Implemented a first working version of MULTISESSION_MODE=3

This commit is contained in:
Griatch 2014-08-04 15:58:51 +02:00
parent 1e41be797b
commit 1ffbc4b9f3
2 changed files with 23 additions and 16 deletions

View file

@ -248,17 +248,22 @@ class CmdIC(MuxPlayerCommand):
self.msg("That is not a valid character choice.")
return
# permission checks
if player.get_puppet(sessid) == new_character:
if player.get_puppjet(sessid) == new_character:
self.msg("{RYou already act as {c%s{n." % new_character.name)
return
if new_character.player:
# may not puppet an already puppeted character
if new_character.sessid and new_character.player == player:
# as a safeguard we allow "taking over chars from
# your own sessions.
player.msg("{c%s{n{R is now acted from another of your sessions.{n" % (new_character.name), sessid=new_character.sessid)
if new_character.sessid.count() and new_character.player == player:
# as a safeguard we allow "taking over" chars from your own sessions.
if MULTISESSION_MODE == 3:
txt = "{c%s{n{G is now shared from another of your sessions.{n"
txt2 = "Sharing {c%s{n with another of your sessions."
else:
txt = "{c%s{n{R is now acted from another of your sessions.{n"
txt2 = "Taking over {c%s{n from another of your sessions."
player.msg(txt % (new_character.name), sessid=new_character.sessid.get())
player.unpuppet_object(new_character.sessid)
self.msg("Taking over {c%s{n from another of your sessions." % new_character.name)
self.msg(txt2 % new_character.name)
elif new_character.player != player and new_character.player.is_connected:
self.msg("{c%s{r is already acted by another player.{n" % new_character.name)
return

View file

@ -230,7 +230,7 @@ class PlayerDB(TypedObject, AbstractUser):
to all sessions connected to this player. This is usually only
relevant when using msg() directly from a player-command (from
a command on a Character, the character automatically stores
and handles the sessid).
and handles the sessid). Can also be a list of sessids.
kwargs (dict) - All other keywords are parsed as extra data.
"""
if "data" in kwargs:
@ -247,13 +247,14 @@ class PlayerDB(TypedObject, AbstractUser):
_GA(from_obj, "at_msg_send")(text=text, to_obj=_GA(self, "typeclass"), **kwargs)
except Exception:
pass
session = _MULTISESSION_MODE > 1 and sessid and _GA(self, "get_session")(sessid) or None
if session:
obj = session.puppet
if obj and not obj.at_msg_receive(text=text, **kwargs):
# if hook returns false, cancel send
return
session.msg(text=text, **kwargs)
sessions = _MULTISESSION_MODE > 1 and [sessid] and make_iter(_GA(self, "get_session")(sessid)) or None
if sessions:
for session in sessions:
obj = session.puppet
if obj and not obj.at_msg_receive(text=text, **kwargs):
# if hook returns false, cancel send
continue
session.msg(text=text, **kwargs)
else:
# if no session was specified, send to them all
for sess in _GA(self, 'get_all_sessions')():
@ -264,6 +265,7 @@ class PlayerDB(TypedObject, AbstractUser):
def get_session(self, sessid):
"""
Return session with given sessid connected to this player.
note that the sessionhandler also accepts sessid as an iterable.
"""
global _SESSIONS
if not _SESSIONS:
@ -347,14 +349,14 @@ class PlayerDB(TypedObject, AbstractUser):
obj = hasattr(session, "puppet") and session.puppet or None
if not obj:
return False
# do the disconnect
# do the disconnect, but only if we are the last session to puppet
_GA(obj.typeclass, "at_pre_unpuppet")()
obj.dbobj.sessid.remove(sessid)
if not obj.dbobj.sessid.count():
del obj.dbobj.player
_GA(obj.typeclass, "at_post_unpuppet")(_GA(self, "typeclass"), sessid=sessid)
session.puppet = None
session.puid = None
_GA(obj.typeclass, "at_post_unpuppet")(_GA(self, "typeclass"), sessid=sessid)
return True
def unpuppet_all(self):