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<title>Manually Configuring Color &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@ -37,7 +38,7 @@
<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="manually-configuring-color">
<section id="manually-configuring-color">
<h1>Manually Configuring Color<a class="headerlink" href="#manually-configuring-color" title="Permalink to this headline"></a></h1>
<p>This is a small tutorial for customizing your character objects, using the example of letting users
turn on and off ANSI color parsing as an example. <code class="docutils literal notranslate"><span class="pre">&#64;options</span> <span class="pre">NOCOLOR=True</span></code> will now do what this
@ -57,19 +58,19 @@ configuration system for your characters. This is the basic sequence:</p>
<li><p>Overload the <code class="docutils literal notranslate"><span class="pre">msg()</span></code> method on the typeclass and change how it uses markup.</p></li>
<li><p>Create a custom command to allow users to change their setting.</p></li>
</ol>
<div class="section" id="setting-up-a-custom-typeclass">
<section id="setting-up-a-custom-typeclass">
<h2>Setting up a custom Typeclass<a class="headerlink" href="#setting-up-a-custom-typeclass" title="Permalink to this headline"></a></h2>
<p>Create a new module in <code class="docutils literal notranslate"><span class="pre">mygame/typeclasses</span></code> named, for example, <code class="docutils literal notranslate"><span class="pre">mycharacter.py</span></code>. Alternatively you
can simply add a new class to mygamegame/typeclasses/characters.py.</p>
<p>In your new module(or characters.py), create a new <a class="reference internal" href="../Components/Typeclasses.html"><span class="doc">Typeclass</span></a> inheriting from
<code class="docutils literal notranslate"><span class="pre">evennia.DefaultCharacter</span></code>. We will also import <code class="docutils literal notranslate"><span class="pre">evennia.utils.ansi</span></code>, which we will use later.</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
2
3
4
5
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7</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Character</span>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
<span class="normal">2</span>
<span class="normal">3</span>
<span class="normal">4</span>
<span class="normal">5</span>
<span class="normal">6</span>
<span class="normal">7</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Character</span>
<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">ansi</span>
<span class="k">class</span> <span class="nc">ColorableCharacter</span><span class="p">(</span><span class="n">Character</span><span class="p">):</span>
@ -93,28 +94,28 @@ switch clears all attributes and properties back to the default for the new type
useful in this case to avoid ending up with an object having a “mixture” of properties from the old
typeclass and the new one. <code class="docutils literal notranslate"><span class="pre">/force</span></code> might be needed if you edit the typeclass and want to update the
object despite the actual typeclass name not having changed.</p>
</div>
<div class="section" id="overload-the-msg-method">
</section>
<section id="overload-the-msg-method">
<h2>Overload the <code class="docutils literal notranslate"><span class="pre">msg()</span></code> method<a class="headerlink" href="#overload-the-msg-method" title="Permalink to this headline"></a></h2>
<p>Next we need to overload the <code class="docutils literal notranslate"><span class="pre">msg()</span></code> method. What we want is to check the configuration value before
calling the main function. The original <code class="docutils literal notranslate"><span class="pre">msg</span></code> method call is seen in <code class="docutils literal notranslate"><span class="pre">evennia/objects/objects.py</span></code>
and is called like this:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">msg</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">from_obj</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">session</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">msg</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">from_obj</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">session</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
</pre></div>
</td></tr></table></div>
<p>As long as we define a method on our custom object with the same name and keep the same number of
arguments/keywords we will overload the original. Heres how it could look:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
2
3
4
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7
8
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11</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">class</span> <span class="nc">ColorableCharacter</span><span class="p">(</span><span class="n">Character</span><span class="p">):</span>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
<span class="normal"> 2</span>
<span class="normal"> 3</span>
<span class="normal"> 4</span>
<span class="normal"> 5</span>
<span class="normal"> 6</span>
<span class="normal"> 7</span>
<span class="normal"> 8</span>
<span class="normal"> 9</span>
<span class="normal">10</span>
<span class="normal">11</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">class</span> <span class="nc">ColorableCharacter</span><span class="p">(</span><span class="n">Character</span><span class="p">):</span>
<span class="c1"># [...]</span>
<span class="n">msg</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">text</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">from_obj</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">session</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">options</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
<span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
@ -136,44 +137,44 @@ command:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="nd">@py</span> <span class="bp">self</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">config_color</span> <span class="o">=</span> <span class="kc">False</span>
</pre></div>
</div>
</div>
<div class="section" id="custom-color-config-command">
</section>
<section id="custom-color-config-command">
<h2>Custom color config command<a class="headerlink" href="#custom-color-config-command" title="Permalink to this headline"></a></h2>
<p>For completeness, lets add a custom command so users can turn off their color display themselves if
they want.</p>
<p>In <code class="docutils literal notranslate"><span class="pre">mygame/commands</span></code>, create a new file, call it for example <code class="docutils literal notranslate"><span class="pre">configcmds.py</span></code> (its likely that
youll want to add other commands for configuration down the line). You can also copy/rename the
command template.</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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30</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal">15</span>
<span class="normal">16</span>
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<span class="normal">28</span>
<span class="normal">29</span>
<span class="normal">30</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">Command</span>
<span class="k">class</span> <span class="nc">CmdConfigColor</span><span class="p">(</span><span class="n">Command</span><span class="p">):</span>
<span class="sd">&quot;&quot;&quot;</span>
@ -208,20 +209,20 @@ command template.</p>
<p>Lastly, we make this command available to the user by adding it to the default <code class="docutils literal notranslate"><span class="pre">CharacterCmdSet</span></code> in
<code class="docutils literal notranslate"><span class="pre">mygame/commands/default_cmdsets.py</span></code> and reloading the server. Make sure you also import the
command:</p>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
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14</pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">mygame.commands</span> <span class="kn">import</span> <span class="n">configcmds</span>
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
<span class="normal"> 2</span>
<span class="normal"> 3</span>
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<span class="normal">13</span>
<span class="normal">14</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="kn">from</span> <span class="nn">mygame.commands</span> <span class="kn">import</span> <span class="n">configcmds</span>
<span class="k">class</span> <span class="nc">CharacterCmdSet</span><span class="p">(</span><span class="n">default_cmds</span><span class="o">.</span><span class="n">CharacterCmdSet</span><span class="p">):</span>
<span class="c1"># [...]</span>
<span class="k">def</span> <span class="nf">at_cmdset_creation</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
@ -237,8 +238,8 @@ command:</p>
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">configcmds</span><span class="o">.</span><span class="n">CmdConfigColor</span><span class="p">())</span>
</pre></div>
</td></tr></table></div>
</div>
<div class="section" id="more-colors">
</section>
<section id="more-colors">
<h2>More colors<a class="headerlink" href="#more-colors" title="Permalink to this headline"></a></h2>
<p>Apart from ANSI colors, Evennia also supports <strong>Xterm256</strong> colors (See [Colors](../Concepts/TextTags#colored-
text)). The <code class="docutils literal notranslate"><span class="pre">msg()</span></code> method supports the <code class="docutils literal notranslate"><span class="pre">xterm256</span></code> keyword for manually activating/deactiving
@ -249,8 +250,8 @@ regardless of if Evennia thinks their client supports it or not.</p>
<span class="nd">@py</span> <span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">&quot;|gThis should be uncolored&quot;</span><span class="p">,</span> <span class="n">nomarkup</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
</pre></div>
</div>
</div>
</div>
</section>
</section>
<div class="clearer"></div>