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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>evennia.contrib.tutorial_world.objects — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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@ -37,7 +38,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="module-evennia.contrib.tutorial_world.objects">
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<section id="module-evennia.contrib.tutorial_world.objects">
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<span id="evennia-contrib-tutorial-world-objects"></span><h1>evennia.contrib.tutorial_world.objects<a class="headerlink" href="#module-evennia.contrib.tutorial_world.objects" title="Permalink to this headline">¶</a></h1>
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<p>TutorialWorld - basic objects - Griatch 2011</p>
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<p>This module holds all “dead” object definitions for
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@ -361,7 +362,7 @@ of the object. We overload it with our own version.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdLight.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['light', 'burn']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['burn', 'light']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -388,7 +389,7 @@ to sit on a “lightable” object, we operate only on self.obj.</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'light burn', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'burn light', 'category': 'tutorialworld', 'key': 'on', 'tags': '', 'text': '\n Creates light where there was none. Something to burn.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdLight.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -492,7 +493,7 @@ shift green root up/down</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['move', 'pull', 'push', 'shiftroot']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -528,7 +529,7 @@ yellow/green - horizontal roots</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'move pull push shiftroot', 'category': 'tutorialworld', 'key': 'shift', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -545,7 +546,7 @@ yellow/green - horizontal roots</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'push button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -571,7 +572,7 @@ yellow/green - horizontal roots</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -715,7 +716,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['thrust', 'chop', 'defend', 'slash', 'bash', 'fight', 'parry', 'kill', 'stab', 'hit', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['thrust', 'parry', 'hit', 'pierce', 'fight', 'stab', 'kill', 'slash', 'bash', 'chop', 'defend']</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -741,7 +742,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
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<dl class="py attribute">
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<dt id="evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'thrust chop defend slash bash fight parry kill stab hit pierce', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'thrust parry hit pierce fight stab kill slash bash chop defend', 'category': 'tutorialworld', 'key': 'attack', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -945,7 +946,7 @@ pulling weapons from it indefinitely.</p>
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</dd></dl>
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</div>
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</section>
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<div class="clearer"></div>
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