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Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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14 changed files with 142 additions and 109 deletions
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@ -221,6 +221,9 @@ class ScriptClass(TypeClass):
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return True
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# hooks
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def at_init(self):
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"called every typeclass initiation (reloads/restarts). not much use for scripts."
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pass
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def at_script_creation(self):
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"placeholder"
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pass
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