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Adding TTYPE support (allows server to query client for information such as name and capabilities, assuming the client supports ttype).
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3337c0f787
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6 changed files with 135 additions and 11 deletions
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@ -158,7 +158,7 @@ class Evennia(object):
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"""
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Outputs server startup info to the terminal.
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"""
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print _(' %(servername)s Portal (%(version)s) started.') % {'servername': SERVERNAME, 'version': VERSION}
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print _(' %(servername)s Server (%(version)s) started.') % {'servername': SERVERNAME, 'version': VERSION}
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print ' amp (Portal): %s' % AMP_PORT
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def set_restart_mode(self, mode=None):
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@ -35,8 +35,8 @@ class Session(object):
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# names of attributes that should be affected by syncing.
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_attrs_to_sync = ['protocol_key', 'address', 'suid', 'sessid', 'uid', 'uname',
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'logged_in', 'cid', 'encoding',
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'conn_time', 'cmd_last', 'cmd_last_visible', 'cmd_total']
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'conn_time', 'cmd_last', 'cmd_last_visible', 'cmd_total', 'protocol_flags']
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def init_session(self, protocol_key, address, sessionhandler):
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"""
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Initialize the Session. This should be called by the protocol when
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@ -71,6 +71,8 @@ class Session(object):
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self.cmd_last = self.conn_time
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self.cmd_total = 0
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self.protocol_flags = {}
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# a back-reference to the relevant sessionhandler this
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# session is stored in.
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self.sessionhandler = sessionhandler
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@ -7,17 +7,17 @@ sessions etc.
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"""
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from twisted.conch.telnet import StatefulTelnetProtocol
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from twisted.conch.telnet import Telnet, StatefulTelnetProtocol, IAC, LINEMODE
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from src.server.session import Session
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from src.server import ttype
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from src.utils import utils, ansi
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class TelnetProtocol(StatefulTelnetProtocol, Session):
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
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"""
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Each player connecting over telnet (ie using most traditional mud
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clients) gets a telnet protocol instance assigned to them. All
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communication between game and player goes through here.
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"""
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"""
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def connectionMade(self):
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"""
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This is called when the connection is first
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@ -26,9 +26,20 @@ class TelnetProtocol(StatefulTelnetProtocol, Session):
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# initialize the session
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client_address = self.transport.client
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self.init_session("telnet", client_address, self.factory.sessionhandler)
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# setup ttype
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self.ttype = ttype.Ttype(self)
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# add us to sessionhandler
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self.sessionhandler.connect(self)
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def enableRemote(self, option):
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"""
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This sets up the options we allow for this protocol.
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"""
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return (option == LINEMODE or
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option == ttype.TTYPE)
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def connectionLost(self, reason):
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"""
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This is executed when the connection is lost for
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@ -37,14 +48,34 @@ class TelnetProtocol(StatefulTelnetProtocol, Session):
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"""
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self.sessionhandler.disconnect(self)
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self.transport.loseConnection()
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def dataReceived(self, data):
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"""
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This method will split the incoming data depending on if it
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starts with IAC (a telnet command) or not. All other data will
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be handled in line mode.
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"""
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# print "dataRcv:", data,
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# try:
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# for b in data:
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# print ord(b),
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# if b == chr(24): print "ttype found!"
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# print ""
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# except Exception, e:
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# print str(e) + ":", str(data)
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if data and data[0] == IAC:
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super(TelnetProtocol, self).dataReceived(data)
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else:
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StatefulTelnetProtocol.dataReceived(self, data)
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def lineReceived(self, string):
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"""
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Telnet method called when data is coming in over the telnet
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connection. We pass it on to the game engine directly.
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"""
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self.sessionhandler.data_in(self, string)
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# Session hooks
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def disconnect(self, reason=None):
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91
src/server/ttype.py
Normal file
91
src/server/ttype.py
Normal file
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@ -0,0 +1,91 @@
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"""
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This module implements the TTYPE telnet protocol as per
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http://tintin.sourceforge.net/mtts/. It allows the server to ask the
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client about its capabilities. If the client also supports TTYPE, it
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will return with information such as its name, if it supports colour
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etc. If the client does not support TTYPE, this will be ignored.
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All data will be stored on the protocol's protocol_flags dictionary,
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under the 'TTYPE' key.
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"""
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# telnet option codes
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TTYPE = chr(24)
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IS = chr(0)
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SEND = chr(1)
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# terminal capabilities and their codes
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MTTS = [(128,'PROXY'),
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(64, 'SCREEN READER'),
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(32, 'OSC COLOR PALETTE'),
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(16, 'MOUSE TRACKING'),
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(8, '256 COLORS'),
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(4, 'UTF-8'),
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(2, 'VT100'),
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(1, 'ANSI')]
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class Ttype(object):
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"""
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Handles ttype negotiations. Called and initiated by the
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telnet protocol.
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"""
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def __init__(self, protocol):
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"""
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initialize ttype by storing protocol on ourselves and calling
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the client to see if it supporst ttype.
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the ttype_step indicates how far in the data retrieval we've
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gotten.
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"""
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self.ttype_step = 0
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self.protocol = protocol
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self.protocol.protocol_flags['TTYPE'] = {}
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# setup protocol to handle ttype initialization and negotiation
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self.protocol.negotiationMap[TTYPE] = self.negotiate_ttype
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# ask if client will ttype, connect callback if it does.
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self.protocol.will(TTYPE).addCallbacks(self.negotiate_ttype, self.no_ttype)
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def no_ttype(self, option):
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"""
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Callback if ttype is not supported by client.
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"""
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pass
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def negotiate_ttype(self, option):
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"""
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Handles negotiation of the ttype protocol once the
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client has confirmed that it supports the ttype
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protocol.
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The negotiation proceeds in several steps, each returning a
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certain piece of information about the client. All data is
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stored on protocol.protocol_flags under the TTYPE key.
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"""
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self.ttype_step += 1
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if self.ttype_step == 1:
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# set up info storage and initialize subnegotiation
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self.protocol.requestNegotiation(TTYPE, SEND)
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else:
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# receive data
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option = "".join(option).lstrip(IS)
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if self.ttype_step == 2:
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self.protocol.protocol_flags['TTYPE']['CLIENTNAME'] = option
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self.protocol.requestNegotiation(TTYPE, SEND)
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elif self.ttype_step == 3:
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self.protocol.protocol_flags['TTYPE']['TERM'] = option
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self.protocol.requestNegotiation(TTYPE, SEND)
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elif self.ttype_step == 4 and option.startswith('MTTS'):
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option = int(option.strip('MTTS '))
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self.protocol.protocol_flags['TTYPE']['MTTS'] = option
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for codenum, standard in MTTS:
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if option == 0:
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break
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status = option % codenum < option
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self.protocol.protocol_flags['TTYPE'][standard] = status
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if status:
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option = option % codenum
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#print "ttype results:", self.protocol.protocol_flags['TTYPE']
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@ -404,6 +404,7 @@ def create_player(name, email, password,
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email = "dummy@dummy.com"
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if user:
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new_user = user
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email = user.email
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else:
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if is_superuser:
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new_user = User.objects.create_superuser(name, email, password)
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@ -423,7 +424,6 @@ def create_player(name, email, password,
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if player_dbobj:
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new_db_player = player_dbobj
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else:
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# create new database object
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new_db_player = PlayerDB(db_key=name, user=new_user)
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new_db_player.save()
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