Stop hard-coding examples of port settings in game template, it just confuses things.

This commit is contained in:
Griatch 2018-01-23 19:46:55 +01:00
parent 3be493d990
commit 1befcb1699

View file

@ -34,27 +34,6 @@ from evennia.settings_default import *
# This is the name of your game. Make it catchy!
SERVERNAME = {servername}
# Server ports. If enabled and marked as "visible", the port
# should be visible to the outside world on a production server.
# Note that there are many more options available beyond these.
# Telnet ports. Visible.
TELNET_ENABLED = True
TELNET_PORTS = [4000]
# (proxy, internal). Only proxy should be visible.
WEBSERVER_ENABLED = True
WEBSERVER_PORTS = [(4001, 4002)]
# Telnet+SSL ports, for supporting clients. Visible.
SSL_ENABLED = False
SSL_PORTS = [4003]
# SSH client ports. Requires crypto lib. Visible.
SSH_ENABLED = False
SSH_PORTS = [4004]
# Websocket-client port. Visible.
WEBSOCKET_CLIENT_ENABLED = True
WEBSOCKET_CLIENT_PORT = 4005
# Internal Server-Portal port. Not visible.
AMP_PORT = 4006
######################################################################
# Settings given in secret_settings.py override those in this file.
@ -62,4 +41,4 @@ AMP_PORT = 4006
try:
from server.conf.secret_settings import *
except ImportError:
print "secret_settings.py file not found or failed to import."
print("secret_settings.py file not found or failed to import.")