From 23cdaf11957ee2ff33eb94f331224ac86b68739b Mon Sep 17 00:00:00 2001 From: Griatch Date: Sat, 13 Jun 2020 22:59:37 +0200 Subject: [PATCH] Updated HTML docs --- docs/0.9.1/.buildinfo | 2 +- docs/0.9.1/api/evennia.commands.default.html | 138 +++++++++--------- docs/0.9.1/api/evennia.contrib.html | 62 ++++---- .../api/evennia.contrib.ingame_python.html | 6 +- .../0.9.1/api/evennia.contrib.turnbattle.html | 30 ++-- .../evennia.contrib.tutorial_examples.html | 20 +-- .../api/evennia.contrib.tutorial_world.html | 40 ++--- docs/0.9.1/api/evennia.utils.html | 20 +-- docs/1.0-dev/.buildinfo | 2 +- .../1.0-dev/api/evennia.commands.default.html | 138 +++++++++--------- docs/1.0-dev/api/evennia.contrib.html | 62 ++++---- .../api/evennia.contrib.ingame_python.html | 6 +- .../api/evennia.contrib.turnbattle.html | 30 ++-- .../evennia.contrib.tutorial_examples.html | 20 +-- .../api/evennia.contrib.tutorial_world.html | 40 ++--- docs/1.0-dev/api/evennia.utils.html | 20 +-- 16 files changed, 318 insertions(+), 318 deletions(-) diff --git a/docs/0.9.1/.buildinfo b/docs/0.9.1/.buildinfo index 2700d870d1..f9428cc12d 100644 --- a/docs/0.9.1/.buildinfo +++ b/docs/0.9.1/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 3ff91b5d5057188db79a8f6d982da4f8 +config: e78c77c12e1d4edaaf8082fd042e544b tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/0.9.1/api/evennia.commands.default.html b/docs/0.9.1/api/evennia.commands.default.html index 2976edf505..ff5ff14582 100644 --- a/docs/0.9.1/api/evennia.commands.default.html +++ b/docs/0.9.1/api/evennia.commands.default.html @@ -64,7 +64,7 @@ method. Otherwise all text will be returned to all connected sessions.

Look in the ooc state.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -197,7 +197,7 @@ as you the account have access right to puppet it.

This will leave your current character and put you in a incorporeal OOC state.

-_keyaliases = ('unpuppet', 'ooc')
+_keyaliases = ('ooc', 'unpuppet')
@@ -598,7 +598,7 @@ doing

also for those with all permissions.

-_keyaliases = ('doing', 'who')
+_keyaliases = ('who', 'doing')
@@ -762,7 +762,7 @@ use a higher-permission Character to escalate their permission level. Use the unquell command to revert back to normal operation.

-_keyaliases = ('unquell', 'quell')
+_keyaliases = ('quell', 'unquell')
@@ -1192,7 +1192,7 @@ limited forms of emit, for sending to rooms and to accounts respectively.

-_keyaliases = ('emit', 'pemit', 'remit')
+_keyaliases = ('emit', 'remit', 'pemit')
@@ -1202,7 +1202,7 @@ to accounts respectively.

-aliases = ['pemit', 'remit']
+aliases = ['remit', 'pemit']
@@ -1233,7 +1233,7 @@ to accounts respectively.

-search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
@@ -1318,7 +1318,7 @@ account - set permission on an account (same as adding * to name)

or account. If no permission is given, list all permissions on <object>.

-_keyaliases = ('perm', 'setperm')
+_keyaliases = ('setperm', 'perm')
@@ -1526,7 +1526,7 @@ skipping, reloading etc.

Runs batches of commands from a batch-cmd text file (*.ev).

-_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')
+_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')
@@ -1599,7 +1599,7 @@ object copies behind when testing out the script.

Runs batches of commands from a batch-code text file (*.py).

-_keyaliases = ('batchcodes', 'batchcode')
+_keyaliases = ('batchcode', 'batchcodes')
@@ -1742,7 +1742,7 @@ changing the object in question, making those aliases usable by everyone.

-_keyaliases = ('setobjalias', 'alias')
+_keyaliases = ('alias', 'setobjalias')
@@ -2127,7 +2127,7 @@ object of this type like this:

describe the current room.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -2208,7 +2208,7 @@ displays a confirmation before destroying, to make sure of your choice. You can specify the /force switch to bypass this confirmation.

-_keyaliases = ('del', 'destroy', 'delete')
+_keyaliases = ('delete', 'del', 'destroy')
@@ -2218,7 +2218,7 @@ You can specify the /force switch to bypass this confirmation.

-aliases = ['del', 'delete']
+aliases = ['delete', 'del']
@@ -2259,7 +2259,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -2382,7 +2382,7 @@ created back from the new room unless the /oneway switch is given. For more flexibility and power in creating rooms, use dig.

-_keyaliases = ('tunnel', 'tun')
+_keyaliases = ('tun', 'tunnel')
@@ -2649,7 +2649,7 @@ It is also a convenient target of the “home” command.

to a user. Defaults to yourself.

-_keyaliases = ('cmdsets', 'listcmsets')
+_keyaliases = ('listcmsets', 'cmdsets')
@@ -3042,7 +3042,7 @@ module is searched from the default typeclass directory, as defined in the server settings.

-_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')
+_keyaliases = ('swap', 'parent', 'type', 'update', 'typeclass')
@@ -3052,7 +3052,7 @@ server settings.

-aliases = ['swap', 'update', 'parent', 'type']
+aliases = ['type', 'swap', 'update', 'parent']
@@ -3083,7 +3083,7 @@ server settings.

-search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -3191,7 +3191,7 @@ them by ‘;’, i.e:

-_keyaliases = ('lock', 'locks')
+_keyaliases = ('locks', 'lock')
@@ -3256,7 +3256,7 @@ If object is not specified, the current location is examined.

Append a * before the search string to examine an account.

-_keyaliases = ('examine', 'exam', 'ex')
+_keyaliases = ('examine', 'ex', 'exam')
@@ -3271,7 +3271,7 @@ If object is not specified, the current location is examined.

-aliases = ['exam', 'ex']
+aliases = ['ex', 'exam']
@@ -3327,7 +3327,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -3356,7 +3356,7 @@ limits matches to within the given dbrefs range, or above/below if only one is given.

-_keyaliases = ('search', 'find', 'locate')
+_keyaliases = ('find', 'search', 'locate')
@@ -3439,7 +3439,7 @@ reference. A puppeted object cannot be moved to None.

teleported to the target location.

-_keyaliases = ('tel', 'teleport')
+_keyaliases = ('teleport', 'tel')
@@ -3516,7 +3516,7 @@ object without specifying a script key/path will start/stop ALL scripts on the object.

