From 224ed869bdf99912d06d4389edaf2168aa4d5e60 Mon Sep 17 00:00:00 2001
From: Griatch
Look in the ooc state.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('ic', 'puppet')¶_keyaliases = ('puppet', 'ic')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('unpuppet', 'ooc')¶_keyaliases = ('ooc', 'unpuppet')¶
_keyaliases = ('option', 'options')¶_keyaliases = ('options', 'option')¶
_keyaliases = ('ban', 'bans')¶_keyaliases = ('bans', 'ban')¶
_keyaliases = ('setperm', 'perm')¶_keyaliases = ('perm', 'setperm')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommand', 'batchcommands', 'batchcmd')¶_keyaliases = ('batchcommands', 'batchcommand', 'batchcmd')¶
aliases = ['batchcommand', 'batchcmd']¶aliases = ['batchcmd', 'batchcommand']¶
search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
_keyaliases = ('rename', 'name')¶_keyaliases = ('name', 'rename')¶
_keyaliases = ('parent', 'type', 'typeclass', 'update', 'swap')¶_keyaliases = ('type', 'typeclass', 'swap', 'update', 'parent')¶
aliases = ['update', 'parent', 'swap', 'type']¶aliases = ['parent', 'type', 'swap', 'update']¶
search_index_entry = {'aliases': 'update parent swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'parent type swap update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'exam', 'ex')¶_keyaliases = ('exam', 'ex', 'examine')¶
aliases = ['ex', 'exam']¶aliases = ['exam', 'ex']¶
search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('locate', 'search', 'find')¶
_keyaliases = ('tel', 'teleport')¶_keyaliases = ('teleport', 'tel')¶
_keyaliases = ('addscript', 'script')¶_keyaliases = ('script', 'addscript')¶
_keyaliases = ('tags', 'tag')¶_keyaliases = ('tag', 'tags')¶
_keyaliases = ('aliaschan', 'chanalias', 'addcom')¶_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶
aliases = ['aliaschan', 'chanalias']¶aliases = ['chanalias', 'aliaschan']¶
search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')¶_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('comlist', 'clist', 'channels', 'all channels', 'channellist', 'chanlist')¶_keyaliases = ('chanlist', 'channellist', 'comlist', 'clist', 'channels', 'all channels')¶
aliases = ['comlist', 'clist', 'all channels', 'channellist', 'chanlist']¶aliases = ['chanlist', 'channellist', 'comlist', 'clist', 'all channels']¶
search_index_entry = {'aliases': 'comlist clist all channels channellist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist channellist comlist clist all channels', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('tell', 'page')¶_keyaliases = ('page', 'tell')¶
Observes your location or objects in your vicinity.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('nick', 'nickname', 'nicks')¶_keyaliases = ('nickname', 'nick', 'nicks')¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inventory', 'i', 'inv')¶
aliases = ['inv', 'i']¶aliases = ['i', 'inv']¶
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('grab', 'get')¶_keyaliases = ('get', 'grab')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ('"', 'say', "'")¶
_keyaliases = ('pose', 'emote', ':')¶_keyaliases = (':', 'pose', 'emote')¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'groups', 'access')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'scripts', 'listscripts')¶_keyaliases = ('scripts', 'globalscript', 'listscripts')¶
_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶_keyaliases = ('stats', 'objects', 'listobjs', 'listobjects', 'db')¶
aliases = ['listobjects', 'stats', 'listobjs', 'db']¶aliases = ['listobjects', 'db', 'stats', 'listobjs']¶
search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('server', 'serverprocess', 'serverload')¶_keyaliases = ('serverprocess', 'server', 'serverload')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('conn', 'con', 'co', 'connect')¶_keyaliases = ('conn', 'connect', 'co', 'con')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cr', 'create', 'cre')¶_keyaliases = ('cre', 'create', 'cr')¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('l', 'look', '__unloggedin_look_command')¶_keyaliases = ('look', 'l', '__unloggedin_look_command')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('end trade', 'finish trade')¶_keyaliases = ('finish trade', 'end trade')¶
_keyaliases = ('deal', 'status', 'offers')¶_keyaliases = ('offers', 'status', 'deal')¶
aliases = ['deal', 'offers']¶aliases = ['offers', 'deal']¶
search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
_keyaliases = ('barter', 'trade')¶_keyaliases = ('trade', 'barter')¶
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inventory', 'i', 'inv')¶
aliases = ['inv', 'i']¶aliases = ['i', 'inv']¶
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('conn', 'con', 'co', 'connect')¶_keyaliases = ('conn', 'connect', 'co', 'con')¶
This creates a new account account.
