Start unit tests for turn based combat

This commit is contained in:
Griatch 2022-06-01 22:03:56 +02:00
parent cf8710724f
commit 2165487dfe

View file

@ -23,7 +23,7 @@ from collections import defaultdict
from evennia.scripts.scripts import DefaultScript
from evennia.typeclasses.attributes import AttributeProperty
from evennia.utils.utils import make_iter
from evennia.utils import evmenu, evtable
from evennia.utils import evmenu, evtable, dbserialize
from .enums import Ability
from . import rules
@ -60,6 +60,14 @@ class CombatAction:
# send only to the combatant.
self.combatant.msg(message)
def __serialize_dbobjs__(self):
self.combathandler = dbserialize.dbserialize(self.combathandler)
self.combatant = dbserialize.dbserialize(self.combatant)
def __deserialize_dbobjs__(self):
self.combathandler = dbserialize.dbunserialize(self.combathandler)
self.combatant = dbserialize.dbunserialize(self.combatant)
def get_help(self, *args, **kwargs):
return self.help_text
@ -380,7 +388,7 @@ class EvAdventureCombatHandler(DefaultScript):
def remove_combatant(self, combatant):
if combatant in self.combatants:
self.combatants.remove(combatant)
self.combatant_actions[combatant][action_class].pop(None)
self.combatant_actions.pop(combatant, None)
def get_combat_summary(self, combatant):
"""