-_keyaliases = ('script', 'addscript')
+_keyaliases = ('addscript', 'script')
@@ -4007,7 +4007,7 @@ name. Subsequent calls of this command can be used to add multiple aliases to an already joined channel.

-_keyaliases = ('addcom', 'chanalias', 'aliaschan')
+_keyaliases = ('addcom', 'aliaschan', 'chanalias')
@@ -4022,7 +4022,7 @@ aliases to an already joined channel.

-aliases = ['chanalias', 'aliaschan']
+aliases = ['aliaschan', 'chanalias']
@@ -4053,7 +4053,7 @@ aliases to an already joined channel.

-search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
+search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
@@ -4207,7 +4207,7 @@ Use ‘comlist’ to only view your current channel subscriptions. Use addcom/delcom to join and leave channels

-_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')
+_keyaliases = ('channels', 'all channels', 'clist', 'chanlist', 'comlist', 'channellist')
@@ -4222,7 +4222,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']
+aliases = ['chanlist', 'all channels', 'clist', 'comlist', 'channellist']
@@ -4253,7 +4253,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'chanlist all channels clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -4408,7 +4408,7 @@ they control it. It does not show the user’s name unless they provide the /sendername switch.

-_keyaliases = ('cmsg', 'cemit')
+_keyaliases = ('cemit', 'cmsg')
@@ -4539,7 +4539,7 @@ provide the /sendername switch.

Creates a new channel owned by you.

-_keyaliases = ('channelcreate', 'ccreate')
+_keyaliases = ('ccreate', 'channelcreate')
@@ -4736,7 +4736,7 @@ list - show your last <number> of tells/pages (default)

argument is given, you will get a list of your latest messages.

-_keyaliases = ('page', 'tell')
+_keyaliases = ('tell', 'page')
@@ -5052,7 +5052,7 @@ look *<accou

Observes your location or objects in your vicinity.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -5150,7 +5150,7 @@ are only available to you. If you want to permanently add keywords to an object for everyone to use, you need build privileges and the alias command.

-_keyaliases = ('nickname', 'nick', 'nicks')
+_keyaliases = ('nickname', 'nicks', 'nick')
@@ -5220,7 +5220,7 @@ inv

Shows your inventory.

-_keyaliases = ('inventory', 'i', 'inv')
+_keyaliases = ('inv', 'inventory', 'i')
@@ -5230,7 +5230,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -5266,7 +5266,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -5349,7 +5349,7 @@ look at you.

your inventory.

-_keyaliases = ('get', 'grab')
+_keyaliases = ('grab', 'get')
@@ -5545,7 +5545,7 @@ placing it in their inventory.

Talk to those in your current location.

-_keyaliases = ("'", 'say', '"')
+_keyaliases = ('say', "'", '"')
@@ -5555,7 +5555,7 @@ placing it in their inventory.

-aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -5586,7 +5586,7 @@ placing it in their inventory.

-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -5671,7 +5671,7 @@ pose’s <pose text>

automatically begin with your name.

-_keyaliases = ('emote', ':', 'pose')
+_keyaliases = (':', 'emote', 'pose')
@@ -5740,7 +5740,7 @@ space.

which permission groups you are a member of.

-_keyaliases = ('groups', 'hierarchy', 'access')
+_keyaliases = ('hierarchy', 'access', 'groups')
@@ -5750,7 +5750,7 @@ which permission groups you are a member of.

-aliases = ['groups', 'hierarchy']
+aliases = ['hierarchy', 'groups']
@@ -5786,7 +5786,7 @@ which permission groups you are a member of.

-search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
@@ -5814,7 +5814,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -6672,7 +6672,7 @@ be called and any non-database saved scripts, ndb-attributes, cmdsets etc will be wiped.

-_keyaliases = ('reset', 'reboot')
+_keyaliases = ('reboot', 'reset')
@@ -6827,7 +6827,7 @@ py evennia.managers.__doc__

should only be accessible by trusted server admins/superusers.|n

-_keyaliases = ('!', 'py')
+_keyaliases = ('py', '!')
@@ -6900,7 +6900,7 @@ required since whole classes of scripts often have the same name.

Use script for managing commands on objects.

-_keyaliases = ('globalscript', 'listscripts', 'scripts')
+_keyaliases = ('listscripts', 'scripts', 'globalscript')
@@ -6910,7 +6910,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['globalscript', 'listscripts']
+aliases = ['listscripts', 'globalscript']
@@ -6946,7 +6946,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -6970,7 +6970,7 @@ a list of <nr> latest objects in database. If not given, <nr> defaults to 10.

-_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')
+_keyaliases = ('stats', 'db', 'objects', 'listobjs', 'listobjects')
@@ -6980,7 +6980,7 @@ given, <nr> defaults to 10.

-aliases = ['db', 'stats', 'listobjs', 'listobjects']
+aliases = ['listobjs', 'db', 'stats', 'listobjects']
@@ -7011,7 +7011,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjs db stats listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -7037,7 +7037,7 @@ service you have to supply the full (green or red) name as given in the list.

-_keyaliases = ('service', 'services')
+_keyaliases = ('services', 'service')
@@ -7159,7 +7159,7 @@ in the list.

and the current time stamp.

-_keyaliases = ('uptime', 'time')
+_keyaliases = ('time', 'uptime')
@@ -7930,7 +7930,7 @@ connect “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('co', 'connect', 'con', 'conn')
+_keyaliases = ('co', 'conn', 'con', 'connect')
@@ -7940,7 +7940,7 @@ connect “account name” “pass word”

-aliases = ['co', 'con', 'conn']
+aliases = ['co', 'conn', 'con']
@@ -7980,7 +7980,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -7999,7 +7999,7 @@ create “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cre', 'cr', 'create')
@@ -8064,7 +8064,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('q', 'qu', 'quit')
+_keyaliases = ('qu', 'quit', 'q')
@@ -8074,7 +8074,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -8105,7 +8105,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -8124,7 +8124,7 @@ version is a bit more complicated.

All it does is display the connect screen.

-_keyaliases = ('look', 'l', '__unloggedin_look_command')
+_keyaliases = ('look', '__unloggedin_look_command', 'l')
@@ -8183,7 +8183,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
diff --git a/docs/0.9.1/api/evennia.contrib.html b/docs/0.9.1/api/evennia.contrib.html index 791d042aba..3b905bfff5 100644 --- a/docs/0.9.1/api/evennia.contrib.html +++ b/docs/0.9.1/api/evennia.contrib.html @@ -332,7 +332,7 @@ decline the old offer.

determine if it’s worth your while.

-_keyaliases = ('eval', 'evaluate')
+_keyaliases = ('evaluate', 'eval')
@@ -513,7 +513,7 @@ change your deal. You might also want to use ‘say’, ‘emote’ etc to try to influence the other part in the deal.

