Updated HTML docs

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Griatch 2021-05-16 00:06:01 +02:00
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commit 1bbc93507a
1000 changed files with 39106 additions and 33861 deletions

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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>evennia.contrib.tutorial_world.mob &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="module-evennia.contrib.tutorial_world.mob">
<section id="module-evennia.contrib.tutorial_world.mob">
<span id="evennia-contrib-tutorial-world-mob"></span><h1>evennia.contrib.tutorial_world.mob<a class="headerlink" href="#module-evennia.contrib.tutorial_world.mob" title="Permalink to this headline"></a></h1>
<p>This module implements a simple mobile object with
a very rudimentary AI as well as an aggressive enemy
@ -147,9 +148,9 @@ hit_msg: message to echo when this mob is hit. Accepts %s for the mobs key.
weapon_ineffective_msg: message to echo for useless attacks
death_msg: message to echo to room when this mob dies.
patrolling_pace: how many seconds per tick, when patrolling
aggressive_pace: -- attacking
hunting_pace: -- hunting
death_pace: -- returning to life when dead</p>
aggressive_pace: -- attacking
hunting_pace: -- hunting
death_pace: -- returning to life when dead</p>
<dl class="simple">
<dt>field home - the home location should set to someplace inside</dt><dd><p>the patrolling area. The mob will use this if it should
happen to roam into a room with no exits.</p>
@ -279,7 +280,7 @@ right away, also when patrolling on a very slow ticker.</p>
</dd></dl>
</div>
</section>
<div class="clearer"></div>