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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Python Classes and objects — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../../../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../../../_static/pygments.css" type="text/css" />
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@ -46,11 +47,11 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="python-classes-and-objects">
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<section id="python-classes-and-objects">
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<h1>Python Classes and objects<a class="headerlink" href="#python-classes-and-objects" title="Permalink to this headline">¶</a></h1>
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||||
<p>We have now learned how to run some simple Python code from inside (and outside) your game server.
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||||
We have also taken a look at what our game dir looks and what is where. Now we’ll start to use it.</p>
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||||
<div class="section" id="importing-things">
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||||
<section id="importing-things">
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<h2>Importing things<a class="headerlink" href="#importing-things" title="Permalink to this headline">¶</a></h2>
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<p>No one writes something as big as an online game in one single huge file. Instead one breaks up the
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code into separate files (modules). Each module is dedicated to different purposes. Not only does
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@ -74,12 +75,12 @@ Hello World!
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|||
</div>
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||||
<p>If you followed earlier tutorial lessons, the <code class="docutils literal notranslate"><span class="pre">mygame/world/test.py</span></code> file should look like this (if
|
||||
not, make it so):</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">hello_world</span><span class="p">(</span><span class="n">who</span><span class="p">):</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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||||
<span class="normal">2</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="k">def</span> <span class="nf">hello_world</span><span class="p">(</span><span class="n">who</span><span class="p">):</span>
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||||
<span class="n">who</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Hello World!"</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
<div class="sidebar">
|
||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">Remember:</p>
|
||||
<ul class="simple">
|
||||
<li><p>Indentation matters in Python</p></li>
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||||
|
|
@ -88,7 +89,7 @@ not, make it so):</p>
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|||
<li><p>Empty lines are fine</p></li>
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||||
<li><p>Anything on a line after a <cite>#</cite> is a <cite>comment</cite>, ignored by Python</p></li>
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||||
</ul>
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||||
</div>
|
||||
</aside>
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||||
<p>The <em>python_path</em> describes the relation between Python resources, both between and inside
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Python <em>modules</em> (that is, files ending with .py). A python-path separates each part of the
|
||||
path <code class="docutils literal notranslate"><span class="pre">.</span></code> and always skips the <code class="docutils literal notranslate"><span class="pre">.py</span></code> file endings. Also, Evennia already knows to start looking
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@ -141,8 +142,8 @@ easy to read as possible, and renaming adds another layer of potential confusion
|
|||
multi-line interpreter.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">></span> <span class="n">py</span>
|
||||
<span class="n">Evennia</span> <span class="n">Interactive</span> <span class="n">Python</span> <span class="n">mode</span>
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||||
<span class="n">Python</span> <span class="mf">3.7</span><span class="o">.</span><span class="mi">1</span> <span class="p">(</span><span class="n">default</span><span class="p">,</span> <span class="n">Oct</span> <span class="mi">22</span> <span class="mi">2018</span><span class="p">,</span> <span class="mi">11</span><span class="p">:</span><span class="mi">21</span><span class="p">:</span><span class="mi">55</span><span class="p">)</span>
|
||||
<span class="p">[</span><span class="n">GCC</span> <span class="mf">8.2</span><span class="o">.</span><span class="mi">0</span><span class="p">]</span> <span class="n">on</span> <span class="n">Linux</span>
|
||||
<span class="n">Python</span> <span class="mf">3.7.1</span> <span class="p">(</span><span class="n">default</span><span class="p">,</span> <span class="n">Oct</span> <span class="mi">22</span> <span class="mi">2018</span><span class="p">,</span> <span class="mi">11</span><span class="p">:</span><span class="mi">21</span><span class="p">:</span><span class="mi">55</span><span class="p">)</span>
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||||
<span class="p">[</span><span class="n">GCC</span> <span class="mf">8.2.0</span><span class="p">]</span> <span class="n">on</span> <span class="n">Linux</span>
|
||||
<span class="p">[</span><span class="n">py</span> <span class="n">mode</span> <span class="o">-</span> <span class="n">quit</span><span class="p">()</span> <span class="n">to</span> <span class="n">exit</span><span class="p">]</span>
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||||
</pre></div>
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||||
</div>
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||||
|
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@ -160,21 +161,21 @@ Closing the Python console.