-_keyaliases = ('deal', 'offers', 'status')
+_keyaliases = ('offers', 'deal', 'status')
@@ -2082,7 +2082,7 @@ have an in-game existence, there is no concept of location or at them with this command.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -2578,7 +2578,7 @@ inv

Shows your inventory.

-_keyaliases = ('inventory', 'i', 'inv')
+_keyaliases = ('inv', 'inventory', 'i')
@@ -2588,7 +2588,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -2624,7 +2624,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -3237,7 +3237,7 @@ with. The hidden/secret switches will hide all or parts of the roll from everyone but the person rolling.

-_keyaliases = ('dice', '@dice', 'roll')
+_keyaliases = ('dice', 'roll', '@dice')
@@ -3247,7 +3247,7 @@ everyone but the person rolling.

-aliases = ['@dice', 'roll']
+aliases = ['roll', '@dice']
@@ -3278,7 +3278,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
@@ -3395,7 +3395,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

Use the create command to first create an account before logging in.

-_keyaliases = ('co', 'connect', 'con', 'conn')
+_keyaliases = ('co', 'conn', 'con', 'connect')
@@ -3405,7 +3405,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['co', 'con', 'conn']
+aliases = ['co', 'conn', 'con']
@@ -3440,7 +3440,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -3457,7 +3457,7 @@ there is no object yet before the account has logged in)

This creates a new account account.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cre', 'cr', 'create')
@@ -3522,7 +3522,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('q', 'qu', 'quit')
+_keyaliases = ('qu', 'quit', 'q')
@@ -3532,7 +3532,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -3563,7 +3563,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -3577,7 +3577,7 @@ version is a bit more complicated.

All it does is display the connect screen.

-_keyaliases = ('look', 'l', '__unloggedin_look_command')
+_keyaliases = ('look', '__unloggedin_look_command', 'l')
@@ -3631,7 +3631,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
@@ -3781,7 +3781,7 @@ timeslot. The available times are night, morning, afternoon and evening.

version of the desc command.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -3979,7 +3979,7 @@ look *<account

Observes your location, details at your location or objects in your vicinity.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -5752,7 +5752,7 @@ these objects are not needed anymore and can be deleted. Components of the puzzl will be re-created by use of the @armpuzzle command later.

-_keyaliases = ('@puzzle', '@puzzlerecipe')
+_keyaliases = ('@puzzlerecipe', '@puzzle')
@@ -6058,7 +6058,7 @@ to all the variables defined therein.

-_keyaliases = ('use', 'combine')
+_keyaliases = ('combine', 'use')
@@ -6924,7 +6924,7 @@ things and langcode”…” without spaces to say something in a different language.

-_keyaliases = ('emote', ':')
+_keyaliases = (':', 'emote')
@@ -6985,7 +6985,7 @@ a mask, your sdesc will be replaced by the sdesc you pick and people’s recognitions of you will be disabled.

-_keyaliases = ('mask', 'unmask')
+_keyaliases = ('unmask', 'mask')
@@ -7120,7 +7120,7 @@ forget griatch

Using the command without arguments will list all current recogs.

-_keyaliases = ('forget', 'recognize', 'recog')
+_keyaliases = ('recognize', 'recog', 'forget')
@@ -7130,7 +7130,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['forget', 'recognize']
+aliases = ['recognize', 'forget']
@@ -7162,7 +7162,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -7179,7 +7179,7 @@ Using the command without arguments will list all current recogs.

Talk to those in your current location.

-_keyaliases = ("'", 'say', '"')
+_keyaliases = ('say', "'", '"')
@@ -7189,7 +7189,7 @@ Using the command without arguments will list all current recogs.

-aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -7220,7 +7220,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -8229,7 +8229,7 @@ close <door>

-_keyaliases = ('open', 'close')
+_keyaliases = ('close', 'open')
diff --git a/docs/0.9.1/api/evennia.contrib.ingame_python.html b/docs/0.9.1/api/evennia.contrib.ingame_python.html index c0f1991820..f2e89844d8 100644 --- a/docs/0.9.1/api/evennia.contrib.ingame_python.html +++ b/docs/0.9.1/api/evennia.contrib.ingame_python.html @@ -320,7 +320,7 @@ object’s callbacks, return an empty list.

Command to edit callbacks.

-_keyaliases = ('@calls', '@callbacks', '@call', '@callback')
+_keyaliases = ('@calls', '@callback', '@call', '@callbacks')
@@ -342,7 +342,7 @@ object’s callbacks, return an empty list.

-aliases = ['@calls', '@callbacks', '@callback']
+aliases = ['@calls', '@callback', '@callbacks']
@@ -419,7 +419,7 @@ on user permission.

-search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/0.9.1/api/evennia.contrib.turnbattle.html b/docs/0.9.1/api/evennia.contrib.turnbattle.html index ad3ebc680f..543caf42e3 100644 --- a/docs/0.9.1/api/evennia.contrib.turnbattle.html +++ b/docs/0.9.1/api/evennia.contrib.turnbattle.html @@ -171,7 +171,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -226,7 +226,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -335,7 +335,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -986,7 +986,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -1041,7 +1041,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -1260,7 +1260,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -2147,7 +2147,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -2202,7 +2202,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -2311,7 +2311,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -3310,7 +3310,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -3365,7 +3365,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -3542,7 +3542,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -4399,7 +4399,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -4454,7 +4454,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -4563,7 +4563,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
diff --git a/docs/0.9.1/api/evennia.contrib.tutorial_examples.html b/docs/0.9.1/api/evennia.contrib.tutorial_examples.html index adf8c0eeea..a3efa8587d 100644 --- a/docs/0.9.1/api/evennia.contrib.tutorial_examples.html +++ b/docs/0.9.1/api/evennia.contrib.tutorial_examples.html @@ -214,7 +214,7 @@ the button is pushed.

… not that there’s much to see in the dark.

-_keyaliases = ('look', 'feel', 'listen', 'examine', 'l', 'get', 'ex')
+_keyaliases = ('look', 'ex', 'get', 'l', 'feel', 'listen', 'examine')
@@ -224,7 +224,7 @@ the button is pushed.

-aliases = ['ex', 'examine', 'listen', 'l', 'get', 'feel']
+aliases = ['ex', 'get', 'l', 'feel', 'listen', 'examine']
@@ -255,7 +255,7 @@ the button is pushed.

-search_index_entry = {'aliases': 'ex examine listen l get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'ex get l feel listen examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -331,7 +331,7 @@ the button is pushed.

push the lid of the button away.

-_keyaliases = ('nudge lid', 'nudge')
+_keyaliases = ('nudge', 'nudge lid')
@@ -445,7 +445,7 @@ push the lid of the button away.

