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<title>Weather Tutorial &#8212; Evennia 1.0-dev documentation</title>
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="weather-tutorial">
<section id="weather-tutorial">
<h1>Weather Tutorial<a class="headerlink" href="#weather-tutorial" title="Permalink to this headline"></a></h1>
<p>This tutorial will have us create a simple weather system for our MUD. The way we want to use this
is to have all outdoor rooms echo weather-related messages to the room at regular and semi-random
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will use it for our weather system.</p>
<p>We will assume you know how to make your own Typeclasses. If not see one of the beginning tutorials.
We will create a new WeatherRoom typeclass that is aware of the day-night cycle.</p>
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<span class="kn">import</span> <span class="nn">random</span>
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultRoom</span><span class="p">,</span> <span class="n">TICKER_HANDLER</span>
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<p>Henceforth the room will inform everyone inside it when the weather changes. This particular example
is of course very simplistic - the weather echoes are just randomly chosen and dont care what
weather came before it. Expanding it to be more realistic is a useful exercise.</p>
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