mirror of
https://github.com/evennia/evennia.git
synced 2026-03-23 16:26:30 +01:00
Made a new version of create_object function, and made Objects creatable using o=Object().
This commit is contained in:
parent
969b947ba0
commit
24764743ff
8 changed files with 858 additions and 1173 deletions
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@ -7,6 +7,5 @@ Also, the initiated object manager is available as src.objects.manager.
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"""
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#from src.objects.objects import *
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from src.objects.models import ObjectDB
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manager = ObjectDB.objects
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#from src.objects.models import ObjectDB
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#manager = ObjectDB.objects
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@ -14,81 +14,14 @@ the database object. Like everything else, they can be accessed
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transparently through the decorating TypeClass.
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"""
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import traceback
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from django.db import models
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from django.conf import settings
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from django.core.exceptions import ObjectDoesNotExist
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from src.typeclasses.models import TypedObject, NickHandler
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from src.typeclasses.models import TypedObject
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from src.objects.manager import ObjectDBManager
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from src.players.models import PlayerDB
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from src.commands.cmdsethandler import CmdSetHandler
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from src.commands import cmdhandler
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from src.scripts.scripthandler import ScriptHandler
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from src.utils import logger
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from src.utils.utils import (make_iter, to_str, to_unicode, lazy_property,
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variable_from_module, dbref)
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MULTISESSION_MODE = settings.MULTISESSION_MODE
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from django.utils.translation import ugettext as _
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#__all__ = ("ObjectDB", )
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_ScriptDB = None
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_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_SESSIONS = None
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_GA = object.__getattribute__
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_SA = object.__setattr__
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_DA = object.__delattr__
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# the sessid_max is based on the length of the db_sessid csv field (excluding commas)
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_SESSID_MAX = 16 if MULTISESSION_MODE in (1, 3) else 1
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class SessidHandler(object):
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"""
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Handles the get/setting of the sessid
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comma-separated integer field
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"""
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def __init__(self, obj):
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self.obj = obj
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self._cache = set()
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self._recache()
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def _recache(self):
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self._cache = list(set(int(val) for val in (_GA(self.obj, "db_sessid") or "").split(",") if val))
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def get(self):
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"Returns a list of one or more session ids"
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return self._cache
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def add(self, sessid):
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"Add sessid to handler"
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_cache = self._cache
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if sessid not in _cache:
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if len(_cache) >= _SESSID_MAX:
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return
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_cache.append(sessid)
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_SA(self.obj, "db_sessid", ",".join(str(val) for val in _cache))
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_GA(self.obj, "save")(update_fields=["db_sessid"])
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def remove(self, sessid):
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"Remove sessid from handler"
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_cache = self._cache
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if sessid in _cache:
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_cache.remove(sessid)
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_SA(self.obj, "db_sessid", ",".join(str(val) for val in _cache))
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_GA(self.obj, "save")(update_fields=["db_sessid"])
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def clear(self):
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"Clear sessids"
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self._cache = []
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_SA(self.obj, "db_sessid", None)
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_GA(self.obj, "save")(update_fields=["db_sessid"])
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def count(self):
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"Return amount of sessions connected"
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return len(self._cache)
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from src.utils.utils import (make_iter, dbref)
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#------------------------------------------------------------
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@ -173,27 +106,7 @@ class ObjectDB(TypedObject):
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# Database manager
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objects = ObjectDBManager()
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# caches for quick lookups of typeclass loading.
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_typeclass_paths = settings.OBJECT_TYPECLASS_PATHS
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_default_typeclass_path = settings.BASE_OBJECT_TYPECLASS or "src.objects.objects.Object"
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# lazy-load handlers
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@lazy_property
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def cmdset(self):
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return CmdSetHandler(self, True)
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@lazy_property
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def scripts(self):
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return ScriptHandler(self)
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@lazy_property
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def nicks(self):
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return NickHandler(self)
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@lazy_property
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def sessid(self):
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return SessidHandler(self)
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# field-related field-related properties
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def _at_db_player_postsave(self):
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"""
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This hook is called automatically after the player field is saved.
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@ -201,30 +114,21 @@ class ObjectDB(TypedObject):
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# we need to re-cache this for superusers to bypass.
