Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.

This commit is contained in:
Griatch 2011-10-01 22:00:22 +02:00
parent 0a1bcd36c2
commit 23cd9e31b1
14 changed files with 142 additions and 109 deletions

View file

@ -76,9 +76,7 @@ class Object(TypeClass):
pass
def at_init(self):
"""
OBS: CURRENTLY NOT CALLED!
"""
This is always called whenever this
object initiated -- both when the object
is first created as well as after each restart.
@ -86,8 +84,7 @@ class Object(TypeClass):
if something should survive a warm-reboot (rebooting
the server without the players logging out), put it here.
"""
pass
pass
def basetype_posthook_setup(self):
"""