diff --git a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md index 9bc0fc0860..03c048eb44 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Making-A-Sittable-Object.md @@ -39,7 +39,7 @@ class Character(DefaultCharacter): When moving somewhere, [character.move_to](evennia.objects.objects.DefaultObject.move_to) is called. This in turn will call `character.at_pre_move`. If this returns `False`, the move is aborted. -Here we look for an Attribute `is_resting` (which we will assign below) to determine if we are stuck on the chair or not. +Here we look for an Attribute `is_sitting` (which we will assign below) to determine if we are stuck on the chair or not. ## Making the Chair itself