-_keyaliases = ('push', 'press button', 'press', 'push button')
+_keyaliases = ('press', 'push button', 'push', 'press button')
@@ -455,7 +455,7 @@ push the lid of the button away.

-aliases = ['press button', 'press', 'push']
+aliases = ['press', 'push', 'press button']
@@ -491,7 +491,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -508,7 +508,7 @@ lid-state respectively.

Try to smash the glass of the button.

-_keyaliases = ('break lid', 'smash', 'smash lid', 'smash glass')
+_keyaliases = ('smash glass', 'smash', 'break lid', 'smash lid')
@@ -518,7 +518,7 @@ lid-state respectively.

-aliases = ['break lid', 'smash', 'smash lid']
+aliases = ['smash', 'break lid', 'smash lid']
@@ -550,7 +550,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
diff --git a/docs/0.9.1/api/evennia.contrib.tutorial_world.html b/docs/0.9.1/api/evennia.contrib.tutorial_world.html index 0faf2826c4..9484f3538f 100644 --- a/docs/0.9.1/api/evennia.contrib.tutorial_world.html +++ b/docs/0.9.1/api/evennia.contrib.tutorial_world.html @@ -370,7 +370,7 @@ parry - forgoes your attack but will make you harder to hit on next

-_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')
+_keyaliases = ('defend', 'pierce', 'stab', 'chop', 'thrust', 'attack', 'slash', 'hit', 'parry', 'kill', 'fight')
@@ -380,7 +380,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']
+aliases = ['defend', 'pierce', 'stab', 'chop', 'thrust', 'slash', 'hit', 'parry', 'kill', 'fight']
@@ -411,7 +411,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'defend pierce stab chop thrust slash hit parry kill fight', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -539,7 +539,7 @@ itself handle all messages.

Creates light where there was none. Something to burn.

-_keyaliases = ('burn', 'light', 'on')
+_keyaliases = ('light', 'on', 'burn')
@@ -549,7 +549,7 @@ itself handle all messages.

-aliases = ['burn', 'light']
+aliases = ['light', 'burn']
@@ -581,7 +581,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -593,7 +593,7 @@ to sit on a “lightable” object, we operate only on self.obj.

Presses a button.

-_keyaliases = ('button', 'press button', 'press', 'push button')
+_keyaliases = ('button', 'press', 'push button', 'press button')
@@ -603,7 +603,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-aliases = ['button', 'press button', 'push button']
+aliases = ['button', 'push button', 'press button']
@@ -634,7 +634,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -844,7 +844,7 @@ shift green root up/down

-_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')
+_keyaliases = ('shift', 'push', 'pull', 'shiftroot', 'move')
@@ -854,7 +854,7 @@ shift green root up/down

-aliases = ['move', 'shiftroot', 'push', 'pull']
+aliases = ['move', 'push', 'shiftroot', 'pull']
@@ -895,7 +895,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'move push shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -1491,7 +1491,7 @@ over the bridge a little more interesting.

Overwritten help command while on the bridge.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
@@ -1676,7 +1676,7 @@ on the bridge, 0 - 4.

-_keyaliases = ('east', 'e')
+_keyaliases = ('e', 'east')
@@ -1794,7 +1794,7 @@ if they fall off the bridge.

to find something.

-_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')
+_keyaliases = ('look', 'l', 'feel', 'feel around', 'search', 'fiddle')
@@ -1804,7 +1804,7 @@ to find something.

-aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']
+aliases = ['l', 'feel', 'feel around', 'search', 'fiddle']
@@ -1837,7 +1837,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l feel feel around search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1855,7 +1855,7 @@ random chance of eventually finding a light source.

about an object or the current location.

-_keyaliases = ('tut', 'tutorial')
+_keyaliases = ('tutorial', 'tut')
@@ -1922,7 +1922,7 @@ actually having to be actual database objects. It uses the return_detail() hook on TutorialRooms for this.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -2059,7 +2059,7 @@ on the bridge, 0 - 4.

-_keyaliases = ('w', 'west')
+_keyaliases = ('west', 'w')
diff --git a/docs/0.9.1/api/evennia.utils.html b/docs/0.9.1/api/evennia.utils.html index de023621d5..68d09eccbd 100644 --- a/docs/0.9.1/api/evennia.utils.html +++ b/docs/0.9.1/api/evennia.utils.html @@ -1898,7 +1898,7 @@ txt - extra text (string), could be encased in quotes.

Commands for the editor

-_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')
+_keyaliases = (':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', ':editor_command_group', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::')
@@ -1908,7 +1908,7 @@ txt - extra text (string), could be encased in quotes.

-aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']
+aliases = [':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::']
@@ -1941,7 +1941,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ': :I :DD :< :dd :UU :! :w :echo :y :> :r :fi :q! :p :u :j :h :x :q :i :fd := :: :s :f :uu :dw :A :S :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -1953,7 +1953,7 @@ efficient presentation.

No command match - Inputs line of text into buffer.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2005,7 +2005,7 @@ nomatches (defaults to Yes), and avoid saves only if command was given specifically as “no” or “n”.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2720,7 +2720,7 @@ evennia.utils.evmenu.

Menu options.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2773,7 +2773,7 @@ evennia.utils.evmenu.

Enter your data and press return.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -3570,7 +3570,7 @@ caller.msg() construct every time the page is updated.

Manipulate the text paging

-_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')
+_keyaliases = ('end', 'n', 'b', 'a', 'abort', 'top', '__noinput_command', 'quit', 'e', 't', 'next', 'back', 'q')
@@ -3580,7 +3580,7 @@ caller.msg() construct every time the page is updated.

-aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']
+aliases = ['end', 'n', 'b', 'a', 'abort', 't', 'top', 'e', 'next', 'quit', 'back', 'q']
@@ -3611,7 +3611,7 @@ caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'end n b a abort t top e next quit back q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
diff --git a/docs/1.0-dev/.buildinfo b/docs/1.0-dev/.buildinfo index 7b4ade54d4..49108e92a6 100644 --- a/docs/1.0-dev/.buildinfo +++ b/docs/1.0-dev/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 6aa6622dc4e36d55737c2bc5aecbf9e2 +config: f26a850b9093d78d1da226d5b23e27fd tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/docs/1.0-dev/api/evennia.commands.default.html b/docs/1.0-dev/api/evennia.commands.default.html index 8ee6d5c986..f7e6974d63 100644 --- a/docs/1.0-dev/api/evennia.commands.default.html +++ b/docs/1.0-dev/api/evennia.commands.default.html @@ -64,7 +64,7 @@ method. Otherwise all text will be returned to all connected sessions.

