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Updated HTML docs
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Text Encodings — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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@ -37,7 +38,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="text-encodings">
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<section id="text-encodings">
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<h1>Text Encodings<a class="headerlink" href="#text-encodings" title="Permalink to this headline">¶</a></h1>
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<p>Evennia is a text-based game server. This makes it important to understand how
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it actually deals with data in the form of text.</p>
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@ -65,7 +66,7 @@ between the two at the points where we send/receive network data.</p>
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impossible for Evennia to guess which encoding was used - it’s just a bunch of
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bytes! Evennia must know the encoding in order to convert back and from the
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correct unicode representation.</p>
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<div class="section" id="how-to-customize-encodings">
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<section id="how-to-customize-encodings">
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<h2>How to customize encodings<a class="headerlink" href="#how-to-customize-encodings" title="Permalink to this headline">¶</a></h2>
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<p>As long as you stick to the standard ASCII character set (which means the
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normal English characters, basically) you should not have to worry much
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@ -95,8 +96,8 @@ unneccesary overhead. Try to guess the most common encodings you players will
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use and make sure these are tried first. The International <em>UTF-8</em> encoding is
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what Evennia assumes by default (and also what Python/Django use normally). See
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the Wikipedia article <a class="reference external" href="http://en.wikipedia.org/wiki/Text_encodings">here</a> for more help.</p>
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</div>
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</div>
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</section>
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</section>
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<div class="clearer"></div>
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