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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>The Tutorial World &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="the-tutorial-world">
<section id="the-tutorial-world">
<h1>The Tutorial World<a class="headerlink" href="#the-tutorial-world" title="Permalink to this headline"></a></h1>
<p>The <em>Tutorial World</em> is a small and functioning MUD-style game world shipped with Evennia.<br />Its a small showcase of what is possible. It can also be useful for those who have an easier
time learning by deconstructing existing code.</p>
@ -65,7 +66,7 @@ to discover the whereabouts of a mythical weapon. Make sure you dont play as
</div>
<p>Enter the new exit by writing <code class="docutils literal notranslate"><span class="pre">tutorial</span></code>. Enjoy! If you succeed you will eventually
end up back in Limbo.</p>
<div class="section" id="gameplay">
<section id="gameplay">
<h2>Gameplay<a class="headerlink" href="#gameplay" title="Permalink to this headline"></a></h2>
<p><img alt="the castle off the moor" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/22916c25-6299-453d-a221-446ec839f567/da2pmzu-46d63c6d-9cdc-41dd-87d6-1106db5a5e1a.jpg/v1/fill/w_600,h_849,q_75,strp/the_castle_off_the_moor_by_griatch_art_da2pmzu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04NDkiLCJwYXRoIjoiXC9mXC8yMjkxNmMyNS02Mjk5LTQ1M2QtYTIyMS00NDZlYzgzOWY1NjdcL2RhMnBtenUtNDZkNjNjNmQtOWNkYy00MWRkLTg3ZDYtMTEwNmRiNWE1ZTFhLmpwZyIsIndpZHRoIjoiPD02MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.omuS3D1RmFiZCy9OSXiIita-HxVGrBok3_7asq0rflw" /></p>
<p><em>To get into the mood of this miniature quest, imagine you are an adventurer out to find fame and
@ -75,7 +76,7 @@ this is a chance to adventure that you cannot turn down!</em></p>
<p><em>You reach the ocean in the midst of a raging thunderstorm. With wind and rain screaming in your
face you stand where the moor meets the sea along a high, rocky coast …</em></p>
<hr class="docutils" />
<div class="section" id="hints">
<section id="hints">
<h3>Hints:<a class="headerlink" href="#hints" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><p>Look at everything. While a demo, this is not necessarily trivial, depending on your experience with
@ -95,9 +96,9 @@ which commands are available at any given time.</p></li>
<li><p>Being defeated is a part of the experience. You cant actually die, but getting knocked out
means being left in the dark …</p></li>
</ul>
</div>
</div>
<div class="section" id="once-you-are-done-or-had-enough">
</section>
</section>
<section id="once-you-are-done-or-had-enough">
<h2>Once you are done (or had enough)<a class="headerlink" href="#once-you-are-done-or-had-enough" title="Permalink to this headline"></a></h2>
<p>Afterwards youll either have conquered the old ruin and returned in glory and triumph … or
you returned limping and whimpering from the challenge through <code class="docutils literal notranslate"><span class="pre">telport</span> <span class="pre">limbo</span></code>.
@ -118,7 +119,7 @@ Either way you should now be back in Limbo, able to reflect on the experience.</
<li><p>Object spawning (the weapons in the barrel and the final weapoon is actually randomized)</p></li>
<li><p>Teleporter trap rooms (if you fail the obelisk puzzle)</p></li>
</ul>
<div class="sidebar">
<aside class="sidebar">
<p class="sidebar-title">Extra Credit</p>
<p>If you have previous programming experience (or after you have gone
through this Starter tutorial) it may be instructive to dig a little deeper into the Tutorial-world
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specific goal in mind: to install easily and to not permanently modify the rest of the server. It therefore
goes to some length to use only temporary solutions and to clean up after itself. This is not something
you will usually need to worry about when making your own game.</p>
</div>
</aside>
<p>Quite a lot of stuff crammed in such a small area!</p>
</div>
<div class="section" id="uninstall-the-tutorial-world">
</section>
<section id="uninstall-the-tutorial-world">
<h2>Uninstall the tutorial world<a class="headerlink" href="#uninstall-the-tutorial-world" title="Permalink to this headline"></a></h2>
<p>Once are done playing with the tutorial world, lets uninstall it.
Uninstalling the tutorial world basically means deleting all the rooms and objects it consists of.
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<p>Even if the game-style of the Tutorial-world was not similar to the one you are interested in, it
should hopefully have given you a little taste of some of the possibilities of Evennia. Now well
move on with how to access this power through code.</p>
</div>
</div>
</section>
</section>
<div class="clearer"></div>