Look in the ooc state.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -197,7 +197,7 @@ as you the account have access right to puppet it.

This will leave your current character and put you in a incorporeal OOC state.

-_keyaliases = ('unpuppet', 'ooc')
+_keyaliases = ('ooc', 'unpuppet')
@@ -598,7 +598,7 @@ doing

also for those with all permissions.

-_keyaliases = ('doing', 'who')
+_keyaliases = ('who', 'doing')
@@ -762,7 +762,7 @@ use a higher-permission Character to escalate their permission level. Use the unquell command to revert back to normal operation.

-_keyaliases = ('unquell', 'quell')
+_keyaliases = ('quell', 'unquell')
@@ -1192,7 +1192,7 @@ limited forms of emit, for sending to rooms and to accounts respectively.

-_keyaliases = ('emit', 'pemit', 'remit')
+_keyaliases = ('emit', 'remit', 'pemit')
@@ -1202,7 +1202,7 @@ to accounts respectively.

-aliases = ['pemit', 'remit']
+aliases = ['remit', 'pemit']
@@ -1233,7 +1233,7 @@ to accounts respectively.

-search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
+search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}
@@ -1318,7 +1318,7 @@ account - set permission on an account (same as adding * to name)

or account. If no permission is given, list all permissions on <object>.

-_keyaliases = ('perm', 'setperm')
+_keyaliases = ('setperm', 'perm')
@@ -1526,7 +1526,7 @@ skipping, reloading etc.

Runs batches of commands from a batch-cmd text file (*.ev).

-_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')
+_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')
@@ -1599,7 +1599,7 @@ object copies behind when testing out the script.

Runs batches of commands from a batch-code text file (*.py).

-_keyaliases = ('batchcodes', 'batchcode')
+_keyaliases = ('batchcode', 'batchcodes')
@@ -1742,7 +1742,7 @@ changing the object in question, making those aliases usable by everyone.

-_keyaliases = ('setobjalias', 'alias')
+_keyaliases = ('alias', 'setobjalias')
@@ -2127,7 +2127,7 @@ object of this type like this:

describe the current room.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -2208,7 +2208,7 @@ displays a confirmation before destroying, to make sure of your choice. You can specify the /force switch to bypass this confirmation.

-_keyaliases = ('del', 'destroy', 'delete')
+_keyaliases = ('delete', 'del', 'destroy')
@@ -2218,7 +2218,7 @@ You can specify the /force switch to bypass this confirmation.

-aliases = ['del', 'delete']
+aliases = ['delete', 'del']
@@ -2259,7 +2259,7 @@ You can specify the /force switch to bypass this confirmation.

-search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -2382,7 +2382,7 @@ created back from the new room unless the /oneway switch is given. For more flexibility and power in creating rooms, use dig.

-_keyaliases = ('tunnel', 'tun')
+_keyaliases = ('tun', 'tunnel')
@@ -2649,7 +2649,7 @@ It is also a convenient target of the “home” command.

to a user. Defaults to yourself.

-_keyaliases = ('cmdsets', 'listcmsets')
+_keyaliases = ('listcmsets', 'cmdsets')
@@ -3042,7 +3042,7 @@ module is searched from the default typeclass directory, as defined in the server settings.

-_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')
+_keyaliases = ('swap', 'parent', 'type', 'update', 'typeclass')
@@ -3052,7 +3052,7 @@ server settings.

-aliases = ['swap', 'update', 'parent', 'type']
+aliases = ['type', 'swap', 'update', 'parent']
@@ -3083,7 +3083,7 @@ server settings.

-search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -3191,7 +3191,7 @@ them by ‘;’, i.e:

-_keyaliases = ('lock', 'locks')
+_keyaliases = ('locks', 'lock')
@@ -3256,7 +3256,7 @@ If object is not specified, the current location is examined.

Append a * before the search string to examine an account.

-_keyaliases = ('examine', 'exam', 'ex')
+_keyaliases = ('examine', 'ex', 'exam')
@@ -3271,7 +3271,7 @@ If object is not specified, the current location is examined.

-aliases = ['exam', 'ex']
+aliases = ['ex', 'exam']
@@ -3327,7 +3327,7 @@ non-persistent data stored on object

-search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -3356,7 +3356,7 @@ limits matches to within the given dbrefs range, or above/below if only one is given.

-_keyaliases = ('search', 'find', 'locate')
+_keyaliases = ('find', 'search', 'locate')
@@ -3439,7 +3439,7 @@ reference. A puppeted object cannot be moved to None.

teleported to the target location.

-_keyaliases = ('tel', 'teleport')
+_keyaliases = ('teleport', 'tel')
@@ -3516,7 +3516,7 @@ object without specifying a script key/path will start/stop ALL scripts on the object.

-_keyaliases = ('script', 'addscript')
+_keyaliases = ('addscript', 'script')
@@ -4007,7 +4007,7 @@ name. Subsequent calls of this command can be used to add multiple aliases to an already joined channel.

-_keyaliases = ('addcom', 'chanalias', 'aliaschan')
+_keyaliases = ('addcom', 'aliaschan', 'chanalias')
@@ -4022,7 +4022,7 @@ aliases to an already joined channel.

-aliases = ['chanalias', 'aliaschan']
+aliases = ['aliaschan', 'chanalias']
@@ -4053,7 +4053,7 @@ aliases to an already joined channel.

-search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
+search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
@@ -4207,7 +4207,7 @@ Use ‘comlist’ to only view your current channel subscriptions. Use addcom/delcom to join and leave channels

-_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')
+_keyaliases = ('channels', 'all channels', 'clist', 'chanlist', 'comlist', 'channellist')
@@ -4222,7 +4222,7 @@ Use addcom/delcom to join and leave channels

-aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']
+aliases = ['chanlist', 'all channels', 'clist', 'comlist', 'channellist']
@@ -4253,7 +4253,7 @@ Use addcom/delcom to join and leave channels

-search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
+search_index_entry = {'aliases': 'chanlist all channels clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}
@@ -4408,7 +4408,7 @@ they control it. It does not show the user’s name unless they provide the /sendername switch.

-_keyaliases = ('cmsg', 'cemit')
+_keyaliases = ('cemit', 'cmsg')
@@ -4539,7 +4539,7 @@ provide the /sendername switch.

Creates a new channel owned by you.

-_keyaliases = ('channelcreate', 'ccreate')
+_keyaliases = ('ccreate', 'channelcreate')
@@ -4736,7 +4736,7 @@ list - show your last <number> of tells/pages (default)

argument is given, you will get a list of your latest messages.

-_keyaliases = ('page', 'tell')
+_keyaliases = ('tell', 'page')
@@ -5052,7 +5052,7 @@ look *<accou

Observes your location or objects in your vicinity.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -5150,7 +5150,7 @@ are only available to you. If you want to permanently add keywords to an object for everyone to use, you need build privileges and the alias command.

