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objects.py markup/whitespace/PEP 8/typo fixes
This commit is contained in:
parent
9ea8daf605
commit
1fb064c978
1 changed files with 85 additions and 86 deletions
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@ -27,7 +27,7 @@ from evennia import utils
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from evennia.utils import search
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from evennia.utils.spawner import spawn
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# TutorialObject
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#
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@ -41,7 +41,7 @@ from evennia.utils.spawner import spawn
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# itself, or the removal of an inventory item from a
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# character's inventory when leaving the tutorial, for example.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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class TutorialObject(DefaultObject):
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@ -50,20 +50,20 @@ class TutorialObject(DefaultObject):
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"""
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def at_object_creation(self):
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"Called when the object is first created."
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"""Called when the object is first created."""
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super(TutorialObject, self).at_object_creation()
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self.db.tutorial_info = "No tutorial info is available for this object."
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def reset(self):
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"Resets the object, whatever that may mean."
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"""Resets the object, whatever that may mean."""
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self.location = self.home
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Readable - an object that can be "read"
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Read command
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@ -96,7 +96,7 @@ class CmdRead(Command):
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# we want an attribute read_text to be defined.
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readtext = obj.db.readable_text
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if readtext:
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string = "You read {C%s{n:\n %s" % (obj.key, readtext)
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string = "You read |C%s|n:\n %s" % (obj.key, readtext)
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else:
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string = "There is nothing to read on %s." % obj.key
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self.caller.msg(string)
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@ -129,7 +129,7 @@ class Readable(TutorialObject):
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self.cmdset.add_default(CmdSetReadable, permanent=True)
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Climbable object
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#
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@ -139,7 +139,7 @@ class Readable(TutorialObject):
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# of what was last climbed is used in a simple puzzle in the
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# tutorial.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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class CmdClimb(Command):
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"""
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@ -155,7 +155,7 @@ class CmdClimb(Command):
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help_category = "TutorialWorld"
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def func(self):
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"Implements function"
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"""Implements function"""
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if not self.args:
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self.caller.msg("What do you want to climb?")
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@ -175,9 +175,9 @@ class CmdClimb(Command):
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class CmdSetClimbable(CmdSet):
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"Climbing cmdset"
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"""Climbing cmdset"""
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def at_cmdset_creation(self):
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"populate set"
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"""populate set"""
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self.add(CmdClimb())
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@ -188,12 +188,11 @@ class Climbable(TutorialObject):
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"""
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def at_object_creation(self):
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"Called at initial creation only"
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"""Called at initial creation only"""
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self.cmdset.add_default(CmdSetClimbable, permanent=True)
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Obelisk - a unique item
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#
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@ -203,7 +202,7 @@ class Climbable(TutorialObject):
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# looking also stores a key attribute on the looking object (different
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# depending on which text you saw) for later reference.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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class Obelisk(TutorialObject):
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"""
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@ -219,7 +218,7 @@ class Obelisk(TutorialObject):
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"""
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def at_object_creation(self):
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"Called when object is created."
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"""Called when object is created."""
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super(Obelisk, self).at_object_creation()
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self.db.tutorial_info = "This object changes its desc randomly, and makes sure to remember which one you saw."
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self.db.puzzle_descs = ["You see a normal stone slab"]
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@ -247,7 +246,7 @@ class Obelisk(TutorialObject):
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return super(Obelisk, self).return_appearance(caller)
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# LightSource
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#
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@ -262,7 +261,7 @@ class Obelisk(TutorialObject):
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# where the light matters (in the Dark Room where you can
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# find new light sources easily), this is okay here.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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class CmdLight(Command):
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"""
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@ -288,13 +287,13 @@ class CmdLight(Command):
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class CmdSetLight(CmdSet):
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"CmdSet for the lightsource commands"
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"""CmdSet for the lightsource commands"""
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key = "lightsource_cmdset"
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# this is higher than the dark cmdset - important!
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priority = 3
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def at_cmdset_creation(self):
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"called at cmdset creation"
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"""called at cmdset creation"""
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self.add(CmdLight())
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@ -316,7 +315,7 @@ class LightSource(TutorialObject):
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self.delete()
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def at_object_creation(self):
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"Called when object is first created."
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"""Called when object is first created."""
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super(LightSource, self).at_object_creation()
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self.db.tutorial_info = "This object can be lit to create light. It has a timeout for how long it burns."
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self.db.is_giving_light = False
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@ -336,7 +335,7 @@ class LightSource(TutorialObject):
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self.db.is_giving_light = False
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try:
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self.location.location.msg_contents("%s's %s flickers and dies." %
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(self.location, self.key), exclude=self.location)
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(self.location, self.key), exclude=self.location)
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self.location.msg("Your %s flickers and dies." % self.key)
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self.location.location.check_light_state()
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except AttributeError:
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@ -348,7 +347,6 @@ class LightSource(TutorialObject):
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pass
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self.delete()
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def light(self):
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"""
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Light this object - this is called by Light command.
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@ -374,7 +372,7 @@ class LightSource(TutorialObject):
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return True
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Crumbling wall - unique exit
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#
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@ -388,7 +386,7 @@ class LightSource(TutorialObject):
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# position - when they have, the "press button" command
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# is made available and the Exit is made traversable.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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# There are four roots - two horizontal and two vertically
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# running roots. Each can have three positions: top/middle/bottom
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@ -454,7 +452,7 @@ class CmdShiftRoot(Command):
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# get current root positions dict
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root_pos = self.obj.db.root_pos
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if not color in root_pos:
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if color not in root_pos:
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self.caller.msg("No such root to move.")
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return
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@ -526,7 +524,7 @@ class CmdShiftRoot(Command):
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self.obj.db.root_pos = root_pos
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# Check victory condition
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if listvalues(root_pos).count(0) == 0: # no roots in middle position
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if listvalues(root_pos).count(0) == 0: # no roots in middle position
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# This will affect the cmd: lock of CmdPressButton
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self.obj.db.button_exposed = True
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self.caller.msg("Holding aside the root you think you notice something behind it ...")
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@ -546,7 +544,7 @@ class CmdPressButton(Command):
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help_category = "TutorialWorld"
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def func(self):
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"Implements the command"
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"""Implements the command"""
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if self.caller.db.crumbling_wall_found_exit:
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# we already pushed the button
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@ -556,22 +554,22 @@ class CmdPressButton(Command):
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# pushing the button
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string = "You move your fingers over the suspicious depression, then gives it a " \
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"decisive push. First nothing happens, then there is a rumble and a hidden " \
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"{wpassage{n opens, dust and pebbles rumbling as part of the wall moves aside."
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"|wpassage|n opens, dust and pebbles rumbling as part of the wall moves aside."
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self.caller.msg(string)
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string = "%s moves their fingers over the suspicious depression, then gives it a " \
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"decisive push. First nothing happens, then there is a rumble and a hidden " \
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"{wpassage{n opens, dust and pebbles rumbling as part of the wall moves aside."
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"|wpassage|n opens, dust and pebbles rumbling as part of the wall moves aside."
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self.caller.location.msg_contents(string % self.caller.key, exclude=self.caller)
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self.obj.open_wall()
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class CmdSetCrumblingWall(CmdSet):
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"Group the commands for crumblingWall"
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"""Group the commands for crumblingWall"""
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key = "crumblingwall_cmdset"
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priority = 2
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def at_cmdset_creation(self):
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"called when object is first created."
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"""called when object is first created."""
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self.add(CmdShiftRoot())
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self.add(CmdPressButton())
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@ -597,7 +595,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
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self.reset()
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def at_object_creation(self):
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"called when the object is first created."
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"""called when the object is first created."""
