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Clarifying that the example string in tutorial is just an example of how it could look. Resolve #3311
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2 changed files with 6 additions and 3 deletions
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@ -25,6 +25,8 @@
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`at_post_create_character` methods to allow better customization of character creation (Volund)
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- [Feature][pull3319]: Refactor/cleanup of Evennia server/portal startup files
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into services for easier overriding (Volund)
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- [Feature][issue3307]: Add support for Attribute-categories when using the monitorhandler
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with input funcs to monitor Attribute changes.
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- [Fix][pull3197]: Make sure Global scripts only start in one place,
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- [Fix][pull3324]: Make account-post-login-fail signal fire properly. Add
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`CUSTOM_SIGNAL` for adding one's own signals (Volund)
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@ -60,6 +62,7 @@
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[pull3338]: https://github.com/evennia/evennia/pull/3338
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[issue3272]: https://github.com/evennia/evennia/issues/3272
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[issue3273]: https://github.com/evennia/evennia/issues/3273
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[issue3308]: https://github.com/evennia/evennia/issues/3307
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## Evennia 2.3.0
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@ -237,13 +237,13 @@ This way to implement `sit` and `stand` puts new cmdsets on the Sittable itself.
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As we've learned before, commands on objects are made available to others in the room.
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This makes the command easy but instead adds some complexity in the management of the CmdSet.
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This is how it could look if `armchair` is in the room (if you overrode the sit message):
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This is how it could look if `armchair` is in the room (Extra credits: Change the sit message on the armchair to match this output instead of getting the default `You sit in armchair`!):
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> sit
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As you sit down in armchair, life feels easier.
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What happens if there are sittables `sofa` and `barstool` also in the room? Evennia will automatically
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handle this for us and allow us to specify which one we want:
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What happens if there are sittables `sofa` and `barstool` also in the room? Evennia will
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automatically handle this for us and allow us to specify which one we want:
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> sit
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More than one match for 'sit' (please narrow target):
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