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Adding missing component pages
This commit is contained in:
parent
7f79c61bb9
commit
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17 changed files with 73 additions and 50 deletions
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@ -37,6 +37,16 @@ URL_REMAPS = {
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"Howto/Starting/Adding-Command-Tutorial": "Adding-Commands",
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"Starting/Adding-Command-Tutorial": "Adding-Commands",
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"Adding-Command-Tutorial": "Adding-Commands",
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"CmdSet": "Command-Sets",
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"Spawner": "Spawner-and-Prototypes",
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"issue": "github:issue",
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"issues": "github:issue",
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"bug": "github:issue",
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"bug-report": "github:issue",
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"Components/Components-Overview": "Component-Overview",
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"Components-Overview": "Component-Overview",
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"Concepts/Concepts-Overview": "Concept-Overview",
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"Concepts-Overview": "Concept-Overview",
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}
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@ -95,9 +105,9 @@ def create_toctree():
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# normal reference-links [txt](urls)
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ref_regex = re.compile(r"\[(?P<txt>[\w -\[\]]+?)\]\((?P<url>.+?)\)", re.I + re.S + re.U)
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ref_regex = re.compile(r"\[(?P<txt>[\w -\[\]]+?)\]\((?P<url>.+?)\)", re.I + re.S + re.U + re.M)
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# in document references
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ref_doc_regex = re.compile(r"\[(?P<txt>[\w -]+?)\]:\s+?(?P<url>.+?)(?=$|\n)", re.I + re.S + re.U)
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ref_doc_regex = re.compile(r"\[(?P<txt>[\w -]+?)\]:\s+?(?P<url>.+?)(?=$|\n)", re.I + re.S + re.U + re.M)
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def _sub(match):
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# inline reference links
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3
docs/source/Component/Channels.md
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3
docs/source/Component/Channels.md
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@ -0,0 +1,3 @@
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# Channels
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TODO: Channels are covered in [Communications](Communications) right now.
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3
docs/source/Component/Outputfuncs.md
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3
docs/source/Component/Outputfuncs.md
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@ -0,0 +1,3 @@
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# Outputfuncs
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TODO. For now info about outputfuncs are found in [OOB](../Concept/OOB).
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3
docs/source/Component/Server.md
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3
docs/source/Component/Server.md
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@ -0,0 +1,3 @@
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# Server component
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TODO: This is currently in [Portal-and-Server](Portal-And-Server).
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3
docs/source/Component/Webserver.md
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3
docs/source/Component/Webserver.md
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@ -0,0 +1,3 @@
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# Webserver
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TODO: There is no central docs for this component yet.
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3
docs/source/Concept/Multisession-modes.md
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3
docs/source/Concept/Multisession-modes.md
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@ -0,0 +1,3 @@
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# Multisession modes
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TODO: This is covered in various places before.
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@ -336,7 +336,7 @@ the
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- `issue`, `bug-report`, `feature-request` - links to the same github issue select page.
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If you find a problem, make a [bug report](issue)!
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If you find a problem, make a [bug report](github:issue)!
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This will generate a link to https://github.com/evennia/evennia/issues/new/choose.
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@ -54,12 +54,12 @@ The flat API is defined in `__init__.py` [viewable here](github:evennia/__init__
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- [evennia.DefaultRoom](api:evennia.objects.objects#evennia.objects.objects.DefaultRoom) - base class for rooms ([docs](Component/Objects#Room))
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- [evennia.DefaultExit](api:evennia.objects.objects#evennia.objects.objects.DefaultExit) - base class for exits ([docs](Component/Objects#Exit))
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- [evennia.DefaultScript](api:evennia.scripts.scripts#evennia.scripts.scripts.DefaultScript) - base class for OOC-objects ([docs](Component/Scripts))
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- [evennia.DefaultChannel](api:evennia.comms.comms#evennia.comms.comms.DefaultChannel) - base class for in-game channels ([docs](Channels))
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- [evennia.DefaultChannel](api:evennia.comms.comms#evennia.comms.comms.DefaultChannel) - base class for in-game channels ([docs](Component/Channels))
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### Commands
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- [evennia.Command](api:evennia.commands.command#evennia.commands.command.Command) - base [Command](Component/Commands) class. See also `evennia.default_cmds.MuxCommand`
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- [evennia.CmdSet](api:evennia.commands.cmdset#evennia.commands.cmdset.CmdSet) - base [Cmdset](CmdSet) class
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- [evennia.CmdSet](api:evennia.commands.cmdset#evennia.commands.cmdset.CmdSet) - base [Cmdset](Component/Command-Sets) class
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- [evennia.default_cmds](api:Default-Command-Help) - access all default command classes as properties
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- [evennia.syscmdkeys](api:Commands#System-Commands) - access system command keys as properties
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@ -70,7 +70,7 @@ The flat API is defined in `__init__.py` [viewable here](github:evennia/__init__
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- [evennia.gametime](api:evennia.utils.gametime) - server run- and game time ([docs](Component/Coding-Utils#gametime))
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- [evennia.logger](api:evennia.utils.logger) - logging tools
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- [evennia.ansi](api:evennia.utils.ansi) - ansi coloring tools
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- [evennia.spawn](api:evennia.prototypes.spawner#evennia.prototypes.spawner.Spawn) - spawn/prototype system ([docs](Spawner))
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- [evennia.spawn](api:evennia.prototypes.spawner#evennia.prototypes.spawner.Spawn) - spawn/prototype system ([docs](Component/Spawner-and-Prototypes))
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- [evennia.lockfuncs](api:evennia.locks.lockfuncs) - default lock functions for access control ([docs](Component/Locks))
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- [evennia.EvMenu](api:evennia.utils.evmenu#evennia.utils.evmenu.EvMenu) - menu system ([docs](Component/EvMenu))
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- [evennia.EvTable](api:evennia.utils.evtable#evennia.utils.evtable.EvTable) - text table creater
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@ -42,8 +42,7 @@ new and better command system of your own design.
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## Can I test it somewhere?
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Evennia's demo server can be found at [demo.evennia.com](http://demo.evennia.com). If you prefer to
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connect to the demo via your own telnet client you can do so at `silvren.com`, port `4280`. Here is
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a [screenshot](Screenshot).
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connect to the demo via your own telnet client you can do so at `silvren.com`, port `4280`.
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Once you installed Evennia yourself it comes with its own tutorial - this shows off some of the
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possibilities _and_ gives you a small single-player quest to play. The tutorial takes only one
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@ -99,7 +99,7 @@ There is usually no need to know the details of Django's database handling in or
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it will handle most of the complexity for you under the hood using what we call
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[typeclasses](Glossary#typeclass). But should you need the power of Django you can always get it.
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Most commonly people want to use "raw" Django when doing more advanced/custom database queries than
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offered by Evennia's [default search functions](Howto/Starting/Tutorial-Searching-For-Objects). One will then need
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offered by Evennia's [default search functions](Howto/Starting/Part1/Searching-Things). One will then need
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to read about Django's _querysets_. Querysets are Python method calls on a special form that lets
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you build complex queries. They get converted into optimized SQL queries under the hood, suitable
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for your current database. [Here is our tutorial/explanation of Django queries](Tutorial-Searching-
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@ -6,10 +6,10 @@
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If you cannot find what you are looking for in the
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[online documentation](index), here's what to do:
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- If you think the documentation is not clear enough, create a [documentation ticket](issue).
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- If you think the documentation is not clear enough, create a [documentation ticket](github:issue).
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- If you have trouble with a missing feature or a problem you think is a bug, look through the
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the list of known [issue][issues] if you can't find your issue in the list, make a
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new one [here](bug-report).
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new one [here](github:issue).
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- If you need help, want to start a discussion or get some input on something you are working on,
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make a post to the [discussions group][group] This is technically a 'mailing list', but you don't
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need to use e-mail; you can post and read all messages just as easily from your browser via the
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@ -28,7 +28,7 @@ Evennia is open-source and non-commercial. It relies on the time donated by its
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- Spread the word! If you like Evennia, consider writing a blog post about it.
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- Take part in the Evennia community! Join the [chat][chat] or [forum][group].
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- Report problems you find or features you'd like to our [issue tracker](issues).
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- Report problems you find or features you'd like to our [issue tracker](github:issue).
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```important::
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Just the simple act of letting developers know you are out there using their program helps a lot.
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@ -56,7 +56,6 @@ text editors and IDEs with refactoring, syntax highlighting and all other conven
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collaborative development of an Evennia game is done in the same way most professional collaborative
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development is done in the world, meaning all the best tools can be used.
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## `@parent` vs `@typeclass` and `@spawn`
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Inheritance works differently in Python than in softcode. Evennia has no concept of a "master
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@ -88,8 +87,8 @@ another which is again somewhat remniscent at least of the *effect* of `@parent
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based inheritance of MUSH.
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There are other differences for sure, but that should give some feel for things. Enough with the
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theory. Let's get down to more practical matters next. To install, see the [Getting Started
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instructions](Getting-Started).
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theory. Let's get down to more practical matters next. To install, see the
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[Getting Started instructions](../Setup/Setup-Quickstart).
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## A first step making things more familiar
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@ -211,10 +210,10 @@ for-roleplaying-sessions) that can be of interest.
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An important aspect of making things more familiar for *Players* is adding new and tweaking existing
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commands. How this is done is covered by the [Tutorial on adding new commands](Adding-Command-
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Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The [Tutorial
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world](Tutorial-World-Introduction) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more
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tutorials](Tutorials) to try out. If you feel you want a more visual overview you can also look at
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Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The
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[Tutorial world](Starting/Part1/Tutorial-World-Introduction) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more tutorials](Howto-Overview)
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to try out. If you feel you want a more visual overview you can also look at
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[Evennia in pictures](https://evennia.blogspot.se/2016/05/evennia-in-pictures.html).
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… And of course, if you need further help you can always drop into the [Evennia
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@ -26,12 +26,12 @@ defaults for our particular use-case. Below we will flesh out these components f
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## Starting out
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We will assume you start from scratch. You need Evennia installed, as per the [Getting
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Started](Getting-Started) instructions. Initialize a new game directory with `evennia init
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We will assume you start from scratch. You need Evennia installed, as per the [Setup Quickstart](../Setup/Setup-Quickstart)
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instructions. Initialize a new game directory with `evennia init
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<gamedirname>`. In this tutorial we assume your game dir is simply named `mygame`. You can use the
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default database and keep all other settings to default for now. Familiarize yourself with the
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`mygame` folder before continuing. You might want to browse the [First Steps Coding](First-Steps-
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Coding) tutorial, just to see roughly where things are modified.
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`mygame` folder before continuing. You might want to browse the
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[First Steps Coding](Starting/Starting-Part1) tutorial, just to see roughly where things are modified.
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## The Game Master role
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@ -266,8 +266,8 @@ more automated ways. Exactly what is the best/easiest way depends on the sheet o
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We will here show two examples using the *EvTable* and *EvForm* utilities.Later we will create
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Commands to edit and display the output from those utilities.
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> Note that due to the limitations of the wiki, no color is used in any of the examples. See [the
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text tag documentation](TextTags) for how to add color to the tables and forms.
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> Note that due to the limitations of the wiki, no color is used in any of the examples. See
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> [the text tag documentation](../Concept/TextTags) for how to add color to the tables and forms.
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#### Making a sheet with EvTable
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@ -686,8 +686,8 @@ implemented.
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## Rooms
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Evennia comes with rooms out of the box, so no extra work needed. A GM will automatically have all
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needed building commands available. A fuller go-through is found in the [Building
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tutorial](Building-Quickstart). Here are some useful highlights:
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needed building commands available. A fuller go-through is found in the [Building tutorial](Starting/Part1/Building-Quickstart).
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Here are some useful highlights:
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* `@dig roomname;alias = exit_there;alias, exit_back;alias` - this is the basic command for digging
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a new room. You can specify any exit-names and just enter the name of that exit to go there.
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@ -3,7 +3,7 @@
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The documents in this section aims to teach how to use Evennia in a tutorial or
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a step-by-step way. They often give hints on about solving a problem or implementing
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a particular feature or concept. They will often refer to the
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[components](Components/Components-Overview) or [concepts](Concepts/Concepts-Overview)
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[components](../Component/Component-Overview) or [concepts](../Concept/Concept-Overview)
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docs for those that want to dive deeper.
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## The Starting Tutorial
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@ -32,38 +32,29 @@ in mind for your own game, this will give you a good start.
