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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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14 changed files with 142 additions and 109 deletions
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@ -55,7 +55,7 @@ def returns_typeclass_list(method):
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obj_classes = []
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for dbobj in match:
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try:
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obj_classes.append(dbobj.typeclass(dbobj))
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obj_classes.append(dbobj.typeclass)
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except Exception:
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obj_classes.append(dbobj)
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#logger.log_trace()
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