Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.

This commit is contained in:
Griatch 2011-10-01 22:00:22 +02:00
parent 0a1bcd36c2
commit 23cd9e31b1
14 changed files with 142 additions and 109 deletions

View file

@ -221,6 +221,9 @@ class ScriptClass(TypeClass):
return True
# hooks
def at_init(self):
"called every typeclass initiation (reloads/restarts). not much use for scripts."
pass
def at_script_creation(self):
"placeholder"
pass