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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
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<title>Locks — Evennia 1.0-dev documentation</title>
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<link rel="stylesheet" href="../_static/nature.css" type="text/css" />
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<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
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@ -37,7 +38,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<div class="section" id="locks">
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<section id="locks">
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<h1>Locks<a class="headerlink" href="#locks" title="Permalink to this headline">¶</a></h1>
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<p>For most games it is a good idea to restrict what people can do. In Evennia such restrictions are
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applied and checked by something called <em>locks</em>. All Evennia entities (<a class="reference internal" href="Commands.html"><span class="doc">Commands</span></a>,
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@ -53,7 +54,7 @@ the specific ID of, say, <code class="docutils literal notranslate"><span class=
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on the object, the <code class="docutils literal notranslate"><span class="pre">delete</span></code> command makes sure to check if this player is really allowed to do so.
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It calls the lock, which in turn checks if the player’s id is <code class="docutils literal notranslate"><span class="pre">34</span></code>. Only then will it allow <code class="docutils literal notranslate"><span class="pre">delete</span></code>
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to go on with its job.</p>
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<div class="section" id="setting-and-checking-a-lock">
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<section id="setting-and-checking-a-lock">
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<h2>Setting and checking a lock<a class="headerlink" href="#setting-and-checking-a-lock" title="Permalink to this headline">¶</a></h2>
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<p>The in-game command for setting locks on objects is <code class="docutils literal notranslate"><span class="pre">lock</span></code>:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="o">></span> <span class="n">lock</span> <span class="n">obj</span> <span class="o">=</span> <span class="o"><</span><span class="n">lockstring</span><span class="o">></span>
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@ -63,7 +64,7 @@ to go on with its job.</p>
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into more detail on how <code class="docutils literal notranslate"><span class="pre"><lockstring></span></code> should look in the next section.</p>
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<p>Code-wise, Evennia handles locks through what is usually called <code class="docutils literal notranslate"><span class="pre">locks</span></code> on all relevant entities.
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This is a handler that allows you to add, delete and check locks.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">myobj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="o"><</span><span class="n">lockstring</span><span class="o">></span><span class="p">)</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">myobj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="o"><</span><span class="n">lockstring</span><span class="o">></span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>One can call <code class="docutils literal notranslate"><span class="pre">locks.check()</span></code> to perform a lock check, but to hide the underlying implementation all
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@ -71,30 +72,30 @@ objects also have a convenience function called <code class="docutils literal no
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example below, <code class="docutils literal notranslate"><span class="pre">accessing_obj</span></code> is the object requesting the ‘delete’ access whereas <code class="docutils literal notranslate"><span class="pre">obj</span></code> is the
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object that might get deleted. This is how it would look (and does look) from inside the <code class="docutils literal notranslate"><span class="pre">delete</span></code>
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command:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="s1">'delete'</span><span class="p">):</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="s1">'delete'</span><span class="p">):</span>
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<span class="n">accessing_obj</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Sorry, you may not delete that."</span><span class="p">)</span>
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<span class="k">return</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<div class="section" id="defining-locks">
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</section>
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<section id="defining-locks">
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<h2>Defining locks<a class="headerlink" href="#defining-locks" title="Permalink to this headline">¶</a></h2>
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<p>Defining a lock (i.e. an access restriction) in Evennia is done by adding simple strings of lock
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definitions to the object’s <code class="docutils literal notranslate"><span class="pre">locks</span></code> property using <code class="docutils literal notranslate"><span class="pre">obj.locks.add()</span></code>.</p>
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<p>Here are some examples of lock strings (not including the quotes):</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3
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4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">delete</span><span class="p">:</span><span class="nb">id</span><span class="p">(</span><span class="mi">34</span><span class="p">)</span> <span class="c1"># only allow obj #34 to delete</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">delete</span><span class="p">:</span><span class="nb">id</span><span class="p">(</span><span class="mi">34</span><span class="p">)</span> <span class="c1"># only allow obj #34 to delete</span>