-_keyaliases = ('nickname', 'nick', 'nicks')
+_keyaliases = ('nickname', 'nicks', 'nick')
@@ -5220,7 +5220,7 @@ inv

Shows your inventory.

-_keyaliases = ('inventory', 'i', 'inv')
+_keyaliases = ('inv', 'inventory', 'i')
@@ -5230,7 +5230,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -5266,7 +5266,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -5349,7 +5349,7 @@ look at you.

your inventory.

-_keyaliases = ('get', 'grab')
+_keyaliases = ('grab', 'get')
@@ -5545,7 +5545,7 @@ placing it in their inventory.

Talk to those in your current location.

-_keyaliases = ("'", 'say', '"')
+_keyaliases = ('say', "'", '"')
@@ -5555,7 +5555,7 @@ placing it in their inventory.

-aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -5586,7 +5586,7 @@ placing it in their inventory.

-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -5671,7 +5671,7 @@ pose’s <pose text>

automatically begin with your name.

-_keyaliases = ('emote', ':', 'pose')
+_keyaliases = (':', 'emote', 'pose')
@@ -5740,7 +5740,7 @@ space.

which permission groups you are a member of.

-_keyaliases = ('groups', 'hierarchy', 'access')
+_keyaliases = ('hierarchy', 'access', 'groups')
@@ -5750,7 +5750,7 @@ which permission groups you are a member of.

-aliases = ['groups', 'hierarchy']
+aliases = ['hierarchy', 'groups']
@@ -5786,7 +5786,7 @@ which permission groups you are a member of.

-search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
@@ -5814,7 +5814,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -6672,7 +6672,7 @@ be called and any non-database saved scripts, ndb-attributes, cmdsets etc will be wiped.

-_keyaliases = ('reset', 'reboot')
+_keyaliases = ('reboot', 'reset')
@@ -6827,7 +6827,7 @@ py evennia.managers.__doc__

should only be accessible by trusted server admins/superusers.|n

-_keyaliases = ('!', 'py')
+_keyaliases = ('py', '!')
@@ -6900,7 +6900,7 @@ required since whole classes of scripts often have the same name.

Use script for managing commands on objects.

-_keyaliases = ('globalscript', 'listscripts', 'scripts')
+_keyaliases = ('listscripts', 'scripts', 'globalscript')
@@ -6910,7 +6910,7 @@ required since whole classes of scripts often have the same name.

-aliases = ['globalscript', 'listscripts']
+aliases = ['listscripts', 'globalscript']
@@ -6946,7 +6946,7 @@ required since whole classes of scripts often have the same name.

-search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
+search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}
@@ -6970,7 +6970,7 @@ a list of <nr> latest objects in database. If not given, <nr> defaults to 10.

-_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')
+_keyaliases = ('stats', 'db', 'objects', 'listobjs', 'listobjects')
@@ -6980,7 +6980,7 @@ given, <nr> defaults to 10.

-aliases = ['db', 'stats', 'listobjs', 'listobjects']
+aliases = ['listobjs', 'db', 'stats', 'listobjects']
@@ -7011,7 +7011,7 @@ given, <nr> defaults to 10.

-search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
+search_index_entry = {'aliases': 'listobjs db stats listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}
@@ -7037,7 +7037,7 @@ service you have to supply the full (green or red) name as given in the list.

-_keyaliases = ('service', 'services')
+_keyaliases = ('services', 'service')
@@ -7159,7 +7159,7 @@ in the list.

and the current time stamp.

-_keyaliases = ('uptime', 'time')
+_keyaliases = ('time', 'uptime')
@@ -7930,7 +7930,7 @@ connect “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('co', 'connect', 'con', 'conn')
+_keyaliases = ('co', 'conn', 'con', 'connect')
@@ -7940,7 +7940,7 @@ connect “account name” “pass word”

-aliases = ['co', 'con', 'conn']
+aliases = ['co', 'conn', 'con']
@@ -7980,7 +7980,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -7999,7 +7999,7 @@ create “account name” “pass word”

If you have spaces in your name, enclose it in double quotes.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cre', 'cr', 'create')
@@ -8064,7 +8064,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('q', 'qu', 'quit')
+_keyaliases = ('qu', 'quit', 'q')
@@ -8074,7 +8074,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -8105,7 +8105,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -8124,7 +8124,7 @@ version is a bit more complicated.

All it does is display the connect screen.

-_keyaliases = ('look', 'l', '__unloggedin_look_command')
+_keyaliases = ('look', '__unloggedin_look_command', 'l')
@@ -8183,7 +8183,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
diff --git a/docs/1.0-dev/api/evennia.contrib.html b/docs/1.0-dev/api/evennia.contrib.html index 44011742ee..c885c26be6 100644 --- a/docs/1.0-dev/api/evennia.contrib.html +++ b/docs/1.0-dev/api/evennia.contrib.html @@ -332,7 +332,7 @@ decline the old offer.

determine if it’s worth your while.

-_keyaliases = ('eval', 'evaluate')
+_keyaliases = ('evaluate', 'eval')
@@ -513,7 +513,7 @@ change your deal. You might also want to use ‘say’, ‘emote’ etc to try to influence the other part in the deal.

-_keyaliases = ('deal', 'offers', 'status')
+_keyaliases = ('offers', 'deal', 'status')
@@ -2082,7 +2082,7 @@ have an in-game existence, there is no concept of location or at them with this command.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -2578,7 +2578,7 @@ inv

Shows your inventory.

-_keyaliases = ('inventory', 'i', 'inv')
+_keyaliases = ('inv', 'inventory', 'i')
@@ -2588,7 +2588,7 @@ inv

-aliases = ['i', 'inv']
+aliases = ['inv', 'i']
@@ -2624,7 +2624,7 @@ inv

-search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -3237,7 +3237,7 @@ with. The hidden/secret switches will hide all or parts of the roll from everyone but the person rolling.

-_keyaliases = ('dice', '@dice', 'roll')
+_keyaliases = ('dice', 'roll', '@dice')
@@ -3247,7 +3247,7 @@ everyone but the person rolling.

-aliases = ['@dice', 'roll']
+aliases = ['roll', '@dice']
@@ -3278,7 +3278,7 @@ everyone but the person rolling.

-search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
+search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}
@@ -3395,7 +3395,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

Use the create command to first create an account before logging in.

-_keyaliases = ('co', 'connect', 'con', 'conn')
+_keyaliases = ('co', 'conn', 'con', 'connect')
@@ -3405,7 +3405,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.

