\` properly preserve one backlash in funcparser (Griatch) - Fix: When an object was used as an On-Demand Task's category, and that object was then deleted, it caused an OnDemandHandler save error on reload. Will now clean up on save. (Griatch) used as the task's category (Griatch) -- [Docs]: Fixes from InspectorCaracal, Griatch +- [Docs]: Fixes from InspectorCaracal, Griatch, ChrisLR [pull3633]: https://github.com/evennia/evennia/pull/3633 @@ -50,6 +52,8 @@ drop 3.10 support as part of next major release. [pull3719]: https://github.com/evennia/evennia/pull/3719 [pull3721]: https://github.com/evennia/evennia/pull/3721 [pull3723]: https://github.com/evennia/evennia/pull/3723 +[pull3726]: https://github.com/evennia/evennia/pull/3726 +[pull3729]: https://github.com/evennia/evennia/pull/3729 [issue3688]: https://github.com/evennia/evennia/issues/3688 [issue3688]: https://github.com/evennia/evennia/issues/3687 diff --git a/docs/source/Contribs/Contrib-Godotwebsocket.md b/docs/source/Contribs/Contrib-Godotwebsocket.md index efdbe67e28..1169ccdef8 100644 --- a/docs/source/Contribs/Contrib-Godotwebsocket.md +++ b/docs/source/Contribs/Contrib-Godotwebsocket.md @@ -64,7 +64,7 @@ This will connect when the Scene is ready, poll and print the data when we recei extends Node # The URL we will connect to. -var websocket_url = "ws://localhost:4008" +var websocket_url = "ws://127.0.0.1:4008" var socket := WebSocketPeer.new() func _ready(): @@ -144,7 +144,7 @@ func _on_button_pressed(): extends Node # The URL we will connect to. -var websocket_url = "ws://localhost:4008" +var websocket_url = "ws://127.0.0.1:4008" var socket := WebSocketPeer.new() @onready var output_label = $"../Panel/VBoxContainer/RichTextLabel" @@ -193,6 +193,7 @@ func _exit_tree(): ``` + ---- This document page is generated from `evennia/contrib/base_systems/godotwebsocket/README.md`. Changes to this