From 23cdaf11957ee2ff33eb94f331224ac86b68739b Mon Sep 17 00:00:00 2001
From: Griatch
Look in the ooc state.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('unpuppet', 'ooc')¶_keyaliases = ('ooc', 'unpuppet')¶
_keyaliases = ('doing', 'who')¶_keyaliases = ('who', 'doing')¶
_keyaliases = ('unquell', 'quell')¶_keyaliases = ('quell', 'unquell')¶
_keyaliases = ('emit', 'pemit', 'remit')¶_keyaliases = ('emit', 'remit', 'pemit')¶
aliases = ['pemit', 'remit']¶aliases = ['remit', 'pemit']¶
search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
_keyaliases = ('perm', 'setperm')¶_keyaliases = ('setperm', 'perm')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcodes', 'batchcode')¶_keyaliases = ('batchcode', 'batchcodes')¶
_keyaliases = ('setobjalias', 'alias')¶_keyaliases = ('alias', 'setobjalias')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
_keyaliases = ('del', 'destroy', 'delete')¶_keyaliases = ('delete', 'del', 'destroy')¶
aliases = ['del', 'delete']¶aliases = ['delete', 'del']¶
search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('tunnel', 'tun')¶_keyaliases = ('tun', 'tunnel')¶
_keyaliases = ('cmdsets', 'listcmsets')¶_keyaliases = ('listcmsets', 'cmdsets')¶
_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')¶_keyaliases = ('swap', 'parent', 'type', 'update', 'typeclass')¶
aliases = ['swap', 'update', 'parent', 'type']¶aliases = ['type', 'swap', 'update', 'parent']¶
search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('lock', 'locks')¶_keyaliases = ('locks', 'lock')¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'exam', 'ex')¶_keyaliases = ('examine', 'ex', 'exam')¶
aliases = ['exam', 'ex']¶aliases = ['ex', 'exam']¶
search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('find', 'search', 'locate')¶
_keyaliases = ('tel', 'teleport')¶_keyaliases = ('teleport', 'tel')¶
_keyaliases = ('script', 'addscript')¶_keyaliases = ('addscript', 'script')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('addcom', 'aliaschan', 'chanalias')¶
aliases = ['chanalias', 'aliaschan']¶aliases = ['aliaschan', 'chanalias']¶
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')¶_keyaliases = ('channels', 'all channels', 'clist', 'chanlist', 'comlist', 'channellist')¶
aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']¶aliases = ['chanlist', 'all channels', 'clist', 'comlist', 'channellist']¶
search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist all channels clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('cmsg', 'cemit')¶_keyaliases = ('cemit', 'cmsg')¶
Creates a new channel owned by you.
_keyaliases = ('channelcreate', 'ccreate')¶_keyaliases = ('ccreate', 'channelcreate')¶
_keyaliases = ('page', 'tell')¶_keyaliases = ('tell', 'page')¶
Observes your location or objects in your vicinity.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('nickname', 'nick', 'nicks')¶_keyaliases = ('nickname', 'nicks', 'nick')¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'inventory', 'i')¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('get', 'grab')¶_keyaliases = ('grab', 'get')¶
Talk to those in your current location.
_keyaliases = ("'", 'say', '"')¶_keyaliases = ('say', "'", '"')¶
aliases = ["'", '"']¶aliases = ['"', "'"]¶
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('emote', ':', 'pose')¶_keyaliases = (':', 'emote', 'pose')¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'access', 'groups')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('reset', 'reboot')¶_keyaliases = ('reboot', 'reset')¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'listscripts', 'scripts')¶_keyaliases = ('listscripts', 'scripts', 'globalscript')¶
aliases = ['globalscript', 'listscripts']¶aliases = ['listscripts', 'globalscript']¶
search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶
_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')¶_keyaliases = ('stats', 'db', 'objects', 'listobjs', 'listobjects')¶
aliases = ['db', 'stats', 'listobjs', 'listobjects']¶aliases = ['listobjs', 'db', 'stats', 'listobjects']¶
search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjs db stats listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('service', 'services')¶_keyaliases = ('services', 'service')¶
_keyaliases = ('uptime', 'time')¶_keyaliases = ('time', 'uptime')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('co', 'connect', 'con', 'conn')¶_keyaliases = ('co', 'conn', 'con', 'connect')¶
aliases = ['co', 'con', 'conn']¶aliases = ['co', 'conn', 'con']¶
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('look', 'l', '__unloggedin_look_command')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
_keyaliases = ('deal', 'offers', 'status')¶_keyaliases = ('offers', 'deal', 'status')¶
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'inventory', 'i')¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('dice', '@dice', 'roll')¶_keyaliases = ('dice', 'roll', '@dice')¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('co', 'connect', 'con', 'conn')¶_keyaliases = ('co', 'conn', 'con', 'connect')¶
aliases = ['co', 'con', 'conn']¶aliases = ['co', 'conn', 'con']¶
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('look', 'l', '__unloggedin_look_command')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('@puzzle', '@puzzlerecipe')¶_keyaliases = ('@puzzlerecipe', '@puzzle')¶
_keyaliases = ('use', 'combine')¶_keyaliases = ('combine', 'use')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('forget', 'recognize', 'recog')¶_keyaliases = ('recognize', 'recog', 'forget')¶
aliases = ['forget', 'recognize']¶aliases = ['recognize', 'forget']¶
search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ("'", 'say', '"')¶_keyaliases = ('say', "'", '"')¶
aliases = ["'", '"']¶aliases = ['"', "'"]¶
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('open', 'close')¶_keyaliases = ('close', 'open')¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callbacks', '@call', '@callback')¶_keyaliases = ('@calls', '@callback', '@call', '@callbacks')¶
aliases = ['@calls', '@callbacks', '@callback']¶aliases = ['@calls', '@callback', '@callbacks']¶
search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'ex', 'get', 'l', 'feel', 'listen', 'examine')¶
aliases = ['ex', 'get', 'l', 'feel', 'listen', 'examine']¶
search_index_entry = {'aliases': 'ex get l feel listen examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('press', 'push button', 'push', 'press button')¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash glass', 'smash', 'break lid', 'smash lid')¶
aliases = ['smash', 'break lid', 'smash lid']¶
search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')¶_keyaliases = ('defend', 'pierce', 'stab', 'chop', 'thrust', 'attack', 'slash', 'hit', 'parry', 'kill', 'fight')¶
aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']¶aliases = ['defend', 'pierce', 'stab', 'chop', 'thrust', 'slash', 'hit', 'parry', 'kill', 'fight']¶
search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'defend pierce stab chop thrust slash hit parry kill fight', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('burn', 'light', 'on')¶_keyaliases = ('light', 'on', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'press button', 'press', 'push button')¶_keyaliases = ('button', 'press', 'push button', 'press button')¶
aliases = ['button', 'press button', 'push button']¶aliases = ['button', 'push button', 'press button']¶
search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')¶_keyaliases = ('shift', 'push', 'pull', 'shiftroot', 'move')¶
aliases = ['move', 'shiftroot', 'push', 'pull']¶aliases = ['move', 'push', 'shiftroot', 'pull']¶
search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'move push shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('east', 'e')¶_keyaliases = ('e', 'east')¶
_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')¶_keyaliases = ('look', 'l', 'feel', 'feel around', 'search', 'fiddle')¶
aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']¶aliases = ['l', 'feel', 'feel around', 'search', 'fiddle']¶
search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l feel feel around search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('tut', 'tutorial')¶_keyaliases = ('tutorial', 'tut')¶
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('w', 'west')¶_keyaliases = ('west', 'w')¶
Commands for the editor
_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')¶_keyaliases = (':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', ':editor_command_group', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::')¶
aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']¶aliases = [':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::']¶
search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ': :I :DD :< :dd :UU :! :w :echo :y :> :r :fi :q! :p :u :j :h :x :q :i :fd := :: :s :f :uu :dw :A :S :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')¶_keyaliases = ('end', 'n', 'b', 'a', 'abort', 'top', '__noinput_command', 'quit', 'e', 't', 'next', 'back', 'q')¶
aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']¶aliases = ['end', 'n', 'b', 'a', 'abort', 't', 'top', 'e', 'next', 'quit', 'back', 'q']¶
search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'end n b a abort t top e next quit back q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Look in the ooc state.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('unpuppet', 'ooc')¶_keyaliases = ('ooc', 'unpuppet')¶
_keyaliases = ('doing', 'who')¶_keyaliases = ('who', 'doing')¶
_keyaliases = ('unquell', 'quell')¶_keyaliases = ('quell', 'unquell')¶
_keyaliases = ('emit', 'pemit', 'remit')¶_keyaliases = ('emit', 'remit', 'pemit')¶
aliases = ['pemit', 'remit']¶aliases = ['remit', 'pemit']¶
search_index_entry = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶search_index_entry = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}¶
_keyaliases = ('perm', 'setperm')¶_keyaliases = ('setperm', 'perm')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcmd', 'batchcommand', 'batchcommands')¶_keyaliases = ('batchcommands', 'batchcmd', 'batchcommand')¶
Runs batches of commands from a batch-code text file (*.py).