-aliases = ['co', 'con', 'conn']
+aliases = ['co', 'conn', 'con']
@@ -3440,7 +3440,7 @@ there is no object yet before the account has logged in)

-search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -3457,7 +3457,7 @@ there is no object yet before the account has logged in)

This creates a new account account.

-_keyaliases = ('create', 'cre', 'cr')
+_keyaliases = ('cre', 'cr', 'create')
@@ -3522,7 +3522,7 @@ here for unconnected accounts for the sake of simplicity. The logged in version is a bit more complicated.

-_keyaliases = ('q', 'qu', 'quit')
+_keyaliases = ('qu', 'quit', 'q')
@@ -3532,7 +3532,7 @@ version is a bit more complicated.

-aliases = ['q', 'qu']
+aliases = ['qu', 'q']
@@ -3563,7 +3563,7 @@ version is a bit more complicated.

-search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
+search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}
@@ -3577,7 +3577,7 @@ version is a bit more complicated.

All it does is display the connect screen.

-_keyaliases = ('look', 'l', '__unloggedin_look_command')
+_keyaliases = ('look', '__unloggedin_look_command', 'l')
@@ -3631,7 +3631,7 @@ All it does is display the connect screen.

for simplicity. It shows a pane of info.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
@@ -3781,7 +3781,7 @@ timeslot. The available times are night, morning, afternoon and evening.

version of the desc command.

-_keyaliases = ('describe', 'desc')
+_keyaliases = ('desc', 'describe')
@@ -3979,7 +3979,7 @@ look *<account

Observes your location, details at your location or objects in your vicinity.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -5752,7 +5752,7 @@ these objects are not needed anymore and can be deleted. Components of the puzzl will be re-created by use of the @armpuzzle command later.

-_keyaliases = ('@puzzle', '@puzzlerecipe')
+_keyaliases = ('@puzzlerecipe', '@puzzle')
@@ -6058,7 +6058,7 @@ to all the variables defined therein.

-_keyaliases = ('use', 'combine')
+_keyaliases = ('combine', 'use')
@@ -6924,7 +6924,7 @@ things and langcode”…” without spaces to say something in a different language.

-_keyaliases = ('emote', ':')
+_keyaliases = (':', 'emote')
@@ -6985,7 +6985,7 @@ a mask, your sdesc will be replaced by the sdesc you pick and people’s recognitions of you will be disabled.

-_keyaliases = ('mask', 'unmask')
+_keyaliases = ('unmask', 'mask')
@@ -7120,7 +7120,7 @@ forget griatch

Using the command without arguments will list all current recogs.

-_keyaliases = ('forget', 'recognize', 'recog')
+_keyaliases = ('recognize', 'recog', 'forget')
@@ -7130,7 +7130,7 @@ Using the command without arguments will list all current recogs.

-aliases = ['forget', 'recognize']
+aliases = ['recognize', 'forget']
@@ -7162,7 +7162,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
+search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}
@@ -7179,7 +7179,7 @@ Using the command without arguments will list all current recogs.

Talk to those in your current location.

-_keyaliases = ("'", 'say', '"')
+_keyaliases = ('say', "'", '"')
@@ -7189,7 +7189,7 @@ Using the command without arguments will list all current recogs.

-aliases = ["'", '"']
+aliases = ['"', "'"]
@@ -7220,7 +7220,7 @@ Using the command without arguments will list all current recogs.

-search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -8229,7 +8229,7 @@ close <door>

-_keyaliases = ('open', 'close')
+_keyaliases = ('close', 'open')
diff --git a/docs/1.0-dev/api/evennia.contrib.ingame_python.html b/docs/1.0-dev/api/evennia.contrib.ingame_python.html index 352e589d2f..cce9269f00 100644 --- a/docs/1.0-dev/api/evennia.contrib.ingame_python.html +++ b/docs/1.0-dev/api/evennia.contrib.ingame_python.html @@ -320,7 +320,7 @@ object’s callbacks, return an empty list.

Command to edit callbacks.

-_keyaliases = ('@calls', '@callbacks', '@call', '@callback')
+_keyaliases = ('@calls', '@callback', '@call', '@callbacks')
@@ -342,7 +342,7 @@ object’s callbacks, return an empty list.

-aliases = ['@calls', '@callbacks', '@callback']
+aliases = ['@calls', '@callback', '@callbacks']
@@ -419,7 +419,7 @@ on user permission.

-search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.turnbattle.html b/docs/1.0-dev/api/evennia.contrib.turnbattle.html index 62bcbeefa2..25ec311ab8 100644 --- a/docs/1.0-dev/api/evennia.contrib.turnbattle.html +++ b/docs/1.0-dev/api/evennia.contrib.turnbattle.html @@ -171,7 +171,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -226,7 +226,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -335,7 +335,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -986,7 +986,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -1041,7 +1041,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -1260,7 +1260,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -2147,7 +2147,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -2202,7 +2202,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -2311,7 +2311,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -3310,7 +3310,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -3365,7 +3365,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -3542,7 +3542,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
@@ -4399,7 +4399,7 @@ help all

topics related to the game.

-_keyaliases = ('help', '?')
+_keyaliases = ('?', 'help')
@@ -4454,7 +4454,7 @@ the fight. If all participants in a fight disengage, the fight ends.

-_keyaliases = ('disengage', 'spare')
+_keyaliases = ('spare', 'disengage')
@@ -4563,7 +4563,7 @@ When it’s your turn, you can attack other characters.

if there are still any actions you can take.

-_keyaliases = ('wait', 'hold', 'pass')
+_keyaliases = ('pass', 'wait', 'hold')
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html index 3635e33bc1..a1e2ba01a3 100644 --- a/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_examples.html @@ -214,7 +214,7 @@ the button is pushed.

… not that there’s much to see in the dark.

-_keyaliases = ('look', 'feel', 'listen', 'examine', 'l', 'get', 'ex')
+_keyaliases = ('look', 'ex', 'get', 'l', 'feel', 'listen', 'examine')
@@ -224,7 +224,7 @@ the button is pushed.

-aliases = ['ex', 'examine', 'listen', 'l', 'get', 'feel']
+aliases = ['ex', 'get', 'l', 'feel', 'listen', 'examine']
@@ -255,7 +255,7 @@ the button is pushed.

-search_index_entry = {'aliases': 'ex examine listen l get feel', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'ex get l feel listen examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
@@ -331,7 +331,7 @@ the button is pushed.

push the lid of the button away.

-_keyaliases = ('nudge lid', 'nudge')
+_keyaliases = ('nudge', 'nudge lid')
@@ -445,7 +445,7 @@ push the lid of the button away.

-_keyaliases = ('push', 'press button', 'press', 'push button')
+_keyaliases = ('press', 'push button', 'push', 'press button')
@@ -455,7 +455,7 @@ push the lid of the button away.

