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Updated HTML docs
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>The Tutorial World — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="the-tutorial-world">
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<section id="the-tutorial-world">
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<h1>The Tutorial World<a class="headerlink" href="#the-tutorial-world" title="Permalink to this headline">¶</a></h1>
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<p>The <em>Tutorial World</em> is a small and functioning MUD-style game world shipped with Evennia.<br />It’s a small showcase of what is possible. It can also be useful for those who have an easier
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time learning by deconstructing existing code.</p>
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@ -65,7 +66,7 @@ to discover the whereabouts of a mythical weapon. Make sure you don’t play as
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</div>
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<p>Enter the new exit by writing <code class="docutils literal notranslate"><span class="pre">tutorial</span></code>. Enjoy! If you succeed you will eventually
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end up back in Limbo.</p>
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<div class="section" id="gameplay">
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<section id="gameplay">
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<h2>Gameplay<a class="headerlink" href="#gameplay" title="Permalink to this headline">¶</a></h2>
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<p><img alt="the castle off the moor" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/22916c25-6299-453d-a221-446ec839f567/da2pmzu-46d63c6d-9cdc-41dd-87d6-1106db5a5e1a.jpg/v1/fill/w_600,h_849,q_75,strp/the_castle_off_the_moor_by_griatch_art_da2pmzu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04NDkiLCJwYXRoIjoiXC9mXC8yMjkxNmMyNS02Mjk5LTQ1M2QtYTIyMS00NDZlYzgzOWY1NjdcL2RhMnBtenUtNDZkNjNjNmQtOWNkYy00MWRkLTg3ZDYtMTEwNmRiNWE1ZTFhLmpwZyIsIndpZHRoIjoiPD02MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.omuS3D1RmFiZCy9OSXiIita-HxVGrBok3_7asq0rflw" /></p>
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<p><em>To get into the mood of this miniature quest, imagine you are an adventurer out to find fame and
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@ -75,7 +76,7 @@ this is a chance to adventure that you cannot turn down!</em></p>
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<p><em>You reach the ocean in the midst of a raging thunderstorm. With wind and rain screaming in your
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face you stand where the moor meets the sea along a high, rocky coast …</em></p>
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<hr class="docutils" />
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<div class="section" id="hints">
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<section id="hints">
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<h3>Hints:<a class="headerlink" href="#hints" title="Permalink to this headline">¶</a></h3>
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<ul class="simple">
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<li><p>Look at everything. While a demo, this is not necessarily trivial, depending on your experience with
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@ -95,9 +96,9 @@ which commands are available at any given time.</p></li>
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<li><p>Being defeated is a part of the experience. You can’t actually die, but getting knocked out
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means being left in the dark …</p></li>
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</ul>
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</div>
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</div>
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<div class="section" id="once-you-are-done-or-had-enough">
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</section>
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</section>
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<section id="once-you-are-done-or-had-enough">
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<h2>Once you are done (or had enough)<a class="headerlink" href="#once-you-are-done-or-had-enough" title="Permalink to this headline">¶</a></h2>
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<p>Afterwards you’ll either have conquered the old ruin and returned in glory and triumph … or
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you returned limping and whimpering from the challenge through <code class="docutils literal notranslate"><span class="pre">telport</span> <span class="pre">limbo</span></code>.
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@ -118,7 +119,7 @@ Either way you should now be back in Limbo, able to reflect on the experience.</
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<li><p>Object spawning (the weapons in the barrel and the final weapoon is actually randomized)</p></li>
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<li><p>Teleporter trap rooms (if you fail the obelisk puzzle)</p></li>
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</ul>
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<div class="sidebar">
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<aside class="sidebar">
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<p class="sidebar-title">Extra Credit</p>
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<p>If you have previous programming experience (or after you have gone
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through this Starter tutorial) it may be instructive to dig a little deeper into the Tutorial-world
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@ -129,10 +130,10 @@ the build-script is <a class="reference external" href="https://github.com/evenn
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specific goal in mind: to install easily and to not permanently modify the rest of the server. It therefore
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goes to some length to use only temporary solutions and to clean up after itself. This is not something
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you will usually need to worry about when making your own game.</p>
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</div>
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</aside>
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<p>Quite a lot of stuff crammed in such a small area!</p>
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</div>
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<div class="section" id="uninstall-the-tutorial-world">
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</section>
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<section id="uninstall-the-tutorial-world">
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<h2>Uninstall the tutorial world<a class="headerlink" href="#uninstall-the-tutorial-world" title="Permalink to this headline">¶</a></h2>
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<p>Once are done playing with the tutorial world, let’s uninstall it.
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Uninstalling the tutorial world basically means deleting all the rooms and objects it consists of.
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@ -153,8 +154,8 @@ command finishes.</p>
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<p>Even if the game-style of the Tutorial-world was not similar to the one you are interested in, it
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should hopefully have given you a little taste of some of the possibilities of Evennia. Now we’ll
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move on with how to access this power through code.</p>
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</div>
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</div>
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</section>
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</section>
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<div class="clearer"></div>
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