_keyaliases = ('cr', 'create', 'cre')¶_keyaliases = ('cre', 'create', 'cr')¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('l', 'look', '__unloggedin_look_command')¶_keyaliases = ('look', 'l', '__unloggedin_look_command')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('@sex', '@gender')¶_keyaliases = ('@gender', '@sex')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@puzzlerecipe', '@puzzle')¶_keyaliases = ('@puzzle', '@puzzlerecipe')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('recognize', 'forget', 'recog')¶_keyaliases = ('recog', 'forget', 'recognize')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ('"', 'say', "'")¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@callback', '@calls', '@call', '@callbacks')¶_keyaliases = ('@calls', '@callback', '@callbacks', '@call')¶
aliases = ['@callback', '@calls', '@callbacks']¶aliases = ['@calls', '@callbacks', '@callback']¶
search_index_entry = {'aliases': '@callback @calls @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'l', 'listen', 'feel', 'get', 'ex', 'examine')¶
aliases = ['l', 'listen', 'feel', 'get', 'ex', 'examine']¶
search_index_entry = {'aliases': 'l listen feel get ex examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge lid', 'nudge')¶
_keyaliases = ('open lid', 'open', 'open button')¶
aliases = ['push', 'press button', 'press']¶
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash lid', 'smash glass', 'break lid', 'smash')¶
aliases = ['smash lid', 'smash', 'break lid']¶
search_index_entry = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('hit', 'thrust', 'fight', 'stab', 'parry', 'pierce', 'slash', 'attack', 'kill', 'chop', 'defend')¶_keyaliases = ('pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'attack', 'hit', 'slash')¶
aliases = ['hit', 'thrust', 'fight', 'stab', 'parry', 'pierce', 'slash', 'kill', 'chop', 'defend']¶aliases = ['pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'hit', 'slash']¶
search_index_entry = {'aliases': 'hit thrust fight stab parry pierce slash kill chop defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'pierce thrust fight stab defend chop kill parry hit slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'light', 'burn')¶_keyaliases = ('light', 'on', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'push button', 'press button', 'press')¶_keyaliases = ('button', 'press button', 'push button', 'press')¶
aliases = ['button', 'push button', 'press button']¶aliases = ['button', 'press button', 'push button']¶
search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('pull', 'shiftroot', 'push', 'move', 'shift')¶_keyaliases = ('pull', 'move', 'shift', 'shiftroot', 'push')¶
aliases = ['move', 'shiftroot', 'push', 'pull']¶aliases = ['pull', 'shiftroot', 'push', 'move']¶
search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull shiftroot push move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
_keyaliases = ('east', 'e')¶_keyaliases = ('e', 'east')¶
_keyaliases = ('feel', 'fiddle', 'feel around', 'l', 'search', 'look')¶_keyaliases = ('feel around', 'look', 'l', 'feel', 'search', 'fiddle')¶
aliases = ['feel', 'fiddle', 'feel around', 'l', 'search']¶aliases = ['feel around', 'l', 'feel', 'search', 'fiddle']¶
search_index_entry = {'aliases': 'feel fiddle feel around l search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'feel around l feel search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
Commands for the editor
_keyaliases = (':dw', ':p', ':I', ':echo', ':DD', ':>', ':y', ':<', ':x', ':f', ':r', ':w', ':::', ':i', ':u', ':editor_command_group', ':j', ':wq', ':UU', ':q', ':uu', ':=', ':q!', ':fi', ':S', ':dd', ':fd', ':h', ':A', ':', ':s', '::', ':!')¶_keyaliases = (':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':editor_command_group', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<')¶
aliases = [':dw', ':p', ':I', ':echo', ':DD', ':>', ':y', ':<', ':x', ':f', ':r', ':w', ':i', ':u', ':j', ':UU', ':q', ':uu', ':=', ':q!', ':fi', ':S', ':!', '::', ':dd', ':fd', ':h', ':A', ':', ':s', ':::', ':wq']¶aliases = [':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<']¶
search_index_entry = {'aliases': ':dw :p :I :echo :DD :> :y :< :x :f :r :w :i :u :j :UU :q :uu := :q! :fi :S :! :: :dd :fd :h :A : :s ::: :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':q :fi :A :fd :I :: :r :wq :h :dd :y :f :UU ::: :s :S :> :u := :p :dw :q! :echo :x :w :! :i :DD :j :uu : :<', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
Manipulate the text paging
_keyaliases = ('top', 'a', 'abort', 'q', 'e', 'end', 't', 'quit', '__noinput_command', 'b', 'n', 'next', 'back')¶_keyaliases = ('t', 'quit', 'back', '__noinput_command', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end')¶
aliases = ['top', 'a', 'abort', 'q', 'e', 'end', 't', 'quit', 'b', 'n', 'next', 'back']¶aliases = ['t', 'quit', 'back', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end']¶
search_index_entry = {'aliases': 'top a abort q e end t quit b n next back', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 't quit back abort next n top e a b q end', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶
Look in the ooc state.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('ic', 'puppet')¶_keyaliases = ('puppet', 'ic')¶
This will leave your current character and put you in a incorporeal OOC state.