-aliases = ['press button', 'press', 'push']
+aliases = ['press', 'push', 'press button']
@@ -491,7 +491,7 @@ lid-state respectively.

-search_index_entry = {'aliases': 'press button press push', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -508,7 +508,7 @@ lid-state respectively.

Try to smash the glass of the button.

-_keyaliases = ('break lid', 'smash', 'smash lid', 'smash glass')
+_keyaliases = ('smash glass', 'smash', 'break lid', 'smash lid')
@@ -518,7 +518,7 @@ lid-state respectively.

-aliases = ['break lid', 'smash', 'smash lid']
+aliases = ['smash', 'break lid', 'smash lid']
@@ -550,7 +550,7 @@ of causing the lamp to break.

-search_index_entry = {'aliases': 'break lid smash smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
+search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}
diff --git a/docs/1.0-dev/api/evennia.contrib.tutorial_world.html b/docs/1.0-dev/api/evennia.contrib.tutorial_world.html index fb872470ac..e1fd098e68 100644 --- a/docs/1.0-dev/api/evennia.contrib.tutorial_world.html +++ b/docs/1.0-dev/api/evennia.contrib.tutorial_world.html @@ -370,7 +370,7 @@ parry - forgoes your attack but will make you harder to hit on next

-_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')
+_keyaliases = ('defend', 'pierce', 'stab', 'chop', 'thrust', 'attack', 'slash', 'hit', 'parry', 'kill', 'fight')
@@ -380,7 +380,7 @@ parry - forgoes your attack but will make you harder to hit on next

-aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']
+aliases = ['defend', 'pierce', 'stab', 'chop', 'thrust', 'slash', 'hit', 'parry', 'kill', 'fight']
@@ -411,7 +411,7 @@ parry - forgoes your attack but will make you harder to hit on next

-search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'defend pierce stab chop thrust slash hit parry kill fight', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
@@ -539,7 +539,7 @@ itself handle all messages.

Creates light where there was none. Something to burn.

-_keyaliases = ('burn', 'light', 'on')
+_keyaliases = ('light', 'on', 'burn')
@@ -549,7 +549,7 @@ itself handle all messages.

-aliases = ['burn', 'light']
+aliases = ['light', 'burn']
@@ -581,7 +581,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
+search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}
@@ -593,7 +593,7 @@ to sit on a “lightable” object, we operate only on self.obj.

Presses a button.

-_keyaliases = ('button', 'press button', 'press', 'push button')
+_keyaliases = ('button', 'press', 'push button', 'press button')
@@ -603,7 +603,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-aliases = ['button', 'press button', 'push button']
+aliases = ['button', 'push button', 'press button']
@@ -634,7 +634,7 @@ to sit on a “lightable” object, we operate only on self.obj.

-search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -844,7 +844,7 @@ shift green root up/down

-_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')
+_keyaliases = ('shift', 'push', 'pull', 'shiftroot', 'move')
@@ -854,7 +854,7 @@ shift green root up/down

-aliases = ['move', 'shiftroot', 'push', 'pull']
+aliases = ['move', 'push', 'shiftroot', 'pull']
@@ -895,7 +895,7 @@ yellow/green - horizontal roots

-search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'move push shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -1491,7 +1491,7 @@ over the bridge a little more interesting.

Overwritten help command while on the bridge.

-_keyaliases = ('help', '?', 'h')
+_keyaliases = ('?', 'help', 'h')
@@ -1676,7 +1676,7 @@ on the bridge, 0 - 4.

-_keyaliases = ('east', 'e')
+_keyaliases = ('e', 'east')
@@ -1794,7 +1794,7 @@ if they fall off the bridge.

to find something.

-_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')
+_keyaliases = ('look', 'l', 'feel', 'feel around', 'search', 'fiddle')
@@ -1804,7 +1804,7 @@ to find something.

-aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']
+aliases = ['l', 'feel', 'feel around', 'search', 'fiddle']
@@ -1837,7 +1837,7 @@ random chance of eventually finding a light source.

-search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'l feel feel around search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
@@ -1855,7 +1855,7 @@ random chance of eventually finding a light source.

about an object or the current location.

-_keyaliases = ('tut', 'tutorial')
+_keyaliases = ('tutorial', 'tut')
@@ -1922,7 +1922,7 @@ actually having to be actual database objects. It uses the return_detail() hook on TutorialRooms for this.

-_keyaliases = ('look', 'ls', 'l')
+_keyaliases = ('look', 'l', 'ls')
@@ -2059,7 +2059,7 @@ on the bridge, 0 - 4.

-_keyaliases = ('w', 'west')
+_keyaliases = ('west', 'w')
diff --git a/docs/1.0-dev/api/evennia.utils.html b/docs/1.0-dev/api/evennia.utils.html index 3817c36e76..dfeedae112 100644 --- a/docs/1.0-dev/api/evennia.utils.html +++ b/docs/1.0-dev/api/evennia.utils.html @@ -1899,7 +1899,7 @@ txt - extra text (string), could be encased in quotes.

Commands for the editor

-_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')
+_keyaliases = (':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', ':editor_command_group', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::')
@@ -1909,7 +1909,7 @@ txt - extra text (string), could be encased in quotes.

-aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']
+aliases = [':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::']
@@ -1942,7 +1942,7 @@ efficient presentation.

-search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ': :I :DD :< :dd :UU :! :w :echo :y :> :r :fi :q! :p :u :j :h :x :q :i :fd := :: :s :f :uu :dw :A :S :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}
@@ -1954,7 +1954,7 @@ efficient presentation.

No command match - Inputs line of text into buffer.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2006,7 +2006,7 @@ nomatches (defaults to Yes), and avoid saves only if command was given specifically as “no” or “n”.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2721,7 +2721,7 @@ evennia.utils.evmenu.

Menu options.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -2774,7 +2774,7 @@ evennia.utils.evmenu.

Enter your data and press return.

-_keyaliases = ('__noinput_command', '__nomatch_command')
+_keyaliases = ('__nomatch_command', '__noinput_command')
@@ -3571,7 +3571,7 @@ caller.msg() construct every time the page is updated.

Manipulate the text paging

-_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')
+_keyaliases = ('end', 'n', 'b', 'a', 'abort', 'top', '__noinput_command', 'quit', 'e', 't', 'next', 'back', 'q')
@@ -3581,7 +3581,7 @@ caller.msg() construct every time the page is updated.

-aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']
+aliases = ['end', 'n', 'b', 'a', 'abort', 't', 'top', 'e', 'next', 'quit', 'back', 'q']
@@ -3612,7 +3612,7 @@ caller.msg() construct every time the page is updated.

-search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}
+search_index_entry = {'aliases': 'end n b a abort t top e next quit back q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}