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Updated HTML docs
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>evennia.contrib.tutorial_world.mob — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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@ -37,7 +38,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="module-evennia.contrib.tutorial_world.mob">
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<section id="module-evennia.contrib.tutorial_world.mob">
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<span id="evennia-contrib-tutorial-world-mob"></span><h1>evennia.contrib.tutorial_world.mob<a class="headerlink" href="#module-evennia.contrib.tutorial_world.mob" title="Permalink to this headline">¶</a></h1>
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<p>This module implements a simple mobile object with
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a very rudimentary AI as well as an aggressive enemy
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@ -147,9 +148,9 @@ hit_msg: message to echo when this mob is hit. Accepts %s for the mob’s key.
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weapon_ineffective_msg: message to echo for useless attacks
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death_msg: message to echo to room when this mob dies.
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patrolling_pace: how many seconds per tick, when patrolling
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aggressive_pace: -“- attacking
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hunting_pace: -“- hunting
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death_pace: -“- returning to life when dead</p>
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aggressive_pace: -”- attacking
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hunting_pace: -”- hunting
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death_pace: -”- returning to life when dead</p>
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<dl class="simple">
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<dt>field ‘home’ - the home location should set to someplace inside</dt><dd><p>the patrolling area. The mob will use this if it should
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happen to roam into a room with no exits.</p>
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@ -279,7 +280,7 @@ right away, also when patrolling on a very slow ticker.</p>
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</dd></dl>
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</div>
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</section>
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<div class="clearer"></div>
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