_keyaliases = ('unpuppet', 'ooc')¶_keyaliases = ('ooc', 'unpuppet')¶
_keyaliases = ('option', 'options')¶_keyaliases = ('options', 'option')¶
_keyaliases = ('ban', 'bans')¶_keyaliases = ('bans', 'ban')¶
_keyaliases = ('setperm', 'perm')¶_keyaliases = ('perm', 'setperm')¶
Runs batches of commands from a batch-cmd text file (*.ev).
_keyaliases = ('batchcommand', 'batchcommands', 'batchcmd')¶_keyaliases = ('batchcommands', 'batchcommand', 'batchcmd')¶
aliases = ['batchcommand', 'batchcmd']¶aliases = ['batchcmd', 'batchcommand']¶
search_index_entry = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶search_index_entry = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}¶
_keyaliases = ('rename', 'name')¶_keyaliases = ('name', 'rename')¶
_keyaliases = ('parent', 'type', 'typeclass', 'update', 'swap')¶_keyaliases = ('type', 'typeclass', 'swap', 'update', 'parent')¶
aliases = ['update', 'parent', 'swap', 'type']¶aliases = ['parent', 'type', 'swap', 'update']¶
search_index_entry = {'aliases': 'update parent swap type', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶search_index_entry = {'aliases': 'parent type swap update', 'category': 'building', 'key': 'typeclass', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object.\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}¶
Append a * before the search string to examine an account.
_keyaliases = ('examine', 'exam', 'ex')¶_keyaliases = ('exam', 'ex', 'examine')¶
aliases = ['ex', 'exam']¶aliases = ['exam', 'ex']¶
search_index_entry = {'aliases': 'ex exam', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶search_index_entry = {'aliases': 'exam ex', 'category': 'building', 'key': 'examine', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}¶
_keyaliases = ('search', 'find', 'locate')¶_keyaliases = ('locate', 'search', 'find')¶
_keyaliases = ('tel', 'teleport')¶_keyaliases = ('teleport', 'tel')¶
_keyaliases = ('addscript', 'script')¶_keyaliases = ('script', 'addscript')¶
_keyaliases = ('tags', 'tag')¶_keyaliases = ('tag', 'tags')¶
_keyaliases = ('aliaschan', 'chanalias', 'addcom')¶_keyaliases = ('chanalias', 'addcom', 'aliaschan')¶
aliases = ['aliaschan', 'chanalias']¶aliases = ['chanalias', 'aliaschan']¶
search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'tags': '', 'text': '\n add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}¶
_keyaliases = ('delaliaschan', 'delcom', 'delchanalias')¶_keyaliases = ('delchanalias', 'delcom', 'delaliaschan')¶
aliases = ['delaliaschan', 'delchanalias']¶aliases = ['delchanalias', 'delaliaschan']¶
search_index_entry = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶search_index_entry = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}¶
_keyaliases = ('comlist', 'clist', 'channels', 'all channels', 'channellist', 'chanlist')¶_keyaliases = ('chanlist', 'channellist', 'comlist', 'clist', 'channels', 'all channels')¶
aliases = ['comlist', 'clist', 'all channels', 'channellist', 'chanlist']¶aliases = ['chanlist', 'channellist', 'comlist', 'clist', 'all channels']¶
search_index_entry = {'aliases': 'comlist clist all channels channellist chanlist', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶search_index_entry = {'aliases': 'chanlist channellist comlist clist all channels', 'category': 'comms', 'key': 'channels', 'tags': '', 'text': "\n list all channels available to you\n\n Usage:\n channels\n clist\n comlist\n\n Lists all channels available to you, whether you listen to them or not.\n Use 'comlist' to only view your current channel subscriptions.\n Use addcom/delcom to join and leave channels\n "}¶
_keyaliases = ('tell', 'page')¶_keyaliases = ('page', 'tell')¶
Observes your location or objects in your vicinity.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('nick', 'nickname', 'nicks')¶_keyaliases = ('nickname', 'nick', 'nicks')¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inventory', 'i', 'inv')¶
aliases = ['inv', 'i']¶aliases = ['i', 'inv']¶
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
_keyaliases = ('grab', 'get')¶_keyaliases = ('get', 'grab')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ('"', 'say', "'")¶
_keyaliases = ('pose', 'emote', ':')¶_keyaliases = (':', 'pose', 'emote')¶
_keyaliases = ('groups', 'hierarchy', 'access')¶_keyaliases = ('hierarchy', 'groups', 'access')¶
aliases = ['groups', 'hierarchy']¶aliases = ['hierarchy', 'groups']¶
search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
Use script for managing commands on objects.
_keyaliases = ('globalscript', 'scripts', 'listscripts')¶_keyaliases = ('scripts', 'globalscript', 'listscripts')¶
_keyaliases = ('objects', 'listobjs', 'db', 'listobjects', 'stats')¶_keyaliases = ('stats', 'objects', 'listobjs', 'listobjects', 'db')¶
aliases = ['listobjects', 'stats', 'listobjs', 'db']¶aliases = ['listobjects', 'db', 'stats', 'listobjs']¶
search_index_entry = {'aliases': 'listobjects stats listobjs db', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶search_index_entry = {'aliases': 'listobjects db stats listobjs', 'category': 'system', 'key': 'objects', 'tags': '', 'text': '\n statistics on objects in the database\n\n Usage:\n objects [<nr>]\n\n Gives statictics on objects in database as well as\n a list of <nr> latest objects in database. If not\n given, <nr> defaults to 10.\n '}¶
_keyaliases = ('server', 'serverprocess', 'serverload')¶_keyaliases = ('serverprocess', 'server', 'serverload')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('conn', 'con', 'co', 'connect')¶_keyaliases = ('conn', 'connect', 'co', 'con')¶
If you have spaces in your name, enclose it in double quotes.
_keyaliases = ('cr', 'create', 'cre')¶_keyaliases = ('cre', 'create', 'cr')¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('l', 'look', '__unloggedin_look_command')¶_keyaliases = ('look', 'l', '__unloggedin_look_command')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
_keyaliases = ('agree', 'accept')¶_keyaliases = ('accept', 'agree')¶
_keyaliases = ('eval', 'evaluate')¶_keyaliases = ('evaluate', 'eval')¶
This ends the trade prematurely. No trade will take place.
_keyaliases = ('end trade', 'finish trade')¶_keyaliases = ('finish trade', 'end trade')¶
_keyaliases = ('deal', 'status', 'offers')¶_keyaliases = ('offers', 'status', 'deal')¶
aliases = ['deal', 'offers']¶aliases = ['offers', 'deal']¶
search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}¶
_keyaliases = ('barter', 'trade')¶_keyaliases = ('trade', 'barter')¶
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
Shows your inventory.
_keyaliases = ('inv', 'inventory', 'i')¶_keyaliases = ('inventory', 'i', 'inv')¶
aliases = ['inv', 'i']¶aliases = ['i', 'inv']¶
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}¶
aliases = ['@dice', 'roll']¶aliases = ['roll', '@dice']¶
search_index_entry = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶search_index_entry = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}¶
Use the create command to first create an account before logging in.
_keyaliases = ('conn', 'con', 'co', 'connect')¶_keyaliases = ('conn', 'connect', 'co', 'con')¶
This creates a new account account.
_keyaliases = ('cr', 'create', 'cre')¶_keyaliases = ('cre', 'create', 'cr')¶
aliases = ['cr', 'cre']¶aliases = ['cre', 'cr']¶
search_index_entry = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶search_index_entry = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}¶
_keyaliases = ('q', 'qu', 'quit')¶_keyaliases = ('qu', 'quit', 'q')¶
aliases = ['q', 'qu']¶aliases = ['qu', 'q']¶
search_index_entry = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶search_index_entry = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}¶
_keyaliases = ('l', 'look', '__unloggedin_look_command')¶_keyaliases = ('look', 'l', '__unloggedin_look_command')¶
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
Observes your location, details at your location or objects in your vicinity.
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
_keyaliases = ('@sex', '@gender')¶_keyaliases = ('@gender', '@sex')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@mail', 'mail')¶_keyaliases = ('mail', '@mail')¶
_keyaliases = ('@puzzlerecipe', '@puzzle')¶_keyaliases = ('@puzzle', '@puzzlerecipe')¶
_keyaliases = ('emote', ':')¶_keyaliases = (':', 'emote')¶
_keyaliases = ('mask', 'unmask')¶_keyaliases = ('unmask', 'mask')¶
_keyaliases = ('recognize', 'forget', 'recog')¶_keyaliases = ('recog', 'forget', 'recognize')¶
Talk to those in your current location.
_keyaliases = ('say', '"', "'")¶_keyaliases = ('"', 'say', "'")¶
_keyaliases = ('close', 'open')¶_keyaliases = ('open', 'close')¶
Command to edit callbacks.
_keyaliases = ('@callback', '@calls', '@call', '@callbacks')¶_keyaliases = ('@calls', '@callback', '@callbacks', '@call')¶
aliases = ['@callback', '@calls', '@callbacks']¶aliases = ['@calls', '@callbacks', '@callback']¶
search_index_entry = {'aliases': '@callback @calls @callbacks', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶search_index_entry = {'aliases': '@calls @callbacks @callback', 'category': 'building', 'key': '@call', 'tags': '', 'text': '\n Command to edit callbacks.\n '}¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
_keyaliases = ('?', 'help')¶_keyaliases = ('help', '?')¶
_keyaliases = ('spare', 'disengage')¶_keyaliases = ('disengage', 'spare')¶
… not that there’s much to see in the dark.
_keyaliases = ('look', 'l', 'listen', 'feel', 'get', 'ex', 'examine')¶
aliases = ['l', 'listen', 'feel', 'get', 'ex', 'examine']¶
search_index_entry = {'aliases': 'l listen feel get ex examine', 'category': 'general', 'key': 'look', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}¶
Closes the lid of the red button.
_keyaliases = ('close lid', 'close')¶
_keyaliases = ('nudge lid', 'nudge')¶
_keyaliases = ('open lid', 'open', 'open button')¶
aliases = ['push', 'press button', 'press']¶
search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}¶
Try to smash the glass of the button.
_keyaliases = ('smash lid', 'smash glass', 'break lid', 'smash')¶
aliases = ['smash lid', 'smash', 'break lid']¶
search_index_entry = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'tags': '', 'text': '\n smash glass\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n '}¶
_keyaliases = ('hit', 'thrust', 'fight', 'stab', 'parry', 'pierce', 'slash', 'attack', 'kill', 'chop', 'defend')¶_keyaliases = ('pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'attack', 'hit', 'slash')¶
aliases = ['hit', 'thrust', 'fight', 'stab', 'parry', 'pierce', 'slash', 'kill', 'chop', 'defend']¶aliases = ['pierce', 'thrust', 'fight', 'stab', 'defend', 'chop', 'kill', 'parry', 'hit', 'slash']¶
search_index_entry = {'aliases': 'hit thrust fight stab parry pierce slash kill chop defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶search_index_entry = {'aliases': 'pierce thrust fight stab defend chop kill parry hit slash', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}¶
Creates light where there was none. Something to burn.
_keyaliases = ('on', 'light', 'burn')¶_keyaliases = ('light', 'on', 'burn')¶
aliases = ['burn', 'light']¶aliases = ['light', 'burn']¶
search_index_entry = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶search_index_entry = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}¶
Presses a button.
_keyaliases = ('button', 'push button', 'press button', 'press')¶_keyaliases = ('button', 'press button', 'push button', 'press')¶
aliases = ['button', 'push button', 'press button']¶aliases = ['button', 'press button', 'push button']¶
search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}¶
_keyaliases = ('pull', 'shiftroot', 'push', 'move', 'shift')¶_keyaliases = ('pull', 'move', 'shift', 'shiftroot', 'push')¶
aliases = ['move', 'shiftroot', 'push', 'pull']¶aliases = ['pull', 'shiftroot', 'push', 'move']¶
search_index_entry = {'aliases': 'move shiftroot push pull', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶search_index_entry = {'aliases': 'pull shiftroot push move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}¶
Overwritten help command while on the bridge.
_keyaliases = ('h', '?', 'help')¶_keyaliases = ('h', 'help', '?')¶
_keyaliases = ('east', 'e')¶_keyaliases = ('e', 'east')¶
_keyaliases = ('feel', 'fiddle', 'feel around', 'l', 'search', 'look')¶_keyaliases = ('feel around', 'look', 'l', 'feel', 'search', 'fiddle')¶
aliases = ['feel', 'fiddle', 'feel around', 'l', 'search']¶aliases = ['feel around', 'l', 'feel', 'search', 'fiddle']¶
search_index_entry = {'aliases': 'feel fiddle feel around l search', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶search_index_entry = {'aliases': 'feel around l feel search fiddle', 'category': 'tutorialworld', 'key': 'look', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}¶
_keyaliases = ('l', 'ls', 'look')¶_keyaliases = ('l', 'look', 'ls')¶
Commands for the editor
_keyaliases = (':dw', ':p', ':I', ':echo', ':DD', ':>', ':y', ':<', ':x', ':f', ':r', ':w', ':::', ':i', ':u', ':editor_command_group', ':j', ':wq', ':UU', ':q', ':uu', ':=', ':q!', ':fi', ':S', ':dd', ':fd', ':h', ':A', ':', ':s', '::', ':!')¶_keyaliases = (':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':editor_command_group', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<')¶
aliases = [':dw', ':p', ':I', ':echo', ':DD', ':>', ':y', ':<', ':x', ':f', ':r', ':w', ':i', ':u', ':j', ':UU', ':q', ':uu', ':=', ':q!', ':fi', ':S', ':!', '::', ':dd', ':fd', ':h', ':A', ':', ':s', ':::', ':wq']¶aliases = [':q', ':fi', ':A', ':fd', ':I', '::', ':r', ':wq', ':h', ':dd', ':y', ':f', ':UU', ':::', ':s', ':S', ':>', ':u', ':=', ':p', ':dw', ':q!', ':echo', ':x', ':w', ':!', ':i', ':DD', ':j', ':uu', ':', ':<']¶
search_index_entry = {'aliases': ':dw :p :I :echo :DD :> :y :< :x :f :r :w :i :u :j :UU :q :uu := :q! :fi :S :! :: :dd :fd :h :A : :s ::: :wq', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶search_index_entry = {'aliases': ':q :fi :A :fd :I :: :r :wq :h :dd :y :f :UU ::: :s :S :> :u := :p :dw :q! :echo :x :w :! :i :DD :j :uu : :<', 'category': 'general', 'key': ':editor_command_group', 'tags': '', 'text': '\n Commands for the editor\n '}¶
Manipulate the text paging
_keyaliases = ('top', 'a', 'abort', 'q', 'e', 'end', 't', 'quit', '__noinput_command', 'b', 'n', 'next', 'back')¶_keyaliases = ('t', 'quit', 'back', '__noinput_command', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end')¶
aliases = ['top', 'a', 'abort', 'q', 'e', 'end', 't', 'quit', 'b', 'n', 'next', 'back']¶aliases = ['t', 'quit', 'back', 'abort', 'next', 'n', 'top', 'e', 'a', 'b', 'q', 'end']¶
search_index_entry = {'aliases': 'top a abort q e end t quit b n next back', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶search_index_entry = {'aliases': 't quit back abort next n top e a b q end', 'category': 'general', 'key': '__noinput_command', 'tags': '', 'text': '\n Manipulate the text paging\n '}¶