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self.locks.cache_lock_bypass(self)
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# cmdset_storage property. We use a custom wrapper to manage this. This also
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# seems very sensitive to caching, so leaving it be for now. /Griatch
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#@property
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# cmdset_storage property handling
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def __cmdset_storage_get(self):
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"""
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Getter. Allows for value = self.name.
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Returns a list of cmdset_storage.
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"""
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storage = _GA(self, "db_cmdset_storage")
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# we need to check so storage is not None
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"getter"
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storage = self.db_cmdset_storage
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return [path.strip() for path in storage.split(',')] if storage else []
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#@cmdset_storage.setter
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def __cmdset_storage_set(self, value):
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"""
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Setter. Allows for self.name = value.
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Stores as a comma-separated string.
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"""
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_SA(self, "db_cmdset_storage", ",".join(str(val).strip() for val in make_iter(value)))
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_GA(self, "save")()
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#@cmdset_storage.deleter
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"setter"
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self.db_cmdset_storage = ",".join(str(val).strip() for val in make_iter(value))
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self.save(update_fields=["db_cmdset_storage"])
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def __cmdset_storage_del(self):
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"Deleter. Allows for del self.name"
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_SA(self, "db_cmdset_storage", None)
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_GA(self, "save")()
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"deleter"
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self.db_cmdset_storage = None
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self.save(update_fields=["db_cmdset_storage"])
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cmdset_storage = property(__cmdset_storage_get, __cmdset_storage_set, __cmdset_storage_del)
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# location getsetter
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@ -280,567 +184,3 @@ class ObjectDB(TypedObject):
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verbose_name = "Object"
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verbose_name_plural = "Objects"
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#
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# ObjectDB class access methods/properties
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#
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#@property
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def __sessions_get(self):
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"""
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Retrieve sessions connected to this object.
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"""
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# if the player is not connected, this will simply be an empty list.
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if _GA(self, "db_player"):
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return _GA(_GA(self, "db_player"), "get_all_sessions")()
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return []
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sessions = property(__sessions_get)
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#@property
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def __has_player_get(self):
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"""
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Convenience function for checking if an active player is
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currently connected to this object
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"""
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return any(_GA(self, "sessions"))
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has_player = property(__has_player_get)
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is_player = property(__has_player_get)
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#@property
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def __is_superuser_get(self):
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"Check if user has a player, and if so, if it is a superuser."
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return (_GA(self, "db_player") and _GA(_GA(self, "db_player"), "is_superuser")
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and not _GA(_GA(self, "db_player"), "attributes").get("_quell"))
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is_superuser = property(__is_superuser_get)
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# contents
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def contents_get(self, exclude=None):
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"""
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Returns the contents of this object, i.e. all
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objects that has this object set as its location.
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This should be publically available.
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exclude is one or more objects to not return
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"""
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if exclude:
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return ObjectDB.objects.get_contents(self, excludeobj=make_iter(exclude))
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return ObjectDB.objects.get_contents(self)
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contents = property(contents_get)
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#@property
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def __exits_get(self):
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"""
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Returns all exits from this object, i.e. all objects
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at this location having the property destination != None.
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"""
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return [exi for exi in _GA(self, "contents")
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if exi.destination]
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exits = property(__exits_get)
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#
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# Main Search method
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#
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def search(self, searchdata,
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global_search=False,
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use_nicks=True, # should this default to off?
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typeclass=None,
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location=None,
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attribute_name=None,
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quiet=False,
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exact=False):
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"""
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Returns the typeclass of an Object matching a search string/condition
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Perform a standard object search in the database, handling
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multiple results and lack thereof gracefully. By default, only
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objects in self's current location or inventory is searched.
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Note: to find Players, use eg. ev.player_search.
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Inputs:
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searchdata (str or obj): Primary search criterion. Will be matched
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against object.key (with object.aliases second) unless
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the keyword attribute_name specifies otherwise.
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Special strings:
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#<num> - search by unique dbref. This is always
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a global search.
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me,self - self-reference to this object
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<num>-<string> - can be used to differentiate
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between multiple same-named matches
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global_search (bool): Search all objects globally. This is overruled
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by "location" keyword.
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use_nicks (bool): Use nickname-replace (nicktype "object") on the
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search string
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typeclass (str or Typeclass, or list of either): Limit search only
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to Objects with this typeclass. May be a list of typeclasses
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for a broader search.
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location (Object): Specify a location to search, if different from the
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self's given location plus its contents. This can also
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be a list of locations.
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attribute_name (str): Define which property to search. If set, no
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key+alias search will be performed. This can be used to
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search database fields (db_ will be automatically
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appended), and if that fails, it will try to return
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objects having Attributes with this name and value
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equal to searchdata. A special use is to search for
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"key" here if you want to do a key-search without
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including aliases.
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quiet (bool) - don't display default error messages - this tells the
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search method that the user wants to handle all errors
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themselves. It also changes the return value type, see
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below.
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exact (bool) - if unset (default) - prefers to match to beginning of
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string rather than not matching at all. If set, requires
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exact mathing of entire string.
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Returns:
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quiet=False (default):
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no match or multimatch:
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auto-echoes errors to self.msg, then returns None
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(results are handled by settings.SEARCH_AT_RESULT
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and settings.SEARCH_AT_MULTIMATCH_INPUT)
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match:
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a unique object match
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quiet=True:
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returns a list of 0, 1 or more matches
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"""
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is_string = isinstance(searchdata, basestring)
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if use_nicks:
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# do nick-replacement on search
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searchdata = self.nicks.nickreplace(searchdata, categories=("object", "player"), include_player=True)
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candidates=None
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if(global_search or (is_string and searchdata.startswith("#") and
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len(searchdata) > 1 and searchdata[1:].isdigit())):
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# only allow exact matching if searching the entire database
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# or unique #dbrefs
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exact = True
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elif location:
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# location(s) were given
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candidates = []
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for obj in make_iter(location):
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candidates.extend(obj.contents)
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else:
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# local search. Candidates are self.contents, self.location
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# and self.location.contents
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location = self.location
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candidates = self.contents
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if location:
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candidates = candidates + [location] + location.contents
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else:
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# normally we are included in location.contents
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candidates.append(self)
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results = ObjectDB.objects.object_search(searchdata,
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attribute_name=attribute_name,
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typeclass=typeclass,
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candidates=candidates,
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exact=exact)
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if quiet:
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return results
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return _AT_SEARCH_RESULT(self, searchdata, results, global_search)
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def search_player(self, searchdata, quiet=False):
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"""
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Simple shortcut wrapper to search for players, not characters.
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searchdata - search criterion - the key or dbref of the player
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to search for. If this is "here" or "me", search
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for the player connected to this object.
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quiet - return the results as a list rather than echo eventual
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standard error messages.
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Returns:
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quiet=False (default):
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no match or multimatch:
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auto-echoes errors to self.msg, then returns None
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(results are handled by settings.SEARCH_AT_RESULT
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and settings.SEARCH_AT_MULTIMATCH_INPUT)
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match:
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a unique player match
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quiet=True:
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no match or multimatch:
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returns None or list of multi-matches
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match:
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a unique object match
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"""
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results = PlayerDB.objects.player_search(searchdata)
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if quiet:
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return results
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return _AT_SEARCH_RESULT(self, searchdata, results, global_search=True)
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#
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# Execution/action methods
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#
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def execute_cmd(self, raw_string, sessid=None, **kwargs):
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"""
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Do something as this object. This method is a copy of the execute_
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cmd method on the session. This is never called normally, it's only
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used when wanting specifically to let an object be the caller of a
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command. It makes use of nicks of eventual connected players as well.
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Argument:
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raw_string (string) - raw command input
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sessid (int) - optional session id to return results to
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**kwargs - other keyword arguments will be added to the found command
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object instace as variables before it executes. This is
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unused by default Evennia but may be used to set flags and
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change operating paramaters for commands at run-time.
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Returns Deferred - this is an asynchronous Twisted object that will
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not fire until the command has actually finished executing. To
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overload this one needs to attach callback functions to it, with
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addCallback(function). This function will be called with an
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eventual return value from the command execution.
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This return is not used at all by Evennia by default, but might
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be useful for coders intending to implement some sort of nested
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command structure.
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"""
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# nick replacement - we require full-word matching.
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# do text encoding conversion
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raw_string = to_unicode(raw_string)
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raw_string = self.nicks.nickreplace(raw_string,
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categories=("inputline", "channel"), include_player=True)
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return cmdhandler.cmdhandler(self, raw_string, callertype="object", sessid=sessid, **kwargs)
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def msg(self, text=None, from_obj=None, sessid=0, **kwargs):
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"""
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Emits something to a session attached to the object.