_keyaliases = ('batchcodes', 'batchcode')¶_keyaliases = ('batchcode', 'batchcodes')¶
_keyaliases = ('setobjalias', 'alias')¶_keyaliases = ('alias', 'setobjalias')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
_keyaliases = ('del', 'destroy', 'delete')¶_keyaliases = ('delete', 'del', 'destroy')¶
aliases = ['del', 'delete']¶aliases = ['delete', 'del']¶
search_index_entry = {'aliases': 'del delete', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶search_index_entry = {'aliases': 'delete del', 'category': 'building', 'key': 'destroy', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}¶
_keyaliases = ('tunnel', 'tun')¶_keyaliases = ('tun', 'tunnel')¶
_keyaliases = ('cmdsets', 'listcmsets')¶_keyaliases = ('listcmsets', 'cmdsets')¶
_keyaliases = ('swap', 'update', 'typeclass', 'parent', 'type')¶_keyaliases = ('swap', 'parent', 'type', 'update', 'typeclass')¶
aliases = ['swap', 'update', 'parent', 'type']¶aliases = ['type', 'swap', 'update', 'parent']¶
search_index_entry = {'aliases': 'swap update parent type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'type swap update parent', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
_keyaliases = ('lock', 'locks')¶_keyaliases = ('locks', 'lock')¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'exam', 'ex')¶_keyaliases = ('examine', 'ex', 'exam')¶
aliases = ['exam', 'ex']¶aliases = ['ex', 'exam']¶
search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('find', 'search', 'locate')¶
_keyaliases = ('tel', 'teleport')¶_keyaliases = ('teleport', 'tel')¶
_keyaliases = ('script', 'addscript')¶_keyaliases = ('addscript', 'script')¶
_keyaliases = ('addcom', 'chanalias', 'aliaschan')¶_keyaliases = ('addcom', 'aliaschan', 'chanalias')¶
aliases = ['chanalias', 'aliaschan']¶aliases = ['aliaschan', 'chanalias']¶
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('channels', 'clist', 'channellist', 'all channels', 'chanlist', 'comlist')¶_keyaliases = ('channels', 'all channels', 'clist', 'chanlist', 'comlist', 'channellist')¶
aliases = ['clist', 'channellist', 'all channels', 'chanlist', 'comlist']¶aliases = ['chanlist', 'all channels', 'clist', 'comlist', 'channellist']¶
search_index_entry = {'aliases': 'clist channellist all channels chanlist comlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist all channels clist comlist channellist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('cmsg', 'cemit')¶_keyaliases = ('cemit', 'cmsg')¶
Creates a new channel owned by you.
_keyaliases = ('channelcreate', 'ccreate')¶_keyaliases = ('ccreate', 'channelcreate')¶
_keyaliases = ('page', 'tell')¶_keyaliases = ('tell', 'page')¶
Observes your location or objects in your vicinity.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('nickname', 'nick', 'nicks')¶_keyaliases = ('nickname', 'nicks', 'nick')¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'inventory', 'i')¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('get', 'grab')¶_keyaliases = ('grab', 'get')¶
Talk to those in your current location.
_keyaliases = ("'", 'say', '"')¶_keyaliases = ('say', "'", '"')¶
aliases = ["'", '"']¶aliases = ['"', "'"]¶
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('emote', ':', 'pose')¶_keyaliases = (':', 'emote', 'pose')¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'access', 'groups')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('reset', 'reboot')¶_keyaliases = ('reboot', 'reset')¶
_keyaliases = ('!', 'py')¶_keyaliases = ('py', '!')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'listscripts', 'scripts')¶_keyaliases = ('listscripts', 'scripts', 'globalscript')¶
aliases = ['globalscript', 'listscripts']¶aliases = ['listscripts', 'globalscript']¶
search_index_entry = {'aliases': 'globalscript listscripts', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶search_index_entry = {'aliases': 'listscripts globalscript', 'category': 'system', 'key': 'scripts', 'tags': '', 'text': '\n list and manage all running scripts\n\n Usage:\n scripts[/switches] [#dbref, key, script.path or <obj>]\n\n Switches:\n start - start a script (must supply a script path)\n stop - stops an existing script\n kill - kills a script - without running its cleanup hooks\n validate - run a validation on the script(s)\n\n If no switches are given, this command just views all active\n scripts. The argument can be either an object, at which point it\n will be searched for all scripts defined on it, or a script name\n or #dbref. For using the /stop switch, a unique script #dbref is\n required since whole classes of scripts often have the same name.\n\n Use script for managing commands on objects.\n '}¶
_keyaliases = ('db', 'objects', 'stats', 'listobjs', 'listobjects')¶_keyaliases = ('stats', 'db', 'objects', 'listobjs', 'listobjects')¶
aliases = ['db', 'stats', 'listobjs', 'listobjects']¶aliases = ['listobjs', 'db', 'stats', 'listobjects']¶
search_index_entry = {'aliases': 'db stats listobjs listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjs db stats listobjects', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('service', 'services')¶_keyaliases = ('services', 'service')¶
_keyaliases = ('uptime', 'time')¶_keyaliases = ('time', 'uptime')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('co', 'connect', 'con', 'conn')¶_keyaliases = ('co', 'conn', 'con', 'connect')¶
aliases = ['co', 'con', 'conn']¶aliases = ['co', 'conn', 'con']¶
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('look', 'l', '__unloggedin_look_command')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
_keyaliases = ('deal', 'offers', 'status')¶_keyaliases = ('offers', 'deal', 'status')¶
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
Shows your inventory.
_keyaliases = ('inventory', 'i', 'inv')¶_keyaliases = ('inv', 'inventory', 'i')¶
aliases = ['i', 'inv']¶aliases = ['inv', 'i']¶
search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('dice', '@dice', 'roll')¶_keyaliases = ('dice', 'roll', '@dice')¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('co', 'connect', 'con', 'conn')¶_keyaliases = ('co', 'conn', 'con', 'connect')¶
aliases = ['co', 'con', 'conn']¶aliases = ['co', 'conn', 'con']¶
search_index_entry = {'aliases': 'co con conn', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶search_index_entry = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}¶
This creates a new account account.
_keyaliases = ('create', 'cre', 'cr')¶_keyaliases = ('cre', 'cr', 'create')¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('look', 'l', '__unloggedin_look_command')¶_keyaliases = ('look', '__unloggedin_look_command', 'l')¶
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('describe', 'desc')¶_keyaliases = ('desc', 'describe')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('@puzzle', '@puzzlerecipe')¶_keyaliases = ('@puzzlerecipe', '@puzzle')¶
_keyaliases = ('use', 'combine')¶_keyaliases = ('combine', 'use')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('forget', 'recognize', 'recog')¶_keyaliases = ('recognize', 'recog', 'forget')¶
aliases = ['forget', 'recognize']¶aliases = ['recognize', 'forget']¶
search_index_entry = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶search_index_entry = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}¶
Talk to those in your current location.
_keyaliases = ("'", 'say', '"')¶_keyaliases = ('say', "'", '"')¶
aliases = ["'", '"']¶aliases = ['"', "'"]¶
search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}¶
_keyaliases = ('open', 'close')¶_keyaliases = ('close', 'open')¶
Command to edit callbacks.
_keyaliases = ('@calls', '@callbacks', '@call', '@callback')¶_keyaliases = ('@calls', '@callback', '@call', '@callbacks')¶
aliases = ['@calls', '@callbacks', '@callback']¶aliases = ['@calls', '@callback', '@callbacks']¶
search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
_keyaliases = ('help', '?')¶_keyaliases = ('?', 'help')¶
_keyaliases = ('disengage', 'spare')¶_keyaliases = ('spare', 'disengage')¶
_keyaliases = ('wait', 'hold', 'pass')¶_keyaliases = ('pass', 'wait', 'hold')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'ex', 'get', 'l', 'feel', 'listen', 'examine')¶
aliases = ['ex', 'get', 'l', 'feel', 'listen', 'examine']¶
search_index_entry = {'aliases': 'ex get l feel listen examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
_keyaliases = ('nudge', 'nudge lid')¶
_keyaliases = ('press', 'push button', 'push', 'press button')¶
aliases = ['press', 'push', 'press button']¶
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash glass', 'smash', 'break lid', 'smash lid')¶
aliases = ['smash', 'break lid', 'smash lid']¶
search_index_entry = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('kill', 'chop', 'hit', 'thrust', 'pierce', 'stab', 'fight', 'parry', 'defend', 'attack', 'slash')¶_keyaliases = ('defend', 'pierce', 'stab', 'chop', 'thrust', 'attack', 'slash', 'hit', 'parry', 'kill', 'fight')¶
aliases = ['kill', 'hit', 'thrust', 'chop', 'pierce', 'stab', 'fight', 'parry', 'defend', 'slash']¶aliases = ['defend', 'pierce', 'stab', 'chop', 'thrust', 'slash', 'hit', 'parry', 'kill', 'fight']¶
search_index_entry = {'aliases': 'kill hit thrust chop pierce stab fight parry defend slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'defend pierce stab chop thrust slash hit parry kill fight', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('burn', 'light', 'on')¶_keyaliases = ('light', 'on', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'press button', 'press', 'push button')¶_keyaliases = ('button', 'press', 'push button', 'press button')¶
aliases = ['button', 'press button', 'push button']¶aliases = ['button', 'push button', 'press button']¶
search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('pull', 'push', 'shift', 'shiftroot', 'move')¶_keyaliases = ('shift', 'push', 'pull', 'shiftroot', 'move')¶
aliases = ['move', 'shiftroot', 'push', 'pull']¶aliases = ['move', 'push', 'shiftroot', 'pull']¶
search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'move push shiftroot pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('help', '?', 'h')¶_keyaliases = ('?', 'help', 'h')¶
_keyaliases = ('east', 'e')¶_keyaliases = ('e', 'east')¶
_keyaliases = ('look', 'feel around', 'fiddle', 'l', 'search', 'feel')¶_keyaliases = ('look', 'l', 'feel', 'feel around', 'search', 'fiddle')¶
aliases = ['feel around', 'fiddle', 'l', 'search', 'feel']¶aliases = ['l', 'feel', 'feel around', 'search', 'fiddle']¶
search_index_entry = {'aliases': 'feel around fiddle l search feel', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'l feel feel around search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('tut', 'tutorial')¶_keyaliases = ('tutorial', 'tut')¶
_keyaliases = ('look', 'ls', 'l')¶_keyaliases = ('look', 'l', 'ls')¶
_keyaliases = ('w', 'west')¶_keyaliases = ('west', 'w')¶
Commands for the editor
_keyaliases = (':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', ':editor_command_group', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::')¶_keyaliases = (':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', ':editor_command_group', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::')¶
aliases = [':r', ':fi', ':!', ':', ':<', ':h', ':x', ':I', ':=', ':j', '::', ':w', ':DD', ':S', ':dd', ':f', ':p', ':dw', ':A', ':i', ':UU', ':q!', ':echo', ':u', ':s', ':fd', ':y', ':>', ':uu', ':q', ':wq', ':::']¶aliases = [':', ':I', ':DD', ':<', ':dd', ':UU', ':!', ':w', ':echo', ':y', ':>', ':r', ':fi', ':q!', ':p', ':u', ':j', ':h', ':x', ':q', ':i', ':fd', ':=', '::', ':s', ':f', ':uu', ':dw', ':A', ':S', ':wq', ':::']¶
search_index_entry = {'aliases': ':r :fi :! : :< :h :x :I := :j :: :w :DD :S :dd :f :p :dw :A :i :UU :q! :echo :u :s :fd :y :> :uu :q :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ': :I :DD :< :dd :UU :! :w :echo :y :> :r :fi :q! :p :u :j :h :x :q :i :fd := :: :s :f :uu :dw :A :S :wq :::', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
No command match - Inputs line of text into buffer.
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
_keyaliases = ('__noinput_command', '__nomatch_command')¶_keyaliases = ('__nomatch_command', '__noinput_command')¶
Menu options.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Enter your data and press return.
_keyaliases = ('__nomatch_command', '__noinput_command')¶
Manipulate the text paging
_keyaliases = ('abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', '__noinput_command', 'next')¶_keyaliases = ('end', 'n', 'b', 'a', 'abort', 'top', '__noinput_command', 'quit', 'e', 't', 'next', 'back', 'q')¶
aliases = ['abort', 'q', 'e', 'n', 'quit', 'end', 't', 'a', 'b', 'back', 'top', 'next']¶aliases = ['end', 'n', 'b', 'a', 'abort', 't', 'top', 'e', 'next', 'quit', 'back', 'q']¶
search_index_entry = {'aliases': 'abort q e n quit end t a b back top next', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 'end n b a abort t top e next quit back q', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