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1. [Introduction & Overview](Starting/Starting-Part2)
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1. [On planning a game](Starting/Part2/Game-Planning)
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1. [Multisession modes](Multi-session-modes)
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1. [Layout of our tutorial game](Game-Tutorial-Planning)
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1. [Making use of contribs](Using-Contribs)
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### Part 3: How we get there
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1. [Introduction & Overview](Starting/Starting-Part3)
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1. [Where to put code](Starting/First-Steps-Coding)
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1. [Adding a first command](Starting/Part1/Adding-Commands)
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1. [Parsing strings](Starting/Parsing-command-arguments,-theory-and-best-practices)
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1. [Making a custom Character](Starting/Adding-Object-Typeclass-Tutorial)
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1. [The rules of the game](Starting/Implementing-a-game-rule-system)
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1. [Character generation](Character-Generkation)
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1. [Resolving skills and challenges](Skills-and-Challenges)
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1. [NPCs and mobiles](NPCs-and-Mobiles)
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1. [On grids and coordinates](Starting/Coordinates)
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1. [Quests and Zones](Quests-and-Zones)
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1. [Multisession modes](Unimplemented.md)
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1. [Layout of our tutorial game](#)
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1. [Making use of contribs](Starting/Starting-Part3)
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1. [Making a custom Character](Starting/Implementing-a-game-rule-system)
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1. [Character generation](#)
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1. [Resolving skills and challenges](#)
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1. [NPCs and mobiles](Starting/Coordinates)
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1. [Quests and Zones](#)
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1. [A Combat system](Combat-System)
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### Part 4: Using what we created
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1. [Introduction & Overview](Starting/Starting-Part4)
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1. [Building the tech demo](Building-the-tech-demo)
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1. [Creating a game world](Creating-a-game-world)
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1. [Building the tech demo](#)
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1. [Creating a game world](#)
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### Part 5: Showing the world
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1. [Introduction & Overview](Starting/Starting-Part5)
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1. [Add a web page](Starting/Add-a-simple-new-web-page)
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1. [More on adding web features](Starting/Web-Tutorial)
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1. [Taking your game online](Taking-your-game-online)
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1. [Next steps](Where-to-Go-from-here)
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1. [Taking your game online](#)
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1. [Next steps](#)
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## FAQs
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@ -159,7 +159,7 @@ be the same after a server reboot.
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[Account](../../../Component/Accounts) represents the player connecting to the game. It holds information like email,
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password and other out-of-character details.
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- [channels.py](github:evennia/game_template/typeclasses/channels.py) (Python-path: `typeclasses.channels`) -
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[Channels](Channels) are used to manage in-game communication between players.
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[Channels](../../../Component/Channels) are used to manage in-game communication between players.
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- [objects.py](github:evennia/game_template/typeclasses/objects.py) (Python-path: `typeclasses.objects`) -
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[Objects](../../../Component/Objects) represent all things having a location within the game world.
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- [characters.py](github:evennia/game_template/typeclasses/characters.py) (Python-path: `typeclasses.characters`) -
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6
docs/source/Unimplemented.md
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6
docs/source/Unimplemented.md
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@ -0,0 +1,6 @@
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# Unimplemented
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```warning:: This page has not been written yet.
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```
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Return to the [front page](index).
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@ -18,6 +18,7 @@
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- [Component/Batch Command Processor](Component/Batch-Command-Processor)
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- [Component/Batch Processors](Component/Batch-Processors)
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- [Component/Bootstrap Components and Utilities](Component/Bootstrap-Components-and-Utilities)
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- [Component/Channels](Component/Channels)
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- [Component/Coding Utils](Component/Coding-Utils)
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- [Component/Command Sets](Component/Command-Sets)
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- [Component/Commands](Component/Commands)
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@ -46,6 +47,7 @@
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- [Component/TickerHandler](Component/TickerHandler)
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- [Component/Typeclasses](Component/Typeclasses)
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- [Component/Webclient](Component/Webclient)
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- [Component/Webserver](Component/Webserver)
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- [Concept/Async Process](Concept/Async-Process)
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- [Concept/Banning](Concept/Banning)
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- [Concept/Bootstrap & Evennia](Concept/Bootstrap-&-Evennia)
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@ -56,6 +58,7 @@
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- [Concept/Guest Logins](Concept/Guest-Logins)
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- [Concept/Internationalization](Concept/Internationalization)
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- [Concept/Messagepath](Concept/Messagepath)
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- [Concept/Multisession modes](Concept/Multisession-modes)
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- [Concept/New Models](Concept/New-Models)
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- [Concept/OOB](Concept/OOB)
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- [Concept/Soft Code](Concept/Soft-Code)
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