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message (str): The message to send
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from_obj (obj): object that is sending.
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data (object): an optional data object that may or may not
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be used by the protocol.
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sessid (int): sessid to relay to, if any.
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If set to 0 (default), use either from_obj.sessid (if set) or self.sessid automatically
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If None, echo to all connected sessions
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When this message is called, from_obj.at_msg_send and self.at_msg_receive are called.
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"""
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global _SESSIONS
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if not _SESSIONS:
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from src.server.sessionhandler import SESSIONS as _SESSIONS
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text = to_str(text, force_string=True) if text else ""
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if "data" in kwargs:
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# deprecation warning
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logger.log_depmsg("ObjectDB.msg(): 'data'-dict keyword is deprecated. Use **kwargs instead.")
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data = kwargs.pop("data")
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if isinstance(data, dict):
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kwargs.update(data)
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if from_obj:
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# call hook
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try:
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from_obj.at_msg_send(text=text, to_obj=self, **kwargs)
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except Exception:
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logger.log_trace()
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try:
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if not self.at_msg_receive(text=text, **kwargs):
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# if at_msg_receive returns false, we abort message to this object
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return
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except Exception:
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logger.log_trace()
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sessions = _SESSIONS.session_from_sessid([sessid] if sessid else make_iter(_GA(self, "sessid").get()))
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for session in sessions:
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session.msg(text=text, **kwargs)
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def msg_contents(self, message, exclude=None, from_obj=None, **kwargs):
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"""
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Emits something to all objects inside an object.
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exclude is a list of objects not to send to. See self.msg() for
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more info.
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"""
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contents = _GA(self, "contents")
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if exclude:
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exclude = make_iter(exclude)
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contents = [obj for obj in contents if obj not in exclude]
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for obj in contents:
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obj.msg(message, from_obj=from_obj, **kwargs)
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def move_to(self, destination, quiet=False,
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emit_to_obj=None, use_destination=True, to_none=False):
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"""
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Moves this object to a new location.
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Moves this object to a new location. Note that if <destination> is an
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exit object (i.e. it has "destination"!=None), the move_to will
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happen to this destination and -not- into the exit object itself, unless
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use_destination=False. Note that no lock checks are done by this
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function, such things are assumed to have been handled before calling
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move_to.
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destination: (Object) Reference to the object to move to. This
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can also be an exit object, in which case the destination
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property is used as destination.
|
||||
quiet: (bool) If true, don't emit left/arrived messages.
|
||||
emit_to_obj: (Object) object to receive error messages
|
||||
use_destination (bool): Default is for objects to use the "destination"
|
||||
property of destinations as the target to move to.
|
||||
Turning off this keyword allows objects to move
|
||||
"inside" exit objects.
|
||||
to_none - allow destination to be None. Note that no hooks are run when
|
||||
moving to a None location. If you want to run hooks,
|
||||
run them manually (and make sure they can manage None
|
||||
locations).
|
||||
|
||||
Returns True/False depending on if there were problems with the move.
|
||||
This method may also return various error messages to the
|
||||
emit_to_obj.
|
||||
"""
|
||||
def logerr(string=""):
|
||||
trc = traceback.format_exc()
|
||||
errstring = "%s%s" % (trc, string)
|
||||
logger.log_trace()
|
||||
_GA(self, "msg")(errstring)
|
||||
|
||||
errtxt = _("Couldn't perform move ('%s'). Contact an admin.")
|
||||
if not emit_to_obj:
|
||||
emit_to_obj = self
|
||||
|
||||
if not destination:
|
||||
if to_none:
|
||||
# immediately move to None. There can be no hooks called since
|
||||
# there is no destination to call them with.
|
||||
self.location = None
|
||||
return True
|
||||
emit_to_obj.msg(_("The destination doesn't exist."))
