Updated HTML docs

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<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<title>Text Encodings &#8212; Evennia 1.0-dev documentation</title>
<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="text-encodings">
<section id="text-encodings">
<h1>Text Encodings<a class="headerlink" href="#text-encodings" title="Permalink to this headline"></a></h1>
<p>Evennia is a text-based game server. This makes it important to understand how
it actually deals with data in the form of text.</p>
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impossible for Evennia to guess which encoding was used - its just a bunch of
bytes! Evennia must know the encoding in order to convert back and from the
correct unicode representation.</p>
<div class="section" id="how-to-customize-encodings">
<section id="how-to-customize-encodings">
<h2>How to customize encodings<a class="headerlink" href="#how-to-customize-encodings" title="Permalink to this headline"></a></h2>
<p>As long as you stick to the standard ASCII character set (which means the
normal English characters, basically) you should not have to worry much
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use and make sure these are tried first. The International <em>UTF-8</em> encoding is
what Evennia assumes by default (and also what Python/Django use normally). See
the Wikipedia article <a class="reference external" href="http://en.wikipedia.org/wiki/Text_encodings">here</a> for more help.</p>
</div>
</div>
</section>
</section>
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