mirror of
https://github.com/evennia/evennia.git
synced 2026-03-21 23:36:30 +01:00
Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
This commit is contained in:
parent
0a1bcd36c2
commit
23cd9e31b1
14 changed files with 142 additions and 109 deletions
|
|
@ -76,9 +76,7 @@ class Object(TypeClass):
|
|||
pass
|
||||
|
||||
def at_init(self):
|
||||
"""
|
||||
OBS: CURRENTLY NOT CALLED!
|
||||
|
||||
"""
|
||||
This is always called whenever this
|
||||
object initiated -- both when the object
|
||||
is first created as well as after each restart.
|
||||
|
|
@ -86,8 +84,7 @@ class Object(TypeClass):
|
|||
if something should survive a warm-reboot (rebooting
|
||||
the server without the players logging out), put it here.
|
||||
"""
|
||||
pass
|
||||
|
||||
pass
|
||||
|
||||
def basetype_posthook_setup(self):
|
||||
"""
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue