From 21d571d89ab0024f500d2995473066c8ac4c86b7 Mon Sep 17 00:00:00 2001 From: Kevin <96949155+Kgajdos@users.noreply.github.com> Date: Sat, 24 Jun 2023 11:34:40 -0400 Subject: [PATCH] Beginner Tutorial Typo Fix Fixed typo on: https://www.evennia.com/docs/latest/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.html Made change from "is_resting" to "is_sitting". --- .../Part1/Beginner-Tutorial-Making-A-Sittable-Object.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md index 9bc0fc0860..03c048eb44 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md @@ -39,7 +39,7 @@ class Character(DefaultCharacter): When moving somewhere, [character.move_to](evennia.objects.objects.DefaultObject.move_to) is called. This in turn will call `character.at_pre_move`. If this returns `False`, the move is aborted. -Here we look for an Attribute `is_resting` (which we will assign below) to determine if we are stuck on the chair or not. +Here we look for an Attribute `is_sitting` (which we will assign below) to determine if we are stuck on the chair or not. ## Making the Chair itself