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<span class="n">edit</span><span class="p">:</span><span class="nb">all</span><span class="p">()</span> <span class="c1"># let everyone edit </span>
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<span class="c1"># only those who are not "very_weak" or are Admins may pick this up</span>
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<span class="n">get</span><span class="p">:</span> <span class="ow">not</span> <span class="n">attr</span><span class="p">(</span><span class="n">very_weak</span><span class="p">)</span> <span class="ow">or</span> <span class="n">perm</span><span class="p">(</span><span class="n">Admin</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>Formally, a lockstring has the following syntax:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">access_type</span><span class="p">:</span> <span class="p">[</span><span class="n">NOT</span><span class="p">]</span> <span class="n">lockfunc1</span><span class="p">([</span><span class="n">arg1</span><span class="p">,</span><span class="o">..</span><span class="p">])</span> <span class="p">[</span><span class="n">AND</span><span class="o">|</span><span class="n">OR</span><span class="p">]</span> <span class="p">[</span><span class="n">NOT</span><span class="p">]</span> <span class="n">lockfunc2</span><span class="p">([</span><span class="n">arg1</span><span class="p">,</span><span class="o">...</span><span class="p">])</span> <span class="p">[</span><span class="o">...</span><span class="p">]</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">access_type</span><span class="p">:</span> <span class="p">[</span><span class="n">NOT</span><span class="p">]</span> <span class="n">lockfunc1</span><span class="p">([</span><span class="n">arg1</span><span class="p">,</span><span class="o">..</span><span class="p">])</span> <span class="p">[</span><span class="n">AND</span><span class="o">|</span><span class="n">OR</span><span class="p">]</span> <span class="p">[</span><span class="n">NOT</span><span class="p">]</span> <span class="n">lockfunc2</span><span class="p">([</span><span class="n">arg1</span><span class="p">,</span><span class="o">...</span><span class="p">])</span> <span class="p">[</span><span class="o">...</span><span class="p">]</span>
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</pre></div>
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</td></tr></table></div>
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<p>where <code class="docutils literal notranslate"><span class="pre">[]</span></code> marks optional parts. <code class="docutils literal notranslate"><span class="pre">AND</span></code>, <code class="docutils literal notranslate"><span class="pre">OR</span></code> and <code class="docutils literal notranslate"><span class="pre">NOT</span></code> are not case sensitive and excess spaces are
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@ -108,7 +109,7 @@ the lockstring. The string below yields the same result as the previous example:
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">delete</span><span class="p">:</span><span class="nb">id</span><span class="p">(</span><span class="mi">34</span><span class="p">);</span><span class="n">edit</span><span class="p">:</span><span class="nb">all</span><span class="p">();</span><span class="n">get</span><span class="p">:</span> <span class="ow">not</span> <span class="n">attr</span><span class="p">(</span><span class="n">very_weak</span><span class="p">)</span> <span class="ow">or</span> <span class="n">perm</span><span class="p">(</span><span class="n">Admin</span><span class="p">)</span>
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</pre></div>
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</div>
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<div class="section" id="valid-access-types">
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<section id="valid-access-types">
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<h3>Valid access_types<a class="headerlink" href="#valid-access-types" title="Permalink to this headline">¶</a></h3>
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<p>An <code class="docutils literal notranslate"><span class="pre">access_type</span></code>, the first part of a lockstring, defines what kind of capability a lock controls,
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such as “delete” or “edit”. You may in principle name your <code class="docutils literal notranslate"><span class="pre">access_type</span></code> anything as long as it is
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@ -184,15 +185,15 @@ boot listeners etc.</p></li>
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</ul>
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<p>So to take an example, whenever an exit is to be traversed, a lock of the type <em>traverse</em> will be
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checked. Defining a suitable lock type for an exit object would thus involve a lockstring <code class="docutils literal notranslate"><span class="pre">traverse:</span> <span class="pre"><lock</span> <span class="pre">functions></span></code>.</p>
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</div>
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<div class="section" id="custom-access-types">
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</section>
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<section id="custom-access-types">
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<h3>Custom access_types<a class="headerlink" href="#custom-access-types" title="Permalink to this headline">¶</a></h3>
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<p>As stated above, the <code class="docutils literal notranslate"><span class="pre">access_type</span></code> part of the lock is simply the ‘name’ or ‘type’ of the lock. The
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text is an arbitrary string that must be unique for an object. If adding a lock with the same
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<code class="docutils literal notranslate"><span class="pre">access_type</span></code> as one that already exists on the object, the new one override the old one.</p>