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super(CrumblingWall, self).at_object_creation()
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self.aliases.add(["secret passage", "passage",
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@ -643,17 +641,17 @@ class CrumblingWall(TutorialObject, DefaultExit):
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utils.delay(45, self.reset)
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def _translate_position(self, root, ipos):
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"Translates the position into words"
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rootnames = {"red": "The {rreddish{n vertical-hanging root ",
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"blue": "The thick vertical root with {bblue{n flowers ",
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"yellow": "The thin horizontal-hanging root with {yyellow{n flowers ",
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"green": "The weedy {ggreen{n horizontal root "}
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vpos = {-1: "hangs far to the {wleft{n on the wall.",
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0: "hangs straight down the {wmiddle{n of the wall.",
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1: "hangs far to the {wright{n of the wall."}
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hpos = {-1: "covers the {wupper{n part of the wall.",
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0: "passes right over the {wmiddle{n of the wall.",
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1: "nearly touches the floor, near the {wbottom{n of the wall."}
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"""Translates the position into words"""
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rootnames = {"red": "The |rreddish|n vertical-hanging root ",
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"blue": "The thick vertical root with |bblue|n flowers ",
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"yellow": "The thin horizontal-hanging root with |yyellow|n flowers ",
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"green": "The weedy |ggreen|n horizontal root "}
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vpos = {-1: "hangs far to the |wleft|n on the wall.",
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0: "hangs straight down the |wmiddle|n of the wall.",
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1: "hangs far to the |wright|n of the wall."}
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hpos = {-1: "covers the |wupper|n part of the wall.",
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0: "passes right over the |wmiddle|n of the wall.",
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1: "nearly touches the floor, near the |wbottom|n of the wall."}
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if root in ("yellow", "green"):
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string = rootnames[root] + hpos[ipos]
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@ -679,10 +677,10 @@ class CrumblingWall(TutorialObject, DefaultExit):
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"opening may close again soon."
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else:
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# puzzle not solved yet.
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string = "The wall is old and covered with roots that here and there have permeated the stone. " \
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"The roots (or whatever they are - some of them are covered in small non-descript flowers) " \
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"crisscross the wall, making it hard to clearly see its stony surface. Maybe you could " \
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"try to {wshift{n or {wmove{n them.\n"
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string = "The wall is old and covered with roots that here and there have permeated the stone. " \
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"The roots (or whatever they are - some of them are covered in small non-descript flowers) " \
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"crisscross the wall, making it hard to clearly see its stony surface. Maybe you could " \
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"try to |wshift|n or |wmove|n them.\n"
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# display the root positions to help with the puzzle
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for key, pos in self.db.root_pos.items():
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string += "\n" + self._translate_position(key, pos)
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@ -701,7 +699,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
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self.reset()
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def at_failed_traverse(self, traverser):
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"This is called if the player fails to pass the Exit."
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"""This is called if the player fails to pass the Exit."""
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traverser.msg("No matter how you try, you cannot force yourself through %s." % self.key)
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def reset(self):
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@ -717,15 +715,15 @@ class CrumblingWall(TutorialObject, DefaultExit):
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self.destination = None
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# Reset the roots with some random starting positions for the roots:
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start_pos = [{"yellow":1, "green":0, "red":0, "blue":0},
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{"yellow":0, "green":0, "red":0, "blue":0},
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{"yellow":0, "green":1, "red":-1, "blue":0},
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{"yellow":1, "green":0, "red":0, "blue":0},
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{"yellow":0, "green":0, "red":0, "blue":1}]
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start_pos = [{"yellow": 1, "green": 0, "red": 0, "blue": 0},
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{"yellow": 0, "green": 0, "red": 0, "blue": 0},
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{"yellow": 0, "green": 1, "red": -1, "blue": 0},
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{"yellow": 1, "green": 0, "red": 0, "blue": 0},
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{"yellow": 0, "green": 0, "red": 0, "blue": 1}]
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self.db.root_pos = random.choice(start_pos)
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#------------------------------------------------------------
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# -------------------------------------------------------------
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#
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# Weapon - object type
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#
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@ -739,7 +737,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
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# we let the weapon itself determine how easy/hard it is
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# to hit with it, and how much damage it can do.
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#
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#------------------------------------------------------------
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# -------------------------------------------------------------
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class CmdAttack(Command):
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"""
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@ -760,13 +758,12 @@ class CmdAttack(Command):
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# command class, using the given command alias to separate between them.
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key = "attack"
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aliases = ["hit","kill", "fight", "thrust", "pierce", "stab",
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"slash", "chop", "parry", "defend"]
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aliases = ["hit", "kill", "fight", "thrust", "pierce", "stab", "slash", "chop", "parry", "defend"]
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locks = "cmd:all()"
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help_category = "TutorialWorld"
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def func(self):
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"Implements the stab"
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"""Implements the stab"""
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cmdstring = self.cmdstring
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@ -790,9 +787,6 @@ class CmdAttack(Command):
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if not target:
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return
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string = ""
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tstring = ""
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ostring = ""
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if cmdstring in ("thrust", "pierce", "stab"):
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hit = float(self.obj.db.hit) * 0.7 # modified due to stab
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damage = self.obj.db.damage * 2 # modified due to stab
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@ -815,13 +809,13 @@ class CmdAttack(Command):
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if target.db.combat_parry_mode:
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# target is defensive; even harder to hit!
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target.msg("{GYou defend, trying to avoid the attack.{n")
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target.msg("|GYou defend, trying to avoid the attack.|n")
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hit *= 0.5
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if random.random() <= hit:
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self.caller.msg(string + "{gIt's a hit!{n")
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target.msg(tstring + "{rIt's a hit!{n")
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self.caller.location.msg_contents(ostring + "It's a hit!", exclude=[target,self.caller])
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self.caller.msg(string + "|gIt's a hit!|n")
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target.msg(tstring + "|rIt's a hit!|n")
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self.caller.location.msg_contents(ostring + "It's a hit!", exclude=[target, self.caller])
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# call enemy hook
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if hasattr(target, "at_hit"):
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@ -832,18 +826,18 @@ class CmdAttack(Command):
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target.db.health -= damage
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else:
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# sorry, impossible to fight this enemy ...
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self.caller.msg("The enemy seems unaffacted.")
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self.caller.msg("The enemy seems unaffected.")
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return
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else:
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self.caller.msg(string + "{rYou miss.{n")
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target.msg(tstring + "{gThey miss you.{n")
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self.caller.msg(string + "|rYou miss.|n")
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target.msg(tstring + "|gThey miss you.|n")
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self.caller.location.msg_contents(ostring + "They miss.", exclude=[target, self.caller])
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class CmdSetWeapon(CmdSet):
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"Holds the attack command."
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"""Holds the attack command."""
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def at_cmdset_creation(self):
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"called at first object creation."
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"""called at first object creation."""
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self.add(CmdAttack())
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@ -859,7 +853,7 @@ class Weapon(TutorialObject):
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"""
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def at_object_creation(self):
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"Called at first creation of the object"
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"""Called at first creation of the object"""
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super(Weapon, self).at_object_creation()
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self.db.hit = 0.4 # hit chance
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self.db.parry = 0.8 # parry chance
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@ -873,13 +867,14 @@ class Weapon(TutorialObject):
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to return to.
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"""
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if self.location.has_player and self.home == self.location:
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self.location.msg_contents("%s suddenly and magically fades into nothingness, as if it was never there ..." % self.key)
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self.location.msg_contents("%s suddenly and magically fades into nothingness, as if it was never there ..."
|
||||
% self.key)
|
||||
self.delete()
|
||||
else:
|
||||
self.location = self.home
|
||||
|
||||
|
||||
#------------------------------------------------------------
|
||||
# -------------------------------------------------------------
|
||||
#
|
||||
# Weapon rack - spawns weapons
|
||||
#
|
||||
|
|
@ -890,7 +885,7 @@ class Weapon(TutorialObject):
|
|||
# used to create unique and interesting variations of typeclassed
|
||||
# objects.
|
||||
#
|
||||
#------------------------------------------------------------
|
||||
# -------------------------------------------------------------
|
||||
|
||||
WEAPON_PROTOTYPES = {
|
||||
"weapon": {
|
||||
|
|
@ -905,7 +900,7 @@ WEAPON_PROTOTYPES = {
|
|||
"prototype": "weapon",
|
||||
"aliases": "sword",
|
||||
"key": "Kitchen knife",
|
||||
"desc":"A rusty kitchen knife. Better than nothing.",
|
||||
"desc": "A rusty kitchen knife. Better than nothing.",
|
||||
"damage": 3},
|
||||
"dagger": {
|
||||
"prototype": "knife",
|
||||
|
|
@ -923,20 +918,20 @@ WEAPON_PROTOTYPES = {
|
|||
"parry": 0.5},
|
||||
"club": {
|
||||
"prototype": "weapon",
|
||||
"key":"Club",
|
||||
"key": "Club",
|
||||
"desc": "A heavy wooden club, little more than a heavy branch.",
|
||||
"hit": 0.4,
|
||||
"damage": 6,
|
||||
"parry": 0.2},
|
||||
"axe": {
|
||||
"prototype": "weapon",
|
||||
"key":"Axe",
|
||||
"key": "Axe",
|
||||
"desc": "A woodcutter's axe with a keen edge.",
|
||||
"hit": 0.4,
|
||||
"damage": 6,
|
||||
"parry": 0.2},
|
||||
"ornate longsword": {
|
||||
"prototype":"sword",
|
||||
"prototype": "sword",
|
||||
"key": "Ornate longsword",
|
||||
"desc": "A fine longsword with some swirling patterns on the handle.",
|
||||
"hit": 0.5,
|
||||
|
|
@ -968,14 +963,16 @@ WEAPON_PROTOTYPES = {
|
|||
"prototype": "rune axe",
|
||||
"key": "Slayer waraxe",
|
||||
"aliases": ["waraxe", "war", "slayer"],
|
||||
"desc": "A huge double-bladed axe marked with the runes for 'Slayer'. It has more runic inscriptions on its head, which you cannot decipher.",
|
||||
"desc": "A huge double-bladed axe marked with the runes for 'Slayer'."
|
||||
" It has more runic inscriptions on its head, which you cannot decipher.",
|
||||
"hit": 0.7,
|
||||
"damage": 8},
|
||||
"ghostblade": {
|
||||
"prototype": "ornate longsword",
|
||||
"key": "The Ghostblade",
|
||||
"aliases": ["blade", "ghost"],
|
||||
"desc": "This massive sword is large as you are tall, yet seems to weigh almost nothing. It's almost like it's not really there.",
|
||||
"desc": "This massive sword is large as you are tall, yet seems to weigh almost nothing."
|
||||
" It's almost like it's not really there.",
|
||||
"hit": 0.9,
|
||||
"parry": 0.8,
|
||||
"damage": 10},
|
||||
|
|
@ -983,7 +980,8 @@ WEAPON_PROTOTYPES = {
|
|||
"prototype": "ghostblade",
|
||||
"key": "The Hawkblade",
|
||||
"aliases": ["hawk", "blade"],
|
||||
"desc": "The weapon of a long-dead heroine and a more civilized age, the hawk-shaped hilt of this blade almost has a life of its own.",
|
||||
"desc": "The weapon of a long-dead heroine and a more civilized age,"
|
||||
" the hawk-shaped hilt of this blade almost has a life of its own.",
|
||||
"hit": 0.85,
|
||||
"parry": 0.7,
|
||||
"damage": 11}
|
||||
|
|
@ -1000,7 +998,7 @@ class CmdGetWeapon(Command):
|
|||
key = "get weapon"
|
||||
aliases = "get weapon"
|
||||
locks = "cmd:all()"
|
||||
help_cateogory = "TutorialWorld"
|
||||
help_category = "TutorialWorld"
|
||||
|
||||
def func(self):
|
||||
"""
|
||||
|
|
@ -1009,6 +1007,7 @@ class CmdGetWeapon(Command):
|
|||
"""
|
||||
self.obj.produce_weapon(self.caller)
|
||||
|
||||
|
||||
class CmdSetWeaponRack(CmdSet):
|
||||
"""
|
||||
The cmdset for the rack.
|
||||
|
|
@ -1016,7 +1015,7 @@ class CmdSetWeaponRack(CmdSet):
|
|||
key = "weaponrack_cmdset"
|
||||
|
||||
def at_cmdset_creation(self):
|
||||
"Called at first creation of cmdset"
|
||||
"""Called at first creation of cmdset"""
|
||||
self.add(CmdGetWeapon())
|
||||
|
||||
|
||||
|
|
@ -1044,7 +1043,7 @@ class WeaponRack(TutorialObject):
|
|||
self.db.rack_id = "weaponrack_1"
|
||||
# these are prototype names from the prototype
|
||||
# dictionary above.
|
||||
self.db.get_weapon_msg = "You find {c%s{n."
|
||||
self.db.get_weapon_msg = "You find |c%s|n."
|
||||
self.db.no_more_weapons_msg = "you find nothing else of use."
|
||||
self.db.available_weapons = ["knife", "dagger",
|
||||
"sword", "club"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue