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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Tutorial Vehicles — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="tutorial-vehicles">
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<section id="tutorial-vehicles">
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<h1>Tutorial Vehicles<a class="headerlink" href="#tutorial-vehicles" title="Permalink to this headline">¶</a></h1>
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<p>This tutorial explains how you can create vehicles that can move around in your world. The tutorial
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will explain how to create a train, but this can be equally applied to create other kind of vehicles
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(cars, planes, boats, spaceships, submarines, …).</p>
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<div class="section" id="how-it-works">
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<section id="how-it-works">
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<h2>How it works<a class="headerlink" href="#how-it-works" title="Permalink to this headline">¶</a></h2>
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<p>Objects in Evennia have an interesting property: you can put any object inside another object. This
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is most obvious in rooms: a room in Evennia is just like any other game object (except rooms tend to
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not themselves be inside anything else).</p>
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<p>Our train will be similar: it will be an object that other objects can get inside. We then simply
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move the Train, which brings along everyone inside it.</p>
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</div>
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<div class="section" id="creating-our-train-object">
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</section>
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<section id="creating-our-train-object">
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<h2>Creating our train object<a class="headerlink" href="#creating-our-train-object" title="Permalink to this headline">¶</a></h2>
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<p>The first step we need to do is create our train object, including a new typeclass. To do this,
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create a new file, for instance in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/train.py</span></code> with the following content:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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9</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/train.py</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/train.py</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultObject</span>
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@ -83,8 +84,8 @@ and back (assuming we created it in limbo).</p>
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<span class="nd">@tel</span> <span class="n">limbo</span>
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</pre></div>
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</div>
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</div>
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<div class="section" id="entering-and-leaving-the-train">
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</section>
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<section id="entering-and-leaving-the-train">
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<h2>Entering and leaving the train<a class="headerlink" href="#entering-and-leaving-the-train" title="Permalink to this headline">¶</a></h2>
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<p>Using the <code class="docutils literal notranslate"><span class="pre">@tel</span></code>command like shown above is obviously not what we want. <code class="docutils literal notranslate"><span class="pre">@tel</span></code> is an admin command
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and normal players will thus never be able to enter the train! It is also not really a good idea to
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@ -99,56 +100,56 @@ solution.</p>
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another for leaving it again. These will be stored <em>on the train object</em> and will thus be made
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available to whomever is either inside it or in the same room as the train.</p>
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<p>Let’s create a new command module as <code class="docutils literal notranslate"><span class="pre">mygame/commands/train.py</span></code>:</p>
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50</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># mygame/commands/train.py</span>
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<span class="normal">50</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># mygame/commands/train.py</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span><span class="p">,</span> <span class="n">CmdSet</span>
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current location of the train (back outside to its current location). We stacked them in a
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<a class="reference internal" href="../Components/Command-Sets.html"><span class="doc">cmdset</span></a> <code class="docutils literal notranslate"><span class="pre">CmdSetTrain</span></code> so they can be used.</p>
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<p>To make the commands work we need to add this cmdset to our train typeclass:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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9</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/train.py</span>
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<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/train.py</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultObject</span>
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<span class="kn">from</span> <span class="nn">commands.train</span> <span class="kn">import</span> <span class="n">CmdSetTrain</span>
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@ -238,8 +239,8 @@ and leave the train:</p>
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object the same typeclass we already have. The <code class="docutils literal notranslate"><span class="pre">/reset</span></code> re-triggers the typeclass’
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<code class="docutils literal notranslate"><span class="pre">at_object_creation()</span></code> hook (which is otherwise only called the very first an instance is created).
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As seen above, when this hook is called on our train, our new cmdset will be loaded.</p>
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</div>
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<div class="section" id="locking-down-the-commands">
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</section>
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<section id="locking-down-the-commands">
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<h2>Locking down the commands<a class="headerlink" href="#locking-down-the-commands" title="Permalink to this headline">¶</a></h2>
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<p>If you have played around a bit, you’ve probably figured out that you can use <code class="docutils literal notranslate"><span class="pre">leave</span> <span class="pre">train</span></code> when
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outside the train and <code class="docutils literal notranslate"><span class="pre">enter</span> <span class="pre">train</span></code> when inside. This doesn’t make any sense … so let’s go ahead
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@ -253,16 +254,16 @@ player and <em>only</em> allow access if they are inside the train.</p>
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<p>First of all we need to create a new lock function. Evennia comes with many lock functions built-in
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already, but none that we can use for locking a command in this particular case. Create a new entry
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in <code class="docutils literal notranslate"><span class="pre">mygame/server/conf/lockfuncs.py</span></code>:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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<span class="normal">10</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span>
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<span class="c1"># file mygame/server/conf/lockfuncs.py</span>
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<span class="k">def</span> <span class="nf">cmdinside</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="n">accessed_obj</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
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@ -286,17 +287,17 @@ train.</p>
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it is, it means the player is inside the train. Otherwise it means the player is somewhere else and
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the check will fail.</p>
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<p>The next step is to actually use this new lock function to create a lock of type <code class="docutils literal notranslate"><span class="pre">cmd</span></code>:</p>
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<span class="normal">11</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file commands/train.py</span>
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<span class="o">...</span>
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<span class="k">class</span> <span class="nc">CmdEnterTrain</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"enter train"</span>
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@ -316,8 +317,8 @@ should be locked down appropriately and you should only be able to use them at t
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<div><p>Note: If you’re logged in as the super user (user <code class="docutils literal notranslate"><span class="pre">#1</span></code>) then this lock will not work: the super
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user ignores lock functions. In order to use this functionality you need to <code class="docutils literal notranslate"><span class="pre">@quell</span></code> first.</p>
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</div></blockquote>
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</div>
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<div class="section" id="making-our-train-move">
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</section>
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<section id="making-our-train-move">
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<h2>Making our train move<a class="headerlink" href="#making-our-train-move" title="Permalink to this headline">¶</a></h2>
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<p>Now that we can enter and leave the train correctly, it’s time to make it move. There are different
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things we need to consider for this:</p>
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@ -347,42 +348,42 @@ and leave it.</p>
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</pre></div>
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</div>
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<p>Next we will tell the train how to move and which route to take.</p>
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<span class="normal">36</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file typeclasses/train.py</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultObject</span><span class="p">,</span> <span class="n">search_object</span>
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@ -434,8 +435,8 @@ moves the train to the next room in the list. Or makes it stop driving if it rea
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</pre></div>
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</div>
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<p>You should see the train moving forward one step along the rail road.</p>
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</div>
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<div class="section" id="adding-in-scripts">
|
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</section>
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<section id="adding-in-scripts">
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<h2>Adding in scripts<a class="headerlink" href="#adding-in-scripts" title="Permalink to this headline">¶</a></h2>
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<p>If we wanted full control of the train we could now just add a command to step it along the track
|
||||
when desired. We want the train to move on its own though, without us having to force it by manually
|
||||
|
|
@ -444,44 +445,44 @@ calling the <code class="docutils literal notranslate"><span class="pre">goto_ne
|
|||
a station and is responsible for starting the train again after a while. The other script will take
|
||||
care of the driving.</p>
|
||||
<p>Let’s make a new file in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/trainscript.py</span></code></p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
36
|
||||
37
|
||||
38</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/trainscript.py</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
|
||||
<span class="normal"> 2</span>
|
||||
<span class="normal"> 3</span>
|
||||
<span class="normal"> 4</span>
|
||||
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|
||||
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|
||||
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|
||||
<span class="normal"> 8</span>
|
||||
<span class="normal"> 9</span>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<span class="normal">15</span>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<span class="normal">22</span>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<span class="normal">28</span>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<span class="normal">34</span>
|
||||
<span class="normal">35</span>
|
||||
<span class="normal">36</span>
|
||||
<span class="normal">37</span>
|
||||
<span class="normal">38</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file mygame/typeclasses/trainscript.py</span>
|
||||
|
||||
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultScript</span>
|
||||
|
||||
|
|
@ -526,15 +527,15 @@ starts again. When the train is driving, it moves to the next room every second.
|
|||
in one of those two states - both scripts take care of adding the other one once they are done.</p>
|
||||
<p>As a last step we need to link the stopped-state script to our train, reload the game and reset our
|
||||
train again., and we’re ready to ride it around!</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file typeclasses/train.py</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span>
|
||||
<span class="normal">6</span>
|
||||
<span class="normal">7</span>
|
||||
<span class="normal">8</span>
|
||||
<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># file typeclasses/train.py</span>
|
||||
|
||||
<span class="kn">from</span> <span class="nn">typeclasses.trainscript</span> <span class="kn">import</span> <span class="n">TrainStoppedScript</span>
|
||||
|
||||
|
|
@ -561,8 +562,8 @@ train again., and we’re ready to ride it around!</p>
|
|||
</pre></div>
|
||||
</div>
|
||||
<p>Our train will stop 30 seconds at each end station and then turn around to go back to the other end.</p>
|
||||
</div>
|
||||
<div class="section" id="expanding">
|
||||
</section>
|
||||
<section id="expanding">
|
||||
<h2>Expanding<a class="headerlink" href="#expanding" title="Permalink to this headline">¶</a></h2>
|
||||
<p>This train is very basic and still has some flaws. Some more things to do:</p>
|
||||
<ul class="simple">
|
||||
|
|
@ -577,8 +578,8 @@ track. Some track segments can split to lead to two different rooms and a player
|
|||
direction to which room it goes.</p></li>
|
||||
<li><p>Create another kind of vehicle!</p></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
<div class="clearer"></div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue