Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.

This commit is contained in:
Griatch 2011-10-01 22:00:22 +02:00
parent 0a1bcd36c2
commit 23cd9e31b1
14 changed files with 142 additions and 109 deletions

View file

@ -54,9 +54,10 @@ def create_objects():
# is inherited from the user so we don't specify it again here.
god_character = create.create_player(god_user.username, None, None,
user=god_user,
create_character=True,
typeclass=character_typeclass,
user=god_user)
character_typeclass=character_typeclass)
god_character.id = 1
god_character.db.desc = _('This is User #1.')
god_character.locks.add("examine:perm(Immortals);edit:false();delete:false();boot:false();msg:all();puppet:false()")