|
|||
</div>
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||||
<p>The same goes when writing code in a module - in most Python modules you will see a bunch of
|
||||
imports at the top, resources that are then used by all code in that module.</p>
|
||||
</div>
|
||||
<div class="section" id="on-classes-and-objects">
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||||
</section>
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||||
<section id="on-classes-and-objects">
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<h2>On classes and objects<a class="headerlink" href="#on-classes-and-objects" title="Permalink to this headline">¶</a></h2>
|
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<p>Now that we know about imports, let look at a real Evennia module and try to understand it.</p>
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||||
<p>Open <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/objects.py</span></code> in your text editor of choice.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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||||
10</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="sd">"""</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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<span class="normal"> 4</span>
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<span class="normal"> 5</span>
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<span class="normal"> 6</span>
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<span class="normal"> 8</span>
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<span class="normal"> 9</span>
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<span class="normal">10</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="sd">"""</span>
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||||
<span class="sd">module docstring</span>
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||||
<span class="sd">"""</span>
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||||
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">DefaultObject</span>
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||||
|
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@ -186,12 +187,12 @@ imports at the top, resources that are then used by all code in that module.</p>
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|||
<span class="k">pass</span>
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||||
</pre></div>
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||||
</td></tr></table></div>
|
||||
<div class="sidebar">
|
||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">Docstrings vs Comments</p>
|
||||
<p>A docstring is not the same as a comment (created by <cite>#</cite>). A
|
||||
docstring is not ignored by Python but is an integral part of the thing
|
||||
it is documenting (the module and the class in this case).</p>
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||||
</div>
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||||
</aside>
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||||
<p>The real file is much longer but we can ignore the multi-line strings (<code class="docutils literal notranslate"><span class="pre">"""</span> <span class="pre">...</span> <span class="pre">"""</span></code>). These serve
|
||||
as documentation-strings, or <em>docstrings</em> for the module (at the top) and the <code class="docutils literal notranslate"><span class="pre">class</span></code> below.</p>
|
||||
<p>Below the module doc string we have the import. In this case we are importing a resource
|
||||
|
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@ -203,24 +204,24 @@ well, to pass and don’t do anything.</p>
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|||
<p>We will get back to this module in the <a class="reference internal" href="Learning-Typeclasses.html"><span class="doc">next lesson</span></a>. First we need to do a
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||||
little detour to understand what a ‘class’, an ‘object’ or ‘instance’ is. These are fundamental
|
||||
things to understand before you can use Evennia efficiently.</p>
|
||||
<div class="sidebar">
|
||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">OOP</p>
|
||||
<p>Classes, objects, instances and inheritance are fundamental to Python. This and some
|
||||
other concepts are often clumped together under the term Object-Oriented-Programming (OOP).</p>
|
||||
</div>
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||||
<div class="section" id="classes-and-instances">
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||||
</aside>
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||||
<section id="classes-and-instances">
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<h3>Classes and instances<a class="headerlink" href="#classes-and-instances" title="Permalink to this headline">¶</a></h3>
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<p>A ‘class’ can be seen as a ‘template’ for a ‘type’ of object. The class describes the basic functionality
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||||
of everyone of that class. For example, we could have a class <code class="docutils literal notranslate"><span class="pre">Monster</span></code> which has resources for moving itself
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from room to room.</p>
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<p>Open a new file <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/monsters.py</span></code>. Add the following simple class:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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||||
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||||
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||||
7</pre></div></td><td class="code"><div class="highlight"><pre><span></span>
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||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span>
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<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
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<span class="n">key</span> <span class="o">=</span> <span class="s2">"Monster"</span>
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@ -234,13 +235,13 @@ from room to room.</p>
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at least one argument (almost always written as <code class="docutils literal notranslate"><span class="pre">self</span></code> although you could in principle use
|
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another name), which is a reference back to itself. So when we print <code class="docutils literal notranslate"><span class="pre">self.key</span></code> we are referring
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back to the <code class="docutils literal notranslate"><span class="pre">key</span></code> on the class.</p>
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<div class="sidebar">
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||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">Terms</p>
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||||
<ul class="simple">
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||||
<li><p>A <cite>class</cite> is a code template describing a ‘type’ of something</p></li>
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<li><p>An <cite>object</cite> is an <cite>instance</cite> of a <cite>class</cite>. Like using a mold to cast tin soldiers, one class can be <cite>instantiated</cite> into any number of object-instances.</p></li>
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</ul>
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</div>
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</aside>
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<p>A class is just a template. Before it can be used, we must create an <em>instance</em> of the class. If
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<code class="docutils literal notranslate"><span class="pre">Monster</span></code> is a class, then an instance is Fluffy, the individual red dragon. You instantiate
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by <em>calling</em> the class, much like you would a function:</p>
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@ -272,14 +273,14 @@ Monster is moving!
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instance. We can have them move as many times as we want. But no matter how many dragons we
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create, they will all show the same printout since <code class="docutils literal notranslate"><span class="pre">key</span></code> is always fixed as “Monster”.</p>
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<p>Let’s make the class a little more flexible:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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||||
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||||
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8</pre></div></td><td class="code"><div class="highlight"><pre><span></span>
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||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span>
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<span class="normal">8</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span>
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<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
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<span class="k">def</span> <span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">key</span><span class="p">):</span>
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@ -299,13 +300,13 @@ way:</p>
|
|||
</pre></div>
|
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</div>
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||||
<p>Or you can use a separate terminal and restart from outside the game:</p>
|
||||
<div class="sidebar">
|
||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">On reloading</p>
|
||||
<p>Reloading with the python mode gets a little annoying since you need to redo everything
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||||
after every reload. Just keep in mind that during regular development you will not be
|
||||
working this way. The in-game python mode is practical for quick fixes and experiments like
|
||||
this, but actual code is normally written externally, in python modules.</p>
|
||||
</div>
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||||
</aside>
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||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>$ evennia reload (or restart)
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</pre></div>
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</div>
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|
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@ -319,13 +320,13 @@ Fluffy is moving!
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</div>
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<p>Now we passed <code class="docutils literal notranslate"><span class="pre">"Fluffy"</span></code> as an argument to the class. This went into <code class="docutils literal notranslate"><span class="pre">__init__</span></code> and set <code class="docutils literal notranslate"><span class="pre">self.key</span></code>, which we
|
||||
later used to print with the right name! Again, note that we didn’t include <code class="docutils literal notranslate"><span class="pre">self</span></code> when calling.</p>
|
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</div>
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<div class="section" id="what-s-so-good-about-objects">
|
||||
</section>
|
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<section id="what-s-so-good-about-objects">
|
||||
<h3>What’s so good about objects?<a class="headerlink" href="#what-s-so-good-about-objects" title="Permalink to this headline">¶</a></h3>
|
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<p>So far all we’ve seen a class do is to behave our first <code class="docutils literal notranslate"><span class="pre">hello_world</span></code> function but more complex. We
|
||||
could just have made a function:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
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2</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">def</span> <span class="nf">monster_move_around</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
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||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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||||
<span class="normal">2</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">def</span> <span class="nf">monster_move_around</span><span class="p">(</span><span class="n">key</span><span class="p">):</span>
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||||
<span class="nb">print</span><span class="p">(</span><span class="sa">f</span><span class="s2">"</span><span class="si">{</span><span class="n">key</span><span class="si">}</span><span class="s2"> is moving!"</span><span class="p">)</span>
|
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</pre></div>
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</td></tr></table></div>
|
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|
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@ -350,38 +351,38 @@ objects in turn:</p>
|
|||
<li><p>A multi-dimenstional data-point for a complex economic simulation</p></li>
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||||
<li><p>And so much more!</p></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="section" id="classes-can-have-children">
|
||||
</section>
|
||||
<section id="classes-can-have-children">
|
||||
<h3>Classes can have children<a class="headerlink" href="#classes-can-have-children" title="Permalink to this headline">¶</a></h3>
|
||||
<p>Classes can <em>inherit</em> from each other. A “child” class will inherit everything from its “parent” class. But if
|
||||
the child adds something with the same name as its parent, it will <em>override</em> whatever it got from its parent.</p>
|
||||
<p>Let’s expand <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses/monsters.py</span></code> with another class:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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||||
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||||
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||||
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26</pre></div></td><td class="code"><div class="highlight"><pre><span></span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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||||
<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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||||
<span class="normal"> 4</span>
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||||
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<span class="normal"> 9</span>
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<span class="normal">11</span>
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<span class="normal">26</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span>
|
||||
<span class="k">class</span> <span class="nc">Monster</span><span class="p">:</span>
|
||||
<span class="sd">"""</span>
|
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<span class="sd"> This is a base class for Monster.</span>
|
||||
|
|
@ -413,12 +414,12 @@ the child adds something with the same name as its parent, it will <em>override<
|
|||
as exemplified for the new <code class="docutils literal notranslate"><span class="pre">firebreath</span></code> method.</p>
|
||||
<p>We created the new class <code class="docutils literal notranslate"><span class="pre">Dragon</span></code> but we also specified that <code class="docutils literal notranslate"><span class="pre">Monster</span></code> is the <em>parent</em> of <code class="docutils literal notranslate"><span class="pre">Dragon</span></code> but adding
|
||||
the parent in parenthesis. <code class="docutils literal notranslate"><span class="pre">class</span> <span class="pre">Classname(Parent)</span></code> is the way to do this.</p>
|
||||
<div class="sidebar">
|
||||
<aside class="sidebar">
|
||||
<p class="sidebar-title">Multi-inheritance</p>
|
||||
<p>It’s possible to add more comma-separated parents to a class. You should usually avoid
|
||||
this until you <cite>really</cite> know what you are doing. A single parent will be enough for almost
|
||||
every case you’ll need.</p>
|
||||
</div>
|
||||
</aside>
|
||||
<p>Let’s try out our new class. First <code class="docutils literal notranslate"><span class="pre">reload</span></code> the server and the do</p>
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>> py
|
||||
> from typeclasses.monsters import Dragon
|
||||
|
|
@ -435,15 +436,15 @@ available for <code class="docutils literal notranslate"><span class="pre">Drago
|
|||
can breathe fire.</p>
|
||||
<p>One can also force a class to use resources from the parent even if you are overriding some of it. This is done
|
||||
with the <code class="docutils literal notranslate"><span class="pre">super()</span></code> method. Modify your <code class="docutils literal notranslate"><span class="pre">Dragon</span></code> class as follows:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># ... </span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span>
|
||||
<span class="normal">6</span>
|
||||
<span class="normal">7</span>
|
||||
<span class="normal">8</span>
|
||||
<span class="normal">9</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># ... </span>
|
||||
|
||||
<span class="k">class</span> <span class="nc">Dragon</span><span class="p">(</span><span class="n">Monster</span><span class="p">):</span>
|
||||
|
||||
|
|
@ -472,17 +473,17 @@ The world trembles.
|
|||
about the trembling world we added in the <code class="docutils literal notranslate"><span class="pre">Dragon</span></code> class.</p>
|
||||
<p>Inheritance is very powerful because it allows you to organize and re-use code while only adding the special things
|
||||
you want to change. Evennia uses this concept a lot.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="summary">
|
||||
</section>
|
||||
</section>
|
||||
<section id="summary">
|
||||
<h2>Summary<a class="headerlink" href="#summary" title="Permalink to this headline">¶</a></h2>
|
||||
<p>We have created our first dragons from classes. We have learned a little about how you <em>instantiate</em> a class
|
||||
into an <em>object</em>. We have seen some examples of <em>inheritance</em> and we tested to <em>override</em> a method in the parent
|
||||
with one in the child class. We also used <code class="docutils literal notranslate"><span class="pre">super()</span></code> to good effect.</p>
|
||||
<p>We have used pretty much raw Python so far. In the coming lessons we’ll start to look at the extra bits that Evennia
|
||||
provides. But first we need to learn just where to find everything.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
<div class="clearer"></div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue