[docs] def update_defaults(self):
"""
diff --git a/docs/latest/_sources/Coding/Changelog.md.txt b/docs/latest/_sources/Coding/Changelog.md.txt
index 533de8ca14..d67950ca16 100644
--- a/docs/latest/_sources/Coding/Changelog.md.txt
+++ b/docs/latest/_sources/Coding/Changelog.md.txt
@@ -2,22 +2,25 @@
## Main branch
-Feat: Support `scripts key:typeclass` form to create global scripts
-with dynamic keys (rather than just relying on typeclass' key). Support
-searching using the same syntax (Griatch)
-[Fix][issue3556]: Better error if trying to treat ObjectDB as a typeclass (Griatch)
-[Fix][issue3590]: Make `examine` command properly show `strattr` type
+- Feat: Support `scripts key:typeclass` to create global scripts
+with dynamic keys (rather than just relying on typeclass' key) (Griatch)
+- [Feat][pull3595]: Tweak Sqlite3 PRAGMAs for better performance (0xDEADFED5)
+- Feat: Make Sqlite3 PRAGMAs configurable via settings (Griatch)
+- [Fix][issue3556]: Better error if trying to treat ObjectDB as a typeclass (Griatch)
+- [Fix][issue3590]: Make `examine` command properly show `strattr` type
Attribute values (Griatch)
-[Fix][issue3519]: `GLOBAL_SCRIPTS` container didn't list global scripts not
+- [Fix][issue3519]: `GLOBAL_SCRIPTS` container didn't list global scripts not
defined explicitly to be restarted/recrated in settings.py (Griatch)
-Fix: Passing an already instantiated Script to `obj.scripts.add` (`ScriptHandler.add`)
+- Fix: Passing an already instantiated Script to `obj.scripts.add` (`ScriptHandler.add`)
did not add it to the handler's object (Griatch)
[Docs][issue3591]: Fix of NPC reaction tutorial code (Griatch)
+- Docs: Tutorial fixes (Griatch)
[issue3591]: https://github.com/evennia/evennia/issues/3591
[issue3590]: https://github.com/evennia/evennia/issues/3590
[issue3556]: https://github.com/evennia/evennia/issues/3556
[issue3519]: https://github.com/evennia/evennia/issues/3519
+[pull3595]: https://github.com/evennia/evennia/pull/3595
## Evennia 4.3.0
diff --git a/docs/latest/_sources/Howtos/Howto-Command-Prompt.md.txt b/docs/latest/_sources/Howtos/Howto-Command-Prompt.md.txt
index 443c0c8e1b..6f5e0d22e0 100644
--- a/docs/latest/_sources/Howtos/Howto-Command-Prompt.md.txt
+++ b/docs/latest/_sources/Howtos/Howto-Command-Prompt.md.txt
@@ -48,7 +48,7 @@ Here is a simple example of the prompt sent/updated from a command class:
if not self.args:
target = self.caller
else:
- target = self.search(self.args)
+ target = self.caller.search(self.args)
if not target:
return
# try to get health, mana and stamina
diff --git a/docs/latest/_sources/Setup/Settings-Default.md.txt b/docs/latest/_sources/Setup/Settings-Default.md.txt
index a49fb8d786..494bbd614e 100644
--- a/docs/latest/_sources/Setup/Settings-Default.md.txt
+++ b/docs/latest/_sources/Setup/Settings-Default.md.txt
@@ -319,6 +319,16 @@ DATABASES = {
"PORT": "",
}
}
+# PRAGMA (directives) for the default Sqlite3 database operations. This can be used to tweak
+# performance for your setup. Don't change this unless you know what # you are doing.
+SQLITE3_PRAGMAS = (
+ "PRAGMA cache_size=10000",
+ "PRAGMA synchronous=1",
+ "PRAGMA count_changes=OFF",
+ "PRAGMA temp_store=2",
+ "PRAGMA journal_mode=WAL",
+)
+
# How long the django-database connection should be kept open, in seconds.
# If you get errors about the database having gone away after long idle
# periods, shorten this value (e.g. MySQL defaults to a timeout of 8 hrs)
diff --git a/docs/latest/_sources/index.md.txt b/docs/latest/_sources/index.md.txt
index d043858fd5..eed92bff2e 100644
--- a/docs/latest/_sources/index.md.txt
+++ b/docs/latest/_sources/index.md.txt
@@ -1,6 +1,6 @@
# Evennia Documentation
-This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated August 11, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.3.0.
+This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated August 18, 2024, see the [Evennia Changelog](Coding/Changelog.md). Latest released Evennia version is 4.3.0.
- [Introduction](./Evennia-Introduction.md) - what is this Evennia thing?
- [Evennia in Pictures](./Evennia-In-Pictures.md) - a visual overview of Evennia
diff --git a/docs/latest/api/evennia.commands.default.building.html b/docs/latest/api/evennia.commands.default.building.html
index c0a18969f3..fee3f8f82c 100644
--- a/docs/latest/api/evennia.commands.default.building.html
+++ b/docs/latest/api/evennia.commands.default.building.html
@@ -647,7 +647,7 @@ You can specify the /force switch to bypass this confirmation.
-
-
aliases = ['@del', '@delete']
+aliases = ['@delete', '@del']
@@ -688,7 +688,7 @@ You can specify the /force switch to bypass this confirmation.
-
-
search_index_entry = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
+search_index_entry = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}
@@ -1415,7 +1415,7 @@ server settings.
-
-
aliases = ['@typeclasses', '@type', '@parent', '@update', '@swap']
+aliases = ['@parent', '@type', '@update', '@swap', '@typeclasses']
@@ -1446,7 +1446,7 @@ server settings.
-
-
search_index_entry = {'aliases': '@typeclasses @type @parent @update @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses type parent update swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
+search_index_entry = {'aliases': '@parent @type @update @swap @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass parent type update swap typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}
@@ -1601,7 +1601,7 @@ If object is not specified, the current location is examined.
-
-
aliases = ['@ex', '@exam']
+aliases = ['@exam', '@ex']
@@ -1874,7 +1874,7 @@ the cases, see the module doc.
-
-
search_index_entry = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
+search_index_entry = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}
@@ -1908,7 +1908,7 @@ one is given.
-
-
aliases = ['@locate', '@search']
+aliases = ['@search', '@locate']
@@ -1939,7 +1939,7 @@ one is given.
-
-
search_index_entry = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
+search_index_entry = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}
diff --git a/docs/latest/api/evennia.commands.default.comms.html b/docs/latest/api/evennia.commands.default.comms.html
index e1cd9627c3..0fa48db791 100644
--- a/docs/latest/api/evennia.commands.default.comms.html
+++ b/docs/latest/api/evennia.commands.default.comms.html
@@ -270,7 +270,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
aliases = ['@channels', '@chan']
+aliases = ['@chan', '@channels']
@@ -795,7 +795,7 @@ don’t actually sub to yet.
-
-
search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
+search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
@@ -948,7 +948,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
aliases = ['@channels', '@chan']
+aliases = ['@chan', '@channels']
@@ -968,7 +968,7 @@ ban mychannel1,mychannel2= EvilUser : Was banned for spamming.
-
-
search_index_entry = {'aliases': '@channels @chan', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel channels chan', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
+search_index_entry = {'aliases': '@chan @channels', 'category': 'comms', 'key': '@channel', 'no_prefix': 'channel chan channels', 'tags': '', 'text': "\n Use and manage in-game channels.\n\n Usage:\n channel channelname <msg>\n channel channel name = <msg>\n channel (show all subscription)\n channel/all (show available channels)\n channel/alias channelname = alias[;alias...]\n channel/unalias alias\n channel/who channelname\n channel/history channelname [= index]\n channel/sub channelname [= alias[;alias...]]\n channel/unsub channelname[,channelname, ...]\n channel/mute channelname[,channelname,...]\n channel/unmute channelname[,channelname,...]\n\n channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n channel/desc channelname = description\n channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n channel/ban channelname (list bans)\n channel/ban[/quiet] channelname[, channelname, ...] = subscribername [: reason]\n channel/unban[/quiet] channelname[, channelname, ...] = subscribername\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n\n # subtopics\n\n ## sending\n\n Usage: channel channelname msg\n channel channel name = msg (with space in channel name)\n\n This sends a message to the channel. Note that you will rarely use this\n command like this; instead you can use the alias\n\n channelname <msg>\n channelalias <msg>\n\n For example\n\n public Hello World\n pub Hello World\n\n (this shortcut doesn't work for aliases containing spaces)\n\n See channel/alias for help on setting channel aliases.\n\n ## alias and unalias\n\n Usage: channel/alias channel = alias[;alias[;alias...]]\n channel/unalias alias\n channel - this will list your subs and aliases to each channel\n\n Set one or more personal aliases for referencing a channel. For example:\n\n channel/alias warrior's guild = warrior;wguild;warchannel;warrior guild\n\n You can now send to the channel using all of these:\n\n warrior's guild Hello\n warrior Hello\n wguild Hello\n warchannel Hello\n\n Note that this will not work if the alias has a space in it. So the\n 'warrior guild' alias must be used with the `channel` command:\n\n channel warrior guild = Hello\n\n Channel-aliases can be removed one at a time, using the '/unalias' switch.\n\n ## who\n\n Usage: channel/who channelname\n\n List the channel's subscribers. Shows who are currently offline or are\n muting the channel. Subscribers who are 'muting' will not see messages sent\n to the channel (use channel/mute to mute a channel).\n\n ## history\n\n Usage: channel/history channel [= index]\n\n This will display the last |c20|n lines of channel history. By supplying an\n index number, you will step that many lines back before viewing those 20 lines.\n\n For example:\n\n channel/history public = 35\n\n will go back 35 lines and show the previous 20 lines from that point (so\n lines -35 to -55).\n\n ## sub and unsub\n\n Usage: channel/sub channel [=alias[;alias;...]]\n channel/unsub channel\n\n This subscribes you to a channel and optionally assigns personal shortcuts\n for you to use to send to that channel (see aliases). When you unsub, all\n your personal aliases will also be removed.\n\n ## mute and unmute\n\n Usage: channel/mute channelname\n channel/unmute channelname\n\n Muting silences all output from the channel without actually\n un-subscribing. Other channel members will see that you are muted in the /who\n list. Sending a message to the channel will automatically unmute you.\n\n ## create and destroy\n\n Usage: channel/create channelname[;alias;alias[:typeclass]] [= description]\n channel/destroy channelname [= reason]\n\n Creates a new channel (or destroys one you control). You will automatically\n join the channel you create and everyone will be kicked and loose all aliases\n to a destroyed channel.\n\n ## lock and unlock\n\n Usage: channel/lock channelname = lockstring\n channel/unlock channelname = lockstring\n\n Note: this is an admin command.\n\n A lockstring is on the form locktype:lockfunc(). Channels understand three\n locktypes:\n listen - who may listen or join the channel.\n send - who may send messages to the channel\n control - who controls the channel. This is usually the one creating\n the channel.\n\n Common lockfuncs are all() and perm(). To make a channel everyone can\n listen to but only builders can talk on, use this:\n\n listen:all()\n send: perm(Builders)\n\n ## boot and ban\n\n Usage:\n channel/boot[/quiet] channelname[,channelname,...] = subscribername [: reason]\n channel/ban channelname[, channelname, ...] = subscribername [: reason]\n channel/unban channelname[, channelname, ...] = subscribername\n channel/unban channelname\n channel/ban channelname (list bans)\n\n Booting will kick a named subscriber from channel(s) temporarily. The\n 'reason' will be passed to the booted user. Unless the /quiet switch is\n used, the channel will also be informed of the action. A booted user is\n still able to re-connect, but they'll have to set up their aliases again.\n\n Banning will blacklist a user from (re)joining the provided channels. It\n will then proceed to boot them from those channels if they were connected.\n The 'reason' and `/quiet` works the same as for booting.\n\n Example:\n boot mychannel1 = EvilUser : Kicking you to cool down a bit.\n ban mychannel1,mychannel2= EvilUser : Was banned for spamming.\n\n "}
diff --git a/docs/latest/api/evennia.commands.default.general.html b/docs/latest/api/evennia.commands.default.general.html
index d7a84ce7c2..e0dfb1dd30 100644
--- a/docs/latest/api/evennia.commands.default.general.html
+++ b/docs/latest/api/evennia.commands.default.general.html
@@ -282,7 +282,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
aliases = ['nickname', 'nicks']
+aliases = ['nicks', 'nickname']
@@ -314,7 +314,7 @@ for everyone to use, you need build privileges and the alias command.
-
-
search_index_entry = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
+search_index_entry = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}
@@ -337,7 +337,7 @@ inv
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -368,7 +368,7 @@ inv
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
@@ -611,7 +611,7 @@ placing it in their inventory.
-
-
aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -642,7 +642,7 @@ placing it in their inventory.
-
-
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
@@ -722,7 +722,7 @@ automatically begin with your name.
-
-
aliases = [':', 'emote']
+aliases = ['emote', ':']
@@ -763,7 +763,7 @@ space.
-
-
search_index_entry = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
+search_index_entry = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}
@@ -786,7 +786,7 @@ which permission groups you are a member of.
-
-
aliases = ['hierarchy', 'groups']
+aliases = ['groups', 'hierarchy']
@@ -817,7 +817,7 @@ which permission groups you are a member of.
-
-
search_index_entry = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
+search_index_entry = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}
diff --git a/docs/latest/api/evennia.commands.default.system.html b/docs/latest/api/evennia.commands.default.system.html
index d02b7cfcc2..196b1c1736 100644
--- a/docs/latest/api/evennia.commands.default.system.html
+++ b/docs/latest/api/evennia.commands.default.system.html
@@ -697,7 +697,7 @@ See
|luhttps://ww
-
-
aliases = ['@task', '@delays']
+aliases = ['@delays', '@task']
@@ -743,7 +743,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': '@task @delays', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks task delays', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}
+search_index_entry = {'aliases': '@delays @task', 'category': 'system', 'key': '@tasks', 'no_prefix': 'tasks delays task', 'tags': '', 'text': "\n Display or terminate active tasks (delays).\n\n Usage:\n tasks[/switch] [task_id or function_name]\n\n Switches:\n pause - Pause the callback of a task.\n unpause - Process all callbacks made since pause() was called.\n do_task - Execute the task (call its callback).\n call - Call the callback of this task.\n remove - Remove a task without executing it.\n cancel - Stop a task from automatically executing.\n\n Notes:\n A task is a single use method of delaying the call of a function. Calls are created\n in code, using `evennia.utils.delay`.\n See |luhttps://www.evennia.com/docs/latest/Command-Duration.html|ltthe docs|le for help.\n\n By default, tasks that are canceled and never called are cleaned up after one minute.\n\n Examples:\n - `tasks/cancel move_callback` - Cancels all movement delays from the slow_exit contrib.\n In this example slow exits creates it's tasks with\n `utils.delay(move_delay, move_callback)`\n - `tasks/cancel 2` - Cancel task id 2.\n\n "}
diff --git a/docs/latest/api/evennia.commands.default.tests.html b/docs/latest/api/evennia.commands.default.tests.html
index be41e480a9..b4e1c1ea47 100644
--- a/docs/latest/api/evennia.commands.default.tests.html
+++ b/docs/latest/api/evennia.commands.default.tests.html
@@ -980,7 +980,7 @@ main test suite started with
Test the batch processor.
-
-
red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpeezfqz24/310a895bb5d2dc80bcb280aa06424d929b7aec91/evennia/contrib/tutorials/red_button/red_button.py'>
+red_button = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmplfmaauq0/eaff50beb00c4cb256a7af8c6febef34ba9d61f5/evennia/contrib/tutorials/red_button/red_button.py'>
diff --git a/docs/latest/api/evennia.commands.default.unloggedin.html b/docs/latest/api/evennia.commands.default.unloggedin.html
index 21ffe1c5aa..4d348c16a0 100644
--- a/docs/latest/api/evennia.commands.default.unloggedin.html
+++ b/docs/latest/api/evennia.commands.default.unloggedin.html
@@ -136,7 +136,7 @@ connect “account name” “pass word”
-
-
aliases = ['con', 'conn', 'co']
+aliases = ['con', 'co', 'conn']
@@ -171,7 +171,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
+search_index_entry = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}
@@ -306,7 +306,7 @@ All it does is display the connect screen.
-
-
aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -332,7 +332,7 @@ All it does is display the connect screen.
-
-
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
index fbe6682b10..3f28587eac 100644
--- a/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
+++ b/docs/latest/api/evennia.contrib.base_systems.email_login.email_login.html
@@ -153,7 +153,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.
-
-
aliases = ['con', 'conn', 'co']
+aliases = ['con', 'co', 'conn']
@@ -183,7 +183,7 @@ there is no object yet before the account has logged in)
-
-
search_index_entry = {'aliases': 'con conn co', 'category': 'general', 'key': 'connect', 'no_prefix': ' con conn co', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
+search_index_entry = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}
@@ -311,7 +311,7 @@ All it does is display the connect screen.
-
-
aliases = ['l', 'look']
+aliases = ['look', 'l']
@@ -337,7 +337,7 @@ All it does is display the connect screen.
-
-
search_index_entry = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
+search_index_entry = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html b/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
index c003ff99f6..e75581b399 100644
--- a/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
+++ b/docs/latest/api/evennia.contrib.base_systems.ingame_python.commands.html
@@ -130,7 +130,7 @@
-
-
aliases = ['@calls', '@callback', '@callbacks']
+aliases = ['@callbacks', '@callback', '@calls']
@@ -211,7 +211,7 @@ on user permission.
-
-
search_index_entry = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
+search_index_entry = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks callback calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.ingame_reports.reports.html b/docs/latest/api/evennia.contrib.base_systems.ingame_reports.reports.html
index 55e754b6c1..0e21045dc4 100644
--- a/docs/latest/api/evennia.contrib.base_systems.ingame_reports.reports.html
+++ b/docs/latest/api/evennia.contrib.base_systems.ingame_reports.reports.html
@@ -174,7 +174,7 @@ players
-
-
aliases = ['manage ideas', 'manage players', 'manage bugs']
+aliases = ['manage players', 'manage ideas', 'manage bugs']
@@ -208,7 +208,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': 'manage ideas manage players manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage ideas manage players manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}
+search_index_entry = {'aliases': 'manage players manage ideas manage bugs', 'category': 'general', 'key': 'manage reports', 'no_prefix': ' manage players manage ideas manage bugs', 'tags': '', 'text': '\n manage the various reports\n\n Usage:\n manage [report type]\n\n Available report types:\n bugs\n ideas\n players\n\n Initializes a menu for reviewing and changing the status of current reports.\n '}
diff --git a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
index ca9f71eb11..9cb93a4627 100644
--- a/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
+++ b/docs/latest/api/evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.html
@@ -174,7 +174,7 @@ aliases to an already joined channel.
