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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>evennia.utils.create &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="module-evennia.utils.create">
<section id="module-evennia.utils.create">
<span id="evennia-utils-create"></span><h1>evennia.utils.create<a class="headerlink" href="#module-evennia.utils.create" title="Permalink to this headline"></a></h1>
<p>This module gathers all the essential database-creation functions for the game
engines various object types.</p>
@ -164,14 +165,15 @@ database-persistent communication between entites.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>senderobj</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) The entity (or</p></li>
<li><p><strong>sending the Msg. If a str</strong> (<em>entities</em><em>)</em>) for an external sender type.</p></li>
<li><p><strong>is the id-string</strong> (<em>this</em>) for an external sender type.</p></li>
<li><p><strong>senderobj</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) The entity (or
entities) sending the Msg. If a <strong>str</strong>, this is the id-string
for an external sender type.</p></li>
<li><p><strong>message</strong> (<em>str</em>) Text with the message. Eventual headers, titles
etc should all be included in this text string. Formatting
will be retained.</p></li>
<li><p><strong>receivers</strong> (<em>Object</em><em>, </em><em>Account</em><em> or </em><em>list</em>) An Account/Object to send
to, or a list of them.</p></li>
<li><p><strong>receivers</strong> (<em>Object</em><em>, </em><em>Account</em><em>, </em><em>Script</em><em>, </em><em>str</em><em> or </em><em>list</em>) An Account/Object to send
to, or a list of them. If a string, its an identifier for an external
receiver.</p></li>
<li><p><strong>locks</strong> (<em>str</em>) Lock definition string.</p></li>
<li><p><strong>tags</strong> (<em>list</em>) A list of tags or tuples <strong>(tag, category)</strong>.</p></li>
<li><p><strong>header</strong> (<em>str</em>) Mime-type or other optional information for the message</p></li>
@ -179,10 +181,9 @@ to, or a list of them.</p></li>
</dd>
</dl>
<p class="rubric">Notes</p>
<p>The Comm system is created very open-ended, so its fully possible
to let a message both go to several channels and to several
receivers at the same time, its up to the command definitions to
limit this as desired.</p>
<p>The Comm system is created to be very open-ended, so its fully
possible to let a message both go several receivers at the same time,
its up to the command definitions to limit this as desired.</p>
</dd></dl>
<dl class="py function">
@ -255,7 +256,7 @@ permissions or groups. A superuser bypasses all lock checking
operations and is thus not suitable for play-testing the game.</p>
</dd></dl>
</div>
</section>
<div class="clearer"></div>