|
||||
return
|
||||
if destination.destination and use_destination:
|
||||
# traverse exits
|
||||
destination = destination.destination
|
||||
|
||||
# Before the move, call eventual pre-commands.
|
||||
try:
|
||||
if not self.at_before_move(destination):
|
||||
return
|
||||
except Exception:
|
||||
logerr(errtxt % "at_before_move()")
|
||||
#emit_to_obj.msg(errtxt % "at_before_move()")
|
||||
#logger.log_trace()
|
||||
return False
|
||||
|
||||
# Save the old location
|
||||
source_location = _GA(self, "location")
|
||||
if not source_location:
|
||||
# there was some error in placing this room.
|
||||
# we have to set one or we won't be able to continue
|
||||
if _GA(self, "home"):
|
||||
source_location = _GA(self, "home")
|
||||
else:
|
||||
default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
|
||||
source_location = default_home
|
||||
|
||||
# Call hook on source location
|
||||
try:
|
||||
source_location.at_object_leave(self, destination)
|
||||
except Exception:
|
||||
logerr(errtxt % "at_object_leave()")
|
||||
#emit_to_obj.msg(errtxt % "at_object_leave()")
|
||||
#logger.log_trace()
|
||||
return False
|
||||
|
||||
if not quiet:
|
||||
#tell the old room we are leaving
|
||||
try:
|
||||
self.announce_move_from(destination)
|
||||
except Exception:
|
||||
logerr(errtxt % "at_announce_move()")
|
||||
#emit_to_obj.msg(errtxt % "at_announce_move()" )
|
||||
#logger.log_trace()
|
||||
return False
|
||||
|
||||
# Perform move
|
||||
try:
|
||||
#print "move_to location:", destination
|
||||
_SA(self, "location", destination)
|
||||
except Exception:
|
||||
emit_to_obj.msg(errtxt % "location change")
|
||||
logger.log_trace()
|
||||
return False
|
||||
|
||||
if not quiet:
|
||||
# Tell the new room we are there.
|
||||
try:
|
||||
self.announce_move_to(source_location)
|
||||
except Exception:
|
||||
logerr(errtxt % "announce_move_to()")
|
||||
#emit_to_obj.msg(errtxt % "announce_move_to()")
|
||||
#logger.log_trace()
|
||||
return False
|
||||
|
||||
# Perform eventual extra commands on the receiving location
|
||||
# (the object has already arrived at this point)
|
||||
try:
|
||||
destination.at_object_receive(self, source_location)
|
||||
except Exception:
|
||||
logerr(errtxt % "at_object_receive()")
|
||||
#emit_to_obj.msg(errtxt % "at_object_receive()")
|
||||
#logger.log_trace()
|
||||
return False
|
||||
|
||||
# Execute eventual extra commands on this object after moving it
|
||||
# (usually calling 'look')
|
||||
try:
|
||||
self.at_after_move(source_location)
|
||||
except Exception:
|
||||
logerr(errtxt % "at_after_move")
|
||||
#emit_to_obj.msg(errtxt % "at_after_move()")
|
||||
#logger.log_trace()
|
||||
return False
|
||||
return True
|
||||
|
||||
#
|
||||
# Object Swap, Delete and Cleanup methods
|
||||
#
|
||||
|
||||
def clear_exits(self):
|
||||
"""
|
||||
Destroys all of the exits and any exits pointing to this
|
||||
object as a destination.
|
||||
"""
|
||||
for out_exit in [exi for exi in ObjectDB.objects.get_contents(self) if exi.db_destination]:
|
||||
out_exit.delete()
|
||||
for in_exit in ObjectDB.objects.filter(db_destination=self):
|
||||
in_exit.delete()
|
||||
|
||||
def clear_contents(self):
|
||||
"""
|
||||
Moves all objects (players/things) to their home
|
||||
location or to default home.
|
||||
"""
|
||||
# Gather up everything that thinks this is its location.
|
||||
objs = ObjectDB.objects.filter(db_location=self)
|
||||
default_home_id = int(settings.DEFAULT_HOME.lstrip("#"))
|
||||
try:
|
||||
default_home = ObjectDB.objects.get(id=default_home_id)
|
||||
if default_home.dbid == _GA(self, "dbid"):
|
||||
# we are deleting default home!
|
||||
default_home = None
|
||||
except Exception:
|
||||
string = _("Could not find default home '(#%d)'.")
|
||||
logger.log_errmsg(string % default_home_id)
|
||||
default_home = None
|
||||
|
||||
for obj in objs:
|
||||
home = obj.home
|
||||
# Obviously, we can't send it back to here.
|
||||
if not home or (home and home.dbid == _GA(self, "dbid")):
|
||||
obj.home = default_home
|
||||
home = default_home
|
||||
|
||||
# If for some reason it's still None...
|
||||
if not home:
|
||||
string = "Missing default home, '%s(#%d)' "
|
||||
string += "now has a null location."
|
||||
obj.location = None
|
||||
obj.msg(_("Something went wrong! You are dumped into nowhere. Contact an admin."))
|
||||
logger.log_errmsg(string % (obj.name, obj.dbid))
|
||||
return
|
||||
|
||||
if obj.has_player:
|
||||
if home:
|
||||
string = "Your current location has ceased to exist,"
|
||||
string += " moving you to %s(#%d)."
|
||||
obj.msg(_(string) % (home.name, home.dbid))
|
||||
else:
|
||||
# Famous last words: The player should never see this.
|
||||
string = "This place should not exist ... contact an admin."
|
||||
obj.msg(_(string))
|
||||
obj.move_to(home)
|
||||
|
||||
def copy(self, new_key=None):
|
||||
"""
|
||||
Makes an identical copy of this object. If you want to customize the
|
||||
copy by changing some settings, use ObjectDB.object.copy_object()
|
||||
directly.
|
||||
|
||||
new_key (string) - new key/name of copied object. If new_key is not
|
||||
specified, the copy will be named <old_key>_copy
|
||||
by default.
|
||||
Returns: Object (copy of this one)
|
||||
"""
|
||||
def find_clone_key():
|
||||
"""
|
||||
Append 01, 02 etc to obj.key. Checks next higher number in the
|
||||
same location, then adds the next number available
|
||||
|
||||
returns the new clone name on the form keyXX
|
||||
"""
|
||||
key = _GA(self, "key")
|
||||
num = 1
|
||||
for obj in (obj for obj in self.location.contents
|
||||
if obj.key.startswith(key) and
|
||||
obj.key.lstrip(key).isdigit()):
|
||||
num += 1
|
||||
return "%s%03i" % (key, num)
|
||||
new_key = new_key or find_clone_key()
|
||||
return ObjectDB.objects.copy_object(self, new_key=new_key)
|
||||
|
||||
delete_iter = 0
|
||||
def delete(self):
|
||||
"""
|
||||
Deletes this object.
|
||||
Before deletion, this method makes sure to move all contained
|
||||
objects to their respective home locations, as well as clean
|
||||
up all exits to/from the object.
|
||||
"""
|
||||
global _ScriptDB
|
||||
if not _ScriptDB:
|
||||
from src.scripts.models import ScriptDB as _ScriptDB
|
||||
|
||||
if _GA(self, "delete_iter") > 0:
|
||||
# make sure to only call delete once on this object
|
||||
# (avoid recursive loops)
|
||||
return False
|
||||
|
||||
if not self.at_object_delete():
|
||||
# this is an extra pre-check
|
||||
# run before deletion mechanism
|
||||
# is kicked into gear.
|
||||
_SA(self, "delete_iter", 0)
|
||||
return False
|
||||
|
||||
self.delete_iter += 1
|
||||
|
||||
# See if we need to kick the player off.
|
||||
|
||||
for session in _GA(self, "sessions"):
|
||||
session.msg(_("Your character %s has been destroyed.") % _GA(self, "key"))
|
||||
# no need to disconnect, Player just jumps to OOC mode.
|
||||
# sever the connection (important!)
|
||||
if _GA(self, 'player'):
|
||||
_SA(_GA(self, "player"), "character", None)
|
||||
_SA(self, "player", None)
|
||||
|
||||
for script in _ScriptDB.objects.get_all_scripts_on_obj(self):
|
||||
script.stop()
|
||||
#for script in _GA(self, "scripts").all():
|
||||
# script.stop()
|
||||
|
||||
# if self.player:
|
||||
# self.player.user.is_active = False
|
||||
# self.player.user.save(
|
||||
|
||||
# Destroy any exits to and from this room, if any
|
||||
_GA(self, "clear_exits")()
|
||||
# Clear out any non-exit objects located within the object
|
||||
_GA(self, "clear_contents")()
|
||||
_GA(self, "attributes").clear()
|
||||
_GA(self, "nicks").clear()
|
||||
_GA(self, "aliases").clear()
|
||||
|
||||
# Perform the deletion of the object
|
||||
super(ObjectDB, self).delete()
|
||||
return True
|
||||
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue