Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.

This commit is contained in:
Griatch 2011-10-01 22:00:22 +02:00
parent 0a1bcd36c2
commit 23cd9e31b1
14 changed files with 142 additions and 109 deletions

View file

@ -55,7 +55,7 @@ def returns_typeclass_list(method):
obj_classes = []
for dbobj in match:
try:
obj_classes.append(dbobj.typeclass(dbobj))
obj_classes.append(dbobj.typeclass)
except Exception:
obj_classes.append(dbobj)
#logger.log_trace()