-
-
aliases = ['chanalias', 'aliaschan']
+aliases = ['aliaschan', 'chanalias']
@@ -205,7 +205,7 @@ aliases to an already joined channel.
-
-
search_index_entry = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
+search_index_entry = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}
diff --git a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
index be1fc0d239..852c0b0ab1 100644
--- a/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
+++ b/docs/latest/api/evennia.contrib.full_systems.evscaperoom.commands.html
@@ -225,7 +225,7 @@ the operation will be general or on the room.
-
-
aliases = ['quit', 'chicken out', 'q', 'abort']
+aliases = ['abort', 'q', 'quit', 'chicken out']
@@ -249,7 +249,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'quit chicken out q abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit chicken out q abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
+search_index_entry = {'aliases': 'abort q quit chicken out', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort q quit chicken out', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}
@@ -442,7 +442,7 @@ emote /me points to /box and /lever.
-
-
aliases = [':', 'pose']
+aliases = ['pose', ':']
@@ -481,7 +481,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
+search_index_entry = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}
@@ -504,7 +504,7 @@ looks and what actions is available.
-
-
aliases = ['e', 'ex', 'unfocus', 'examine']
+aliases = ['unfocus', 'ex', 'examine', 'e']
@@ -533,7 +533,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'e ex unfocus examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' e ex unfocus examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
+search_index_entry = {'aliases': 'unfocus ex examine e', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus ex examine e', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}
@@ -595,7 +595,7 @@ set in self.parse())
-
-
aliases = ['inv', 'give', 'inventory', 'i']
+aliases = ['inventory', 'i', 'give', 'inv']
@@ -619,7 +619,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'inv give inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv give inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
+search_index_entry = {'aliases': 'inventory i give inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i give inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}
@@ -640,7 +640,7 @@ set in self.parse())
-
-
aliases = ['@dig', '@open']
+aliases = ['@open', '@dig']
@@ -663,7 +663,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': '@dig @open', 'category': 'general', 'key': 'open', 'no_prefix': ' dig open', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}
+search_index_entry = {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.achievements.achievements.html b/docs/latest/api/evennia.contrib.game_systems.achievements.achievements.html
index 2e8ab78baa..cbe051aa3d 100644
--- a/docs/latest/api/evennia.contrib.game_systems.achievements.achievements.html
+++ b/docs/latest/api/evennia.contrib.game_systems.achievements.achievements.html
@@ -289,7 +289,7 @@ achievements/progress rats
-
-
aliases = ['achievement', 'achieves', 'achieve']
+aliases = ['achievement', 'achieve', 'achieves']
@@ -337,7 +337,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': 'achievement achieves achieve', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieves achieve', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}
+search_index_entry = {'aliases': 'achievement achieve achieves', 'category': 'general', 'key': 'achievements', 'no_prefix': ' achievement achieve achieves', 'tags': '', 'text': '\n view achievements\n\n Usage:\n achievements[/switches] [args]\n\n Switches:\n all View all achievements, including locked ones.\n completed View achievements you\'ve completed.\n progress View achievements you have partially completed\n\n Check your achievement statuses or browse the list. Providing a command argument\n will search all your currently unlocked achievements for matches, and the switches\n will filter the list to something other than "all unlocked". Combining a command\n argument with a switch will search only in that list.\n\n Examples:\n achievements apples\n achievements/all\n achievements/progress rats\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.barter.barter.html b/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
index 180d50f58c..995664a60e 100644
--- a/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
+++ b/docs/latest/api/evennia.contrib.game_systems.barter.barter.html
@@ -759,7 +759,7 @@ try to influence the other part in the deal.
-
-
aliases = ['offers', 'deal']
+aliases = ['deal', 'offers']
@@ -785,7 +785,7 @@ try to influence the other part in the deal.
-
-
search_index_entry = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
+search_index_entry = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}
diff --git a/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html b/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
index 158896c484..8c8be515bb 100644
--- a/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
+++ b/docs/latest/api/evennia.contrib.game_systems.clothing.clothing.html
@@ -636,7 +636,7 @@ inv
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -667,7 +667,7 @@ inv
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
index c662d4ed02..9dd6a535f0 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_basic.html
@@ -686,7 +686,7 @@ if there are still any actions you can take.
-
-
aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -712,7 +712,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
index b43d0f5a48..0bed424fda 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_equip.html
@@ -581,7 +581,7 @@ if there are still any actions you can take.