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<p>For example, if you wanted to create a bulletin board system and wanted to restrict who can either
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read a board or post to a board. You could then define locks such as:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"read:perm(Player);post:perm(Admin)"</span><span class="p">)</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"read:perm(Player);post:perm(Admin)"</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>This will create a ‘read’ access type for Characters having the <code class="docutils literal notranslate"><span class="pre">Player</span></code> permission or above and a
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@ -200,15 +201,15 @@ read a board or post to a board. You could then define locks such as:</p>
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function works). When it comes time to test these permissions, simply check like this (in this
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example, the <code class="docutils literal notranslate"><span class="pre">obj</span></code> may be a board on the bulletin board system and <code class="docutils literal notranslate"><span class="pre">accessing_obj</span></code> is the player
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trying to read the board):</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="s1">'read'</span><span class="p">):</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="s1">'read'</span><span class="p">):</span>
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<span class="n">accessing_obj</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"Sorry, you may not read that."</span><span class="p">)</span>
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<span class="k">return</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<div class="section" id="lock-functions">
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</section>
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<section id="lock-functions">
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<h3>Lock functions<a class="headerlink" href="#lock-functions" title="Permalink to this headline">¶</a></h3>
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<p>A lock function is a normal Python function put in a place Evennia looks for such functions. The
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modules Evennia looks at is the list <code class="docutils literal notranslate"><span class="pre">settings.LOCK_FUNC_MODULES</span></code>. <em>All functions</em> in any of those
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@ -220,14 +221,14 @@ your own with the same name.</p>
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object wanting to get access) and the <em>accessed object</em> (this is the object with the lock). Those
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two are fed automatically as the first two arguments to the function when the lock is checked. Any
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arguments explicitly given in the lock definition will appear as extra arguments.</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3
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4
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5
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6
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7
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8</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># A simple example lock function. Called with e.g. `id(34)`. This is</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span>
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<span class="normal">8</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># A simple example lock function. Called with e.g. `id(34)`. This is</span>
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<span class="c1"># defined in, say mygame/server/conf/lockfuncs.py</span>
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<span class="k">def</span> <span class="nf">id</span><span class="p">(</span><span class="n">accessing_obj</span><span class="p">,</span> <span class="n">accessed_obj</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
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@ -238,16 +239,16 @@ arguments explicitly given in the lock definition will appear as extra arguments
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</pre></div>
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</td></tr></table></div>
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<p>The above could for example be used in a lock function like this:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># we have `obj` and `owner_object` from before</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># we have `obj` and `owner_object` from before</span>
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<span class="n">obj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"edit: id(</span><span class="si">%i</span><span class="s2">)"</span> <span class="o">%</span> <span class="n">owner_object</span><span class="o">.</span><span class="n">id</span><span class="p">)</span>
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</pre></div>
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</td></tr></table></div>
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<p>We could check if the “edit” lock is passed with something like this:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
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2
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3
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4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># as part of a Command's func() method, for example</span>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># as part of a Command's func() method, for example</span>
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<span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"edit"</span><span class="p">):</span>
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<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You don't have access to edit this!"</span><span class="p">)</span>
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<span class="k">return</span>
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@ -282,17 +283,17 @@ permissions and dbrefs of <em>Accounts</em>, not on Characters.</p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">serversetting(settingname,</span> <span class="pre">value)</span></code> - Only returns True if Evennia has a given setting or a
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setting set to a given value.</p></li>
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</ul>
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</div>
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</div>
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<div class="section" id="checking-simple-strings">
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</section>
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</section>
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<section id="checking-simple-strings">
|
||||
<h2>Checking simple strings<a class="headerlink" href="#checking-simple-strings" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Sometimes you don’t really need to look up a certain lock, you just want to check a lockstring. A
|
||||
common use is inside Commands, in order to check if a user has a certain permission. The lockhandler
|
||||
has a method <code class="docutils literal notranslate"><span class="pre">check_lockstring(accessing_obj,</span> <span class="pre">lockstring,</span> <span class="pre">bypass_superuser=False)</span></code> that allows this.</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># inside command definition</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># inside command definition</span>
|
||||
<span class="k">if</span> <span class="ow">not</span> <span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">check_lockstring</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="p">,</span> <span class="s2">"dummy:perm(Admin)"</span><span class="p">):</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="s2">"You must be an Admin or higher to do this!"</span><span class="p">)</span>
|
||||
<span class="k">return</span>
|
||||
|
|
@ -300,8 +301,8 @@ has a method <code class="docutils literal notranslate"><span class="pre">check_
|
|||
</td></tr></table></div>
|
||||
<p>Note here that the <code class="docutils literal notranslate"><span class="pre">access_type</span></code> can be left to a dummy value since this method does not actually do
|
||||
a Lock lookup.</p>
|
||||
</div>
|
||||
<div class="section" id="default-locks">
|
||||
</section>
|
||||
<section id="default-locks">
|
||||
<h2>Default locks<a class="headerlink" href="#default-locks" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Evennia sets up a few basic locks on all new objects and accounts (if we didn’t, noone would have
|
||||
any access to anything from the start). This is all defined in the root <a class="reference internal" href="Typeclasses.html"><span class="doc">Typeclasses</span></a>
|
||||
|
|
@ -311,9 +312,9 @@ This is called once, before <code class="docutils literal notranslate"><span cla
|
|||
child object to change the default. Also creation commands like <code class="docutils literal notranslate"><span class="pre">create</span></code> changes the locks of
|
||||
objects you create - for example it sets the <code class="docutils literal notranslate"><span class="pre">control</span></code> lock_type so as to allow you, its creator, to
|
||||
control and delete the object.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="permissions">
|
||||
</section>
|
||||
</section>
|
||||
<section id="permissions">
|
||||
<h1>Permissions<a class="headerlink" href="#permissions" title="Permalink to this headline">¶</a></h1>
|
||||
<blockquote>
|
||||
<div><p>This section covers the underlying code use of permissions. If you just want to learn how to
|
||||
|
|
@ -337,13 +338,13 @@ check the permissions set on the key and only return true if the permission is t
|
|||
<p>Finally we need to actually check this lock somehow. Let’s say the chest has an command <code class="docutils literal notranslate"><span class="pre">open</span> <span class="pre"><key></span></code>
|
||||
sitting on itself. Somewhere in its code the command needs to figure out which key you are using and
|
||||
test if this key has the correct permission:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># self.obj is the chest </span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span>
|
||||
<span class="normal">6</span>
|
||||
<span class="normal">7</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="c1"># self.obj is the chest </span>
|
||||
<span class="c1"># and used_key is the key we used as argument to</span>
|
||||
<span class="c1"># the command. The self.caller is the one trying</span>
|
||||
<span class="c1"># to unlock the chest</span>
|
||||
|
|
@ -393,28 +394,28 @@ from the <em>hierarchy tree</em> - as mentioned above, an Account’s permission
|
|||
character. So to be sure to avoid confusion you should generally put hierarchy permissions on the
|
||||
Account, not on their Characters (but see also <a class="reference external" href="Components/Locks.html#Quelling">quelling</a>).</p>
|
||||
<p>Below is an example of an object without any connected account</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj1</span><span class="o">.</span><span class="n">permissions</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"Builders"</span><span class="p">,</span> <span class="s2">"cool_guy"</span><span class="p">]</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">obj1</span><span class="o">.</span><span class="n">permissions</span> <span class="o">=</span> <span class="p">[</span><span class="s2">"Builders"</span><span class="p">,</span> <span class="s2">"cool_guy"</span><span class="p">]</span>
|
||||
<span class="n">obj2</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"enter:perm_above(Accounts) and perm(cool_guy)"</span><span class="p">)</span>
|
||||
|
||||
<span class="n">obj2</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">obj1</span><span class="p">,</span> <span class="s2">"enter"</span><span class="p">)</span> <span class="c1"># this returns True!</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
<p>And one example of a puppet with a connected account:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">account</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"Accounts"</span><span class="p">)</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">account</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"Accounts"</span><span class="p">)</span>
