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@ -15,6 +15,8 @@ specific names and require very specific types of data (for example you couldn't
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*list* to the `key` property no matter how hard you tried). `Attributes` come into play when you
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want to assign arbitrary data to arbitrary names.
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**Attributes are _not_ secure by default and any player may be able to change them unless you [prevent this behavior](#locking-and-checking-attributes).**
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## The .db and .ndb shortcuts
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To save persistent data on a Typeclassed object you normally use the `db` (DataBase) operator. Let's
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