-
-
aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -601,7 +601,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
index 1e2a340556..9b7607f915 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_items.html
@@ -704,7 +704,7 @@ if there are still any actions you can take.
-
-
aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -724,7 +724,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
index 62ecd7c88e..0f29530eac 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_magic.html
@@ -483,7 +483,7 @@ if there are still any actions you can take.
-
-
aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -503,7 +503,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
index 66eedd87ae..d06a19f299 100644
--- a/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
+++ b/docs/latest/api/evennia.contrib.game_systems.turnbattle.tb_range.html
@@ -943,7 +943,7 @@ if there are still any actions you can take.
-
-
aliases = ['wait', 'hold']
+aliases = ['hold', 'wait']
@@ -963,7 +963,7 @@ if there are still any actions you can take.
-
-
search_index_entry = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
+search_index_entry = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}
diff --git a/docs/latest/api/evennia.contrib.grid.xyzgrid.commands.html b/docs/latest/api/evennia.contrib.grid.xyzgrid.commands.html
index f6516a49a8..fd3910210f 100644
--- a/docs/latest/api/evennia.contrib.grid.xyzgrid.commands.html
+++ b/docs/latest/api/evennia.contrib.grid.xyzgrid.commands.html
@@ -436,7 +436,7 @@ there is no room above/below you, your movement will fail.
-
-
aliases = ['dive', 'fly']
+aliases = ['fly', 'dive']
@@ -459,7 +459,7 @@ to all the variables defined therein.
-
-
search_index_entry = {'aliases': 'dive fly', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' dive fly', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}
+search_index_entry = {'aliases': 'fly dive', 'category': 'general', 'key': 'fly or dive', 'no_prefix': ' fly dive', 'tags': '', 'text': '\n Fly or Dive up and down.\n\n Usage:\n fly\n dive\n\n Will fly up one room or dive down one room at your current position. If\n there is no room above/below you, your movement will fail.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
index 1a2e68d9d2..c634d4dadb 100644
--- a/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
+++ b/docs/latest/api/evennia.contrib.rpg.rpsystem.rpsystem.html
@@ -736,7 +736,7 @@ commands the caller can use.
-
-
aliases = ['"', "'"]
+aliases = ["'", '"']
@@ -767,7 +767,7 @@ commands the caller can use.
-
-
search_index_entry = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
+search_index_entry = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
index 5749a8d5e1..269a797481 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_turnbased.html
@@ -480,7 +480,7 @@ turn of combat, performing everyone’s actions in random order.
-
-
aliases = ['turnbased combat', 'hit']
+aliases = ['hit', 'turnbased combat']
@@ -526,7 +526,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'turnbased combat hit', 'category': 'general', 'key': 'attack', 'no_prefix': ' turnbased combat hit', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}
+search_index_entry = {'aliases': 'hit turnbased combat', 'category': 'general', 'key': 'attack', 'no_prefix': ' hit turnbased combat', 'tags': '', 'text': '\n Start or join combat.\n\n Usage:\n attack [<target>]\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
index 439688cc0f..dc40c5b194 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.combat_twitch.html
@@ -491,7 +491,7 @@ boost INT Wizard Goblin
-
-
aliases = ['foil', 'boost']
+aliases = ['boost', 'foil']
@@ -525,7 +525,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'foil boost', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' foil boost', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] <recipient> <target>\n foil [ability] <recipient> <target>\n boost [ability] <target> (same as boost me <target>)\n foil [ability] <target> (same as foil <target> me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}
+search_index_entry = {'aliases': 'boost foil', 'category': 'combat', 'key': 'stunt', 'no_prefix': ' boost foil', 'tags': '', 'text': '\n Perform a combat stunt, that boosts an ally against a target, or\n foils an enemy, giving them disadvantage against an ally.\n\n Usage:\n boost [ability] <recipient> <target>\n foil [ability] <recipient> <target>\n boost [ability] <target> (same as boost me <target>)\n foil [ability] <target> (same as foil <target> me)\n\n Example:\n boost STR me Goblin\n boost DEX Goblin\n foil STR Goblin me\n foil INT Goblin\n boost INT Wizard Goblin\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
index c0bc2608d6..6e54a30a6b 100644
--- a/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
+++ b/docs/latest/api/evennia.contrib.tutorials.evadventure.commands.html
@@ -206,7 +206,7 @@ self.args).
-
-
aliases = ['inv', 'i']
+aliases = ['i', 'inv']
@@ -230,7 +230,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}
+search_index_entry = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}
@@ -307,7 +307,7 @@ unwear <item>
-
-
aliases = ['unwear', 'unwield']
+aliases = ['unwield', 'unwear']
@@ -331,7 +331,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'unwear unwield', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwear unwield', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
+search_index_entry = {'aliases': 'unwield unwear', 'category': 'general', 'key': 'remove', 'no_prefix': ' unwield unwear', 'tags': '', 'text': '\n Remove a remove a weapon/shield, armor or helmet.\n\n Usage:\n remove <item>\n unwield <item>\n unwear <item>\n\n To remove an item from the backpack, use |wdrop|n instead.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
index 7746963e2e..6a4d907eb8 100644
--- a/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
+++ b/docs/latest/api/evennia.contrib.tutorials.red_button.red_button.html
@@ -167,7 +167,7 @@ such as when closing the lid and un-blinding a character.
-
-
aliases = ['press', 'push', 'press button']
+aliases = ['push', 'press button', 'press']
@@ -196,7 +196,7 @@ check if the lid is open or closed.
-
-
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}
@@ -393,7 +393,7 @@ be mutually exclusive.
-
-
aliases = ['press', 'push', 'press button']
+aliases = ['push', 'press button', 'press']
@@ -422,7 +422,7 @@ set in self.parse())
-
-
search_index_entry = {'aliases': 'press push press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' press push press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
+search_index_entry = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}
@@ -520,7 +520,7 @@ be mutually exclusive.
-
-
aliases = ['ex', 'feel', 'l', 'listen', 'get', 'examine']
+aliases = ['feel', 'l', 'ex', 'listen', 'examine', 'get']
@@ -546,7 +546,7 @@ be mutually exclusive.
-
-
search_index_entry = {'aliases': 'ex feel l listen get examine', 'category': 'general', 'key': 'look', 'no_prefix': ' ex feel l listen get examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
+search_index_entry = {'aliases': 'feel l ex listen examine get', 'category': 'general', 'key': 'look', 'no_prefix': ' feel l ex listen examine get', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
index 3614427d78..cefc6bd759 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.objects.html
@@ -570,7 +570,7 @@ shift green root up/down
-
-
aliases = ['shiftroot', 'move', 'pull', 'push']
+aliases = ['shiftroot', 'push', 'move', 'pull']
@@ -606,7 +606,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'shiftroot move pull push', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot move pull push', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
+search_index_entry = {'aliases': 'shiftroot push move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}
@@ -623,7 +623,7 @@ yellow/green - horizontal roots
-
-
aliases = ['button', 'push button', 'press button']
+aliases = ['button', 'press button', 'push button']
@@ -649,7 +649,7 @@ yellow/green - horizontal roots
-
-
search_index_entry = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button push button press button', 'tags': '', 'text': '\n Presses a button.\n '}
+search_index_entry = {'aliases': 'button press button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button press button push button', 'tags': '', 'text': '\n Presses a button.\n '}
@@ -793,7 +793,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
aliases = ['defend', 'thrust', 'parry', 'kill', 'fight', 'bash', 'stab', 'slash', 'chop', 'pierce', 'hit']
+aliases = ['thrust', 'bash', 'slash', 'chop', 'hit', 'defend', 'kill', 'parry', 'stab', 'fight', 'pierce']
@@ -819,7 +819,7 @@ parry - forgoes your attack but will make you harder to hit on next
-
-
search_index_entry = {'aliases': 'defend thrust parry kill fight bash stab slash chop pierce hit', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend thrust parry kill fight bash stab slash chop pierce hit', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
+search_index_entry = {'aliases': 'thrust bash slash chop hit defend kill parry stab fight pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' thrust bash slash chop hit defend kill parry stab fight pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}
diff --git a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
index bdf295fe36..a6fadb93a8 100644
--- a/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
+++ b/docs/latest/api/evennia.contrib.tutorials.tutorial_world.rooms.html
@@ -982,7 +982,7 @@ to find something.
-
-
aliases = ['fiddle', 'search', 'l', 'feel', 'feel around']
+aliases = ['feel', 'l', 'fiddle', 'search', 'feel around']
@@ -1010,7 +1010,7 @@ random chance of eventually finding a light source.
-
-
search_index_entry = {'aliases': 'fiddle search l feel feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' fiddle search l feel feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
+search_index_entry = {'aliases': 'feel l fiddle search feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel l fiddle search feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}
diff --git a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
index 7dbcd32043..41624e09e1 100644
--- a/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
+++ b/docs/latest/api/evennia.contrib.utils.git_integration.git_integration.html
@@ -222,7 +222,7 @@ git evennia pull - Pull the latest evennia code.
-
-
directory = '/tmp/tmpeezfqz24/310a895bb5d2dc80bcb280aa06424d929b7aec91/evennia'
+directory = '/tmp/tmplfmaauq0/eaff50beb00c4cb256a7af8c6febef34ba9d61f5/evennia'
@@ -283,7 +283,7 @@ git pull - Pull the latest code from your current branch.
-
-
directory = '/tmp/tmpeezfqz24/310a895bb5d2dc80bcb280aa06424d929b7aec91/evennia/game_template'
+directory = '/tmp/tmplfmaauq0/eaff50beb00c4cb256a7af8c6febef34ba9d61f5/evennia/game_template'
diff --git a/docs/latest/api/evennia.utils.eveditor.html b/docs/latest/api/evennia.utils.eveditor.html
index 98ac29079e..529aea4bff 100644
--- a/docs/latest/api/evennia.utils.eveditor.html
+++ b/docs/latest/api/evennia.utils.eveditor.html
@@ -356,7 +356,7 @@ indentation.
-
-
aliases = [':u', ':q', ':y', ':i', ':>', ':!', ':f', ':h', ':fd', ':I', ':=', ':r', ':UU', ':::', ':w', '::', ':x', ':<', ':q!', ':DD', ':s', ':j', ':dw', ':A', ':wq', ':dd', ':', ':uu', ':p', ':echo', ':S', ':fi']
+aliases = [':DD', ':!', ':y', ':s', ':echo', ':j', ':fi', ':fd', ':>', ':uu', ':wq', ':UU', ':x', ':q!', ':', ':dw', ':h', ':q', ':w', ':i', ':I', '::', ':r', ':<', ':dd', ':A', ':::', ':u', ':p', ':f', ':S', ':=']
@@ -384,7 +384,7 @@ efficient presentation.
-
-
search_index_entry = {'aliases': ':u :q :y :i :> :! :f :h :fd :I := :r :UU ::: :w :: :x :< :q! :DD :s :j :dw :A :wq :dd : :uu :p :echo :S :fi', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :u :q :y :i :> :! :f :h :fd :I := :r :UU ::: :w :: :x :< :q! :DD :s :j :dw :A :wq :dd : :uu :p :echo :S :fi', 'tags': '', 'text': '\n Commands for the editor\n '}
+search_index_entry = {'aliases': ':DD :! :y :s :echo :j :fi :fd :> :uu :wq :UU :x :q! : :dw :h :q :w :i :I :: :r :< :dd :A ::: :u :p :f :S :=', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :DD :! :y :s :echo :j :fi :fd :> :uu :wq :UU :x :q! : :dw :h :q :w :i :I :: :r :< :dd :A ::: :u :p :f :S :=', 'tags': '', 'text': '\n Commands for the editor\n '}
diff --git a/docs/latest/api/evennia.utils.evmenu.html b/docs/latest/api/evennia.utils.evmenu.html
index a0e55c4097..19ede86ac2 100644
--- a/docs/latest/api/evennia.utils.evmenu.html
+++ b/docs/latest/api/evennia.utils.evmenu.html
@@ -955,7 +955,7 @@ single question.
+aliases = ['__nomatch_command', 'abort', 'yes', 'a', 'y', 'n', 'no']
@@ -981,7 +981,7 @@ single question.
+search_index_entry = {'aliases': '__nomatch_command abort yes a y n no', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command abort yes a y n no', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}
diff --git a/docs/latest/api/evennia.utils.evmore.html b/docs/latest/api/evennia.utils.evmore.html
index 40760337e4..33a452e20a 100644
--- a/docs/latest/api/evennia.utils.evmore.html
+++ b/docs/latest/api/evennia.utils.evmore.html
@@ -151,7 +151,7 @@ the caller.msg() construct every time the page is updated.
-
-
aliases = ['q', 't', 'p', 'e', 'quit', 'n', 'abort', 'next', 'a', 'top', 'previous', 'end']
+aliases = ['top', 't', 'q', 'end', 'abort', 'a', 'quit', 'e', 'n', 'previous', 'next', 'p']
@@ -177,7 +177,7 @@ the caller.msg() construct every time the page is updated.
-
-
search_index_entry = {'aliases': 'q t p e quit n abort next a top previous end', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' q t p e quit n abort next a top previous end', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
+search_index_entry = {'aliases': 'top t q end abort a quit e n previous next p', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top t q end abort a quit e n previous next p', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}
diff --git a/docs/latest/index.html b/docs/latest/index.html
index 3592b7f270..ab790534dc 100644
--- a/docs/latest/index.html
+++ b/docs/latest/index.html
@@ -118,7 +118,7 @@
Evennia Documentation
-This is the manual of Evennia, the open source Python MU* creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated August 11, 2024, see the Evennia Changelog. Latest released Evennia version is 4.3.0.
+This is the manual of Evennia, the open source Python MU* creation system. Use the Search bar on the left to find or discover interesting articles. This manual was last updated August 18, 2024, see the Evennia Changelog. Latest released Evennia version is 4.3.0.