|
||||
<span class="n">puppet</span><span class="o">.</span><span class="n">permissions</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"Builders"</span><span class="p">,</span> <span class="s2">"cool_guy"</span><span class="p">)</span>
|
||||
<span class="n">obj2</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="s2">"enter:perm_above(Accounts) and perm(cool_guy)"</span><span class="p">)</span>
|
||||
|
||||
<span class="n">obj2</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">puppet</span><span class="p">,</span> <span class="s2">"enter"</span><span class="p">)</span> <span class="c1"># this returns False!</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
<div class="section" id="superusers">
|
||||
<section id="superusers">
|
||||
<h2>Superusers<a class="headerlink" href="#superusers" title="Permalink to this headline">¶</a></h2>
|
||||
<p>There is normally only one <em>superuser</em> account and that is the one first created when starting
|
||||
Evennia (User #1). This is sometimes known as the “Owner” or “God” user. A superuser has more than
|
||||
|
|
@ -422,8 +423,8 @@ full access - it completely <em>bypasses</em> all locks so no checks are even ru
|
|||
superuser to always have access to everything in an emergency. But it also hides any eventual errors
|
||||
you might have made in your lock definitions. So when trying out game systems you should either use
|
||||
quelling (see below) or make a second Developer-level character so your locks get tested correctly.</p>
|
||||
</div>
|
||||
<div class="section" id="quelling">
|
||||
</section>
|
||||
<section id="quelling">
|
||||
<h2>Quelling<a class="headerlink" href="#quelling" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The <code class="docutils literal notranslate"><span class="pre">quell</span></code> command can be used to enforce the <code class="docutils literal notranslate"><span class="pre">perm()</span></code> lockfunc to ignore permissions on the
|
||||
Account and instead use the permissions on the Character only. This can be used e.g. by staff to
|
||||
|
|
@ -431,8 +432,8 @@ test out things with a lower permission level. Return to the normal operation wi
|
|||
that quelling will use the smallest of any hierarchical permission on the Account or Character, so
|
||||
one cannot escalate one’s Account permission by quelling to a high-permission Character. Also the
|
||||
superuser can quell their powers this way, making them affectable by locks.</p>
|
||||
</div>
|
||||
<div class="section" id="more-lock-definition-examples">
|
||||
</section>
|
||||
<section id="more-lock-definition-examples">
|
||||
<h2>More Lock definition examples<a class="headerlink" href="#more-lock-definition-examples" title="Permalink to this headline">¶</a></h2>
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">examine</span><span class="p">:</span> <span class="n">attr</span><span class="p">(</span><span class="n">eyesight</span><span class="p">,</span> <span class="n">excellent</span><span class="p">)</span> <span class="ow">or</span> <span class="n">perm</span><span class="p">(</span><span class="n">Builders</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
|
|
@ -459,10 +460,10 @@ lock type the command will not even appear in their <code class="docutils litera
|
|||
would be be added as a lock string to the <code class="docutils literal notranslate"><span class="pre">tell</span></code> command. This will allow everyone <em>not</em> having the
|
||||
“permission” <code class="docutils literal notranslate"><span class="pre">no_tell</span></code> to use the <code class="docutils literal notranslate"><span class="pre">tell</span></code> command. You could easily give an account the “permission”
|
||||
<code class="docutils literal notranslate"><span class="pre">no_tell</span></code> to disable their use of this particular command henceforth.</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">dbref</span> <span class="o">=</span> <span class="n">caller</span><span class="o">.</span><span class="n">id</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="n">dbref</span> <span class="o">=</span> <span class="n">caller</span><span class="o">.</span><span class="n">id</span>
|
||||
<span class="n">lockstring</span> <span class="o">=</span> <span class="s2">"control:id(</span><span class="si">%s</span><span class="s2">);examine:perm(Builders);delete:id(</span><span class="si">%s</span><span class="s2">) or perm(Admin);get:all()"</span> <span class="o">%</span>
|
||||
<span class="p">(</span><span class="n">dbref</span><span class="p">,</span> <span class="n">dbref</span><span class="p">)</span>
|
||||
<span class="n">new_obj</span><span class="o">.</span><span class="n">locks</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">lockstring</span><span class="p">)</span>
|
||||
|
|
@ -471,8 +472,8 @@ would be be added as a lock string to the <code class="docutils literal notransl
|
|||
<p>This is how the <code class="docutils literal notranslate"><span class="pre">create</span></code> command sets up new objects. In sequence, this permission string sets the
|
||||
owner of this object be the creator (the one running <code class="docutils literal notranslate"><span class="pre">create</span></code>). Builders may examine the object
|
||||
whereas only Admins and the creator may delete it. Everyone can pick it up.</p>
|
||||
</div>
|
||||
<div class="section" id="a-complete-example-of-setting-locks-on-an-object">
|
||||
</section>
|
||||
<section id="a-complete-example-of-setting-locks-on-an-object">
|
||||
<h2>A complete example of setting locks on an object<a class="headerlink" href="#a-complete-example-of-setting-locks-on-an-object" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Assume we have two objects - one is ourselves (not superuser) and the other is an <a class="reference internal" href="Objects.html"><span class="doc">Object</span></a>
|
||||
called <code class="docutils literal notranslate"><span class="pre">box</span></code>.</p>
|
||||
|
|
@ -489,12 +490,12 @@ assign it to ourselves to begin with.</p>
|
|||
<p>Ok, so for testing we made ourselves strong, but not strong enough. Now we need to look at what
|
||||
happens when someone tries to pick up the the box - they use the <code class="docutils literal notranslate"><span class="pre">get</span></code> command (in the default set).
|
||||
This is defined in <code class="docutils literal notranslate"><span class="pre">evennia/commands/default/general.py</span></code>. In its code we find this snippet:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre>1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6</pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="s1">'get'</span><span class="p">):</span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
|
||||
<span class="normal">2</span>
|
||||
<span class="normal">3</span>
|
||||
<span class="normal">4</span>
|
||||
<span class="normal">5</span>
|
||||
<span class="normal">6</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> <span class="k">if</span> <span class="ow">not</span> <span class="n">obj</span><span class="o">.</span><span class="n">access</span><span class="p">(</span><span class="n">caller</span><span class="p">,</span> <span class="s1">'get'</span><span class="p">):</span>
|
||||
<span class="k">if</span> <span class="n">obj</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">get_err_msg</span><span class="p">:</span>
|
||||
<span class="n">caller</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">obj</span><span class="o">.</span><span class="n">db</span><span class="o">.</span><span class="n">get_err_msg</span><span class="p">)</span>
|
||||
<span class="k">else</span><span class="p">:</span>
|
||||
|
|
@ -519,21 +520,21 @@ such a one included in evennia (see <code class="docutils literal notranslate"><
|
|||
<p>Try to <code class="docutils literal notranslate"><span class="pre">get</span></code> the object and you should get the message that we are not strong enough. Increase your
|
||||
strength above 50 however and you’ll pick it up no problem. Done! A very heavy box!</p>
|
||||
<p>If you wanted to set this up in python code, it would look something like this:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre> 1
|
||||
2
|
||||
3
|
||||
4
|
||||
5
|
||||
6
|
||||
7
|
||||
8
|
||||
9
|
||||
10
|
||||
11
|
||||
12
|
||||
13
|
||||
14
|
||||
15</pre></div></td><td class="code"><div class="highlight"><pre><span></span>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
|
||||
<span class="normal"> 2</span>
|
||||
<span class="normal"> 3</span>
|
||||
<span class="normal"> 4</span>
|
||||
<span class="normal"> 5</span>
|
||||
<span class="normal"> 6</span>
|
||||
<span class="normal"> 7</span>
|
||||
<span class="normal"> 8</span>
|
||||
<span class="normal"> 9</span>
|
||||
<span class="normal">10</span>
|
||||
<span class="normal">11</span>
|
||||
<span class="normal">12</span>
|
||||
<span class="normal">13</span>
|
||||
<span class="normal">14</span>
|
||||
<span class="normal">15</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span>
|
||||
<span class="kn">from</span> <span class="nn">evennia</span> <span class="kn">import</span> <span class="n">create_object</span>
|
||||
|
||||
<span class="c1"># create, then set the lock</span>
|
||||
|
|
@ -550,8 +551,8 @@ strength above 50 however and you’ll pick it up no problem. Done! A very heavy
|
|||
<span class="c1"># one heavy box, ready to withstand all but the strongest...</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
<div class="section" id="on-django-s-permission-system">
|
||||
</section>
|
||||
<section id="on-django-s-permission-system">
|
||||
<h2>On Django’s permission system<a class="headerlink" href="#on-django-s-permission-system" title="Permalink to this headline">¶</a></h2>
|
||||
<p>Django also implements a comprehensive permission/security system of its own. The reason we don’t
|
||||
use that is because it is app-centric (app in the Django sense). Its permission strings are of the
|
||||
|
|
@ -565,8 +566,8 @@ when we try to hide away as much of the underlying architecture as possible.</p>
|
|||
login. It is also used exclusively for managing Evennia’s web-based admin site, which is a graphical
|
||||
front-end for the database of Evennia. You edit and assign such permissions directly from the web
|
||||
interface. It’s stand-alone from the permissions described above.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
<div class="clearer"></div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue