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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Tutorial Aggressive NPCs — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="tutorial-aggressive-npcs">
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<section id="tutorial-aggressive-npcs">
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<h1>Tutorial Aggressive NPCs<a class="headerlink" href="#tutorial-aggressive-npcs" title="Permalink to this headline">¶</a></h1>
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<p>This tutorial shows the implementation of an NPC object that responds to characters entering their
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location. In this example the NPC has the option to respond aggressively or not, but any actions
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@ -55,21 +56,21 @@ the <a class="reference internal" href="Starting/Part3/Tutorial-for-basic-MUSH-l
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</ul>
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<p>To begin with, we need to create an NPC typeclass. Create a new file inside of your typeclasses
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folder and name it <code class="docutils literal notranslate"><span class="pre">npcs.py</span></code> and then add the following code:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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15</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.characters</span> <span class="kn">import</span> <span class="n">Character</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal">15</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">typeclasses.characters</span> <span class="kn">import</span> <span class="n">Character</span>
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<span class="k">class</span> <span class="nc">NPC</span><span class="p">(</span><span class="n">Character</span><span class="p">):</span>
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<span class="sd">"""</span>
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@ -92,21 +93,21 @@ player enters that room. You’ll notice that right now, the NPC merely speaks.
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part as you like and trigger all sorts of effects here (like combat code, fleeing, bartering or
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quest-giving) as your game design dictates.</p>
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<p>Now your <code class="docutils literal notranslate"><span class="pre">typeclasses.rooms</span></code> module needs to have the following added:</p>
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15</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># Add this import to the top of your file.</span>
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<span class="normal">15</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># Add this import to the top of your file.</span>
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<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">utils</span>
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<span class="c1"># Add this hook in any empty area within your Room class.</span>
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@ -142,14 +143,14 @@ contents and inform any <code class="docutils literal notranslate"><span class="
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overload. This means that a character entering would see the NPC perform its actions before the
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‘look’ command. Deactivate the look command in the default <code class="docutils literal notranslate"><span class="pre">Character</span></code> class within the
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<code class="docutils literal notranslate"><span class="pre">typeclasses.characters</span></code> module:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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8</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># Add this hook in any blank area within your Character class.</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">8</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># Add this hook in any blank area within your Character class.</span>
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<span class="k">def</span> <span class="nf">at_after_move</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">source_location</span><span class="p">):</span>
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<span class="sd">"""</span>
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<span class="sd"> Default is to look around after a move </span>
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@ -182,7 +183,7 @@ AI code).</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Orc</span> <span class="n">says</span><span class="p">,</span> <span class="s2">"Graaah, die, Anna!"</span>
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</pre></div>
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</div>
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</div>
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</section>
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